Real-Money Trading Policy
And we all know the only reason Lootscaling was introduced, was because of these goldwebsites.
So the question now is if or when 90% of all these gold websites are removed from the game, what purpose does lootscaling still have?
Discuss, and Don't flame.
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Little update:
Tmakinen on post 383 made a nice clean conculsion:
Originally Posted by tmakinen
Ok, there seems to be some confusion about what will happen if LS is lifted. Let's consider the effects one item at a time.
Fixed price items (from a merchant) will become effectively cheaper because you need less time to gather the given amount of money. Collector weapons and armor will become effectively cheaper because you need less time to gather the collectable drops. Common crafting materials will become effectively cheaper because the inflation of money is offset by greater production of materials. Standard armor, weapons and consumables will become effectively cheaper (a combination of fixed price and common materials effects). Rare crafting materials will become more expensive by absolute price but remain at the same or a bit lower value when counted by playing time needed to acquire them (the decrease being caused by expert salvage from common drops). Prestige armor and other items requiring rare crafting materials will become more expensive by absolute price but less expensive by playing time needed to acquire them. Vanity items will become more expensive by absolute price but remain at the same value when counted by playing time needed to acquire them. People with lots of actual money will become relatively poorer in comparison to other players. People with lots of ecto will stay as rich as before relative to other players. Poor people will have better chances at becoming rich people. |