Lots of people in this thread are wrongly linking droprate with quality-of-droprate. They are NOT synonymous, and one actually inversely affects the other. If the droprate increases ANet will have no choice but to decrease the quality-of-droprate. Something has to give. You can't have every dead creature drop something and still have the same gold droprate as you do now. Golds won't flow as freely as they do now, and farm code will come back into play where people who farm a lot get reduced drops even further. Most farm runs will be for white merchantable trash. There won't be more skins on the market, like some people in this thread are claiming. Without LS it would be like it used to be, where only a few people here and there actually get a good drop, and the vast majority of the rest of us get garbage that we take to merchant. Right now, believe it or not, most skins are worthless because golds drop like rain due to the increased quality-of-droprate ANet set when they lowered the droprate for LS. If anything the worthlessness of skins (as it is now) would diminish as less and less of them get into the market. Skins would rise in value.
Do you want to add 2-3k to your storage every run, and have to more or less go to town for whatever skin/mod you want (due to how infrequent you will actually be getting them without LS and with decreased quality-of-droprate), or do you want to get less overall $$$ every run, but have a better chance of getting that unique skin or mod yourself? This is the real LS argument, not "worthless" and "more worthless".
Should Lootscaling be removed after the new Rtm policy?
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Originally Posted by Witchblade
btw: why bothering with nm farm (except for elites areas)
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K
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Originally Posted by Zahr Dalsk
/signed
Loot Scaling is almost universally seen as a bad idea. I don't care about the player economy. This will make it easier to buy nice armour for my characters. |
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Originally Posted by Witchblade
FYI: rares items are supposed to be rares
People want 10 gold drops out of 10 kills and then QQ because it's worth nothing Dont make things worse... |
/signed
....But, they shouldnt only reduce lootscaling, they also should make the loot
more diverse. just make some things up that make people suprise or have
a laugh over some drops.
Like they have in Perfect World the lucky cards.. wich can give you several
suprises with one of them turning you into a Pig or a rabbit.
That would be nice
....But, they shouldnt only reduce lootscaling, they also should make the loot
more diverse. just make some things up that make people suprise or have
a laugh over some drops.
Like they have in Perfect World the lucky cards.. wich can give you several
suprises with one of them turning you into a Pig or a rabbit.
That would be nice
/signed
I actually enjoyed farming before loot scaling.
I've never been as poor in game as I have been since loot scaling was adopted. In no way did it have the effects I thought loot scaling was intended to address in the first place. True, everyone had more gold before loot scaling, and prices of things sold by players were higher, but we had more buying power relative to the higher prices. More buying power relative to what we experience now, where prices from players are lower but the time spent saving the funds takes longer. Static prices also never changed at all (armor, skills). Loot scaling was one of the worst things to happen to the game.
I actually enjoyed farming before loot scaling.
I've never been as poor in game as I have been since loot scaling was adopted. In no way did it have the effects I thought loot scaling was intended to address in the first place. True, everyone had more gold before loot scaling, and prices of things sold by players were higher, but we had more buying power relative to the higher prices. More buying power relative to what we experience now, where prices from players are lower but the time spent saving the funds takes longer. Static prices also never changed at all (armor, skills). Loot scaling was one of the worst things to happen to the game.
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Originally Posted by Master Knightfall
Boo hoo hoo hoo QQ more. Everyone play under the same rules and principles of drop rates. Just because you didn't get the sword of everslaying the very first time gives reason that the whole drop system suks lol romlamo
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i have 9 characters that already have every elite armor and weapon they could possibly want. (and a few pvp chars that are decked out with tournament reward stuff) i'm not hurting for money, and i hate buying/selling on the player market and i avoid it as much as possible. hell, i give away most of my gold/green items to guildies/alliance members who want them. if nobody wants them, they go into a guru auction. if nobody buys them, they go to the merchant. i generally only make money from selling the garbage i get from playing. (key word - garbage, ie. white/blue/purple items) after loot scaling, i hardly even get any garbage.
i also like to put collector items on my heroes. loot scaling put a stop to that pretty quick.
if it weren't for zaishen keys, i'd be broke. you know there's something wrong with the economy when pvp keeps your pve characters afloat.
b
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Originally Posted by TideSwayer
Do you want to add 2-3k to your storage every run, and have to more or less go to town for whatever skin/mod you want (due to how infrequent you will actually be getting them without LS and with decreased quality-of-droprate), or do you want to get less overall $$$ every run, but have a better chance of getting that unique skin or mod yourself? This is the real LS argument, not "worthless" and "more worthless".
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Again Loot scaling effect normal merchant fodder drops, and monster collectable drops. >.>. And yes I'd rather have the 2-3K extra per run.
Most rare skins + greens are already non-profitable to farm, so I'd rather merch more then sell a supposed rare item for a bargain price. (Yes there are still real rare items, but those are rare for a reason).
Most emphatically /NOT signed.
To remove LS is to flood the market with gold, which will devalue the gold everyone has. With gold devalued, only the farmers will have enough to buy items at inflated prices.
Which is, of course, the real reason farmers want LS removed... they want all the toys and to hell with the community.
To remove LS is to flood the market with gold, which will devalue the gold everyone has. With gold devalued, only the farmers will have enough to buy items at inflated prices.
Which is, of course, the real reason farmers want LS removed... they want all the toys and to hell with the community.
J
Completely /signed
Its funny to see some long time Guru posters on here just show how big a noob they really are by thinking removing loot scaling will give us more rare drops oh how I /lol.
Also theres the usual 'Zomg I dont farm so why should you /notsigned' posters that are even bigger pricks.
People that solo farm all do it in UW / Fow now. If they remove loot scaling, we will be able to make money elsewhere and ecto and shards will start going up in value.
/Signed please, I was never as poor as I am now in GW before loot scaling, and I still need to max my consumable titles.
Its funny to see some long time Guru posters on here just show how big a noob they really are by thinking removing loot scaling will give us more rare drops oh how I /lol.
Also theres the usual 'Zomg I dont farm so why should you /notsigned' posters that are even bigger pricks.
People that solo farm all do it in UW / Fow now. If they remove loot scaling, we will be able to make money elsewhere and ecto and shards will start going up in value.
/Signed please, I was never as poor as I am now in GW before loot scaling, and I still need to max my consumable titles.
J
Exactly the problem, our income decreased but Sig Cap is still 1k each, keys for TH are still 600g+, sweets and drink are still same prices.
When they crippled our income they should of lowered those items prices.
The only way to make enough to survive is either power trade or farm 24/7, enter the hardcore players and bots
Thats why people buy gold, because they can't make enough through a few hours a week to ever finish an expencive title
I thought Anet encoraged casual gamers, loot scaling begs to differ.
When they crippled our income they should of lowered those items prices.
The only way to make enough to survive is either power trade or farm 24/7, enter the hardcore players and bots
Thats why people buy gold, because they can't make enough through a few hours a week to ever finish an expencive title
I thought Anet encoraged casual gamers, loot scaling begs to differ.
C
/signed
Loot scaling has to be the worse decision ever made by Anet.
To a lot of players getting lots of loot = lots of fun. And that is why we play games right??
I can't imagine who thought it was a good idea. It must have been someone in higher management and the rest just followed along with it.
There was just no need for it at all. Common player needed items were not expensive before loot scaling. Only rares commanded huge amounts as is the case now.
Prices would have fallen as a result of HM. Loot scaling wasn't needed, it only makes it harder for casual players to get the fixed price items: armours, consumables etc.
Loot scaling has to be the worse decision ever made by Anet.
To a lot of players getting lots of loot = lots of fun. And that is why we play games right??
I can't imagine who thought it was a good idea. It must have been someone in higher management and the rest just followed along with it.
There was just no need for it at all. Common player needed items were not expensive before loot scaling. Only rares commanded huge amounts as is the case now.
Prices would have fallen as a result of HM. Loot scaling wasn't needed, it only makes it harder for casual players to get the fixed price items: armours, consumables etc.

