Should Lootscaling be removed after the new Rtm policy?
Nightmares Hammer
Too bad my friend quit a couple of months ago because of Lootscaling...
/signed.
/signed.
Bryant Again
Quote:
Originally Posted by O Nuxtofulakas
but if this is the issue (price of dyes, skills, runes, insignias, consumables etc) why you don't ask to decrease the price of these items - and ask for a change that affects everything on the game...it would be more logical...
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Quote:
Originally Posted by O Nuxtofulakas
you don't have to answer cause i know the answer
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I feel that part of the problem with this, with "killing the economy", is that nearly all playerbased items and sales are centered around one thing: vanity. Nothing is a necessity. There are no items that are required for certain areas, no weapons that are needed for certain bosses, or upgrades that are needed to survive. All the "need" for items circulating on the market is all based around personal need and self-gratification, i.e. want. You don't need that high-end and rare weapon, you want it. You don't need that 15k armor, you just think it'll look cool or make you feel superior.
This is why I find Guild War's economy to be a bit complex and confusing. Nearly every item sold on the market will have little effect on your gameplay.
pablo24
Quote:
Originally Posted by O Nuxtofulakas
yes definitely i can't speak for everyone...
but if this is the issue (price of dyes, skills, runes, insignias, consumables etc) why you don't ask to decrease the price of these items - and ask for a change that affects everything on the game...it would be more logical... you don't have to answer cause i know the answer |
Super Igor
/SIGNED
I am signed, this will make the game more fun and bring players back and and.... TROLLS MUST DIE!!!1111one *mrawr*
I am signed, this will make the game more fun and bring players back and and.... TROLLS MUST DIE!!!1111one *mrawr*
Swift Thief
/signed
After loot scaling, the economy became crap and I eventually quit. The taking away of loot scaling could bring me back.
After loot scaling, the economy became crap and I eventually quit. The taking away of loot scaling could bring me back.
Dronte
Quote:
Originally Posted by bhavv
1) Dying Nightmare strips your Flame Djinns Haste.
2) You can no longer lose Aatxe agro. 3) You die. Wasted 1k. |
Quote:
Originally Posted by Swift Thief
/signed
After loot scaling, the economy became crap and I eventually quit. The taking away of loot scaling could bring me back. |
Loot scaling was more likely a step to FIX the economy..
Fril Estelin
Quote:
Originally Posted by Bryant Again
This is why I find Guild War's economy to be a bit complex and confusing. Nearly every item sold on the market will have little effect on your gameplay.
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More money by removing LS would make vanity less of a problem may be? (I hope, I wish)
pablo24
I have a friend who quit GW because of loot scaling and plays eq2 at the moment. Eq2 is crappy, the first quest I did was bugged and I had to call a GM who verified it was bugged and completed it for me... =/
miskav
/Signed
Because the only real purpose this late into the game is to get expensive things or PvP :P
Because the only real purpose this late into the game is to get expensive things or PvP :P
Terraban
Quote:
Originally Posted by pablo24
I have a friend who quit GW because of loot scaling and plays eq2 at the moment. Eq2 is crappy, the first quest I did was bugged and I had to call a GM who verified it was bugged and completed it for me... =/
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Cab Tastic
Quote:
Originally Posted by O Nuxtofulakas
http://en.wikipedia.org/wiki/Inflation
"Inflation is a rise in the general level of prices over time. It may also refer to a rise in the prices of a specific set of goods or services. In either case, it is measured as the percentage rate of change of a price index. Mainstream economists believe that high rates of inflation are caused by high rates of growth of the money supply." yeah!!! let's be the first worldwide supporting inflation Also, those who think that when LS is removed they will have the money to buy high end items they forget that prices of high end items will increase too In conclusion, if you cannot buy something now, LS removal won't make it easier for you - unless you become a 24/7 "human bot"...but we don't want human bots...right? right? right? |
What would you rather have
(i) A market where you earn $100 a day and fixed price items cost $50 a day.
Rare items cost on average 100% more than average earnings. Therefore $200.
(ii) A market where you earn $1000 a day and fixed price items cost $50 a day. Rare items cost 100% more than the average earnings Therefore $2000.
The point I am trying, probably badly to make is that rare items will go up in value at the rate of players earnings. Skills, lockpicks, armour will all remain the same and very much more affordable.
GW has no economy at the moment. There is no excitement at getting a good drop that you get once in a while.
And really isn't the game more fun when you get loot!!!! or would you rather kill 20 mobs and get a white earth staff....
Numa Pompilius
/unsigned again.
Solo farming does not need to be made more profitable. It's plenty profitable as it is. Quit yer bellyachin!
Solo farming does not need to be made more profitable. It's plenty profitable as it is. Quit yer bellyachin!
Coraline Jones
I just find it very ironic that Guild Wars is praised for its innovation: It isn't about a massive XP grind-fest, or end up like other games which are totally broken or stale because the whole game is focused on hoarding money and "phat lewt".
Then threads like these show up proving that all gamers want *is* lots of ways to grind all day, because they want a game that's focused on hoarding money and awesome loot. Maybe Guild Wars 2 should just be a WoW clone after all so it can be focused on solo play and heavy grinding for awesome rares.
This thread sounds a lot like the farmers complaining that their profit margins aren't enough, and they want faster money making schemes.
Then threads like these show up proving that all gamers want *is* lots of ways to grind all day, because they want a game that's focused on hoarding money and awesome loot. Maybe Guild Wars 2 should just be a WoW clone after all so it can be focused on solo play and heavy grinding for awesome rares.
This thread sounds a lot like the farmers complaining that their profit margins aren't enough, and they want faster money making schemes.
prince-of-persia
i totaly agree on removing lootscaling.
If we get loot scaling off then anet would probably get the gold drops more RARE then its now.
just an example when i was buying my fow armor (doing the w/n solo uw) it took me alot of time to gather all the ectos,shards and all the other crap now you can simply farm certain areas get a huge amount of golds sell them and buy a fow or any other 15k armor in no time.
And as for an old school gw player i would realy like to see the drops from the 20 foes you kill and not just 3 white items.
I hope that Anet would do the right decision.[gg Anet]
If we get loot scaling off then anet would probably get the gold drops more RARE then its now.
just an example when i was buying my fow armor (doing the w/n solo uw) it took me alot of time to gather all the ectos,shards and all the other crap now you can simply farm certain areas get a huge amount of golds sell them and buy a fow or any other 15k armor in no time.
And as for an old school gw player i would realy like to see the drops from the 20 foes you kill and not just 3 white items.
I hope that Anet would do the right decision.[gg Anet]
garethporlest18
/Sign from me and I'll tell ya why.
I don't care that much about rares or ectos or whatever else you guys say people want LSing removed for.
Because I'd rather have 10 white drops from 10 monsters that I killed, then 2 white drops and a rare. I don't care about rares as much as I care about my white drops. Because those 10 white drops will net me about 800g where as that rare will net me 200-300g.
Loot scaling being removed will not bring more rares, it will be exactly the same because rares aren't affected. It's the white drops and gold I want, not the rares/rare materials.
I don't care that much about rares or ectos or whatever else you guys say people want LSing removed for.
Because I'd rather have 10 white drops from 10 monsters that I killed, then 2 white drops and a rare. I don't care about rares as much as I care about my white drops. Because those 10 white drops will net me about 800g where as that rare will net me 200-300g.
Loot scaling being removed will not bring more rares, it will be exactly the same because rares aren't affected. It's the white drops and gold I want, not the rares/rare materials.
Siirius Black
/signed
Remove loot scaling.
I dont care if you make an area harder, but the way it is is kinda ridiculus.
Last night we went to FOW in HM and the drops where very similar to NM.
Except that now you needed lockpicks instead of keys.
Remove loot scaling.
I dont care if you make an area harder, but the way it is is kinda ridiculus.
Last night we went to FOW in HM and the drops where very similar to NM.
Except that now you needed lockpicks instead of keys.
Angelic Upstart
Quote:
Originally Posted by garethporlest18
Loot scaling being removed will not bring more rares, it will be exactly the same because rares aren't affected. It's the white drops and gold I want, not the rares/rare materials. |
Agreed, you could make reasonable money in just the non rare drops, since LS i havent seen the guy in Droks buying Troll tusks lol
MithranArkanere
Well. I see no harm in letting wammos farm vermin again. It's a good way to get some extra cash.
But ONLY after this new policy being in work for a while, and only if it does work.
That is, when there are no more bots, or at least their current number is reduced to 0.1%.
But ONLY after this new policy being in work for a while, and only if it does work.
That is, when there are no more bots, or at least their current number is reduced to 0.1%.
Operative 14
Should it be? Yes.
Will it be? No.
Lootscaling did nothing but make it much, much harder for the casual players to compete with hardcore players who were already used to grinding for hours. Another few runs won't make a difference to them, whereas with a casual player they will probably give up and go play another game because they don't like to mindlessly grind for a meager amount of cash.
Then it destroyed the economy by making it so that the majority of people don't have much money to spend on high end items, so prices plummeted. Ectos became less valuable because there wasn't much high end trading going on anymore, so a lot of people probably sold it to the merchants, which made that price plummet as well.
Will it be? No.
Lootscaling did nothing but make it much, much harder for the casual players to compete with hardcore players who were already used to grinding for hours. Another few runs won't make a difference to them, whereas with a casual player they will probably give up and go play another game because they don't like to mindlessly grind for a meager amount of cash.
Then it destroyed the economy by making it so that the majority of people don't have much money to spend on high end items, so prices plummeted. Ectos became less valuable because there wasn't much high end trading going on anymore, so a lot of people probably sold it to the merchants, which made that price plummet as well.
Dark-NighT
Quote:
Originally Posted by mr_groovy
15K armor, 1k armor, skill points, Consumables these all have a fixed price. So they will be easier attainable. Eotn armor pieces wich use collectable drops will be more attainable too.
I'm reading a lot of farming is mindless, there are other means of getting money and such kind of things. Without LS the drop rate of items trough normal play increases too. Remember loot scaling also effects instant death to multiple foes. If you solo and kill a lot at the same time, or if you are in a group of 8 people and kill a lot in the same time, the outcome is still poor. |
Try killing the raptors all at once, and then one by one, drops are quite different.
I'd like to see LS gone really but only when the anti bot and ip banning works properly and the people that buy gold get banned forever.
R.Shayne
For some reason I just don't think loot scaling was actually introduced to stop the gold sellers because ... IT DIDN'T WORK and had no chance of working. I am all for removing because it helps the casual player.
/signed
/signed
pizzamonkey
/signed
Removal of lootscaling would actually bring me back to playing again.
Removal of lootscaling would actually bring me back to playing again.
Fril Estelin
Quote:
Originally Posted by Operative 14
Should it be? Yes.
Will it be? No. |
It's not technically difficult to do, but as a few mentioned here, it'd be better to have some clues about the consequences of such a major change. I'm in favor of it atm, but some arguments on the other side are quite valid tbh. It's difficult to sort the "personal" from the "collective" dimension of this topic.
MrGuildBoi
/signed, after the RTM Trades are gone, all anet has left are the botters.
Loviatar
[QUOTE]
completely wrong.
there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen.
where do you get the figures for your BIG SUPPORT?
linlie please or so you have access to ANET logs?
Quote:
Originally Posted by Fril Estelin
You don't know (well, unless you're working at Anet and quite high in the hierarchy ). There's at the moment a big support for it, and I believe that if it continues this way, they can't simply ignore it.
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there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen.
where do you get the figures for your BIG SUPPORT?
linlie please or so you have access to ANET logs?
prince-of-persia
ok guys another point [i think it was already posted but whatever].
When my friend got an ele sword on the 3rd day of nightfall it costed then like 100k+150e, look at it now its not more then 15k [max u can get for it] becasue of loot scalling the golds drops more then the white/cash/blue items. I think that removing LS well get the rare items to be expensive and the will cost the hourless grinding.
When my friend got an ele sword on the 3rd day of nightfall it costed then like 100k+150e, look at it now its not more then 15k [max u can get for it] becasue of loot scalling the golds drops more then the white/cash/blue items. I think that removing LS well get the rare items to be expensive and the will cost the hourless grinding.
pablo24
Quote:
Originally Posted by Loviatar
completely wrong. there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen. where do you get the figures for your BIG SUPPORT? linlie please or so you have access to ANET logs? |
MSecorsky
Loot scaling HELPS the casual player by making the gold they have more valuable. The casual player is the guy in the party of eight doing quests and missions and the like... he has NOT had any negative impact on his drops what-so-ever. So for him, gold income has been consistent. The only ones affected are the ones that farm solo or in small groups, and these people are far from casual.
When the casual players income is constant but prices come down, this benefits him and the community as a whole.
When the casual players income is constant but prices come down, this benefits him and the community as a whole.
Fates
Quote:
Originally Posted by the Puppeteer
will anet even consider removing the loot scale?
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Anet has always said stuff costs too much, and they blame it on too much money in players hands, due in large part to bots/gold sellers/etc. They're not going to ban these people and then let players get back to farming, thus keeping just as much gold in the economy.
Yes, you read that right, Anet feels stuff is priced too high. The way the economy is going, people will soon be able to come out of pre and buy tormented weaps without going anywhere near their Xunlai agent. [sarcasm]Ya, stuff is priced too high[/sarcasm] No chance loot scaling is going away, if anything, it's going to get tighter.
and I agree with a couple previous posters, after farming clovers this past weekend, I think some form of farming code is still in there.
EternalTempest
/signed on the condition these steps actually work, remove all anti-farm code.
Trying to to unlock all the prestige armor for my ele in HoM is rather costly.
Trying to to unlock all the prestige armor for my ele in HoM is rather costly.
MarlinBackna
Quote:
Originally Posted by Dark Kal
Lootscaling should be removed, period!
But they'll never do it, corporate greed > costumers. |
These people are the ones to blame for the title-whoring and the rep-grinding that drove so many people away from GW. And please, don't tell me "grinding for money is different" because it isn't. LS allowed groups to want to run elite areas because it is more profitable than just farming griffons/trolls all day long. LS only destroyed the game for people that sat and grinded away their souls to get money (and bots, to an extent). It is impossible to say that doing the troll run 20+ times a day is fun, or at least more fun than the thrill of pwning Urgoz/DoA/Whatever. These guys are the reason why GWEN is half-grindfest and how it made complete dicks out of anyone who thought the amount of titles they had added inches to their epeen.
/not-f'ing-signed
pablo24
Quote:
Originally Posted by MSecorsky
Loot scaling HELPS the casual player by making the gold they have more valuable. The casual player is the guy in the party of eight doing quests and missions and the like... he has NOT had any negative impact on his drops what-so-ever. So for him, gold income has been consistent. The only ones affected are the ones that farm solo or in small groups, and these people are far from casual.
When the casual players income is constant but prices come down, this benefits him and the community as a whole. |
And casual players don't even care about trading or about skins, they would be way better off if they could afford some skills from the skill trainer.
And tbh if there are high end items it only gives those casual players a motivation to play more!
Kattar
Casual players play more by volume alone.
High end players don't play the same way casual players play either.
High end players don't play the same way casual players play either.
Eldin
/signed
1) ANet claimed this "helped the economy" when they added it. Ectos were 12k back in Prophecies, now they are down to 4-5.5k.
2) I STILL see now way this makes it easier for poor people to obtain drops just by playing. GW never has and never will be able to pay for someone's 15k armor that way unless you are uber lucky.
3) Cmon ANet, you know that GW is going down the tubes, this would be a good first step to redemption.
1) ANet claimed this "helped the economy" when they added it. Ectos were 12k back in Prophecies, now they are down to 4-5.5k.
2) I STILL see now way this makes it easier for poor people to obtain drops just by playing. GW never has and never will be able to pay for someone's 15k armor that way unless you are uber lucky.
3) Cmon ANet, you know that GW is going down the tubes, this would be a good first step to redemption.
Bryant Again
Quote:
Originally Posted by Loviatar
completely wrong.
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Quote:
Originally Posted by Loviatar
there is a bit of whining from a insignificant high end splinter group that is a tiny fraction of ONE percent of the playerbase which does not even know this is going on because they are the mainstay casual players and are playing for fun not epeen.
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That said, if the "casual mainstay" wouldn't even know this is going on, what would be the harm in changing it?
MSecorsky
Quote:
Originally Posted by pablo24
Who plays more, casual players or high end players?
And casual players don't even care about trading or about skins, they would be way better off if they could afford some skills from the skill trainer. |
pablo24
Casual players farm too...
MSecorsky
Quote:
Originally Posted by Bryant Again
What makes you think that all these posters are "high-end" players, and why do you classify their "support" towards it as whining?
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Kattar
Quote:
Originally Posted by pablo24
Casual players farm too...
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Fril Estelin
Quote:
Originally Posted by Loviatar
where do you get the figures for your BIG SUPPORT?
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I meant, ON THIS THREAD. Yeah, of course, it's a tiny thing in the vast see of the GW population. But so were the GWG threads complaning about bots, before LS.