Quote:
Originally Posted by Master Knightfall
Boo hoo hoo hoo QQ more. Everyone play under the same rules and principles of drop rates. Just because you didn't get the sword of everslaying the very first time gives reason that the whole drop system suks lol romlamo
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you completely missed the point, loot scaling hardly scathed rare item drop rates...common items and gold are where people got screwed.
i have 9 characters that already have every elite armor and weapon they could possibly want. (and a few pvp chars that are decked out with tournament reward stuff) i'm not hurting for money, and i hate buying/selling on the player market and i avoid it as much as possible. hell, i give away most of my gold/green items to guildies/alliance members who want them. if nobody wants them, they go into a guru auction. if nobody buys them, they go to the merchant. i generally only make money
from selling the garbage i get from playing. (key word - garbage, ie. white/blue/purple items) after loot scaling, i hardly even get any garbage.
i also like to put collector items on my heroes. loot scaling put a stop to that pretty quick.
if it weren't for zaishen keys, i'd be broke. you know there's something wrong with the economy when pvp keeps your pve characters afloat.