Should Lootscaling be removed after the new Rtm policy?

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by cerb
I remember back then when we'd kill like 20 smites and half the screen would fill with drop messages. Now we barely get 1-2 whites from such groups. (maybe that's also because they all die at the same time, but who cares, screw loot scaling)
Yeah that's totally how I feel about it too. And I remember those days.
Also doing the N/mo with Spirit bond. So much fun but still hard to wand the nightmares if you get 2 popups

It's not only that lootscaling destroyed the drop rate, it also destroyed the sence of acomplishment.
I used to "feel" powerfull killing them all on my own, and getting their drops. These days they lay dead, and just make fun of me going ha ha u killed me but I'm giving u nothing

JeniM

Desert Nomad

Join Date: May 2007

W/E

Quote:
Originally Posted by mr_groovy
Yeah that's totally how I feel about it too. And I remember those days.
Also doing the N/mo with Spirit bond. So much fun but still hard to wand the nightmares if you get 2 popups

It's not only that lootscaling destroyed the drop rate, it also destroyed the sence of acomplishment.
I used to "feel" powerfull killing them all on my own, and getting their drops. These days they lay dead, and just make fun of me going ha ha u killed me but I'm giving u nothing
That is true, theres no event to killing a foe when they don't drop anything.
You get XP but as i have 100+ skill points and 20ish skills to cap then thats no good. There is really no point at all to killing foes, hence i don't play anymore

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Hmmm, not sure to be honest.

Yeah, it would be great to get all drops from all monsters you kill solo (or there abouts), but if they do take out LS you know they're then going to implement the anti-farm code again, and reduce the gold drop rate back to where it was.

To be honest I much prefer getting more golds and less merchantable stuff, and the ecto and cores, etc aren't affected anyways so you'll still be getting the same amount of those anyhow. I don't see who will really gain much other than those that spend the majority of their time solo farming, which ISN'T most of the community.

Plus, I would much rather go farm that Ele sword myself - getting less whites, but with a higher chance of getting golds - than have to wash, rinse, repeat the same area over and over, merching the whites and trash just so I can go stand in a town and buy one at an inflated price from the one luck person who DID get one dropped. I like the chance of getting the stuff myself. If I wanted to play a trading game I'd go buy Eve

Notes: Ele sword was just an example, and the above mentions the fact that I believe they'd reintroduce other factors if they did get rid of LS.

cheeze123

Frost Gate Guardian

Join Date: Oct 2006

Good idea, I say get rid of loot scaling. Unless it results to some sort of new anti-farming that is heh.

Shuuda

Shuuda

Forge Runner

Join Date: Jul 2006

Guildless

Me/

Quote:
Originally Posted by mr_groovy
Yeah that's totally how I feel about it too. And I remember those days.
Also doing the N/mo with Spirit bond. So much fun but still hard to wand the nightmares if you get 2 popups

It's not only that lootscaling destroyed the drop rate, it also destroyed the sence of acomplishment.
I used to "feel" powerfull killing them all on my own, and getting their drops. These days they lay dead, and just make fun of me going ha ha u killed me but I'm giving u nothing
If farming was your Sense of Acomplishment, then GW was never the right game for you. And that's pretty sad in general.

Chestnut

Chestnut

Lion's Arch Merchant

Join Date: Jul 2006

Mo/Me

/not signed.

I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Dylananimus
Hmmm, not sure to be honest.

Yeah, it would be great to get all drops from all monsters you kill solo (or there abouts), but if they do take out LS you know they're then going to implement the anti-farm code again, and reduce the gold drop rate back to where it was.

To be honest I much prefer getting more golds and less merchantable stuff, and the ecto and cores, etc aren't affected anyways so you'll still be getting the same amount of those anyhow. I don't see who will really gain much other than those that spend the majority of their time solo farming, which ISN'T most of the community.

Plus, I would much rather go farm that Ele sword myself - getting less whites, but with a higher chance of getting golds - than have to wash, rinse, repeat the same area over and over, merching the whites and trash just so I can go stand in a town and buy one at an inflated price from the one luck person who DID get one dropped. I like the chance of getting the stuff myself. If I wanted to play a trading game I'd go buy Eve

Notes: Ele sword was just an example, and the above mentions the fact that I believe they'd reintroduce other factors if they did get rid of LS.
Sigh...How many times do we have to repeat it: loot scaling DOESN'T affect rare drops. Meaning you get as much golds (rares) with or without loot scaling, it is no difference. The only difference when loot scaling is removed, is that you now get money or whites/blue/purples from the enemies you are killing, which otherwise dropped nothing.
It was HM that increases the chance of rares.

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by Shuuda
If farming was your Sense of Acomplishment, then GW was never the right game for you. And that's pretty sad in general.
Grinding for Items, Grinding for Titles, Grinding for Pvp. Each their own.
And it wasn't the farming that was a sence of acomplishment, but soloing groups of enemies and taking their stuff.

Cab Tastic

Frost Gate Guardian

Join Date: Apr 2007

Rt/

Quote:
Originally Posted by Chestnut
/not signed.

I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.
Please understand what loot scaling is before commenting.

Sanakthe Victus

Sanakthe Victus

Academy Page

Join Date: Dec 2007

Holland

N/Mo

Please removie it ANet. 90% of the Guildwars players want it to be removed, please listen to us instead of inserting a total useless skin discription update.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

maybe i'll be able to buy more then 1 set of elite armor for all my char if they reversed LS.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Dylananimus

Yeah, it would be great to get all drops from all monsters you kill solo (or there abouts), but if they do take out LS you know they're then going to implement the anti-farm code again, and reduce the gold drop rate back to where it was.
Not sure whether you're referring to gold or gold items, but since I mainly get whites anyways, I don't mind if they become less common, because more whites translates into more cash.

Quote:
Originally Posted by Shuuda
If farming was your Sense of Acomplishment, then GW was never the right game for you. And that's pretty sad in general.
Um, yeh, that actually is what Gw is about these days.

Quote:
Originally Posted by Chestnut
I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.
Good! I want to see your rare item hoard drop in value to nothing. In fact, I hope it does.

Angelic Upstart

Angelic Upstart

Krytan Explorer

Join Date: Mar 2006

South Coast UK

[SBS] [RETIRED]

W/E

Quote:
Originally Posted by Chestnut
/not signed.

I have many rare items that hardly drop anymore and if loot scale is removed chances are they will start droping more often agian. This will make my collection more common and lower the value on all of my items. and your items as well.

Lootscaling did not affect rares so much as the more common items.



Oh and by the way, gotta love your attitude


/signed get rid of it.

Dylananimus

Dylananimus

Lion's Arch Merchant

Join Date: Mar 2007

The Eternal Champions

W/Mo

Quote:
Originally Posted by Koning
Sigh...How many times do we have to repeat it: loot scaling DOESN'T affect rare drops. Meaning you get as much golds (rares) with or without loot scaling, it is no difference. The only difference when loot scaling is removed, is that you now get money or whites/blue/purples from the enemies you are killing, which otherwise dropped nothing.
It was HM that increases the chance of rares.
Sigh...you didn't read what I wrote

They DID make it so you had a higher chance of rares after LS was put in place. It was a seperate thing, along with making collectables exempt

I stated in my post that I believe they would change everything if they changed LS back to how it was. Read next time before jumping

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

They may very well be too afraid to remove it since they have no idea what'll happen, but I'd like to /sign this anyways.

Koning

Koning

Wilds Pathfinder

Join Date: Jan 2006

Quote:
Originally Posted by Dylananimus
Sigh...you didn't read what I wrote

They DID make it so you had a higher chance of rares after LS was put in place. It was a seperate thing, along with making collectables exempt

I stated in my post that I believe they would change everything if they changed LS back to how it was. Read next time before jumping
I suppose you mean this: http://gw.gamewikis.org/wiki/Game_up...ril_20.2C_2007 ?

All it does is making sure that if you would have gotten the rare/ecto/dye/gemstone without lootscaling, you would also receive it with lootscaling.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

/signed
skill unlocks are 1k, and I like unlocking skills >_>

DarkWasp

DarkWasp

Desert Nomad

Join Date: Mar 2005

Paradise

Agency Of Forbidden Fruits [Oot]

R/A

As much as I LOVE the idea, I really don't think it makes sense to make things harder for Gold Sellers then make them easier again.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by mr_groovy
So the question now is if or when 90% of all these gold websites are removed from the game, what purpose does lootscaling still have?
The "if or when" part is important there. We don't know yet how successful these anti-RMT moves are going to be. So I say: Give it some time. Then, if it works, it may be time to remove loot scaling.

/provisionally signed

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Sooo... remove loot scale because buying gold is now too risky?
/notsigned
It's fine as it is.

And Anet is against farming at all (as well as me), why would they remove loot scaling?

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by mr_groovy
So the question now is if or when 90% of all these gold websites are removed from the game, what purpose does lootscaling still have?

Wrong assumptions.

First, loot scaling was not introduced solely because of gold seller websites. Inflation in this game can be related to mass farming, which mindless masses of farmers did. Or do over 50% of the players of this game buy gold???

Money buyers are the problem, not gold sellers - and their gold sellers will find their way around this IP block. Nothing changed!

My suggestion is to revamp the game so that special rewards of all kind do not require pure money but personal action, e.g. beating a boss, doing a quest chain or things like that.

Farming should not be required or pay off at all. People should actively do more things than smashing the same farm mob over and over.

joe3273

joe3273

Ascalonian Squire

Join Date: Nov 2005

Florida

Druids of Maguuma [DoM]

N/Me

/signed
A thousand times.
I suck at farming but when I do attempt it, to get something I want, I would love better drops for myself...

Would be nice to see it gone....

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

http://en.wikipedia.org/wiki/Inflation

"Inflation is a rise in the general level of prices over time. It may also refer to a rise in the prices of a specific set of goods or services. In either case, it is measured as the percentage rate of change of a price index.

Mainstream economists believe that high rates of inflation are caused by high rates of growth of the money supply."



yeah!!! let's be the first worldwide supporting inflation

Also, those who think that when LS is removed they will have the money to buy high end items they forget that prices of high end items will increase too

In conclusion, if you cannot buy something now, LS removal won't make it easier for you - unless you become a 24/7 "human bot"...but we don't want human bots...right? right? right?

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

/signed

When lootscaling was introduced it was somewhat helpful because the economy was different than it is now and everything was much more expensive. But now that I've beaten all 4 games and am doing dungeons, vanquishing, and title hunting its rather stifling. I have to spend hours and hours to get the money for high end items and would rather be able to spend less time grinding and more time playing. I got spec'ed for 55 just after the change and 55 farming has been really very disappointing, even in HM. Clearing an area and getting 30 whites and a few salvages is really discouraging and demoralizing to people new to farming. Even though I don't condone buying gold I can understand now why people do it.

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by joe3273
I suck at farming

Same here actually. I tried some UW runs yesterday. My first one I failed. My second one I killed all of the smites and got one ecto and maybe just 5 white items. My next three I failed


At least before loot scaling, you could make 1.5-2k per UW run just from merching off your white drops, which at least pays for your next run.


Now you get like 300-500 gold per run from your drops if you get lucky.


And we need 75 ecto for Chaos Gloves / FAIL FAIL FAIL!!!

pablo24

Frost Gate Guardian

Join Date: Aug 2007

Quote:
Originally Posted by O Nuxtofulakas
http://en.wikipedia.org/wiki/Inflation

"Inflation is a rise in the general level of prices over time. It may also refer to a rise in the prices of a specific set of goods or services. In either case, it is measured as the percentage rate of change of a price index.

Mainstream economists believe that high rates of inflation are caused by high rates of growth of the money supply."



yeah!!! let's be the first worldwide supporting inflation
Rare items will still have the same chance of dropping as they did before and it will be easyier for everyone to get gold to buy skills. How is that inflation...? If it gets easyier to get gold anyways.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by DarkWasp
As much as I LOVE the idea, I really don't think it makes sense to make things harder for Gold Sellers then make them easier again.
The leading belief here is that if ANet were able to ban IPs before, that we wouldn't have any need of loot scaling.

Part of the problem with loot scaling is the remainder of set-priced items. Otherwise I'd be less in favor of it (although most of the items in the "economy" all center around vanity.)

Dawgboy

Dawgboy

Frost Gate Guardian

Join Date: Dec 2005

Ohio

Antisocial Misfit

Yes, please.
I was never much into farming, but I did enjoy the challenge(and reward) of beating quests/missions with as few supporters as possible.
Plus, it IS fun as hell wiping out 12 cave trolls single-handed and collecting a pile of stuff.

/signed /signed /signed!

Dronte

Dronte

Grotto Attendant

Join Date: Sep 2006

Quote:
Originally Posted by bhavv
Same here actually. I tried some UW runs yesterday. My first one I failed. My second one I killed all of the smites and got one ecto and maybe just 5 white items. My next three I failed


At least before loot scaling, you could make 1.5-2k per UW run just from merching off your white drops, which at least pays for your next run.


Now you get like 300-500 gold per run from your drops if you get lucky.


And we need 75 ecto for Chaos Gloves / FAIL FAIL FAIL!!!
No, you fail.
1. farming wasnt hard at all, ever, especially UW.. there are several fast and easy builds to use
2. farming isnt the only way to get money, come on people, realize this!

Arv X

Arv X

Academy Page

Join Date: Aug 2007

Running Amok

Mo/

/notsigned

seriously, you guys complain about how you cant get money, really? With fow chest update I can make 15-20k in FoW HM run consistently. If you want something good in this game you have to work for it, you cant just sit there and blow money on 5-10k items and such, you have to SAVE UP.

that said, if lootscaling were removed ursan would have to go too, because at 1hr per FoW run everyone would have so much money that everything would be pay in ectos only plz, and soon enough, pay in armbraces only plz because 100k would be as good as an ecto today...

Jade

Jade

Jungle Guide

Join Date: May 2005

Canada...... Eh!

The greedy side of me says "/signed", 'cuz honestly, who doesn't like lots of drops just for themselves? I used to love going out and kicking the crap outta things and seeing a buncha golds drop.

The practical side of me says "/notsigned" though. Reson behind it is, the people that run these companies can easily afford a static ip. Now as I understand it (again, I'm no expert) if you have a static ip, your ip addy changes every time you access the internet. Feel free to correct me if I'm wrong, which I prolly am.

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Longasc
which mindless masses of farmers did.
As a company, Anet cannot seriously ban farming.

Quote:
Money buyers are the problem, not gold sellers - and their gold sellers will find their way around this IP block. Nothing changed!
Yes buyers are the problem, but you cannot do anything serious against them without possibly grave consequences (you'd have to be in the shoes of someone whose salary depend on it to understand, or broaden your perspective IMHO). RMT companies may well find ways to bypass the new measures but the point is to make their business no longer profitable. Once you understand that, you understand why this may work, it's a cost/benefit analysis and you only need to tip the balance in the right direction (we, players, should continue reporting bots!).

Quote:
Farming should not be required or pay off at all. People should actively do more things than smashing the same farm mob over and over.
I'm no big fan of farming, but in the name of freedom, how can we say it's bad? Agree with the last part with one significant modification: it's the repetition of smashing which is farming, because you, as me, do a lot of monster smashing when we play!

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
Originally Posted by JeniM
When they crippled our income they should of lowered those items prices.
The only way to make enough to survive is either power trade or farm 24/7, enter the hardcore players and bots
Thats why people buy gold, because they can't make enough through a few hours a week to ever finish an expencive title.
You are talking about a small population of the GW community, the ones who did solofarming to earn a good living.
I remember the days before lootscaling and most prices at the traders were a lot higher than they were now.
Green items would go for prices of 50K and up because everyone could farm that in a couple of hours. I still remember canthan greens being 100K+ while exact Tyrian counterparts were around 10.
That kind of difference can only be explained by the buying power of the players.

Furtermore, I still recall this very well, the moment you got on forums like gwg and 'complain' about high prices on items you would get the 'go farm' comment.
Well, I think one should not be playing a corpg and find out the only way you can obtain an 'accessible' item is by playing solo.
I am not talking about the old gold weapons but about items like the canthan greens. With solofarming they were accessible but not by regular gameplay.

The way to survive is to have a goal and save some gold for it.
Sure, it won't get you all the way but why would a casual player want a full HoM in a couple of months. You have about 2 years to play GW1 and if that's enough, face it, it won't happen. The moment you are talking about 15k/FoW on several characters all with maxed titles you are not that casual player anymore.
If you only play that few hours/day you will never get maxed Hero or Luxon/Kurzick supporter. And many other titles. It won't kill you.
Making the true expensive/time consuming titles account based would have my support though.

If you can't survive with LS could you please explain how I was able to buy a new GH (got Sigil from guildie, rest on me) for a guild I founded a couple of days ago.
I do think I'm not the casual player, though I'm not in a farming guild or something. Most of my activity is playing HM with people and chatting.
I don't trade ingame and merch most of my stuff or give it away.
If that time was devoted to soloplaying in the current situation, with lootscaling, I'd have at least 4 times more gold that I had.

Sure, the GH is several months of saving I can't spend on other stuff. I could not care less, this was an action I felt was the best and I payed the price.
No quick Drunk, no Sweet, no Treasure, no Wisdom.

It's about choices you make, not about lootscaling.
If you think it's about income and not your spending habits, you are wrong.
If you are on a $1000 net income and you spend $900 on stuff you need for a living you can save/spend $100 a month.
You can't afford something that will cost more than that $100 without saving or cutting back other expenses.
And believe me, you can cut a lot of expenses in GW without making your living completely miserable.

If you can't live with this, please continue to ask for a $1000 raise.
But don't be surpriced if your spendings rise to $1600-$1800. People burn the cash they get in their hands.

And remember, that $1000 raise does not mean you can afford that Aston Martin. Translated to GW: still no expensive title for you.

People don't buy gold because they can't survive.
They buy it because they don't understand that you can't afford something expensive when your spending power is too low.
It's pure greed and will always exist.

pablo24

Frost Gate Guardian

Join Date: Aug 2007

Quote:
Originally Posted by Jade
The greedy side of me says "/signed", 'cuz honestly, who doesn't like lots of drops just for themselves? I used to love going out and kicking the crap outta things and seeing a buncha golds drop.

The practical side of me says "/notsigned" though. Reson behind it is, the people that run these companies can easily afford a static ip. Now as I understand it (again, I'm no expert) if you have a static ip, your ip addy changes every time you access the internet. Feel free to correct me if I'm wrong, which I prolly am.
Other way around...

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Quote:
Originally Posted by Jade
The practical side of me says "/notsigned" though. Reson behind it is, the people that run these companies can easily afford a static ip. Now as I understand it (again, I'm no expert) if you have a static ip, your ip addy changes every time you access the internet. Feel free to correct me if I'm wrong, which I prolly am.
Sorry you are (Wrong). Static IP=always the same IP address, all the time.

Dynamic IP on the other hand is what you have (most of the time) when you're connected from an ISP, they assign dynamically an IP address each time you connect to them (i.e. when your modem is switched on).

RMT companies do not use this, but if their employees connect from the same internet cafe computers, it's almost the same. So they'll have to switch computers, which will be banned, until they run out of computers. And BAM! We win

mr_groovy

mr_groovy

Desert Nomad

Join Date: Jun 2006

Netherlands

No Inherent Effect [NiE]

Quote:
Originally Posted by O Nuxtofulakas
http://en.wikipedia.org/wiki/Inflation
Also, those who think that when LS is removed they will have the money to buy high end items they forget that prices of high end items will increase too

In conclusion, if you cannot buy something now, LS removal won't make it easier for you - unless you become a 24/7 "human bot"...but we don't want human bots...right? right? right?
15K armor, 1k armor, skill points, Consumables these all have a fixed price. So they will be easier attainable. Eotn armor pieces wich use collectable drops will be more attainable too.

I'm reading a lot of farming is mindless, there are other means of getting money and such kind of things. Without LS the drop rate of items trough normal play increases too. Remember loot scaling also effects instant death to multiple foes. If you solo and kill a lot at the same time, or if you are in a group of 8 people and kill a lot in the same time, the outcome is still poor.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

Quote:
Originally Posted by pablo24
Rare items will still have the same chance of dropping as they did before and it will be easyier for everyone to get gold to buy skills. How is that inflation...? If it gets easyier to get gold anyways.
inflation jumps in when you have to pay to get the rare you want.
Drop rate of course is not affected but prices of course will go up up up

and since we want to be honest in the community we all know that the issue here is not the 1k cost of the skills or the 15k armors

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by O Nuxtofulakas
and since we want to be honest in the community we all know that the issue here is not the 1k cost of the skills or the 15k armors
? For me the issue is dyes, armors, runes, and insignias, which are all set. But I can't speak for everyone, and neither can you.

O Nuxtofulakas

O Nuxtofulakas

Krytan Explorer

Join Date: Jan 2006

Did u check your closet?

N/

Quote:
Originally Posted by Bryant Again
? For me the issue is dyes, armors, runes, and insignias, which are all set. But I can't speak for everyone, and neither can you.
yes definitely i can't speak for everyone...

but if this is the issue (price of dyes, skills, runes, insignias, consumables etc) why you don't ask to decrease the price of these items - and ask for a change that affects everything on the game...it would be more logical...

you don't have to answer cause i know the answer

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Quote:
Originally Posted by Bryant Again
? For me the issue is dyes, armors, runes, and insignias, which are all set. But I can't speak for everyone, and neither can you.
Same for me actually, saving up for armors and dyes is a lot more difficult now then it ever was.

I actually havnt had a 6 figure number in my Storage since loot scaling was introduced, and I always find myself spending more then I can make.

Quote:
Originally Posted by O Nuxtofulakas
yes definitely i can't speak for everyone...

but if this is the issue (price of dyes, skills, runes, insignias, consumables etc) why you don't ask to decrease the price of these items - and ask for a change that affects everything on the game...it would be more logical...

you don't have to answer cause i know the answer
Because Anet doesnt actually listen anymore, and even if they decide its a good Idea to reduce prices, it would take them two years to put it into the game.