Should Lootscaling be removed after the new Rtm policy?

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ragnagard
ragnagard
Lion's Arch Merchant
#41
Quote:
Originally Posted by Sleeper Service
the "economy" is fine now we can all get what we want for a reasonable trade in time spent.
Yeah.. then tell me how do you buy some of the new DAW items.
That isnt needed and just for ego... ok...

Tell me how do you get an elite armor (starting at 40k). Tell me how do you get a Destroyer weapon (30k+), so i can put any of em at the HoM.

By power trading my saurian bones? Playing the storyline...how much times? arent 1 in NM, 1 in HM, + some for the capture + guardian/protector just the tries we need?
tmakinen
tmakinen
Desert Nomad
#42
Quote:
Originally Posted by Arduinna
If anything, the bug concerning killing lots of creatures at once should be removed. If I kill 20 foes at the same time, why should my drops be 10 times worse compared to killing them 1 by 1?
It's not a bug, it's how LS is implemented. The algorithm has a self-adaptive control loop that adjusts the waste rate based on the value of actual drops per some unit of time. I've been poking the thing on occasion when too bored to do anything else but there aren't enough data collected yet to give any hard numbers. What I do know is that when you enter an explorable the algorithm preloads a certain seed value to your 'already granted loot' variable and thus the probability that the first monster you kill in the instance drops something depends on how long you've been in the explorable.
Fril Estelin
Fril Estelin
So Serious...
#43
Quote:
Originally Posted by ragnagard
Tell me how do you get an elite armor (starting at 40k). Tell me how do you get a Destroyer weapon (30k+), so i can put any of em at the HoM.
I had no problem getting what I wanted (elite armor) without farming, not one minute, or power-selling (don't think I've got the gift for that). The BMP helped a bit, but going through the 4 campaigns gave me ample money for my needs. And I'm a completely casual gamer.
the_jos
the_jos
Forge Runner
#44
No.

The biggest problem, while not explicitly stated by A-net were not bots but human farmers.
Not even talking about the hardcore farmers, but the casual players being forced to farm.
Before LS, this was the only way to get the items one wanted because of very high prices since everyone determined enough to get the item was going to farm.
With about 1/6 to 1/4 of the income compared to pre-LS the economy has deflated so those casual players were not forced to farm anymore but could get the item by regular play.

Malice and MirkoTeran are right, the somewhat high-end market will be hit even harder so for the average player there is no gain there.
And for the average player there is no gain, because prices will go up again and they will be forced to farm again.
The only ones who will benefit are a relatively small group of casual/hardcore farmers who are willing to farm to get what they want.
Proff
Proff
Jungle Guide
#45
dynamic ips ftw....

anet cant ip ban with a variable cause some innocent players may get banned.
dunky_g
dunky_g
Desert Nomad
#46
they wont remove LS, and i dont really care if they do or not, have to adapt as the game evolves.
Solas
Solas
Desert Nomad
#47
people QQ about how the econemy is falling etc.

Removing loot scale with jsut cause more trouble imo.

but if bots were the main reason for it and there removed then humans will jsut take there place wouldn't day?
p
phoo slaya
Academy Page
#48
EDITED:this is how it will go down if loot scaling is taken out. the amount of money in game will rapidly increase. The number of high end iteams in the game will increase as it does now, slowly. so basically there will b tons of cash and not much to spend it on. where are those prices going? up up and up smore, noobs think they will benefit from this because now they can b rich too, wrong. the people who will really benefit from this are those who already have high end iteams. TLDR: THINK about the actual effect of this, it's more than just "ooo more monies."
O Nuxtofulakas
O Nuxtofulakas
Krytan Explorer
#49
Quote:
Originally Posted by Talach_Ninneed

Removing loot scale with jsut cause more trouble imo.

but if bots were the main reason for it and there removed then humans will jsut take there place wouldn't day?
exactly


Quote:
Originally Posted by mr_groovy
It would also make it easier for the "casual" player to get those 250 Token armor pieces in EON (glacial, destroyer gloves etc.).
the game is on 3rd year...
we had the introduction of ursanoskilleverything...
numerous players try to find challenges to keep on playing the game and we ask to make it easier??????

perhaps we should ask anet add "/giveme500e" command to make it even "easier" for "casual" players
e
enter_the_zone
Jungle Guide
#50
/signed

Loot Scaling effectively killed the profitability of places like FoW and UW. Seriously, an "elite" area which requires 3 hours investment (2humans, 6 hench) to make 6k is not "elite", it's f***ing shite. I'll stick to triple account HFFF, it's more profitable, even if it is mindnumbingly boring.
Kusandaa
Kusandaa
Forge Runner
#51
Leave it, remove it, I don't care much... always ways to make my cash >_>. LS hasn't stopped me from doing anything, I still solo farm.
Shadow Kurd
Shadow Kurd
Wilds Pathfinder
#52
Quote:
Originally Posted by Kusandaa
Leave it, remove it, I don't care much... always ways to make my cash >_>. LS hasn't stopped me from doing anything, I still solo farm.
But have you been making the same amount of money is the same amount of time?
mr_groovy
mr_groovy
Desert Nomad
#53
Quote:
Originally Posted by O Nuxtofulakas
exactly




the game is on 3rd year...
we had the introduction of ursanoskilleverything...
numerous players try to find challenges to keep on playing the game and we ask to make it easier??????

perhaps we should ask anet add "/giveme500e" command to make it even "easier" for "casual" players
There's a difference between 250E and 250 Grawl Necklaces for instance.
I'm not for making it easier to "run with the big boys".
But what I do am for is making it easier to get common armor pieces, etc.

Besides Removing ls doesn't make the game easier or harder. It just makes your platinum easier to come by. Remember even with a full group, if you kill a lot of creatures in a instant, you don't see drops. That too is LS
Witchblade
Witchblade
Polar Bear Attendant
#54
FYI: rares items are supposed to be rares

People want 10 gold drops out of 10 kills and then QQ because it's worth nothing

Dont make things worse...
Q
Quru
Frost Gate Guardian
#55
Loot scaling don't affect me. I do mostly Hard mode, and thought, loot scaling or not, drops at NM sucks.
rohara
rohara
Krytan Explorer
#56
HELL YES. LS was a bad idea to begin with...sif bots care about their loot. i hate spending hours in dungeons and coming out with nothing but a few collector items, a wee bit of gold, and a few purple merchfoods to show for it.
Maverick2201
Maverick2201
Frost Gate Guardian
#57
Quote:
Originally Posted by Zahr Dalsk
/signed

Loot Scaling is almost universally seen as a bad idea.

I don't care about the player economy. This will make it easier to buy nice armour for my characters.
I guess the way you think is that there shouldn't be any money in the game...

Every game item should be something you can get by collecting various collector drops?

Seriously... how do you not care about player economy? I suppose you leave every single item that you don't intend to use on your character on the ground... you never pick anything up that you intend to sell?
M
Master Knightfall
Banned
#58
Quote:
And we all know the only reason Lootscaling was introduced, was because of these goldwebsites.
WRONG! It was NOT the ONLY REASON lootscaling was introduced. Lootscaling was introduced to keep people playing the game and coming back for more of the carrot in front of the horse type play that is in this game just like all the rest. If everyone could get everything within a month or two there wouldn't be very many people left playing. Look at your Diablo 2 game offline even. It's about a 2 month game of hacking and slashing to get most all the best of the neat items in that game and then it's boring hack n slash once you've gotten most of what is neat and kewl. So loot scaling is to keep casuals playing longer (most of their lives haha) and the hardcore around to have these phat loot items casuals want to buy (but can't afford them so they used gold buyers lol)

Sooooo, what will happen now is casuals will have to really bow down to the hardcore and put their noses to the GRINDstone and WORK for their gold to buy these lovely items the hardcore players have and loot scaling will remain the same so the world will last at least until GW2 comes out. Then Anet/NCsoft don't care what happens to GW1 after that. They will want the new money for GW2 which will continue the process and add even more grind and more loot scaling just like now.


Quote:
Originally Posted by rohara
HELL YES. LS was a bad idea to begin with...sif bots care about their loot. i hate spending hours in dungeons and coming out with nothing but a few collector items, a wee bit of gold, and a few purple merchfoods to show for it.
Boo hoo hoo hoo QQ more. Everyone play under the same rules and principles of drop rates. Just because you didn't get the sword of everslaying the very first time gives reason that the whole drop system suks lol romlamo
Steps_Descending
Steps_Descending
Wilds Pathfinder
#59
Quote:
Originally Posted by Quru
Loot scaling don't affect me. I do mostly Hard mode, and thought, loot scaling or not, drops at NM sucks.
Because scaling doesn't affect HardMode?

Anyway...
/SIGNED to one of the few useful poll in riverside.
Witchblade
Witchblade
Polar Bear Attendant
#60
btw: why bothering with nm farm (except for elites areas)