How Would You NERF Ursan?
shoyon456
Make it set primary attribute to 0 and base armor to 60. What most people are not seeing is that it DOES encourage team play, because of its' effectiveness in groups. In addition, it allows ALL classes to be used in farming, and thus my idea on changing it would make it an even better way to give all the classes the opportunity to do so.
You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
kostolomac
Limit the energy gained per second from getting hit by damage (1e per second) and increasing the recharge of the first skill to 4 seconds. Make armor fixed at 90 (with the bonus from the skill) , health fixed at 700 or 800.
fenix
Health Bonus scaling by 10 for every rank, so max of 100.
Armor Bonus removed.
Set to -3 degen
Zealous adds additional energy degen.
Damage reduction by 25%
Longer recharge when disabled.
Armor Bonus removed.
Set to -3 degen
Zealous adds additional energy degen.
Damage reduction by 25%
Longer recharge when disabled.
JDRyder
Id get rid of it TBH add in a new "story" update saying something killed the "Ursan God"
Before EoTN came out at least it did take some skill to play the game. Now its just hit 1 2 and 3 over and over on w/e the target caller calls and don't go head of him, Monks just use HB and hit 1-4 with out taking their eyes off the red bars, some monks go as far as to think its a sin to look a way from the red bars. People can play the game how they want but people always use the meta and if they don't change it now and then, the game just gets old, at least in guild wars the PVP is a big part of the game and after people have done Pve to much they just pvp for a few months then go back to pve and call pve'ers noobs before joining a GvG/HA guild "you know that was funny and true"
Before EoTN came out at least it did take some skill to play the game. Now its just hit 1 2 and 3 over and over on w/e the target caller calls and don't go head of him, Monks just use HB and hit 1-4 with out taking their eyes off the red bars, some monks go as far as to think its a sin to look a way from the red bars. People can play the game how they want but people always use the meta and if they don't change it now and then, the game just gets old, at least in guild wars the PVP is a big part of the game and after people have done Pve to much they just pvp for a few months then go back to pve and call pve'ers noobs before joining a GvG/HA guild "you know that was funny and true"
Squalus the Ipno
maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD!
PVP the only way. PVE DEAD!
[DE]
Quote:
*Removed the skill "Ursan's Blessing" from the game
That'd be my fix
JDRyder
Quote:
Originally Posted by Squalus the Ipno
maybe i'm OT but do not cry if nerf ursan too like sf. You stop doing many pve mission, dungeons and others. many titles bye bye and wait GW2 for the end of 2009 without expansion. /BORED
PVP the only way. PVE DEAD! didnt really think about ursan in GW2 Hope they don't add it in, and make the player depend more on their self to make a good build. Call me crazy but after people started to use ursan for every thing new builds dropped a ton.
PVP the only way. PVE DEAD! didnt really think about ursan in GW2 Hope they don't add it in, and make the player depend more on their self to make a good build. Call me crazy but after people started to use ursan for every thing new builds dropped a ton.
Shyft the Pyro
1) Add "While under the effect of a blessing, you cannot be enchanted."
2) Change "Your base energy degeneration rate of -2 cannot be modified in any way" to "Your base energy degeneration rate of -2 can only be modified negatively" (with zealous weapons, +15/-1 inscriptions, Malaise, and the like).
Do both of these, and things will change.
2) Change "Your base energy degeneration rate of -2 cannot be modified in any way" to "Your base energy degeneration rate of -2 can only be modified negatively" (with zealous weapons, +15/-1 inscriptions, Malaise, and the like).
Do both of these, and things will change.
Proff
Quote:
Originally Posted by Shyft the Pyro
1) Add "While under the effect of a blessing, you cannot be enchanted."
I'm guessing you never heard of n/rts.....
Kassad
Delete the skill, problem solved.
upier
What would be interesting is doing a [spirit burn] on Ursan.
Reduce the damage output of the skills and make them cause conditions - stuff like deep wound, bleeding, cracked armour would totally fit the skill.
This way - the skills still do the same amount of damage they did before (just instead of doing 100 damage - they causes a DW which lowers the hp by 100! Or it causes bleeding which over time causes the same amount of damage as the skill did with one attack) - which means that it's not worse for a single user (where let's be honest - Ursan is quite out-shined by good skillbars!) and it nerfs the real problem - 6 Ursans. Heck the skills could actually be buffed (in terms of doing more damage when you calculate the DW and the degen conditions in!) - but since the conditions don't stack it would lower the damage output of an Ursan team!
Ohh and Ursan itself should be more costly - it should have an activation time (possibly something like 2/3 secs!) AND it shouldn't raise the energy back to max - which favors casters who have a bigger energy pool BUT they do have a lover armour rating. And possibly add a "blackout" on the whole "gains energy when attacking" (but keep the whole "gains energy when taking damage"! Since that wouldn't change anything if you only have ONE Ursan - since the guy will "tank" and gain back energy that way - but if you have 6 Ursans - that means that they ALL NEED to be taking damage to gain back some energy, especially if the skill is more costly and doesn't return the energy back to max!) for a number of seconds after you morph into the bear.
Seriously - a change to Ursan should focus on killing off the fact that the skill gets exponentially better when you have 6 Ursans - and try to not make it worse for a single user - because good builds already outshine it as it is!
That's just throwing out ideas really - since the skill shouldn't be killed! In a dying game it IS needed to keep people playing together - but that doesn't mean it shouldn't be balanced a bit.
Edit - changed the "blackout" idea since it makes more sense now.
Reduce the damage output of the skills and make them cause conditions - stuff like deep wound, bleeding, cracked armour would totally fit the skill.
This way - the skills still do the same amount of damage they did before (just instead of doing 100 damage - they causes a DW which lowers the hp by 100! Or it causes bleeding which over time causes the same amount of damage as the skill did with one attack) - which means that it's not worse for a single user (where let's be honest - Ursan is quite out-shined by good skillbars!) and it nerfs the real problem - 6 Ursans. Heck the skills could actually be buffed (in terms of doing more damage when you calculate the DW and the degen conditions in!) - but since the conditions don't stack it would lower the damage output of an Ursan team!
Ohh and Ursan itself should be more costly - it should have an activation time (possibly something like 2/3 secs!) AND it shouldn't raise the energy back to max - which favors casters who have a bigger energy pool BUT they do have a lover armour rating. And possibly add a "blackout" on the whole "gains energy when attacking" (but keep the whole "gains energy when taking damage"! Since that wouldn't change anything if you only have ONE Ursan - since the guy will "tank" and gain back energy that way - but if you have 6 Ursans - that means that they ALL NEED to be taking damage to gain back some energy, especially if the skill is more costly and doesn't return the energy back to max!) for a number of seconds after you morph into the bear.
Seriously - a change to Ursan should focus on killing off the fact that the skill gets exponentially better when you have 6 Ursans - and try to not make it worse for a single user - because good builds already outshine it as it is!
That's just throwing out ideas really - since the skill shouldn't be killed! In a dying game it IS needed to keep people playing together - but that doesn't mean it shouldn't be balanced a bit.
Edit - changed the "blackout" idea since it makes more sense now.
Shyft the Pyro
Quote:
Originally Posted by Proff
As for N/Rt healers... when was the last time you saw or requested one that wasn't a hero?
@ upier: Conditions make sense, but it would be funnier to have all Ursan skills replaced by Brutal Mauling. Maybe ANet should test it next time April Fools rolls around?
Tyla
Quote:
As for N/Rt healers... when was the last time you saw or requested one that wasn't a hero?
Oh yeah, those ugly gimmicks in HA!
Quote:
PVP the only way. PVE DEAD! Yeah, they sure are impossible without Ursan. If you don't want it nerfed because you'll be bored, why the hell are you rushing? I have yet to find someone who rushes a game, and when s/he completes it, it's boring then.
If you're bored just because of a skill nerf, even when that skill is extremely imbalanced, get off your arse and stop being lazy. PvE still isn't hard.
Quote:
Originally Posted by Shoyon
You may complaing about 6 ursan+2 hb grps, but frankly if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM. If ursan wasn't around it'd just be the next cookie cutter thing (2 tanks, 3 eles, 2 monks, w/e).
Dervs can tank too. So can Rangers, and so can every other profession. You can maintain your playstyle also in some parts. Simply by making your build do a contribution to the damage while keeping key skills. I'm not going to go into why Ursan is bad for the game either. I've explained it and other people have explained it many times, so just go search.
isildorbiafra
Increase armor bonus to +500; increase haelth bonus to +1000; increase energy to 50; decrease recharge time to 1 second! Thats my suggestion. Nerf that!
odly
keep the heath, armour, energy degen.
- add you cannot gain energy from other means than taking or dealing damage damage (1 energy each time.) skill one : your attacks are unblockable skill two : aoe KD skill three : your attacks deal +15 damage skill four : 25% ias skill five : 25% speed boost all skills 15 sec recharge all durations 15 sec as well. (so that they are maintainable) 1/2 sec activation times everywhere. skill 6,7,8 keep what you had on your original skillbar. yes I removed the damage from the skills. use skills 6-8 for dealing damage or doing something else... Shyft the Pyro
Quote:
Originally Posted by Tyla
You do know where the idea of N/Rts came from for Sabway, right?
Oh yeah, those ugly gimmicks in HA! See, if Ursan could be brought into HA, it would be patched in less than an hour SmokingHotImolation
Make it an enchantment and make the skills in it cost energi. That would do alot
JDRyder
Quote:
Originally Posted by holymasamune
The thing that's so strong about ursan is that it replaces a bad player's shitty bar with a good one.
but dude that mending is keeping him alive, I mean with that 3 regen + Healing Breeze! he does not even need a monk and if you add in Glads defense with that i mean its like wow, god mod with dps
Imo 1 other way to nerf it is to make it a non pve only skill, I'm sure it will get nerfed in a few days if they did that if not im sure it'd get moved back to pve only and it may make a funny HA meta for a the weekend "GLF R9+ need 2 10/8s" XD Seef II
Quote:
Originally Posted by SmokingHotImolation
Make it an enchantment and make the skills in it cost energi. That would do alot
Don't think anet will do anything that drastic. But we've been surprised (often negatively!) before.
isamu kurosawa
I have a feeling the updates the devs are testing involve making ursan skills use adrenaline.
Keeps its viability but prevents omnkies from using it, as the latest dev update states. Fried Tech
Quote:
Originally Posted by isamu kurosawa
I have a feeling the updates the devs are testing involve making ursan skills use adrenaline.
Keeps its viability but prevents omnkies from using it, as the latest dev update states. That would make sense. But all you need is consets and BAM! constant +25% attack speed. adrenaline problem solved Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
isamu kurosawa
Quote:
Originally Posted by Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
Yet the skills are most useful in dungeons so you may as well just remove them from the game.
Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
JDRyder
Quote:
Originally Posted by Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
Nothing, the game will be the same "only new builds and no ursan yay " and nothing will happen to people that did the grind, and if they bitch about they are just being emo imo
Cut your losses and welcome the old "and some new" ways back imo dorin
Restrict usage to Norn areas. Or , like Lightbringer in NF , restrict it to EON areas.
kostolomac
Quote:
Originally Posted by Shiro's Prophet
restrict norn skills to norn areas, along with asuran skills to asuran areas, ebon vanguard skills to only ebon vanguard areas, etc. it's that simple.
While at it , why not restrict the SS skills only in sunspear territories , kurzick/luxon skills only in kurzick/luxon territories?
Either go all the way or don't go there at all. Hara Makoto
yes i agree with that other person , ursan needs to be kept to norn areas .
Rothan Celt
Ursan Norn areas/Eotn simple! I mean why not its toootaly h4x it should'nt be able to use everywhere
Rothan Celt
Quote:
Originally Posted by Nente
Well if they do nerf it, what will happen to all those people that spent endless hours farming norn points? I certainly oppose Ursan but have no choice but to farm away so i can actually get in a group for UW/FoW/Slaver's/DoA. And I know that as soon as I finally get my rank10, it will be nerfed shortly after that and I will have wasted hours of grinding away.
Anet acts like there is no farming and there time would not be 'wasted' they would earn a title that can be displayed in there HoM and player.
Sorry mods i should have edited them together :s *Cower* Ghostcell
skills can be blocked
healing is halved something along the lines of that or 'apon using ursan blessing, all your armor is deleated and your weapons merched, your storage is cleared out, you are left with 10 gold to try and start again' ..... that would stop people from using ursan :P Teh [prefession]-zorz
Switch requirement from norn to champion
/win thread JDRyder
Quote:
Originally Posted by Teh [prefession]-zorz
Switch requirement from norn to champion
/win thread /win thread imo The_Kai
Ursan Blessing: Spell. You take on the aspect of the bear. Your Energy returns to maximum and you have -4 Energy degeneration. You have 20-40 armor, 200-400 maximum Health and 30-50 energy. Your primary atributes are set to 0. You can't be under effects of enchantments or stances while in this aspect. This skill ends when your Energy drops to 0.
Energy:20 Casting Time: 5 segs Recharge Time: 100 segs 3 skills are added to ursan: Learn to Play: Skill. Open a link to www.Guildwars.wikia.com and u can try learn to play. Ursan isn't all: Skill. Open a link to www.pvxwiki.com and u can see that other builds exists. Get a Life: Skill. Guild Wars is closed because Anet don't want that you lose your life spamming 1 2 3. yay ursan is good now Accursed
I wouldn't nerf Ursan at all. Why? Because AreaNet made it so overpowered on purpose.
Let me explain: ArenaNet made it so overpowered, so that regular/average playing Guild Wars players could achieve titles for benefits in Guild Wars 2. ^Theres your answer.^ Faer
I'd drop the AL bonus by 50% and make the AoE KD an ST KD, or remove it entirely.
Quote:
Originally Posted by shoyon456
if ursan wasn't introduced, i see no way that my derv would ever have gone through Underworld HM
[skill]Avatar of Melandru[/skill]
Nothing wrong with Dervishes in HM UW. Nothing wrong with them at all. Kraviec
Ursan nerf -> uberbuff normal skills and mobs! xD
Like 120 dmg with flare, but mobs lvl45 in NM :P Marverick
Give DoA Mesmers, Shadow Mesmers, Mindblade and Mindflay Spectres, and Stone Summit mesmers [Sympathetic Visage][Ancestor's Visage]. That will stop PuGs from using Ursan Blessing since they don't know how to stop c-spacing.
isamu kurosawa
Quote:
Originally Posted by Kraviec
Ursan nerf -> uberbuff normal skills and mobs! xD
Like 120 dmg with flare, but mobs lvl45 in NM :P A monsters AL is relevant to their level. If you buff flare to silly damage then double their AL it will just end up dealing the same amount of damage it used to That is the mistake other rpgs do that gw broke free of. Kraviec
That's the catch! Flare will deal 120dmg to lvl45 mob AL. Or even better - make normal skills damage armor-ignoring and ursan damage not xD
|