How Would You NERF Ursan?
CE Devilman
the wolf is way better if U not Ursan-conset-10/8-gangbanging the game
(selling conset to we-can-do-it-all-the-ursanway-team will make my next fow armor)
Thizzle
I wouldn't nerf it.
MasterSasori
Quote:
Originally Posted by nembool
Increase the recharge time of Ursan Blessing to 60 seconds?
Sounds better IMO.
I agree that they should also fix the -2 energy as it does give classes with higher energy the advantage.
What they should replace with I'm not sure. Anyone have ideas?
I agree that they should also fix the -2 energy as it does give classes with higher energy the advantage.
What they should replace with I'm not sure. Anyone have ideas?
Incandecree
If you were to change the recharge time you would have to consider other factors. A group of ursans can kill quickly. If I have to drop out of ursan I immediately hit Ether Signet and then Air of Superiority. Because of the mass killing the chance of getting a recharge of all your skills through AoS is pretty good. The fastest that I have been able to get back into ursan is 2 seconds, meaning pretty much immediately after casting AoS.
All this talk about disabling ursan for 120 seconds like the Avatars on the dervish or increasing the recharge can be lessened considerably by Air of Superiority. To change one skill you would have to consider changing the other skill so that it would not recharge ursan. Of course changing that will also make it that you wouldn't recharge the dervish Avatars.
All this talk about disabling ursan for 120 seconds like the Avatars on the dervish or increasing the recharge can be lessened considerably by Air of Superiority. To change one skill you would have to consider changing the other skill so that it would not recharge ursan. Of course changing that will also make it that you wouldn't recharge the dervish Avatars.
Palek
In abbreviation MMORPG - Massive Multiplayer Role-Playing games it is represented to me the most important two first a words: Massive and Multiplayer. It is obvious, that successful on-line project becomes only the one who has managed to collect a lot of players. But how it is possible to involve? Graphics?? Gameability? Excellent world? Not the main thing. The main thing - interaction of players, communities. Not war with monsters is main in such games, but war with others humans. While (or already) I do cannot be allocated in a real life, I try to be allocated in game. But for this purpose the audience, ranks, career is necessary...
If the manufacturer of game makes the rate on PvE, for deduction of players he should enter constantly new ranks, buffs, the weapons. And certainly, monsters for whom all this can be used. But in due course in such game there is an elite of players which have achieved heights. To rise up to their level to the beginner it is difficul}. Months, and even years he should farm, study game, raise qualification. As in a life. And what for, if the player comes to game that it to achieve quickly?
A-net has staked on equality of players and fast career. 20-th level it is possible to reach for couple of days. Well even a week - on search necessary skills and the weapon. Plus absence of a user's payment - all is made on attraction of a mass audience. But has passed more than 2th years. Over 2 million players - probably a limit for such game (at WoW> 6 million). And here A-nеt solves: GW2 it is still far, money for development of the project are necessary how still to involve an audience? And let's make so that beginners could take all quickly! Also enters all over again heroes, then PvE-скиллы which deification became Ursan Blessing. Inflation? Yes. But it in fact stimulates economy. Then a collapse, but it - then. We hear obvious message A-net: to us to spit on PvE. We shall develop only PvP. And still: I think, that in GW2 there will be a user's payment. The audience has already developed, anywhere will not get to.
PvE was dead - Long live to PvP!
I do not play PvP, only PvE. It is a pity to me, that so all happens. But saw it in other on-line games and is similar, it is inevitable. People share on two kinds: that, 1. Who likes to earn something and on those, 2. Who likes to possess it simply. Among teenagers the group (2) - is much more. Having analysed gamers, A-net has staked on them, not-experience players. It is her choice. More senior and intelligent part of players will leave. Whether it is bad? Yes, becomes less than competent players. But becomes less "elitism".
If the manufacturer of game makes the rate on PvE, for deduction of players he should enter constantly new ranks, buffs, the weapons. And certainly, monsters for whom all this can be used. But in due course in such game there is an elite of players which have achieved heights. To rise up to their level to the beginner it is difficul}. Months, and even years he should farm, study game, raise qualification. As in a life. And what for, if the player comes to game that it to achieve quickly?
A-net has staked on equality of players and fast career. 20-th level it is possible to reach for couple of days. Well even a week - on search necessary skills and the weapon. Plus absence of a user's payment - all is made on attraction of a mass audience. But has passed more than 2th years. Over 2 million players - probably a limit for such game (at WoW> 6 million). And here A-nеt solves: GW2 it is still far, money for development of the project are necessary how still to involve an audience? And let's make so that beginners could take all quickly! Also enters all over again heroes, then PvE-скиллы which deification became Ursan Blessing. Inflation? Yes. But it in fact stimulates economy. Then a collapse, but it - then. We hear obvious message A-net: to us to spit on PvE. We shall develop only PvP. And still: I think, that in GW2 there will be a user's payment. The audience has already developed, anywhere will not get to.
PvE was dead - Long live to PvP!
I do not play PvP, only PvE. It is a pity to me, that so all happens. But saw it in other on-line games and is similar, it is inevitable. People share on two kinds: that, 1. Who likes to earn something and on those, 2. Who likes to possess it simply. Among teenagers the group (2) - is much more. Having analysed gamers, A-net has staked on them, not-experience players. It is her choice. More senior and intelligent part of players will leave. Whether it is bad? Yes, becomes less than competent players. But becomes less "elitism".
whodaman
Making it like a resurrection signet would be an awesome nerf or, when ursan ends you lose 90% of your health.
kobey
Turn it into a bear and not let you equip any weapons. Make it so hideous that it turns people off just to click on [ursan blessin]
joshuarodger
nerf it??? that is the silliest thing i've ever heard.
i think they should get rid of the energy degen while you're in ursan blessing. maybe you could keep your regular regeneration rate. that's what i would do.
+1
i think they should get rid of the energy degen while you're in ursan blessing. maybe you could keep your regular regeneration rate. that's what i would do.
+1
Trinity Fire Angel
how about just making the damage reduceable by armour. having armour ingnoring dmg is why everyone uses. i mean.... only obsidian flame is that good and it causes exhaustion. there is no other dmg that is that powerful and is armour ignoring other than Obs Flame.
kobey
Quote:
Originally Posted by Trinity Fire Angel
how about just making the damage reduceable by armour. having armour ingnoring dmg is why everyone uses. i mean.... only [obsidian flame] is that good and it causes exhaustion. there is no other dmg that is that powerful and is armour ignoring other than Obs Flame.
There are many armor ignoring spells that are great.
[energy burn] is one example i could think of. There are many others I believe.
[energy burn] is one example i could think of. There are many others I believe.
Darkside
They should just change the damage so that it doesn't ignore armor. Could also increase the recharge time of the ursan attack that causes knockdown.
Adja1005
If i had the power to nerf Ursan i'd increase the recharge time to 45 or 60 seconds, that way it can't be used so quickly between fights. I'd also remove the health bonus it grants when activated as +200hp at R10 is a huge bonus to warriors turning them into sponges, not tanks.
Incandecree
As I said before, changing the recharge time will only force people to use Air of Superiority to recharge Ursan. The fastest I have been able to get back into Ursan is 2 seconds: the time it took to cast Ether Signet and AoS and something died and all of my skills were recharged.
One way of making it interesting is instead of making Ursan Strike non-armor ignoring is to make it a Spell instead. That would make it more easily interrupted and daze would then affect the Ursans. Why not? Raven's AoE strike is a spell. When in FoW with Raven I can't target those under the effects of SpellBreaker or Obsidian Flesh. And if you think of it Shadow Form assassins couldn't be targetted either. It would force at least some of the group to be in non-Ursan to kill them. It is because it is a touch skill is why it is so hard to counter. Make it a spell and you would see the return of "class" builds and possibly the PUGs would be able to participate knowing now that being efficient isn't all about the power of the skills but the power of the team synergy.
One way of making it interesting is instead of making Ursan Strike non-armor ignoring is to make it a Spell instead. That would make it more easily interrupted and daze would then affect the Ursans. Why not? Raven's AoE strike is a spell. When in FoW with Raven I can't target those under the effects of SpellBreaker or Obsidian Flesh. And if you think of it Shadow Form assassins couldn't be targetted either. It would force at least some of the group to be in non-Ursan to kill them. It is because it is a touch skill is why it is so hard to counter. Make it a spell and you would see the return of "class" builds and possibly the PUGs would be able to participate knowing now that being efficient isn't all about the power of the skills but the power of the team synergy.
Age
Oh please no I haven't Ursanned much yet.
sean520
i dont like ursanway..at all. but i do not see them nerfing the skill
but, they should nerf Ursanway team build! i was thinking, making it so you can only have 1 or 2 ursans in the group or something
but, they should nerf Ursanway team build! i was thinking, making it so you can only have 1 or 2 ursans in the group or something
Crom The Pale
The only way to nerf it that would make sense and not totaly kill the skill was to allow Blind and/or Blocking to affect the primary attack.
Anything more and it becomes a totaly worthless skill.
Anything more and it becomes a totaly worthless skill.
Trub
IMO
shoyon456
My thought is to make your primary attribute set to 0 when in Ursan form AND/OR make ursan set your base armor at 70.
This way it would truly live out its purpose...eliminate ALL diverse aspects from classes. In it's current form people still use class difference to keep people out of groups. These changes would make it even more usable by all classes and slightly reduce effectiveness.
Win-Win.
This way it would truly live out its purpose...eliminate ALL diverse aspects from classes. In it's current form people still use class difference to keep people out of groups. These changes would make it even more usable by all classes and slightly reduce effectiveness.
Win-Win.
Covah
Quote:
Originally Posted by shoyon456
These changes would make it even more usable by all classes
Win-Win. This thread is about nerfing it, not making it the same for all professions.
Win-Win. This thread is about nerfing it, not making it the same for all professions.
Marverick
Either tone down the damage to something like:
Ursan Strike: Attack target twice, dealing +20...40 damage with each hit.
Ursan Rage: Attack all adjacent foes. Each foe hit is struck for +40...80 damage and is knocked down.
Or make the damage effected by armor.
And to make up for the loss in effectiveness let us use the last 3 skills on our skillbar so we can actually do something different while in ursan.
Ursan Strike: Attack target twice, dealing +20...40 damage with each hit.
Ursan Rage: Attack all adjacent foes. Each foe hit is struck for +40...80 damage and is knocked down.
Or make the damage effected by armor.
And to make up for the loss in effectiveness let us use the last 3 skills on our skillbar so we can actually do something different while in ursan.
la_cabra_de_vida
Make it so you cant gain energy off zealous weapons, para leadership, mysticism when in form.
blue.rellik
I would make the first skill non-armour ignoring
epic lulz
epic lulz
Golgotha
Quote:
Originally Posted by MasterSasori
Sounds better IMO.
I agree that they should also fix the -2 energy as it does give classes with higher energy the advantage.
What they should replace with I'm not sure. Anyone have ideas? Maybe lose a % of your profession's base energy per second?
Also disable all profession attributes, especially Soul Reaping, Mysticism and Leadership. Zealous weapons having no effect and -1 energy items actually increase the energy degen.
Alter the skills a bit (quick stab):
Skill. You deal 60...135 physical damage to all adjacent foes. Two random struck foes are also knocked down for 2 seconds. 15 second recharge.
Ursan Roar - Shout. For 2...5 seconds, all enemies in the area are Weakened and all allies deal +4...10 damage per attack. 25 second recharge.
I agree that they should also fix the -2 energy as it does give classes with higher energy the advantage.
What they should replace with I'm not sure. Anyone have ideas? Maybe lose a % of your profession's base energy per second?
Also disable all profession attributes, especially Soul Reaping, Mysticism and Leadership. Zealous weapons having no effect and -1 energy items actually increase the energy degen.
Alter the skills a bit (quick stab):
Skill. You deal 60...135 physical damage to all adjacent foes. Two random struck foes are also knocked down for 2 seconds. 15 second recharge.
Ursan Roar - Shout. For 2...5 seconds, all enemies in the area are Weakened and all allies deal +4...10 damage per attack. 25 second recharge.
roysland
An UB can't do much alone. He still needs healing, so how about 50% less benefit from healing, can't be target of friendly spells/enchantments or that friendly spells targeting you cost 50% more energy.
This will make the team suffer and the Ursan still a viable option, though less attractive.
This will make the team suffer and the Ursan still a viable option, though less attractive.
Turbobusa
Quote:
Originally Posted by la_cabra_de_vida
Make it so you cant gain energy off zealous weapons, para leadership, mysticism when in form.
Or make +15/-1 items add energy degen if they are to let weapon effects work.
Damian979
20 sec recharge on the knockdown and remove weakness from the shout and ursan would crash and burn.
Sethellington
reduce cast time on all skills to 1/4 second. reduce recharge of skills to 2 seconds. make the shout and ims last 1 hour.
QQ moar
QQ moar
Reliquary
I don't know, i personally take ursan to use as an emergency skill, for bad pulls and multiple attackers in my back line. Other than that, i don't use it very much because it's kind of boring to just spam three buttons.
MirkoTeran
Idea for all PvE skills, not just ursan:
"Each time you use PvE-only skill you lose 1 rank in linked title."
"Each time you use PvE-only skill you lose 1 rank in linked title."
Snow Bunny
"Everytime you activate any of the skills included in Ursan blessing, Richard Nixon reaches out of your computer and rips your testicles off"
If that were part of the skill, I'm pretty sure Ursan would never be used again.
If that were part of the skill, I'm pretty sure Ursan would never be used again.
Tyla
What about the females who are playing?
phan
As soon that you have an ursan in your party ; all enemies get Can't touch this
zelgadissan
I think my nerf to Ursan would be to leave the skills as cheap as they are but give the entire form a drawback; for example right now it's "You have +10...20 armor and +100...200 maximum Health." How about "You have -40...20 armor (minimum 40), +50...100 maximum Health, and 30 maximum energy."
Dantag
I would change it to an enchantment.
So it don't kill the skill, but make it less powerfull by allowing debuff.
So it don't kill the skill, but make it less powerfull by allowing debuff.
Damian979
Another crazy idea, instead of anet making yet another skill completely useless and unused, make it so only one or two people in a group can equip UB at the same time so people would have to decide who in a group is going to ursan thus making a team instead of a mob.
RotteN
/delete
you know it's a good solution :P
you know it's a good solution :P
Ambuu
Quote:
Originally Posted by Tyla
What about the females who are playing?
well then, women will have all rights to ursan
Sir Seifus Halbred
How would I nerf Ursan? I would remove it from the game completely...
oh wait...
oh wait...
Prayer Bicky
ursan strike non ignoring damage.
and bigger recharge.
but i personally would say just remove all blessing from the game, may seem drastic, some one in toa said "it encourages teams" , well thats a lot of shizzle, i much preferd doing the deep, urgoz, fow, uw, doa, general missions and pve'ing properly, as aposed to 6 ursans and 2 HB's who only have to spam seeds alot on ursans.
cant really talk though i do HB for usans, despite it being quick and easy i dont like it.
and bigger recharge.
but i personally would say just remove all blessing from the game, may seem drastic, some one in toa said "it encourages teams" , well thats a lot of shizzle, i much preferd doing the deep, urgoz, fow, uw, doa, general missions and pve'ing properly, as aposed to 6 ursans and 2 HB's who only have to spam seeds alot on ursans.
cant really talk though i do HB for usans, despite it being quick and easy i dont like it.
Invisible Dye
problem: ursan has replaced Tanking and Nuking as professions, and made all other front or mid line professions useless.
nerf: reduce damage, or increase recharge time, or reduce health benefit, or make into a boss recharging signet, or any combination of the above.
Every elite mission area in the game is currently running Ursan builds. All other builds are DEAD. I haven't been to Urgoz's but I'm sure they could abuse it there too. Ursan is an insult to the fan base. I own every expansion including the mini-expansion, and I am fully capable of determining when and if I'm going to buy GW2, WITHOUT the need for neglect based or intentional destruction of the original game.
1 huge mistake has ruined gaming for months straight now. This is worse than Rune Hacking, material trader loopholing, and the SS/55 farming plagues, and it's destroying this game rapidly.
The omission to fix this problem is either an obvious total failure of the staff, or an even more obvious way to saturate player ambition prior to the release of their expansion. For the insult and attempt to manipulate the market, I am recommending nobody buy into GW2, and my argument to them is:
how long will it be until they decide you need to buy GW3, and then, will they release:
Ursan Form 2!
Give me a F@$%&* break, we are consumers not morons. Brand loyalty has held this franchise through the thick (prophecies) and thin (factions), and you are RUINING your brand by identifying yourselves as either incompetent or greedy. Fix it fast or many just like me will keep our cash for something more honest. People are noticing when you consider our income disposable.
Currently: GW is about as honest as HGL.
nerf: reduce damage, or increase recharge time, or reduce health benefit, or make into a boss recharging signet, or any combination of the above.
Every elite mission area in the game is currently running Ursan builds. All other builds are DEAD. I haven't been to Urgoz's but I'm sure they could abuse it there too. Ursan is an insult to the fan base. I own every expansion including the mini-expansion, and I am fully capable of determining when and if I'm going to buy GW2, WITHOUT the need for neglect based or intentional destruction of the original game.
1 huge mistake has ruined gaming for months straight now. This is worse than Rune Hacking, material trader loopholing, and the SS/55 farming plagues, and it's destroying this game rapidly.
The omission to fix this problem is either an obvious total failure of the staff, or an even more obvious way to saturate player ambition prior to the release of their expansion. For the insult and attempt to manipulate the market, I am recommending nobody buy into GW2, and my argument to them is:
how long will it be until they decide you need to buy GW3, and then, will they release:
Ursan Form 2!
Give me a F@$%&* break, we are consumers not morons. Brand loyalty has held this franchise through the thick (prophecies) and thin (factions), and you are RUINING your brand by identifying yourselves as either incompetent or greedy. Fix it fast or many just like me will keep our cash for something more honest. People are noticing when you consider our income disposable.
Currently: GW is about as honest as HGL.