15 May 2008 at 09:33 - 165
In abbreviation MMORPG - Massive Multiplayer Role-Playing games it is represented to me the most important two first a words: Massive and Multiplayer. It is obvious, that successful on-line project becomes only the one who has managed to collect a lot of players. But how it is possible to involve? Graphics?? Gameability? Excellent world? Not the main thing. The main thing - interaction of players, communities. Not war with monsters is main in such games, but war with others humans. While (or already) I do cannot be allocated in a real life, I try to be allocated in game. But for this purpose the audience, ranks, career is necessary...
If the manufacturer of game makes the rate on PvE, for deduction of players he should enter constantly new ranks, buffs, the weapons. And certainly, monsters for whom all this can be used. But in due course in such game there is an elite of players which have achieved heights. To rise up to their level to the beginner it is difficul}. Months, and even years he should farm, study game, raise qualification. As in a life. And what for, if the player comes to game that it to achieve quickly?
A-net has staked on equality of players and fast career. 20-th level it is possible to reach for couple of days. Well even a week - on search necessary skills and the weapon. Plus absence of a user's payment - all is made on attraction of a mass audience. But has passed more than 2th years. Over 2 million players - probably a limit for such game (at WoW> 6 million). And here A-nеt solves: GW2 it is still far, money for development of the project are necessary how still to involve an audience? And let's make so that beginners could take all quickly! Also enters all over again heroes, then PvE-скиллы which deification became Ursan Blessing. Inflation? Yes. But it in fact stimulates economy. Then a collapse, but it - then. We hear obvious message A-net: to us to spit on PvE. We shall develop only PvP. And still: I think, that in GW2 there will be a user's payment. The audience has already developed, anywhere will not get to.
PvE was dead - Long live to PvP!
I do not play PvP, only PvE. It is a pity to me, that so all happens. But saw it in other on-line games and is similar, it is inevitable. People share on two kinds: that, 1. Who likes to earn something and on those, 2. Who likes to possess it simply. Among teenagers the group (2) - is much more. Having analysed gamers, A-net has staked on them, not-experience players. It is her choice. More senior and intelligent part of players will leave. Whether it is bad? Yes, becomes less than competent players. But becomes less "elitism".