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Originally Posted by Chronos the Defiler
this has been suggested SO many times it is not even funny, but I have yet to discover why the Anet dev team has not changed expertise to only effect ranger skills.
right now we see rangers that pretty much run every attacker class.. R/W Thumper R/P Pack Hunter R/D Escape Scythe R/A pretty much same as the rest R/N toucher I have even seen R/Rt spamming spirits I just don't understand why it is still like this, it is a stupid mechanic :/ |
4% energy needed took off Ranger skills.
2% energy needed took off secondary profession skills.
It should solve the fact that Rangers have an extremely powerful condition removal, for 2 energy that removes two conditions.
*does the math*
28% removed off the cost. So I think 5 energy skills will become 4 energy. And that 10 energy skills will become 7 energy. And that 15 energy skills become 11 energy!!
Think about it...no more degenerate builds!! Well, in my opinion anyway, depending on how retarded the person running the build afternerf is.

If it's not a strong enough nerf make it 1%.
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Originally Posted by Minime The Shadow
and you could learn not to jump to conculsions?
just because he stated his opinion doesnt mean that a person "c-spaces" their way to fame, u didnt make urself look too clever there. @Op i agree R/any are appearing a lot, but this is just creativity on peoples part, using mix professions to make other builds, i agree touchers can get a bit annoying and repetative, but there are ways to counter every build. ![]() |
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Originally Posted by BlackSephir
If you have problems with R/Ds because you haven't invented blindbots yet, sorry.
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But this should get all the Rangers playing degenerate shit to bugger off, which is a good thing.

