A Little Contest with a Big Prize.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Well everyone, I don't think that the Ascalon Royal Family Masquerade Ball 2008 is going to happen. Why? Well, I don't have much money in game, and the community isn't exactly in a giving state of mind right now, especially with the GW economy the way it current is (Hyper-deflated). Party items are now worth tons of money, and sweets and alcohols are as popular for their respective titles as ever.

So, I propose a different contest. But, the prize you will receive is more real world, and I am sure you guys will love it.


I want you guys to create a custom skill for any character class! You are to post the skill in this thread.

Here are the rules for the skill:
  1. The skill must be semi-balanced (within the realm of possibility)
  2. The skill must either be PvP useable, or PvE only (and being PvE only doesn't mean it should be completely overpowered)
  3. The skill must have a full description, including all effects, activation time (if applicable), recharge (if applicable), adren cost (if applicable), energy cost (if applicable), and disable time (if applicable)
  4. The skill must be a type of skill (Stance, Enchantment, etc)
  5. The skill must have a scale for the attribute including the value at 0, 12, and 15) (example: +1...30...51 damage) or must have a scale relating to the title track (if it is PvE only) with level 0 to max level in that particular title track.


Your chances of winning are increased by doing the following:
  1. Creating a skill icon (art talent is irrelevant, thought that counts)
  2. Unique and Original Name for the skill.


Things you are NOT allowed to do when creating skills:

  1. Create a super imbalanced skill that overshadows all other skills. (if you don't understand this, you probably are not going to win anyways)
  2. Create a new skill type not found in Guild Wars.
  3. Create a new Attribute, Character Type, or Title Track.
  4. Create a new mechanic (example: Evade was removed, you cannot add it back in for your skill)
  5. Break any of the basic core principles of Guild Wars (Example: Warriors cannot wield 2 swords, Elementalists cannot have spawning power, etc)
  6. Invent new weapons for requirement (Example: No guns)
  7. Edit your created skill after the deadline. Doing so will cause immediate disqualification. (You may edit freely until the deadline, see below for more)


Ok, you have the rules. This contest will run until 3PM (EST) on Friday, April 25th, 2008. All posts after that point in time will not be counted.

Additional Thread Rules:
  1. You may NOT use this thread as a +1 post thread.
  2. You may NOT comment negatively on others ideas.
  3. You may post any relevant questions, but do not not post anything off topic.
  4. You may ONLY post ONE and only ONE skill.
  5. You may edit your post until the deadline to change anything you want. You can even redo the skill if you choose, but you must edit the post. If you try and enter more than 1 skill, you are disqualified. Edits include but are not limited to: Skill name, description, damage, energy cost, recharge, skill icon, etc
  6. You MUST follow forum guidelines in regards to image size if posting a skill icon. However, being a skill icon, it shouldn't be large anyways.

EXAMPLE SKILL AND DESCRIPTION

Skill Name: Steel Forge
Skill Type: Enchantment
Attribute: Fire Magic
(European Player) In game name: John Doe

Icon (Optional btw)


Skill Description
Steel Forge
15 Energy, 5 second cast, 60 second recharge.
Enchantment Spell: Your martial weapon is super heated in the forge. For the next 5...47...50 seconds, every time you strike a target foe, that foe begins burning for 1...2...3 seconds. (Failure 7 Fire Magic or less)

Concise Description
(optional btw)
Steel Forge
15560
Enchantment Spell (5...50 seconds). Striking target foe causes inflicts burning (1...3 seconds)
Failure 7 or less Fire magic.


Upon completion of the contest, I will create a new thread will the skill ideas all organized. In that thread, you can post feedback on each of the skills if you wish, positive and negative. Keep this thread, however, to just skill ideas and comments about your own idea.


Last but not least, you are probably wondering the prize... aren't you? Well of course you are!

The top 25 skills will be chosen. Once the winners are chosen, I will need each of the winners to PM me their primary email address.

I will then send each of you 25 winners an invitation to the Best Buy Private Employee Auctions using my friend invites. This auction site is similar to ebay, but will allow you to bid on items that Best Buy was unable to sell or had overstock on, or were OPEN ITEM returns (the condition of the items is listed on each auction) The site allows proxy bidding, just like ebay. You can find insane deals on this site. THIS IS ONLY AVAILABLE TO CONTINENTAL USA CITIZENS! Sorry to all the Euro and Asian players, but I don't make the rules for the site. However, I may give you a random in game prize for competing in the contest. It won't be a huge amount of money, but it will be something at least. Sorry again, but I cannot control the site.

As an example:

Microsoft XBOX 360 Premium Game Console
Current bid: $185.01
Bids: 5 bids
Buy it Now:
$266.21
Shipping & Handling: $19.99 (within the continental USA only)

There are many items that are WELL BELOW MSRP. This auction site will allow you to purchase all kinds of goodies for ridiculous prices.


So, Good Luck everyone!


EDIT:

And the winners are!!!! (Italicized names have received their invite/in game prize)

  1. Elia - Spirit of Decomposition
  2. zwei2stein - "Expoit" (very unique, love it)
  3. Q221- Aura of Incompetence
  4. Lexxguard- Animate Divine Horror
  5. MarlinBackna- Soul Battery
  6. Draikin- Dispel Hexes (this was honestly one of my favorites!)
  7. Nevin- Lion's Roar
  8. windtalker- Thespian's Balance
  9. aurorascion- Raging Seraphim
  10. MoriaOrc- Mantra of Bewilderment
  11. Zhang Zyria- Thunderstorm (OMG, another counter to shouts and chants. I LOVE IT)
  12. Rich_Izy- Droning Strike (it might be a bit too powerful, but you created great lore for it. A+)
  13. Melkorium- Implode (great skill!)
  14. Rye- Feeding Frenzy
  15. PerrinDB- Animate Zealous Horror
  16. Painbringer- Master of Misery (love the name, pretty nicely balanced)
  17. the ruloes- "I Will Catch You!" (Interesting concept, and shadow step for Paragons is very unique)
  18. XrunehunterX- Devastating Assault (you put a lot of though into the skill, and it actually is more balanced then it appears to be)
  19. Joju- Instictive Flurry (corrected spelling for you, but very cool Beast Mastery elite)
  20. Koricen- "Shut the %$&# Up!" (cute skill, and another viable counter for shouts and chants)
  21. A Leprechaun- "Give Me Strength!" (cool skill, balanced nicely with no attack skill bit)
  22. krypt1200- Expunge Hexes (very well balanced, love it)
  23. ValaOfTheFens- Grenth's Hourglass
  24. Milea- Summon Angorodon
  25. RiceCream- Enduring Spirit (obs flame spam = fun, but being an enchant, easily countered, nice work)

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Im gunna enter but the prize seems a little redundant to me

Quote:
(within the continental USA only)
Dam there goes a majority of the world (not that its within your control hehe)

But I always love a good contest, especially something creative

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Mr. G
Im gunna enter but the pize seems a little redundant to me



Dam there goes a majority of the world (not that its within your control hehe)
Well, that is true. Of course, they could always have a friend in US ship the item to them. I didn't really notice that. I tried. I still hope people get those creative juices moving though. We could see some cool skills if people put on their thinking caps and follow the rules.

Rift

Rift

Frost Gate Guardian

Join Date: Jul 2007

Canada

Virtual Love [kiSu]

"I Am Canadian"

Shout. The next 1..3..4 US-only contests will also apply to you. If you activate this skill while you are drunk, you gain +2..4..6 Health regeneration.

Skill Icon:

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Quote:
Originally Posted by Rift
"I Am Canadian"

Shout. The next 1..3..4 US-only contests will also apply to you. If you activate this skill while you are drunk, you gain +2..4..6 Health regeneration.

Skill Icon:
Cute. You could actually change the first part to be realistic, otherwise, that is pretty creative, lol. Canadian Paragons ftw?

Like I added into the contest, I will give out in game prizes to the non continental US entrants. I am really trying here guys... Just have fun with this. I will make it worth your time.

Felixious

Frost Gate Guardian

Join Date: Mar 2008

Sweden

W/

Home Territory: Europe

----------
Swordsman's Stance (Normal Swordsmanship skill).
Energy: 5 Recharge: 25
Stance. For 4... 12... 20 seconds, All of your Swordsmanship attack skills deal + 2... 8... 16 Damage.
If you're under effects of a shout while activating this skill, attack skills recharge 33% faster.
---------

I'd love to have something like this in the Swordsmanship-attribute, it would make us warriors a little more powerful when pressuring, it'd also work nicely with skills sucha as Hundred Blades, which doesnt actually inflict any extra damage.

Great competition, and good luck all.

The Real Avalon

The Real Avalon

Desert Nomad

Join Date: Jun 2006

Belgium, Ostend.

Mo/A

Avatar of Chuck Norris



Skill details:

Campaign: Core
Profession: None
Attribute: Chuck Norris Title Track
Type: Elite Form

Energy Cost: 10
Recharge: 7200 seconds
Activation Time: 3600 seconds

Full: Strip all skills from all party members and allies in the area.
For 1 second, you roundhouse-kick every foe in the area for 20,000..50,000 damage.

Concise: Everything in the area dies.

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Actually If i win ive got some US friends that would prob love the prize themselves, so not to bad really....heres my submission then (assassin if you cant tell ) -

Large version of Icon


Details
Shadow Ricochet
10E 1/2 Cast 60R

Elite Enchantment Spell. Shadowstep to Target foe. For 2...4 Seconds Shadow Ricochet will Instantly Recharge on a Duel Attack. This Spell has half normal range. (Shadow Arts)

-------------------
Overpowered perhaps a Little.....It favours Quick attack chains, Perhaps I should lower the duration to only allow really quick chains (none of that "if knocked down" stuff, then again it take the valuable elite spot

Elia

Elia

Academy Page

Join Date: Jul 2006

France

Home Territory : Europe

------------



Spirit of Decomposition | Energy cost : 10 / Casting Time : 3 / Reload Time : 60
Nature Ritual. Creates a level 1...8...10 (30...54...60 seconds lifespan). Spells that exploit corpses in the range of the spirit take twice as long to cast. Does not affect spirits.
(Attribute : Wilderness Survival)
------------

I'm not good enough to make an icon but I'll try and edit my post.
Good contest. Good luck everyone.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Okay, i will suprise everyone by creating PvE-only skill. Skill that showcases how PvE only skills should have worked:

"Exploit"

Primary attribute linked.
5e, 1/4 cast, 60s recharge, no aftercast.
Spell. Exploit nearest corpse to teleport to its location. That corpse yields collectible drops for 1..X party members and you are dazed for 20 seconds.

(Things not in description: first drop is assigned to you, additional drops are assigned to random party members. If there are more drops than party members they don't occur. If monster has no collectible drops in its loot table, nothing will happen, of course.)

Explanation: Obvious function of this skill is to produce additional loot. To offset the fact this this skill has little in-combat utility, it also provides loot for other party members, making it group-friendly. Another group-friendly thing about this skill is the fact that someone with 4 friends can use this skill to rapidly gain collectors item of his choice. However, given its recharge, it its very suboptimal skill for farming: one drop worth 25gold per minute is not worth downtime (waiting out dazed condition or condition removal occupying slot); corpses disappear fast enough so that it limits usage of this skill to one per group. This skill also limits efectiveness of MM template while giving worthwile reward in return.

Little less obvious use of this skill is to give players of all class combination teleport ability which is useful for some PvE content (a must in urgoz warren for example; some teleporting helps with exploration too.). Better players can replace one of their skills with this one to get additional rewards.

Last, but not least, crafty player can exploit Dazed condition this skill provides with, for example, plague touch for whole 20 seconds of dazed.

Edit: I am not american, so i abstain.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Wow guys! Great stuff so far. Keep em coming, I want a huge selection of skills, and the devs might see some of these and maybe use basis for GW2 skills.

@Elia: You don't have to make an icon, maybe find a cool image that represents it. Like I said, artistic talent will not play a roll in my judgment.

BladeWind

BladeWind

Krytan Explorer

Join Date: Nov 2007

The Ice Wastes in the Underworld.

The Renegades Of Ascalon

E/

The Ascalon Ball wont be happening , WHAT O_O.

Thats a damn shame.

oh and the skill contest, europe, im out.


Good luck to the contestants!

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Canadian here... let's try this...

Animate Stunning Minion (E)

Energy: 15 | Cast time: 3 seconds | Recharge: 15 seconds

Spell. Exploit nearest corpse to create a 1...14...17 Stunning Minion, which dazes its target for 3...8...12 seconds. You can only have one Stunning Minion at a time. (Attribute: Death Magic)

Stunning minions have standard minion health (80 base + 20 per level) and 70AL. They are melee.

-------
We have a bleeding minion, poisoning spells, but necros lack the ability do daze or blind. So I went with daze. The reason why it's elite is because if there are too many, such as Flesh Golem, it's going to be fairly imbalanced.

Oh and no icon ATM. Have to go and wash dishes now.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Assassin Skill: (non-elite)

Name: Flash Bang
Attribute: Shadow Arts

Cast Time: 3/4 sec
Energy Cost: 10
Recharge time: 20 sec

Text: Skill. Nearby foes are Blinded and Dazed for 4 ... 8 ... 12 seconds. Your other Shadow Arts skills are disabled for 5 seconds.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

Quote:
Originally Posted by zwei2stein
Okay, i will suprise everyone by creating PvE-only skill. Skill that showcases how PvE only skills should have worked:

"Exploit"

Primary attribute linked.
5e, 1/4 cast, 60s recharge, no aftercast.
Spell. Exploit nearest corpse to teleport to its location. That corpse yields collectible drops for 1..X party members and you are dazed for 20 seconds.
Great idea - one suggestion to change it from a spell to just a skill. The idea being to keep its recharge from being shortened based on what item you are carrying. OR just add language to skill that indicates it's recharge can't be shortened.

Q 221

Pre-Searing Cadet

Join Date: Sep 2007

Horde of the Black Hand

A/D

Let's try this:

Aura of Incompetence
Mesmer
Skill
Attribute: Illusion Magic
5 energy
1/2 second cast
15 second recharge

Target ally is blinded for 5 seconds. For 1..4...5 seconds, the next time target ally is hit by an attack, the foe attacking is knocked down and loses 3...10...12 energy.

First of all, just to point out: Ancestor's Visage sets precedent for Mesmers having enchantment skills affecting other allies.

The basic idea behind the skill is to give Mesmers the ability to counter a melee spike, sort of like a reverse Clumsiness, but by forcing a team to switch targets. The 15 sec recharge ensures that it can't be spammed heavily, but still allows the Mesmer to use it fairly often. Blinding the ally ensures that it is not possible to use the skill to create a sort of juggernaut where no one can pressure him because it would open them up to a spike, because a warrior is quite ineffective when he's blind. Condition removal skills are possible, but the short duration should keep that under control. The energy loss seems random, but it is designed to keep an enemy caster from triggering the enchantment with a wand from a safe distance, suffering the knockdown, and allowing the team to continue the spike, as is often done with Reversal of Fortune. The "skill" type is because an enchantment would be too easily removed, where as this is a skill that I want people to be forced to deal with rather than just erase.

Icon is perhaps forthcoming.
EDIT: Icon's up, not amazingly detailed, but I did what I could.

SirSausage

SirSausage

Lion's Arch Merchant

Join Date: Feb 2008

Poland

Architects of Forgotten Truths [AoFT]

W/Mo



Horrifying Roar (Strength)
5e 1s 12s
Elite Shout. If target foe is casting a spell within earshot, that spell is interrupted and that foe and all adjacent foes are dazed for 4...8...10 seconds.
If target foe is suffering from weakness, that foe is knocked down.

Strength | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Daze duration | 4 | 4 | 5 | 5 | 6 | 7 | 7 | 8 | 8 | 9 | 9 | 10 |

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Aight here is a PvP thought skill (can be used in pve as well); I am from Europe.

Warrior Skill
Smart Speech

Attribute: Unlinked [Campaign: Prophecies]
Requires 6 Adrenaline; Recharge Time: 1 second.
Shout. You surprise caster target foe with a Smart Speech and that foe is Dazed for 2 seconds.

Ya like it? xD

Olim Chill

Olim Chill

Wilds Pathfinder

Join Date: Oct 2007

USA

DMI

N/

Crawling Bane

Campaign: Core
Profession: Necromancer
Attribute: Soul Reaping
Type: Hex

Energy Cost: 10
Recharge: 6 seconds
Activation Time: 1 second

Full: Target foe is crippled for 5 seconds. When Crawling Bane ends or target foe dies while under its effect, all nearby foes take 30...78...90 shadow damage.

Concise: Make foe gimpy and count to five. If foe dies or hex ends, deal 30...78...90 damage to nearby foes.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Holy Hand Grenade of Antioch

Attribute: Smiting Prayers

10 energy, 3 second cast, 20 second recharge, no aftercast.

Ranged Attack. Lob a holy hand grenade at thy foes. Target and adjacent foes are struck for 30...70...100 holy damage. Rabbits are struck for double damage.

Notes:

3 second cast relates to the preparation time..."First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out."

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Can I remind people of the power of Daze, serious power.....for example there is only *one* conditionless no-elite daze causing skill - [skill]Spear Swipe[/skill]

Quote:
Text: Skill. Nearby foes are Blinded and Dazed for 4 ... 8 ... 12 seconds. Your other Shadow Arts skills are disabled for 5 seconds.
AoE daze is near....well it is non-existant in PvP

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Usian here


Wilhelm's Test

Campaign: Prophecies
Profession: Ranger
Attribute: Marksmanship
Type: Elite Bow Attack

Energy Cost: 5
Recharge: 1s
Activation Time: none

Full: If this attack hits it results in a critical hit, you gain 5 energy, and Wilhelm's Challenge recharges instantly. If this attack misses, your next bow attack cannot miss a moving foe and Wilhelm's Test is disabled for 60 seconds.

Concise: Critical, energy gain, and instant recharge on successful hit.

That's supposed to be an apple on top of his head... I assume everyone knows the story of William Tell.

Quote:
Warrior Skill
Smart Speech

Attribute: Unlinked [Campaign: Prophecies]
Requires 6 Adrenaline; Recharge Time: 1 second.
Shout. You surprise caster target foe with a Smart Speech and that foe is Dazed for 2 seconds.

Ya like it? xD
lol

Fril Estelin

Fril Estelin

So Serious...

Join Date: Jan 2007

London

Nerfs Are [WHAK]

E/

Great idea Rahja! An idea for a non-elite elementalist skill (by the way, there's no "infinite loop" of conditions because existing conditions would be checked at activation time and a new condition applied after activation):


Web of lightning.
Spell. Air Magic.
20e 2s 30s

All knockdown foes in the area are crippled for 1..15s, all crippled foes in the area are bleeding for 1..20s, all bleeding foes in the area have a deep wound for 1..17s, and all foes in the area with a deep wound are knockdown for 1..5s. If this spell is interrupted, you are dazed for 1..10s and loose half your energy.

Air Magic | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17+
Duration Crippled | 1 | 1 | 2 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 12
Duration Bleeding | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11 | 13 | 15 | 17 | 18 | 19 | 20 | 22
Duration Deep Wound| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11 | 12 | 13 | 14 | 15 | 16 | 17 | 19
Duration Knockdown | 1 | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 5 | 4 | 4 | 4 | 5 | 5 | 5 | 6
Duration Dazed | 1 | 1 | 1 | 1 | 2 | 2 | 2 | 3 | 3 | 4 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

P.S.: Europe here.

Quote:
Originally Posted by Jetdoc
Rabbits are struck for double damage.

3 second cast relates to the preparation time..."First shalt thou take out the Holy Pin, then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out."
Hilarious, you should indicate the Monty Python Holy Grail reference, not sure everyone knows about it.

smilingscar

smilingscar

Lion's Arch Merchant

Join Date: Oct 2007

Frontline Legion

Me/

Mesmer elite hex spell: Levels of Lyssa
Attribute: Domination
10e 2s 15 sec. recharge

Target foe gains two negative levels. For 5...10...15 seconds target foe's maximum health is lessened by forty and foe takes a negative 2 penalty to all attributes. Damage done to and by target foe is now calculated based on a two level lower character.


I've always liked the concept of ability damage and negative levels as a game mechanic. I think the damage clause only affects spells that do armor-affected damage, like fireball. Edit: nope, misread wiki, would affect all non-armor-ignoring damage

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Here is my entry:

HOWLING URN



Profession: Ritualist
Campaign: Factions

Elite Hex Spell. For 10 seconds you spawn a Howling Urn into the hands of target foe, who gains +60 maximum health while holding this item. If target foe drops this urn, this hex ends and all enemies near the holder are dealt 5-89 lightning damage. If Howling Urn is held for its full duration, target foe is dealt 5-89 lightning damage and knocked down. Howling Urn fails if target foe is already holding an item.
(Channeling Magic)
Cost: 15, Cast: 2, Recharge: 30

*Howling Urn does not interrupt spellcasting. If the target is casting, the urn appears in their hands after their current spell is completed. Howling Urn does interrupt foes who are in the middle of an attack, making it a great spell for messing with melee spikes by spawning a bundle on the attacker, thus preventing him from spiking and attacking while holding it. If a warrior or melee attacker wants to continue attacking, they can drop the Howling Urn at the price of blowing up any of their teammates unlucky enough to be nearby.

*When Howling Urn is dropped before its duration is up, it does not damage the holder.

*Another fun thing about Howling Urn is that when it is spawned on an enemy, it hides their weapon set; thus removing any health/energy/defense bonuses the enemy might be getting from those items. This is especially useful for monks who like to switch to high energy sets in order to continue healing under pressure. If this happens, a monk will quickly find their bonus energy hidden and will have to drop the Urn in order to gain back their bonuses, thus blowing up their team in the process. Also if the enemy weapon swaps while holding the Urn, the swap will force them drop it and explode their teammates on accident!

*Howling Urn does count as a hex, so removing the hex will destroy the pot and free the enemy from the dilemma of this evil hot potato.

*Howling Urn does not work if the enemy is already holding an item. This prevents the skill from being abused to force players to drop the Flag in GvG or other items spells they are currently holding. This also prevents multiple Ritualists or X/Rt's from casting Howling Urn on the same target more than once in order to force drops and cause a large AoE spike.

*Howling Urn's damage scales the same way that Ancestor's Rage currently does, dealing 117 damage at 16 Channeling.

*Howling Urn is an Elite Skill.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

I like the concept of howling urn, but the thing is that it's a bit overpowered; let me explain: as you said if the target gets the urn, his equipments does not count for those few moments he holds it; this would lower armor/interrupt attacks/ lower energy/ lower HP and so on. Too good for a spike imoh.

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Unbreakable Bond
Profession: Monk
Attribute: Divine Favor

Elite Stance: For 3...9 seconds, enchantments you cast can not be removed. Cost: 5 energy. Recharge: 15 seconds.

Divine Favor: 0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20

....Duration : 3-4-4-5-5-6-6-7-7-8- 8- 9- 9- 10- 10-11-11-12-12-13-13

Mechanics:
- One you use this skill it can only be removed by canceling the stance or having the stance removed by an enemy. As soon as the stance ends, any enchantment you will or have cast, can then be removed. Once you reapply the stance, even previous enchantments you've cast are unbreakable.

- This skill is unaffected by other skills that lengthen stance duration. Skills such as Dwarven Stability will fail to take effect.

Notes:
- As it's not a spell, it can not be used in conjunction with Arcane Echo.

- Mirrored Stance can be used on you while under the effects of this skill. The duration for you and the hexer will be equal to your divine favor attribute.

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Quote:
Originally Posted by Chrono Re delle Ere
I like the concept of howling urn, but the thing is that it's a bit overpowered; let me explain: as you said if the target gets the urn, his equipments does not count for those few moments he holds it; this would lower armor/interrupt attacks/ lower energy/ lower HP and so on. Too good for a spike imoh.
Good call, I was worried about that myself. I did some thinking and added a +60 max health bonus to the hex target to counter the loss of HP buffing items and prevent easy spike kills.

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

Scammed! (Mesmer-Domination) (Energy Cost 15, 2 sec Cast Time, 45 second recharge)

Target Foe loses 6....14..18 Energy. For 4....7...8 Seconds that Foe can only use Curses and Shouts

We had a competition like this a while ago on our Alliance website: I might come post some of the funnier ones. (With no chance at winning)

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Sorry lord another thing xD

Lets' suppose a heavy rt based team, all using Howling Urn....if each of the ritualists casted the urn on a different target there would be a HUGE aoe damage, and if targets keep the urn, there would still be a good aoe KD + the damage for every character.....

Lordhelmos

Lordhelmos

Wilds Pathfinder

Join Date: Apr 2006

Sentients of Shadow (noir)

Me/E

Quote:
Originally Posted by Chrono Re delle Ere
Sorry lord another thing xD

Lets' suppose a heavy rt based team, all using Howling Urn....if each of the ritualists casted the urn on a different target there would be a HUGE aoe damage, and if targets keep the urn, there would still be a good aoe KD + the damage for every character.....
The spell is hexed based, so if Howling is removed by something like Veil or Cure Hex the bundle and its effects would be gone with the removal. With the 30 second recharge on Howling, even with 5-6 Howling rits, any team with good hex removal and prots should be able to negate or prevent a large amount of the damage through routine hex counters.

The damage from 5-6 Searing Flames or Shockwave spike eles far outweighs what damage several rits are capable of with Howling and its recharge.

The bonus and what makes Howling worthy of an elite slot is the disruption and aggravation it can deal with the enemy team if they slack on hex counters. If I would nerf the skill any more, it wouldn't be worth using imo.

One thing I do think would help balancing the skill would be nerfing its cast time to 2 seconds to make it interruptable. That should balance it out.

bobrath

bobrath

Wilds Pathfinder

Join Date: Jun 2005

Texas

Scouts of Tyria

[Elite] Call from Beyond



Shout
Attribute: Beast Mastery
Cost: 25
Recharge: 30
Aftercast: 1 sec

Summon spirit form of target corpse as a pet. This spirit replicates original monster's stats (skills and attacks), but summoned spirit's level is original monster level/2 + beast mastery level/3 (max at original monster level). Only one pet may exist at a time.

--------------------
Ideally, this would be limited to "natural" monster types - ie things a ranger would be in tune with.

The summoned spirit would be treated as a mobile summoning ritual (so any skills which target spirits would affect it), but also able to be affected by any pet skills. Having a live pet would cause this skill to fail and rezing your pet would kill any summoned pet. Zoning would lose the pet.

Corpse would only be exploited if a summon occurred (to prevent a ranger from spamming this while having a pet in order to deny corpses to MMs).

Appearance of the summon would the "ghostly" version of the animal.

Elite for a couple reasons - it can take place of Charm Animal on skill bar and the new pet could be far more powerful.

Crimso

Crimso

Lion's Arch Merchant

Join Date: Jul 2006

PCformatforums[PCFF]

Me/Mo



Intervention of Chaos
Profession: Mesmer
Attribute: Domination Magic

Hex Spell(elite, ignore the black border).
15 energy,2cast, 25 recharge

For 6 seconds the next time target foe casts a spell they and all nearby foes are interupted, each interupted foe loses 1...4...7 Energy and take 8 points of damage for each point of energy lost in total(max damage 120).


I made this skill to be an elite mesmer interupt that works the same way as shame or guilt(the spell itself is interupted by the hex), It also does damage similar to Energy Surge but it can be countered via hex removal(making the skill more balanced).

(note: I'm from Europe so if I win I can't take one of the best buy site auction prize things)

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by bobrath
Great idea - one suggestion to change it from a spell to just a skill. The idea being to keep its recharge from being shortened based on what item you are carrying. OR just add language to skill that indicates it's recharge can't be shortened.
Actually, i wanted to make recharge and multi-usage abusable. By mesmers (Mantra of Recovery, Echoes), Rangers (Serpents) and Assassins (AP)

And "40/40" set issue is not really issue as it would create demand in economy for gold primary att req items (nonexistent atm, fre greens would become worth nice sum temporarily). Noncaster classes can still use staves. It would be choice between wasting two slots in inventory on enhancing loot amount or actually having place in inventory to put that loot to. Nicely selfballancing, imho.

Rambo2288

Pre-Searing Cadet

Join Date: Mar 2008



Name: Aztech Gold
Skill type: No Attribute (Signet)
Campaign: Prophecies
Cost: 0
Recharge:240

Target creature which Aztech Gold was casted on has a 75% chance of dropping a gold item. "weapon, Scroll and so on"

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Quote:
Originally Posted by Rambo2288


Name: Aztech Gold
Skill type: No Attribute (Signet)
Campaign: Prophecies
Cost: 0
Recharge:240

Target creature which Aztech Gold was casted on has a 75% chance of dropping a gold item. "weapon, Scroll and so on"
Now that's overpowered xD

Oh and @Lord: I didn't notice it was a elite hex x)

StormDragonZ

StormDragonZ

Desert Nomad

Join Date: Jan 2008

New York

W/R

"Right Back At You!"


Type: Paragon Shout (Command)
Cost: 10 Energy
No Casting Time (Instant)
Recharge Time: 15 Seconds

For 1..5..8 seconds, the next time you are the target of a Hex, that Hex fails and the caster is affected by that Hex.

Concise: (1-8 seconds). The next hex spell to affect you fails. Caster of hex is affected.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Keep em coming guys! I am trying to get this thread moved back to Riverside, where it really belongs. This isn't just a community contest, at least not with what I have planned for it.

Captain Bulldozer

Captain Bulldozer

Wilds Pathfinder

Join Date: Jan 2008

Servants of the Dragon Flames [SODF]

Quote:
Originally Posted by Mr. G
Can I remind people of the power of Daze, serious power.....for example there is only *one* conditionless no-elite daze causing skill - [skill]Spear Swipe[/skill]



AoE daze is near....well it is non-existant in PvP

Excellent point... so there's definitely room! If you think about how easy it is for casters to shut down melee characters with blinding, to me it seems high time that melee chars get something like this to bring a little balance back to the classes. Its not like sins can function like tanks anyway. If there is strong disagreement, feel free to make my skill suggestion PvE only, or change "nearby" to adjacent for balance issues.

Damdi

Ascalonian Squire

Join Date: Feb 2008

R/

Lighting Rocket

Attribute: Lighting Magic
Recharge: 20 sec
Energy cost: 15
Casting time: 1/2 sec


Elite Spell.
Sends rocket on air, which causes adjacent foes to be blinded and dazed for 2..6..8 seconds.
Nearby foes (and adjacent foes) take 10...62..70 lighting damage.

Sorry for my bad grammar, I am non-english speaker anyway.
There is icon coming later today, I don't have time to make it now.
And almost forgot, I'm european. :<