A Little Contest with a Big Prize.
prism2525
Fiery Dance
15E, 20R
Stance. For 15...45...56...60 seconds your movement cannot be slowed, your Fire Magic attribute increases by 0...1...2...2 and you suffer 1...21...31...33% less damage from cold attacks.
Fire Magic Spell
(Icon Comin up soon)
15E, 20R
Stance. For 15...45...56...60 seconds your movement cannot be slowed, your Fire Magic attribute increases by 0...1...2...2 and you suffer 1...21...31...33% less damage from cold attacks.
Fire Magic Spell
(Icon Comin up soon)
Chrono Re delle Ere
Quote:
Originally Posted by Mr. G
Can I remind people of the power of Daze, serious power.....for example there is only *one* conditionless no-elite daze causing skill - [skill]Spear Swipe[/skill]
AoE daze is near....well it is non-existant in PvP |
@ Prism 2525: overpowered :l Can you imagin it on monks? Cripple won't even work, and all snares = useless. And it lasts enough for them too keep it up constantly.
sped13
Meat Shield
Class: Warrior
Attribute: Tactics
Type: Elite Stance
Cost: 10e
Recharge: 15 sec
Full: Move to nearest unexploited corpse. Exploit nearby corpse for 1...5...7 seconds you have an armor bonus based on exploited corpse's primary type,(example monk +60) reduce speed by 50% and have damage is reduced by 2...10...14. If stance ends before its full duration you are knocked down and suffer from daze for 5...3...1 seconds. This stance acts like a held item
Concise: Run and grab body so I don't get hurt but it is heavy and I can't go C+Space
This may sound a bit on the unbalanced side but it has plenty of balances in itself seeing you can't attack and are slowed. This skill was just something I think would be funny to see but not completely useless. Icon coming soon
Class: Warrior
Attribute: Tactics
Type: Elite Stance
Cost: 10e
Recharge: 15 sec
Full: Move to nearest unexploited corpse. Exploit nearby corpse for 1...5...7 seconds you have an armor bonus based on exploited corpse's primary type,(example monk +60) reduce speed by 50% and have damage is reduced by 2...10...14. If stance ends before its full duration you are knocked down and suffer from daze for 5...3...1 seconds. This stance acts like a held item
Concise: Run and grab body so I don't get hurt but it is heavy and I can't go C+Space

This may sound a bit on the unbalanced side but it has plenty of balances in itself seeing you can't attack and are slowed. This skill was just something I think would be funny to see but not completely useless. Icon coming soon
Elia
Would be nice to see a warrior using this skill on a Jotun corpse.
"GNIIIIIIII... sorry team I just.... can't.... lift this!!"
"GNIIIIIIII... sorry team I just.... can't.... lift this!!"
Lord Sojar
Quote:
Originally Posted by Elia
Would be nice to see a warrior using this skill on a Jotun corpse.
"GNIIIIIIII... sorry team I just.... can't.... lift this!!" |
LOLOLOLOLOL! Yeh, the warrior then uses this skill:
"Pump you UP!"
Elite Form: You take the form of Arnold Schwarzenager. You scream for your team to "Take my hand!" and "Get to the choppa!" while lifting huge objects.

Come on guys, keep the ideas coming. Only 3 pages of ideas? I think I can't really choose winners at this point.... lol.
Flem
Quote:
Originally Posted by Rahja the Thief
LOLOLOLOLOL! Yeh, the warrior then uses this skill:
"Pump you UP!" Elite Form: You take the form of Arnold Schwarzenager. You scream for your team to "Take my hand!" and "Get to the choppa!" while lifting huge objects. ![]() Come on guys, keep the ideas coming. Only 3 pages of ideas? I think I can't really choose winners at this point.... lol. |
Chrono Re delle Ere
Lol no plz, the one I posted just popped in my mind as I read about the contest...I won't stand thinking about a second one xD
And that would not increase the people who are taking part of the contest, btw...
And that would not increase the people who are taking part of the contest, btw...
Lord Sojar
I wish this thread could have stayed in Riverside. It is now stagnant, just what I thought would happen.
Pity.... I will PM Inde again.

Fril Estelin
Quote:
Originally Posted by Rahja the Thief
I wish this thread could have stayed in Riverside. It is now stagnant, just what I thought would happen.
![]() |
distilledwill
Dust-Filled Arrow Head
Elite Bow Attack - 10 energy, 12s recharge.
You fire an arrow which deals no damage. If this attack hits, target and foes adjacent to target are blinded for 8-15 seconds.
maybe a skill icon to follow
[edit] Just read that its only available to you guys across the pond... boooo.. ah well. gl everyone.
Elite Bow Attack - 10 energy, 12s recharge.
You fire an arrow which deals no damage. If this attack hits, target and foes adjacent to target are blinded for 8-15 seconds.
maybe a skill icon to follow

[edit] Just read that its only available to you guys across the pond... boooo.. ah well. gl everyone.
jackerduud
Angelic Avatar (E)
Elite Form.
Energy Cost 15, Casting time 3 sec, Recharge 30.
For 10...60 Seconds, Whenever you take damage, allies within your
earshot gain 15...45 Health and you deal 10...30 damage to any servant of Abaddon next to you. This skill is disabled for 60 seconds.
While using this skill, you take 33% more damage.
You cannot gain Energy while under the effects of this skill.
When this skill ends, all your skills are disabled for 10 seconds and you suffer from Crippled for 10 seconds.
Attribute: Sunspear Title Track. Every rank gives 5 to the duration,
3 to the healing and 2 to the damage dealt of/by this spell.
Edit: You Unlock this skill at rank 8 Sunspear!
Edit2: Skill icon:
Restore Condition + Angelic Bond = 1337!
------------------------------------------------------------------------
I live in Europe.
Elite Form.
Energy Cost 15, Casting time 3 sec, Recharge 30.
For 10...60 Seconds, Whenever you take damage, allies within your
earshot gain 15...45 Health and you deal 10...30 damage to any servant of Abaddon next to you. This skill is disabled for 60 seconds.
While using this skill, you take 33% more damage.
You cannot gain Energy while under the effects of this skill.
When this skill ends, all your skills are disabled for 10 seconds and you suffer from Crippled for 10 seconds.
Attribute: Sunspear Title Track. Every rank gives 5 to the duration,
3 to the healing and 2 to the damage dealt of/by this spell.
Edit: You Unlock this skill at rank 8 Sunspear!
Edit2: Skill icon:

------------------------------------------------------------------------
I live in Europe.
Lexxguard
Animate Divine Horror

Energy: 20
Casting: 3 seconds
Recharge: 45 seconds
Spell. Exploit nearest corpse to animate a level 1...14...17 Divine Horror.
Every 5 seconds this minion is alive it heals one ally within earshot for 20...60...70 health. This minion dies after 60 seconds. (Death Magic)
A long recharge is required to prevent from making an army of healing minions and replacing healing monks. Also after 1 minute it dies only allowing up to 12 heals, another option is to have it sacrifice health according to the amount it heals for each time it heals.

Energy: 20
Casting: 3 seconds
Recharge: 45 seconds
Spell. Exploit nearest corpse to animate a level 1...14...17 Divine Horror.
Every 5 seconds this minion is alive it heals one ally within earshot for 20...60...70 health. This minion dies after 60 seconds. (Death Magic)
A long recharge is required to prevent from making an army of healing minions and replacing healing monks. Also after 1 minute it dies only allowing up to 12 heals, another option is to have it sacrifice health according to the amount it heals for each time it heals.
[KotL]Mjolnir
This is tongue in cheek and not for the contest
"Henshin-a-no-no, baby!"
Profession: Monster
Attribute: Unlinked
Type: Attack
Energy: 10
Recharge: 60
You deal 100 physical damage to all adjacent enemies. Struck foes are stripped of there elite forms.
For all you Ursan haters lol (I'm not one of them)

"Henshin-a-no-no, baby!"
Profession: Monster
Attribute: Unlinked
Type: Attack
Energy: 10
Recharge: 60
You deal 100 physical damage to all adjacent enemies. Struck foes are stripped of there elite forms.
For all you Ursan haters lol (I'm not one of them)
GWEXTREEMFAN
Tsunami-[Elite]
Profession: Elementalist
Attribute: Water Magic
Campaign: EotN
Hex: All nearby Foes are knocked down and struck for 21....101 Cold Damage and are dazed for 2...10 seconds. Any Stance target Foes where in end. This skill causes Exaustion.
Energy cost: 15
Casting time: 3
Recharge time: 15
sorry^^ paint FTL xD
little explanation to all the ones who don't understand why this and that happens in this skill xD :
a gigantic wave hits you so you suffer from pretty decent damage and logicaly you get knocked down unless you are godzilla. And i doubt very much
that you will get back on your legs and be totally normal after been hit by a tsunami that's where the dazed comes in, exaustion seems totally fair^^
anyone think too overpowerd? meh i don't think so sounds fair^^
Profession: Elementalist
Attribute: Water Magic
Campaign: EotN
Hex: All nearby Foes are knocked down and struck for 21....101 Cold Damage and are dazed for 2...10 seconds. Any Stance target Foes where in end. This skill causes Exaustion.
Energy cost: 15
Casting time: 3
Recharge time: 15
sorry^^ paint FTL xD
little explanation to all the ones who don't understand why this and that happens in this skill xD :
a gigantic wave hits you so you suffer from pretty decent damage and logicaly you get knocked down unless you are godzilla. And i doubt very much
that you will get back on your legs and be totally normal after been hit by a tsunami that's where the dazed comes in, exaustion seems totally fair^^
anyone think too overpowerd? meh i don't think so sounds fair^^
-Sonata-
I don't know how well I'll do at this, but it sounds like fun! So I gave it shot
Hypnotic Trance
Attribute: Domination Magic
Energy Cost: 20
Activation Time: 3 Seconds
Recharge Time: 120 seconds
Skill Description: Elite Hex Spell. For 10...30 seconds, Target Foe is hexed with Hypnotic Trance and becomes a Target Ally. New Target ally maintains all skills and attributes and attacks other target foes. When Hypnotic Trance ends, New Target ally returns to Target Foe status. This hex cannot be echoed.
Edit: I hope I don't get in trouble for changing everything, but I just had too!
Hypnotic Trance
Attribute: Domination Magic
Energy Cost: 20
Activation Time: 3 Seconds
Recharge Time: 120 seconds
Skill Description: Elite Hex Spell. For 10...30 seconds, Target Foe is hexed with Hypnotic Trance and becomes a Target Ally. New Target ally maintains all skills and attributes and attacks other target foes. When Hypnotic Trance ends, New Target ally returns to Target Foe status. This hex cannot be echoed.
Edit: I hope I don't get in trouble for changing everything, but I just had too!
MarlinBackna




Ingame Name (US): Marlin Backna
Large Icon Picture: http://i38.photobucket.com/albums/e1...wericonbig.jpg
Ritualists need better/more elite spirits (I mean, only 2?...). This, I believe, would be a wonderful alternative to OoS/WoR. Thanks Rahja and good luck to all.

About usage, this would more likely see more use in PvE since a body is required for the spirit, which can be hard to come by in PvP. I balanced its effect through the aforementioned corspe requirement, expensive cost, and long recharge/short duration. Although its a strong effect, smart people will target the weak spirit and it will die.

After reading Siadina's description, I decided to add some in-game story/lore with the skill....
The team was exhausted. Mortium Exercitus, the party's ritualist, had convinced his his comrades to journey into the Heart of Abbadon, one of the darkest places in the Realm of Torment, to discover what secrets Abbadon might have laid there. Guarding the entrance, however, stood a horde of Margonite followers and monsters unimaginable that Abbadon forged in his Foundry of Failed Creations. Mortium felt that whatever secret Abbadon hid amd guarded so carefully there was great enough to outweigh the risk. The Shining Mist, the group's monk, looked ahead and said "What is on that hill?" Everyone immediately turned around and saw it: a humanoid with grey skin and swirling tattoos. Moritium began running towards the being, his team panting behind him. Mortium felt the connection immediately as he saw the being: both men communed with the spirit world. Mortium finally stood before the entity, and then the entity spoke, "I am Razah: a being born from the Mists." Mortium wasn't surprised: he encountered beings like this in other places, including the Realm of Torment, but all seemed to be fashioned for evil purposes. This one, however, seem neutral about everything.
Marlin Backna, heaving up his sword of ice, then looked on the other side of the hill and gasped, "Watch yourself, guys. Here they come!" Mortium and Razah turned to see yet another vanguard of Abbadon rushing towards them. "Not again!" groan Mist, "I am still tired from the last one..." Jugs Mcgee yelled "There's Nothing to Fear!" to prepared them for the incoming charge. As they began to fight, Marlin rushed in with his sword gleaming with ice and began to fight a Word of Madness. The entire party then focused their efforts on kill this first Word, but when it died, a loud cry was heard, and a flash of turquoise light connecting Razah and the body of the Word was formed. After the light faded, a stately spirit was in its place. Mortium began feeling the effects immediately, and by the looks on everyone else's faces, they felt it too. Their energy stores seemed to be boosted, and this is exactly what they needed to quickly come out on top. After the battle, Mortium asked Razah, "How did you learn to do that?" Razah answered, "I do not know, but that was the first being that I have witnessed dying. As his soul began to depart, I reacted and trapped it into a being. It tried furiously to get out, expending much energy doing so. That is why your energy was boosted for a short while. I had to let it go as it overcome its prison..." "I understand," said Mortium. "I understand."
GWEXTREEMFAN
Quote:
Originally Posted by MarlinBackna
![]() ![]() ![]() ![]() Concise: Next person that dies creates a Spirit of Power. Spirit Effect: +0...2...3 energy regeneration to allies in range and 2...5...8 energy to allies in the area. Lasts 20 seconds. Ritualists need better/more elite spirits (I mean, only 2?...). This, I believe, would be a wonderful alternative to OoS/WoR. Thanks Rahja and good luck to all. ![]() |
nice idea nice icon ^^ and gl hf 2 u 2 ^^
MarlinBackna
Quote:
Originally Posted by GWEXTREEMFAN
nice idea nice icon ^^ and gl hf 2 u 2 ^^
|
A lot of skills I like so far. I like the "Right Back at You!" a lot, and the minion ones are interesting as well. Keep it up!
Dwarf Teh Guru
"I Has a Force Field"
[Elite] Monk Stance (Divine Favor) | Energy Cost: 5 || Recharge: 18 seconds |
For 0..12..15 seconds your next 0..3..4 spells can not be interrupted.
This also adds an additional +0..3..4 attribute bonus to all the spells you use.
Usage: since this skill is a "stance" it can not be echo'ed, this skill does allow you to combine your primairy proffession (Monk) with any secondairy proffession.
Example: You could combine this skill with the elementalist as a second proffession, this allows you to easely spam up to 4 spells within a maximum of 15 seconds without getting interrupted.
Skill Icon: (little too big, but i don't know how to make it smaller).

And yes, i was being serious about this.
[Elite] Monk Stance (Divine Favor) | Energy Cost: 5 || Recharge: 18 seconds |
For 0..12..15 seconds your next 0..3..4 spells can not be interrupted.
This also adds an additional +0..3..4 attribute bonus to all the spells you use.
Usage: since this skill is a "stance" it can not be echo'ed, this skill does allow you to combine your primairy proffession (Monk) with any secondairy proffession.
Example: You could combine this skill with the elementalist as a second proffession, this allows you to easely spam up to 4 spells within a maximum of 15 seconds without getting interrupted.
Skill Icon: (little too big, but i don't know how to make it smaller).

And yes, i was being serious about this.
Virago
Campaign: Eye of The North
Profession: Ranger
Attribute: Expertise
Type: Bow(Elite)
Energy Cost: 20 energy
Recharge: 8 seconds
Activation Time: 1/4 second
Fires a slow moving arrow at target enemy. The arrow deal half the normal damage but transfers all conditions and remaining duration to enemy. (Has a 50% to miss with Expertise less then 8.)
Icon Attached
Profession: Ranger
Attribute: Expertise
Type: Bow(Elite)
Energy Cost: 20 energy
Recharge: 8 seconds
Activation Time: 1/4 second
Fires a slow moving arrow at target enemy. The arrow deal half the normal damage but transfers all conditions and remaining duration to enemy. (Has a 50% to miss with Expertise less then 8.)
Icon Attached
viper11025
Big Icon:
http://img371.imageshack.us/img371/8...ustomonik4.jpg
Little Icon:
Skill Name: Final Strike
Cost: 10E
Recharge: 25 Sec Recharge
Activation: Instant Activation time
Type: Dual attack [Elite]
Attribute: Dagger Mastery
If target foe is below (50..60..70)% health, this attack deals +(5..10..20) for each enchantment, hex, and condition on the target. (Maximum Damage +100)
If target foe dies from this attack it is instantly recharged, you shadow step to a random location, and gain +(5..12) energy. If this attack misses, or blocked it recharges (33..11..9)% slower.
THAT Icon was MY own idea, and design. NOT a copy!!!
^.^
http://img371.imageshack.us/img371/8...ustomonik4.jpg
Little Icon:
Skill Name: Final Strike
Cost: 10E
Recharge: 25 Sec Recharge
Activation: Instant Activation time
Type: Dual attack [Elite]
Attribute: Dagger Mastery
If target foe is below (50..60..70)% health, this attack deals +(5..10..20) for each enchantment, hex, and condition on the target. (Maximum Damage +100)
If target foe dies from this attack it is instantly recharged, you shadow step to a random location, and gain +(5..12) energy. If this attack misses, or blocked it recharges (33..11..9)% slower.
THAT Icon was MY own idea, and design. NOT a copy!!!
^.^
cosyfiep
usa
Sorry no icons put a pic something like escape but with a bone fiend would be good.
Minions RUN!
necro death magic AOE
cost 20
casting time 1 second
recharge time 20 seconds.
Description:
target minion and nearby minions are enchanted with RUN and move 33% faster for 1...6 seconds.
minions really do need to keep up with the rest of the group.
Sorry no icons put a pic something like escape but with a bone fiend would be good.
Minions RUN!
necro death magic AOE
cost 20
casting time 1 second
recharge time 20 seconds.
Description:
target minion and nearby minions are enchanted with RUN and move 33% faster for 1...6 seconds.
minions really do need to keep up with the rest of the group.
Draikin
Dispel Hexes
Profession: Monk
Attribute: Smiting Prayers
Type: Enchantment spell
Energy: 5
Activation Time: 3/4
Recharge Time: 12
Skill description:
Elite Enchantment Spell. Remove one Hex from target ally. For 4...9...10 seconds, the next time target ally is the target of a hex, that hex fails and the caster is knocked down.
Concise description:
Elite Enchantment Spell. (4...9...10 seconds.) Removes one hex from target ally. Causes knock-down to the next foe attempting to hex target ally. No effect unless this ally is hexed.
Notes:
- This enchantment is only applied when a hex is removed.
(European)
sped13
Quote:
Originally Posted by Draikin
Dispel Hexes Profession: Monk Attribute: Smiting Prayers Type: Enchantment spell Energy: 5 Activation Time: 3/4 Recharge Time: 12 Skill description: Elite Enchantment Spell. Remove one Hex from target ally. For 4...9...10 seconds, the next time target ally is the target of a hex, that hex fails and the caster is knocked down. Concise description: Elite Enchantment Spell. (4...9...10 seconds.) Removes one hex from target ally. Causes knock-down to the next foe attempting to hex target ally. No effect unless this ally is hexed. Notes: - This enchantment is only applied when a hex is removed. |
Oblivion Eopia
Trinity Slash of Fury
Location: USA
Class: Warrior
Attribute: Swordsmanship
Campaign: Prophecies
Type: Elite {E}
Energy Cost: 10
Recharge time: 40 Seconds
Activation time: Instant
Skill Details: Attack one target foe 3 times, with each successful hit add +3... 36....45, to the next hit. But, after the first hit you have a 90% probability of successfully contacting the target again, after the 2nd hit you have a 50% chance of successfully hitting the target again. If the 2nd hit misses then recharge time of skill is cut in half. If the 3rd attack is successful then the target is knocked down. If the 3rd attack is unsuccessful then the user is knocked down.
(I hope by adding in the side affects it made it more balanced)
Concise Explanation: Melee attack 1 target foe with 3 strikes, each strike that hits will had +3...36...45 to the next hit. So, 1st hit is normal dmg, 2nd hit has +3...36...45, and 3rd hit adds a bonus dmg of +6...+72...+90. Foe is knocked down if successful, user is knocked down if unsuccessful. (See how after the first and 2nd hit the bonus dmg stacks. That's why the 3rd hit has a 50% chance of hitting the target foe.)
Location: USA
Class: Warrior
Attribute: Swordsmanship
Campaign: Prophecies
Type: Elite {E}
Energy Cost: 10
Recharge time: 40 Seconds
Activation time: Instant
Skill Details: Attack one target foe 3 times, with each successful hit add +3... 36....45, to the next hit. But, after the first hit you have a 90% probability of successfully contacting the target again, after the 2nd hit you have a 50% chance of successfully hitting the target again. If the 2nd hit misses then recharge time of skill is cut in half. If the 3rd attack is successful then the target is knocked down. If the 3rd attack is unsuccessful then the user is knocked down.
(I hope by adding in the side affects it made it more balanced)
Concise Explanation: Melee attack 1 target foe with 3 strikes, each strike that hits will had +3...36...45 to the next hit. So, 1st hit is normal dmg, 2nd hit has +3...36...45, and 3rd hit adds a bonus dmg of +6...+72...+90. Foe is knocked down if successful, user is knocked down if unsuccessful. (See how after the first and 2nd hit the bonus dmg stacks. That's why the 3rd hit has a 50% chance of hitting the target foe.)
Nevin
Lion's Roar
Profession: Warrior
Attribute: Strength
Type: Shout
Adrenaline: 10
Activation Time: Instant
Recharge Time: 30
Realms: PvP & PvE
Skill description:
Elite Shout. You lose all adrenaline, all your attack skills are disabled for 13...11...9...6 seconds. Adjacent foes are knocked down, nearby foes are crippled for 2...7...11...15 seconds, and foes in the area are weakened for 2...7...11...15 seconds. (Conditions do stack)
I find it ridiculous that Anet hasn't subjected the community to a contest like this, we'd basically be doing their work for them!
Profession: Warrior
Attribute: Strength
Type: Shout
Adrenaline: 10
Activation Time: Instant
Recharge Time: 30
Realms: PvP & PvE
Skill description:
Elite Shout. You lose all adrenaline, all your attack skills are disabled for 13...11...9...6 seconds. Adjacent foes are knocked down, nearby foes are crippled for 2...7...11...15 seconds, and foes in the area are weakened for 2...7...11...15 seconds. (Conditions do stack)
I find it ridiculous that Anet hasn't subjected the community to a contest like this, we'd basically be doing their work for them!
General DS
Oblivion jsut gave me the greatest idea...
Sword Chucks
Communing
Sword Chucks: For the next 1..15..30 seconds Target Ally wields Sword Chucks. For the next 1..5..10 attacks Target ally attacks 50% faster dealing +1..5..10 damage. All damage delt to foe is also delt to wielder of weapon.
For those who don't know.. 8-bit theater. I don't even read the comic but this popped into my mind. I'll see if i can find a good pic for this...
Staff chucks = stealing my skill!
Sword Chucks
Communing
Sword Chucks: For the next 1..15..30 seconds Target Ally wields Sword Chucks. For the next 1..5..10 attacks Target ally attacks 50% faster dealing +1..5..10 damage. All damage delt to foe is also delt to wielder of weapon.
For those who don't know.. 8-bit theater. I don't even read the comic but this popped into my mind. I'll see if i can find a good pic for this...
Staff chucks = stealing my skill!
windtalker
Skill: Thespian's Balance
Profession: Mesmer
Attribute: Inspiration Magic
Extra: PvE Only (well it wouldn't have to be but the only way you could use it would be in PvE)
Type: Stance
Energy Cost: 5
Recharge: 45 sec
Description: For 25...90 seconds, while under the effects of a disguise, you cannot be interrupted or knocked down. You also gain +1 energy regeneration.
Personal Opinion - This is obviously a good, but limited skill. You have to be in PvE, to really make it worth the slot you have to be in an area with KDs or interrupts. But if you are, it becomes a very good skill.
JtFiRe55
Quote:
Originally Posted by Flem
Unbreakable Bond
Profession: Monk Attribute: Divine Favor Elite Stance: For 3...9 seconds, enchantments you cast can not be removed. Cost: 5 energy. Recharge: 15 seconds. Divine Favor: 0-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20 ....Duration : 3-4-4-5-5-6-6-7-7-8- 8- 9- 9- 10- 10-11-11-12-12-13-13 Mechanics: - One you use this skill it can only be removed by canceling the stance or having the stance removed by an enemy. As soon as the stance ends, any enchantment you will or have cast, can then be removed. Notes: - As it's not a spell, it can not be used in conjunction with Arcane Echo. - Mirrored Stance can be used on you while under the effects of this skill. The duration for you and the hexer will be equal to your divine favor attribute. |
This + Dwarven Stability = (1337pwnage)^1337
zamial

Mark of the Bone Dragon
Hex spell - 60 sec duration
30e / 3sec cast/ 30 sec recharge
Attribute death
When hex ends all minions in area are destroyed.
A level 30 bone dragon fiend is summoned.(no scaling needed)
Bone dragon fiend has deafening roar.
When bone dragon fiend dies, its master sacrifices 100% health.
You may only control 1 bone dragon fiend at a time.
(100% failure less than 9 death)
Damage
* Bone Dragon Minions are melee fighters.
* Bone Dragon Minions deal peircing damage.
* Against a 60 AL foe, level 30 Bone Dragon Minions do 75-200 damage, including critical hits. The critical hit rate and specific critical and non-critical damage ranges are currently unknown.
Armor and Health
* Bone Dragon Minions have roughly 110 armor. The health of Bone Dragon Minions is 750
Attack speed
* Bone Dragon Minions attack roughly once every 3.17 seconds (30 attacks in 95 seconds).
Decomposing rate
* Without healing or damage, a level 30 Bone Dragon Minions's life expectancy is 3 minutes.
Behavior
* They are known to sit and pause for a moment when the Minion Master stops and take a while to catch up to the rest of the group. Sometimes while idle, they will stretch wings and/or look around.
Other notes:
This is not a full blown bone dragon but a smaller version image wise and has no additional skills other than the D.R.. This is not an elite skill. Removing hex or if target dies triggers effect. Bone dragon fiend counts as a minion. Bone Dragon Minions do NOT leave exploitable corpses other than their masters.
Stephen John
Stand And Fight!
Leadership linked
10 energy 30 recharge
Shout. For the next 10...16...20 seconds you and all allies within earshot cannot be knocked down while attacking.
Leadership linked
10 energy 30 recharge
Shout. For the next 10...16...20 seconds you and all allies within earshot cannot be knocked down while attacking.
aurorascion

Raging Seraphim
Enchantment Spell: For 1...8...10 seconds, target ally moves 25% faster and any damage received while under this enchantment drains 1...2...5... energy from damage source.
Attribute: Smiting Prayers
Energy: 10
Recharge: 30 sec
I figured monks do not have their own running skill so this could be a nice addition to the bar. I think putting it in smiting balances it from being overpowered, but giving the energy denial from foes targeting you makes it worth using. Other wise it would have been something like a stance in Divine Favor.. Godspeed anyone?!?! hehe

MarlinBackna
Quote:
Originally Posted by JtFiRe55
This + Dwarven Stability = (1337pwnage)^1337
|

I'm liking the Smiting Prayers skills people are coming up with. I might actually consider get some Smiting skills for my Monk.

Quote:
Originally Posted by zamial
sacrifice 100% health
|

MoriaOrc
Region: US
Skill: Mantra of Bewilderment
Mesmer / Inspiration
10
30
Elite Stance. (15 seconds) Whenever you interrupt a foe, you steal 0..2..3 energy from that foe, and your interrupt recharges 5..25..35% faster.
Cutoffs (energy stealing):
0-4 -> 0
5-9 -> 1
10-13 -> 2
14+ -> 3
Thoughts:
Skill: Mantra of Bewilderment
Mesmer / Inspiration
10


Elite Stance. (15 seconds) Whenever you interrupt a foe, you steal 0..2..3 energy from that foe, and your interrupt recharges 5..25..35% faster.
Cutoffs (energy stealing):
0-4 -> 0
5-9 -> 1
10-13 -> 2
14+ -> 3
Thoughts:
- I felt this makes more sense as a stance, as it fits with many of the other Mantras available. It's effects fit with an inspiration line skill, and I wanted to make it available to Mesmer secondaries (particularly rangers, though other classes could also use it).
- I did not want it to be 100% maintainable in PvP (Dwarven Stability breaks too many stances anyway).
- If the skill proves too good when used with other classes (particularly ranger), it could move to FC or only work for spell-based interrupts. I think that the significant commitment to Inspiration required to use it effectively would balance against that, though.
- I'm not sure that the recharge mechanic is possible with ranged interrupts (arrows and spears) or delayed-effect interrupts like Shame and Clumsiness in the current engine. To that end, I might rework the recharge mechanic later.
- This only works for good interrupters. Players who miss interrupts get no benefit from this skill.
zamial
Quote:
Originally Posted by MarlinBackna
That's a bit harsh, don't ya think? Again, not like it matters... ![]() |
Zhang Zyria
Thunderstorm
Campaign: Core
Profession: Elementalist
Attribute: Air Magic
Type: Spell
Energy Cost: 15
Cast Time: 2 seconds
Recharge Time: 15 Seconds
Spell Description: Create a Thunderstorm at target foe's location. For 5 Seconds, foes within the area of target foe cannot use or be the target of shouts and chants. When this skill ends, all foes within the area are struck for 10...82 lightning damage. This spell has 25% Armor Penetration and causes exhaustion.
Side Notes: Better suited for PvE, but not exclusively. Since it is obvious that you are within the area when Thunderstorm is cast, any sensible player can avoid the ending effects of this skill. I don't think its overpowered, but that's just me. All other Elementalist Type Spells get at least 1 AoE, so i decided to give Air Magic one (Besides Chain/Invoke Lightning cause they only target up to 3 people anyways), even though Air is based more on spiking. Gives the possibility of a decent PvE Air Elementalist.
American
IGN:Tsubanari Ryusen
Campaign: Core
Profession: Elementalist
Attribute: Air Magic
Type: Spell
Energy Cost: 15
Cast Time: 2 seconds
Recharge Time: 15 Seconds
Spell Description: Create a Thunderstorm at target foe's location. For 5 Seconds, foes within the area of target foe cannot use or be the target of shouts and chants. When this skill ends, all foes within the area are struck for 10...82 lightning damage. This spell has 25% Armor Penetration and causes exhaustion.
Side Notes: Better suited for PvE, but not exclusively. Since it is obvious that you are within the area when Thunderstorm is cast, any sensible player can avoid the ending effects of this skill. I don't think its overpowered, but that's just me. All other Elementalist Type Spells get at least 1 AoE, so i decided to give Air Magic one (Besides Chain/Invoke Lightning cause they only target up to 3 people anyways), even though Air is based more on spiking. Gives the possibility of a decent PvE Air Elementalist.
American
IGN:Tsubanari Ryusen
Rasaek
Wailing Lord's Blessing
Skill details
Campaign: Core
Profession: Ritualist
Attribute: Spawning Power
Type: Elite Spell
10%




Description: Each of your spirits (maximum 4) capable of harming a foe is destroyed and becomes a level 1...16...20 melee banshee minion under your command for 20...35...45 seconds. All your minions other than four banshees are destroyed. Your hexes are disabled for 45 seconds.
Apple
Jesus christ, lore people are weird. Get out of my game.
Inger
Absorbing Charge
(this is the skill icon for deathly swarm, but my envisioned icon would be very similar to this. Most likely a person standing in the center with "pulses of energy" flowing to them)
Profession: Necromancer
Attribute: Soul Reaping
Type: Spell
1e
1 sec cast
15 second recharge
Sacrifice: 10%+
Skill Description:For each foe within earshot gain 1 energy for every 2 ranks of Soul Reaping (max 20 energy). For each foe in which energy was gained, sacrifice an additional 5% maximum health. For 1...4 seconds you run 25% faster. 50% chance of failure with soul reaping 4 or less.
Notes: Initial 10% sacrifice occurs regardless of cast failure or success, this includes failure by interruption. Additional health sacrifice will only be included upon successful cast completion.
Personal Developer thoughts: I'm just trying to think of a possible way of "buffing" the use of Soul Reaping within PvP. It provides a fairly high energy gain however to offset this there is a high amount of health sacrificed. The more energy you try to get, the more risk you give to yourself as you sac more health. It ideally should make soul reaping alot more viable in higher end PvP where deaths are scarce. Since its non-elite it opens up alot of combination possibilities allowing you to spam many higher end energy skills.
I considered making this an elite skill but that would make it similar to offering of blood as well as limiting the types of builds it could be used in. Instead of making it elite I choose to increase the health sacrifice.
Skill Edits: Added For 1...4 seconds run 25% faster, I decided that the health sacrifice with the skill might be a little extreme if many foes were within earshot. Thus I added this so necros would be able to "hit and run." Obviously I'd need to see the skill in action to know whether the speed boost made the skill too overpowered.
Edit: Forgot to mention that I'm Canadian and thus am ineligible for the best buy prize
(this is the skill icon for deathly swarm, but my envisioned icon would be very similar to this. Most likely a person standing in the center with "pulses of energy" flowing to them)
Profession: Necromancer
Attribute: Soul Reaping
Type: Spell
1e
1 sec cast
15 second recharge
Sacrifice: 10%+
Skill Description:For each foe within earshot gain 1 energy for every 2 ranks of Soul Reaping (max 20 energy). For each foe in which energy was gained, sacrifice an additional 5% maximum health. For 1...4 seconds you run 25% faster. 50% chance of failure with soul reaping 4 or less.
Notes: Initial 10% sacrifice occurs regardless of cast failure or success, this includes failure by interruption. Additional health sacrifice will only be included upon successful cast completion.
Personal Developer thoughts: I'm just trying to think of a possible way of "buffing" the use of Soul Reaping within PvP. It provides a fairly high energy gain however to offset this there is a high amount of health sacrificed. The more energy you try to get, the more risk you give to yourself as you sac more health. It ideally should make soul reaping alot more viable in higher end PvP where deaths are scarce. Since its non-elite it opens up alot of combination possibilities allowing you to spam many higher end energy skills.
I considered making this an elite skill but that would make it similar to offering of blood as well as limiting the types of builds it could be used in. Instead of making it elite I choose to increase the health sacrifice.
Skill Edits: Added For 1...4 seconds run 25% faster, I decided that the health sacrifice with the skill might be a little extreme if many foes were within earshot. Thus I added this so necros would be able to "hit and run." Obviously I'd need to see the skill in action to know whether the speed boost made the skill too overpowered.
Edit: Forgot to mention that I'm Canadian and thus am ineligible for the best buy prize

Aubis
(Elite) Hive Mind
Dominions
Spells
Mesmers
Cost 20 enegry
Recharge time 25
One of your enchantments/conduction are transfer to all near by allies in earshout range if you or allies move out of range skills end this skill is also easliy interuprted when casting. (5-20 seconds)
Dominions
Spells
Mesmers
Cost 20 enegry
Recharge time 25
One of your enchantments/conduction are transfer to all near by allies in earshout range if you or allies move out of range skills end this skill is also easliy interuprted when casting. (5-20 seconds)