A Little Contest with a Big Prize.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

As always, I'll have to go with a Ranger skill.

Skill: Sniper Position
Profession: Ranger
Attribute: Marksmanship



Type: Stance
Energy Cost: 10
Recharge: 30 sec

For the next 9...27...31 seconds your arrows move 100% faster and strike for +0...9...11 damage, and your range is increased by 0...12...15%. Sniper Position ends if you move or take damage.



I feel that this sort of skill plays to the Ranger's strengths (hiding in the back lines and dealing damage =P). Seriously though, this skill offers the Ranger the ability to choose a good spot to shoot from and hit quickly and hard, offering major bonuses to interrupters, condition Rangers, and anyone who's ever been dodge-kite by that pesky foe with 5 health left. However, it requires the Ranger to sacrifice movement and is also fairly easy for the enemy to get rid of, which hopefully leaves the stance powerful yet balanced.

Moriean

Academy Page

Join Date: Oct 2007

The Netherlands

Aatxes for Life [ecto]

Mo/

Skill: "I Know I'll Stay Alive!!"
Profession: All
Rank: Survivor
PvE only

Type: Shout
Energy Cost: 10
Activation Time: Instant
Recharge: None

Description: For 0...7...20 seconds you can't receive more than 20 damage per second.

R0=0 sec
R1=7 sec
R2=13 sec
R3=20 sec

I thought there should be a skill reward for this title, so this is my suggestion.

Quote:
Originally Posted by Kendar Muert
Why not name it "I know I'll stay alive!".

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by XrunehunterX
ok i can reduce the damage bonus but also realize that when this enchantment is on you have - 20 armor for a sin you have a base armor of 70 so you would have 50 armor and then + the fact that you take DOUBLE damage i mean think about that if you got hit even 1 too many times youd bee screwed really fast. all a party has to do is target you for 10 seconds and your prety much dead. now granted that in AB i would agree that would pwn but it only last for a max of 10 secodns and has a recharge or 25 and i can up the recharge time aswell. so personally i think this is a well balanced skill. you need to look at both the ups and the downs. Great potential for dealling damage and great potential for taking damage.
The "side effects" of using the skill were why I pointed out those two shadow arts skills. They can be used to almost negate the negative effects once you've finished your chain. Consider this as a starting skill bar (replace first blank with your skill):

[build prof=a criticalstrikes=12+1 daggermastery=11+1+1 shadowarts=6 nosave][golden phoenix strike][trampling ox][falling spider][twisting fangs][no skill][feigned neutrality][no skill][res sig][/build]

I've got a primary only sin, with a huge spike that costs me 35 mana (assuming I don't use zealous or get any crits out of 6 hits), with shadow step (meaning basically 0 warning for the target), lots of mean conditions, a quick KD, and after the 2-3 seconds it takes to get the chain off I can put up feigned neutrality to wait out the remaining 5-6 seconds of your skill. To top it all off, I have a utility slot without anything forcing me into a secondary class. I can bring enchant removal, stance removal, other anti-block, snares, condition removal, or other nasties.

Also, there are other ways to remove the enchantment from myself once the spike is over. You don't have to rely on waiting it out. Dervs have some great stuff like [rending touch] or [signet of pious light]. Heck, even tho it's basically useless for non-primaries normally, the monk skill [contemplation of purity] would be great for guaranteed removal in an enchant-heavy team.

And this is a single assassin in a vacuum. A prot monk with [prot spirit] (or [spirit bond]) would go even farther to reducing the impact of the negative effect without the need to spec shadow arts. I could dump those points into an a/e and get [conjure [email protected]] (I'd drop another rank from daggers for the extra two in conjure) for even more bonus damage, like Marlin said. But the point is I now have TWO utility slots, no primary class, and some free attribute points floating around.

I don't want to discourage you here. It's been a lot of fun thinking of ways I could use this skill in game (and I'm sure more creative people then me could do even better) . I just think it has too many positives all together that any one negative can't compensate for them. I've longed for a primary-class IAS (let alone 33%) with assassin for a long time, but it's obvious ANet considers the IAS itself overpowered, and with good reason. It opens the door for all sorts of mean combos/utility with classes that don't have IAS. I honestly think that the 33% on it's own would be elite-worthy, and any one of the additional mechanics (shadow step, + damage, crip) would need a side effect for balance.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Moriean
Skill: "I Will Survive!!"
Profession: All
Rank: Survivor
PvE only

Type: Shout
Energy Cost: 10
Activation Time: Instant
Recharge: None

Description: For 0...7...20 seconds you can't receive more than 20 damage per second.

R0=0 sec
R1=7 sec
R2=13 sec
R3=20 sec

I thought there should be a skill reward for this title, so this is my suggestion.
[skill]"i will survive!"[/skill] Just thought to let you know.....Nice skill though.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Why not name it "I know I'll stay alive!".

Hehe.Seriously, that's in the next line of the song :P

A Leprechaun

A Leprechaun

Desert Nomad

Join Date: Feb 2006

W/

Class: Warrior
Name: "Give Me Strength!"
Skill Type: Shout
Skill Attribute: Strength
Cost: 10 Adrenaline
Recharge: 10 Seconds
Skills Description: For 10 seconds you attack 33% faster and your attacks deal an extra 2..3..4 damage for each party member within earshot. Ends if you use an attack skill.

I might come up with a skill icon too. Watch this Space!


~A Leprechaun~

**Added** See attached skill icon.

**Edit** Changed what the skill does.

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Quote:
Originally Posted by MoriaOrc
The "side effects" of using the skill were why I pointed out those two shadow arts skills. They can be used to almost negate the negative effects once you've finished your chain. Consider this as a starting skill bar (replace first blank with your skill):

[build prof=a criticalstrikes=12+1 daggermastery=11+1+1 shadowarts=6 nosave][golden phoenix strike][trampling ox][falling spider][twisting fangs][no skill][feigned neutrality][no skill][res sig][/build]

I've got a primary only sin, with a huge spike that costs me 35 mana (assuming I don't use zealous or get any crits out of 6 hits), with shadow step (meaning basically 0 warning for the target), lots of mean conditions, a quick KD, and after the 2-3 seconds it takes to get the chain off I can put up feigned neutrality to wait out the remaining 5-6 seconds of your skill. To top it all off, I have a utility slot without anything forcing me into a secondary class. I can bring enchant removal, stance removal, other anti-block, snares, condition removal, or other nasties.

Also, there are other ways to remove the enchantment from myself once the spike is over. You don't have to rely on waiting it out. Dervs have some great stuff like [rending touch] or [signet of pious light]. Heck, even tho it's basically useless for non-primaries normally, the monk skill [contemplation of purity] would be great for guaranteed removal in an enchant-heavy team.

And this is a single assassin in a vacuum. A prot monk with [prot spirit] (or [spirit bond]) would go even farther to reducing the impact of the negative effect without the need to spec shadow arts. I could dump those points into an a/e and get [conjure [email protected]] (I'd drop another rank from daggers for the extra two in conjure) for even more bonus damage, like Marlin said. But the point is I now have TWO utility slots, no primary class, and some free attribute points floating around.

I don't want to discourage you here. It's been a lot of fun thinking of ways I could use this skill in game (and I'm sure more creative people then me could do even better) . I just think it has too many positives all together that any one negative can't compensate for them. I've longed for a primary-class IAS (let alone 33%) with assassin for a long time, but it's obvious ANet considers the IAS itself overpowered, and with good reason. It opens the door for all sorts of mean combos/utility with classes that don't have IAS. I honestly think that the 33% on it's own would be elite-worthy, and any one of the additional mechanics (shadow step, + damage, crip) would need a side effect for balance.

ahhhh yes well i guess i do see your point in the matter and i guess your prolly right. if anyone want me too i can add a diffrent slightly modified version and then keeep the overpowered version and see wich people like more. so if you want me to do that i can.

canto

canto

Lion's Arch Merchant

Join Date: Jul 2007

Bay Area, California "WEST SIDE!"

Archangels of Tormented Minds

E/Mo

Class:mesmer
name:"side effects"
type:elite hex
attribute:domination magic
cost:25 energy
recharge:30 seconds
length:15 seconds
discription: every time target enemy uses a skill on an ally, he/she takes 10...50 damage and suffers weakness for 4...20 seconds.
icon:


This skill should probably be a non-pvp skill, because it completely disables monks.

Drake Eleric

Drake Eleric

Academy Page

Join Date: Mar 2007

Online

Shadow Pact Vanguard (Pact)

E/

USA Player
IGN: Drake Eleric/ Artemis of Night
Class: Assassin
Campaign: Nightfall
Attribute: Shadow Arts

Shadow Leap
Elite Spell
E:5 R:3 C:1/4
Classic Descirption:
You shadow step to target ally or foe. This spell has double spell range. You cannot attack for 3..2..1 second(s) after casting this spell.
Coincise Description:
Shadow step to target. Double spell range. Can't attack for 3..2..1 seconds after cast.

Boss: Gilford the Leaper (Heket Boss in Vabbi(Any map))
Bosses Green: Gilford's Scythes (Dragon Scythes)
Lightning Damage 7-17
+15% Damage if you are moving
+5 health and +5 energy
(Yes, those aren't normal mods, but greens should have abnormal mods)

~Artty out~

Soul Saver

Soul Saver

Ascalonian Squire

Join Date: Aug 2007

Wut R U [Odin]

N/

Skill: Human Sacrifice
Profession: Necromancer
Attribute: Blood Magic
Type: Elite Enchantment Spell
Target: Can only self target.
[American Player] IGN: Kujo Soul Reaper

Sacrifice: 25%
Energy:30
Activation: 5 seconds
Recharge: 60 seconds

Description: For 0...12...15 seconds you are knocked down and suffer from Bleeding, Dazed, Crippled, Deep Wound and Weakness. Your allies gain 0...24...30 health and 0...2...3 energy every 3 seconds. You sacrifice an additional 2% maximum health every 3 seconds for each ally. If you do not die while under this enchantment the skill is disabled for 120 seconds.

shoyon456

shoyon456

Desert Nomad

Join Date: Jul 2006

D/

Skill Name: Soul Assault
Skill Type: Elite Scythe Attack
Attribute: Scythe Mastery
(USA player) IGN: Osiris Darthrone

Icon:
(Comming Soon!)

Skill Description:

{E} Soul Assault
5 Energy, N/A, 15 Second Recharge
-If this attack hits, steal 5...18...24 health and 1...7...10 energy from each foe you hit.

Thought I'd give the Dervs some love, and yeah I have ALOT more dervish skills I would have liked to contribute, but alas, I can only enter in one. One of my greatest pet peevs is how underdeveloped scythe skills are, and I figured this elite would go along with the dervish theme and be a very useful elite in pve.

Note: I will continually update/nerf this skill until the deadline, add an icon, or even possibly sub this out for one of my other dervish skill ideas, Thanks!!!

Pyra Fade

Pyra Fade

Academy Page

Join Date: Feb 2007

sync dancing at Droks

Elite Order of Grimm [EOG]

E/A

USA
Elementalist
Energy Storage
10 energy
30 recharge
"Helpful Nudge"

Spell: You lose 15...30...50% of your current energy, and touched target other ally gains 60...120...200% of the energy you lost. For the next 20...7...3 seconds, you suffer -2...-1...-1 energy degeneration.

Your energy lost is calculated after the energy cost of the spell. I think there should be more energy "healing" skills that can help party members, especially in a tight spot were BiP won't cut it for your monk in need, enter the new Mind Blast battery!

Icon will come later, I'm currently doing this on my iPod lol.

Anyone think its overpowered? I think its a great idea, and I want to make it plausible as possible so mabye it'll catch ANet's eye? Good luck everyone, and great contest

edit 1: changed target ally to target other ally
edit 2: changed skill type from Shout to Spell, changed name from "You Can Do It!" to "Helpful Nudge", changed spell range from normal to touch. I felt it had to be elite if it had shout range, and would be too easy to keep your monks pumped up in dire situations, and I want this to be a party saving utility, not the center-piece of a build.

Im thinking of making this a PvE only skill, under the asuran title track. any thoughts?

Fla

Fla

Pre-Searing Cadet

Join Date: Feb 2007

European Player

Skill name: Arrowbind
Icon: Will depict a tornado (maybe added later)
Profession: Ritualist
Skill type: Binding Ritual
Attribute: Communing

Skill Description: Create a level 1...8 spirit. All non-spirit allies within its range have a 75% chance to block incoming arrows. Every time an attack is blocked this way, this spirit takes 20 damage.

10e 3s 30s

Skill name: Good bye sway
Icon: Will depict a hand with a handkerchief (maybe added later)
Profession: Ranger
Skill type: Nature Ritual
Attribute: Unlinked

Skill Description: Create a level 1...8 spirit. For 60 seconds all spirit allies within its range have no effect. This spirit doesn't take melee damage.

10e 5s 30s

GWEXTREEMFAN

GWEXTREEMFAN

Jungle Guide

Join Date: Nov 2006

in my house

N/A

W/E

Quote:
Originally Posted by cerb


AIDS [Elite Hex Spell]
(20 Mana / .25s cast / 30s recharge)

Target touched foe is affected by AIDS. Foes affected by AIDS lose 0..1..2% health per second, suffer from weakness, cannot be targeted by skills, and cannot chat. The hex spreads to every touched foe.


just one problem about band education aids doesn't spread by touching

good idea tho^^

Mewcatus

Academy Page

Join Date: Apr 2008

R/Rt

Notes: I am from Asia, so I don't really expect any real prize. Just doing it for the fun of it.

Skill Name: Frosty Disposition
Skill Type: Enchantment
Attribute: Water Magic
(Asian Player) IGN: Shivian Kite

Icon


Skill Description
Frosty Disposition

10 Energy, 1 second cast, 30 second recharge.

Enchantment Spell: For the next 15...45...75 seconds, all targets (Allies and enemies) within earshot, are struck by a Snow Shard for 1 damage every time you use a skill.

Any target on fire, has the Burning Status cleared, and is instead Blinded for 3 second.

Any enemy NOT on fire, struck by the Snow Shard is hit with a Snow Hex.

Snow Hex
Hex Spell: For 1...3...5 seconds, all attacks (Spells, skills, normal attack etc) damage type is changed to Ice type and has movement speed slowed by 10%...30%...55%.

Additional Notes: Imagine someone telling you a "cold" joke, and it sends a shiver down your spine... literally. Thats the feeling I am trying to replicate.

For the symbolism of the skill, imagine someone you are familar with who gives you the "icy feeling" hence the name of this skill.

The snow hex is a joke actually, like as if you are covered with snow.
I was really tempted to change its activation from on usage of skill, to a Called activated skill, to imply that the user is telling a "cold" joke while using the skill, which sent the shiver down his companion's spine.

Usefulness: Synergies well with the Air magic skills that also has added bonuses on water hexes too.

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by MarlinBackna
He has a point. Might want to up the recharge a bit...not like it really matters
I fixed it to work better without nerfing it.

Nevin

Nevin

Furnace Stoker

Join Date: Jul 2005

Quote:
Originally Posted by Fury Incarnate
As always, I'll have to go with a Ranger skill.

Skill: Sniper Position
Profession: Ranger
Attribute: Marksmanship



Type: Stance
Energy Cost: 10
Recharge: 30 sec

For the next 9...27...31 seconds your arrows move 100% faster and strike for +0...9...11 damage, and your range is increased by 0...12...15%. Sniper Position ends if you move or take damage.



I feel that this sort of skill plays to the Ranger's strengths (hiding in the back lines and dealing damage =P). Seriously though, this skill offers the Ranger the ability to choose a good spot to shoot from and hit quickly and hard, offering major bonuses to interrupters, condition Rangers, and anyone who's ever been dodge-kite by that pesky foe with 5 health left. However, it requires the Ranger to sacrifice movement and is also fairly easy for the enemy to get rid of, which hopefully leaves the stance powerful yet balanced.
So whats the point of read the wind anymore?...

Medic

Medic

Frost Gate Guardian

Join Date: Feb 2006

CA

[DNR]

Mo/

Ok here goes. No artistic ability=no icon (I'm a science nerd not an art nerd damnit)

Dance of Immolation (elite)

Attribute: Fire magic

Skill Type: AoE Hex

Cost: 25 Energy Cast time: 3/4 sec Recharge: 60 Seconds

Duration: 3 seconds

Skill Effect: All nearby foes are hexed with Dance of Immolation and struck for 25...109...137 fire damage. When this hex ends affected foe and all adjacent foes are struck for 10...50...62 fire damage and suffer from burning for 1...3...4 seconds.


Ok I "made" an icon after all......

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Winter's Claws
5e, 3/4 second cast, 3 recharge
Spell. Target foe is struck for 12...48...60 cold damage. If that foe is under the effects of a water magic hex, this spell does an additional 8...32...40 damage.


PS: be glad I didn't do Chocobo's... I mean Yellow Moa's Blessing.

Smilin' Assassin

Smilin' Assassin

Krytan Explorer

Join Date: Apr 2007

Cantha

Pixies O Wickid Nawtyness [pixy]

A/Me

"gtfo n00b"

Warrior, unlinked: Elite Shout
25energy ~ 3/4sec ~ 60sec (tho technically one-use)
interrupt enemy trashtalk. You, and your target are both knocked down, lose half maximum health, are Dazed for 10 seconds and take a Deep Wound for 10 seconds.
After 10 seconds your target enters your ignore list and you leave the game.


*this skill uses the Bambi emote

sorry, could not resist ..

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Quote:
Originally Posted by Nevin
So whats the point of read the wind anymore?...
if they DID have sniper position the point of read the wind would be that you would be able to run around with it and keep it up for full duration unlike with sniper position som1 could take it of by dealing you damage. to give an example you might understand : its like in Shooter its the difference between a front line shooter with something like an AK47 (that would be read the wind) and the tactical sniper that sits on a building and blows peoples heads off (obliviously sniper position). does that make sense?

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

Quote:
Originally Posted by Nevin
So whats the point of read the wind anymore?...
Well, for one thing the two stack (Read The Wind is a preparation and Sniper Position is a stance). But more importantly, you can actually move around and take damage without losing the effect. This stance is admittedly quite powerful, but it can be ended fairly easily by anyone with a ranged weapon since you can't dodge the projectiles, and the reason I made it a stance is so that it couldn't be stacked with Whirling Def/Lightning Reflexes/other-generic-attack-avoiding-stance. Furthermore, since you can't move without ending the effect things like obstructed lines of sight and targets out of range make this stance useless. Ie., you're trading dependable versatility for less reliable power.

krypt1200

krypt1200

Banned

Join Date: Jul 2006

Atomik Fear [aF]

W/E

Skill Name: Expunge Hexes
Skill Type: Spell
Attribute: Healing Prayers
IGN: Ethree Krypt


Skill Description:
Expunge Hexes
15 Energy Cost, 2 second casting time, 20 second recharge
Spell. Remove one hex from each party member. If a hex is removed in this way, party member gains 4...107..132 health.

(GW needs a partywide hex remover, decent recharge time. Money.)

^^^ Edited by popular demand!
I decided to give it a generous health boost since It was created as an elite skill with a lengthy recharge as well. Maybe possible adaptation for a non-elite skill with a reduced health offering?

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

Quote:
Originally Posted by krypt1200
Skill Name: Expunge Hexes
Skill Type: Spell; PvE Only
Attribute: No attribute
IGN: Ethree Krypt


Skill Description:
Expunge Hexes
15 Energy Cost, 2 second casting time, 20 second recharge
Spell. Remove one hex from each party member.

(GW needs a partywide hex remover, overpowered in PVP it may be, but make it PvE only, decent recharge time. Money.)
Good skill, and I don't think it's overpowered for pvp at all; long recharge, 2 sec cast time and 15 energy make it quite balanced. Maybe too balanced x)
You could also add a little healing bonus for every hex removed in this way...

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by Chrono Re delle Ere
Good skill, and I don't think it's overpowered for pvp at all; long recharge, 2 sec cast time and 15 energy make it quite balanced. Maybe too balanced x)
You could also add a little healing bonus for every hex removed in this way...
Yea, I agree. Almost any monk skill that costs 15 energy and takes 2 seconds to cast is not overpowered in PvP.

How bout "Heals target allies for 5...41 health if hex is removed."

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by krypt1200
Skill Name: Expunge Hexes
Skill Type: Spell; PvE Only
Attribute: No attribute
IGN: Ethree Krypt


Skill Description:
Expunge Hexes
15 Energy Cost, 2 second casting time, 20 second recharge
Spell. Remove one hex from each party member.

(GW needs a partywide hex remover, overpowered in PVP it may be, but make it PvE only, decent recharge time. Money.)
I would love a skill like this. Seriously, hex removal is a bitch....there's no great skill that gets rid of them. I think they all suck. Great skill.

Oblivion Eopia

Ascalonian Squire

Join Date: Mar 2006

Heroes of Might

Mo/Me

It's funny how a simple skill can be so good.

Sigma Onkoron

Frost Gate Guardian

Join Date: Sep 2007

Basement

Cost 5 Energy Cast time 1 Recharge 7seconds.
Skill Name: We Can't Fail
Skill Type: Shout
Attribute: Leadership
Descrip: For 1...7 Seconds Party Members have a 10%...50% of not failing. If the skill does fail party member's who skill failed gains 5 energy.

ign. I I I O O O I I I

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

These are really shaping up to be some amazing skill concepts and ideas guys and gals! Remember, the deadline is approaching. So if you have a great idea and are putting finishing touches on it, don't forget to post it this week!

Good luck to everyone!

Mr. G

Mr. G

Desert Nomad

Join Date: Jul 2006

S. Wales

Mo/Me

Quote:
For 10 seconds foes must respect your authority
that line got it for me, all foes effected should kneel ^^

These arnt part of my entry, but I always thought they needed to be in the game

Necromancer
Funeral March

10E 1C 20R
Chant. For each nearby corpse undead allies in earshot move 5...10...15% faster (maximum 33%). Death Magic

Mesmer]
Pratfall

5E 1C 12R
Hex spell. For 2...5...8 Seconds the next time target foe enters a stance, that stance is cancelled and that foe is knocked down. Domination Magic.

(this is more of a personal vendetta agaisnt anyone who has dash but shouldnt, RA monks for example - or better yet, SWAY!)

Paragon
"I'm Still Standing"

15E 0C 30R
Shout. For 10 seconds while your health is below 60...70...80% you gain +20 armor, and cannot be knocked Down. Leadership.

Fury Incarnate

Fury Incarnate

Lion's Arch Merchant

Join Date: Nov 2006

Connecticut, USA

R/

Quote:
Originally Posted by Mr. G
Mesmer]
Pratfall

5E 1C 12R
Hex spell. For 2...5...8 Seconds the next time target foe enters a stance, that stance is cancelled and that foe is knocked down. Domination Magic.

(this is more of a personal vendetta agaisnt anyone who has dash but shouldnt, RA monks for example - or better yet, SWAY!)
Dear God I would love that skill.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

This one isn't my entry, my previous one was, but I thought of another cool spell along the same lines.

Elementalist
Water Magic
Rising Tide [Elite]
15E, 2 second cast, 30 second recharge.

You invoke a Rising Tide at your location. All foes in the area take 50..75..100 frost damage and move 30..50..70% slower for 20 seconds, and all allies in the area move 5..10..20% faster for 10..15..25 seconds.


Basically a more utilitarian version of Fall Back.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Grenth's Hourglass
Hex Spell
Soul Reaping
Cost: 15E
Cast Time: 1 second
Recharge: 8 seconds

Target foe is hexed with Grenth's Hourglass. For 1...10...15 seconds Grenth's Hourglass does nothing. When Grenth's Hourglass ends target foe and all adjacent foes are diseased for 1...10...15 seconds and you gain 1...10..15 energy.

Thoughts: I tried to make this skill effective and playable in PvE and PvP but also interruptable and fairly easy to overcome(if your have good monks anyway). With Necro skills its hard to walk the line between brazenly, disgustingly broken and sickeningly useless.

My IGN is Vala Of The Fens and my country is the US.

Jatze

Pre-Searing Cadet

Join Date: Dec 2006

R/Mo

Thought I'd give this a go.

"Beg for Mercy!" Elite Shout.
No Attribute / Warrior
Energy: 5 Recharge: 10

If target foe is below 50% health, that foe is knocked down.

I think this'd be a pretty cool skill. To preserve balance it should possibly be an adrenal skill/have a longer recharge, as I think it may be a bit too powerful for PvP. Anyway just me contributing

ps: From europe, IGN is Ja Tze if you wanna send any goodies my way xD

edit: on second thought it's not that unbalanced at all, maybe even too balanced. Feedback pls

Siadina Sorrowchild

Ascalonian Squire

Join Date: Apr 2008

Garden of Pain

R/N

"Protect Them!"



Class Ranger
Elite Shout
Attribute : Beast Mastery
50% chance of failure with Beast Mastery of 8 or less

Energy 5
Casting Time 0
This Shout only recharges with a moral boost.

Discription: Your pet companion sacrifices 100% health. All allies within earshot of your pet have 100% evade melee attacks and receive 1..2..3..4..5..6..7..8..9..10..11..12..13..14 health regeneration for 20 seconds. All foes within earshot of your pet are Interupted and Dazed for 20 seconds. Your pet cannot be resurected for 5 minutes.


"This is not good." you mumble under your breath as you survey the battlefield from the highest point you can find. Enimes are quickly boxing your team in. A glance at your healers bring no confort. They are under constant pressure. Barely able to stand, the warriors at the front are in desprate need of assistance and your arm is stinging from the barrage of arrows you rain down on the enemy. You feel your pet, a faithful stalker, hunting the sound of your arrows to find her target among the chaos.
A roar of unbeleivable pain fills your ears as the front line starts to fall...your friends are about to die. You reach inside yourself and meet a deep hole where your magic is supposed to be: you have used too much energy already just to keep them alive this long. You can't save them.....when you see your pet, your other fighting hand, you lock eyes and shout "Protect Them!"
Your stalker turns and impales herself on an enemy's sword...and as the last breath leaves her body you feel a rush of vitality and swiftness..for a moment you are a stalker! You glance around and everything is in slow motion. Your teammates are as aware and refreshed as you are..but you notice that your enemies are dazed and confused.
"I will avenge you!" and "charge" are the battle cries that follow. These slow dazed pitiful thing are no match for your team now. They fall.
Slowly your heartbeat returns to normal. You fell the burns and stings of the battle. And as you slide down the slope to caress your pet one last time you feel a single tear roll down your cheek. For you have unlocked the power now and none of your animal friends are safe. Because what is the life of one compared to the greater good?


I though what a better way to add a skill than with its creation.

Though it may be a bit much for PvP. I think that it would work great in PvE. With the pet restriction on resurrection it will cut down on spamming. Truly a "last resort" kind of measure.

Milea

Milea

Ascalonian Squire

Join Date: Dec 2007

Gods Amongst Mere Mortals [GAMM]

D/Me




Campaign: Eyes of the North

Skill: Summon Angorodon

Profession: Any

Attribute: Asura Title TracK

Full: Summon a (10...20) level Angorodon for (30...60) seconds and has Twisting Jaws. Only one Asuran summon can be active at a time.

Skill Aquisition: "The Lost World" Given by Nedry in Rata Sum.

*Nedry is a special made NPC for this quest*

Rai Guy

Pre-Searing Cadet

Join Date: Apr 2008

ASA

E/Mo

Backdraft

Elementalist Fire Magic

15 energy, 3 second cast, 45 seconds recharge

Elite Enchantment. For 60 seconds nothing happens. When Backdraft ends Foes in the area take 1...6 damage for each second Backdraft was in effect and set on fire for 3 seconds. This spell causes exhaustion.

RiceCream

RiceCream

Frost Gate Guardian

Join Date: Oct 2007

Savannah, GA

[MH]


Skill Name: Enduring Spirit
Class: Elementalist
Attribute: Energy Storage
Skill Type: Enchantment Spell
10 energy, 1 second cast, 60 second recharge
For 0...12..16 seconds, spells you cast cost 3...1..0 energy more, but do not cause exhaustion.

Rank (+cost): ranks 0-4(+3energy), ranks 5-8(+2energy), ranks 9-12(+1energy), ranks 13+(+0energy)
Duration= Rank x 1

ign:Rice Cream, USA land

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by Rai Guy
Backdraft

Elementalist Fire Magic

15 energy, 3 second cast, 45 seconds recharge

Elite Enchantment. For 60 seconds nothing happens. When Backdraft ends Foes in the area take 1...6 damage for each second Backdraft was in effect and set on fire for 3 seconds. This spell causes exhaustion.
I would love this for precasting in RA/TA. At least it's countered by Prot Spirit, which smart teams should have anyway

[build prof=e/a firemagic=12+1+3 darkarts=12 bar nosave][backdraft][Dark Prison][flame djinn's haste][inferno][/build] x 2 = win

Quote:
For 0...22..32 seconds, spells you cast cost 3...1..0 energy less, but do not cause exhaustion.

Rank (+cost): ranks 0-4(+3energy), ranks 5-8(+2energy), ranks 9-12(+1energy), ranks 13+(+0energy)
Duration= Rank x 2
Is the bolded word a typo? Sounds like it should be "cost an additional x energy" from the second part.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Siadina Sorrowchild
"Protect Them!"



Class Ranger
Elite Shout
Attribute : Beast Mastery
50% chance of failure with Beast Mastery of 8 or less

Energy 5
Casting Time 0
This Shout only recharges with a moral boost.

Discription: Your pet companion sacrifices 100% health. All allies within earshot of your pet have 100% evade melee attacks and receive 1..2..3..4..5..6..7..8..9..10..11..12..13..14 health regeneration for 20 seconds. All foes within earshot of your pet are Interupted and Dazed for 20 seconds. Your pet cannot be resurected for 5 minutes.

Though it may be a bit much for PvP. I think that it would work great in PvE. With the pet restriction on resurrection it will cut down on spamming. Truly a "last resort" kind of measure.
It is kinda imbalanced, but remember that the caster (the ranger) is going to have his skills disabled for 3 seconds due to his pet's deaht. Maybe you can increase that time or cause it to apply to everyone (or both)...But cool skill.