A Little Contest with a Big Prize.

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/



Tremble

Hex

PvP Usable
2 Second Cast
10 Energy
20 Second Cooldown

Target foe suffers weakness for 5...8...10 seconds. If target was suffering from a condtion or hex, target's next spell also fails.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Starting to see some great entries.


Remember guys, if you don't like something about your skill, feel free to edit it anytime from now until the deadline. Any edits after the deadline will render your post invalid, and you will be disqualified. I will edit the opening post with this statement in BOLD.

Kendar Muert

Kendar Muert

Krytan Explorer

Join Date: Aug 2006

Texas

E/

Image- something like the below(not posted due to copyright)

http://www.fractalartcontests.com/20...!UAIjFWw==.jpg


Campaign: Core
Profession: Elementalist
Attribute: Fire Magic
Type: Elite Enchantment Spell

Skill Name: Well of Hellish Flame [Elite]
Energy Cost: 15, -1e
Recharge: 60 seconds
Activation Time: 5 seconds

You become dazed for 10 seconds, and create a Well of Hellish Flame at your location. All party members within the Well suffer -1 energy degeneration, but are immune to any new conditions and are purged of all existing conditions. Any foes entering the Well are struck for 80...130...180 Fire Damage and set on fire for 2...5...10 seconds. For every foe struck by the Well, the caster loses 20...15...10 energy or the spell ends. This spell may be kept up as long as the caster desires, but the caster takes 10 damage for every second this spell was in effect.
.

I can't really make it concise, so I won't even try :P

I've always been a fan of stories about men who gave their lives, every last bit of strength they possessed, to save their comrades. I figure it'd be nice to have a skill like that.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Skill Name: Tremor
Attribute: Elementalist / Earth Magic
Cost: 10
Cast: 2
Recharge: 8

Description:
Elite Spell. You cause a Tremor at target foe's location. Target foe and nearby foes take 15..99..120 earth damage and are weakened for 5..17..20 seconds. If they are in a stance, that stance ends and they are knocked down.

Concise Description:
Elite Spell. Deals 15..99..120 earth damage. Also effects nearby foes. Inflicts weakness condition (5..17..20 seconds). If they are in a stance, that stance ends and they are knocked down.

Rich_Izy

Academy Page

Join Date: Aug 2005

Mo/A

.


Skill Name: Droning Strike
History: The enslaved prisoners of the Charr were forced to do repetitive, toiling work to build structures for the Titans they worshiped. In the course of years, the workers' forgot their trade and profession - all they knew was the repetitive Droning Strike used in unskilled labor. Ironically, they have mastered the use of Droning Strike and now teach it to travelers in the Eye of the North Campaign.


Profession: Warrior
Attribute: Strength
Energy Cost: 3 Mana
Recharge: No recharge time
Skill Description: <Melee Attack> Strike for +10 . . 27 damage. If you are in a stance, this attack misses. All skills are disabled for 2 . . 1/2 . . 3/4 second(s).

NOTE: Droning Strike misses with Enraging Charge or Charging Strike.

Droning Strike allows the user to apply more pressure with the expense of a stance slot.

Low energy req. and no recharge time allows endless spam/button-mashing.

Fun alternative in PvE. Try it with a Scythe.

In PvP, w/o an IAS stance or high damage like Executioner's Strike or Power Attack, DS isn't useful in spiking.

However, pressure-wise, this skill can kill in matter of seconds. Try combining with Warrior's Cunning.

The user is easily punished with easy counters - Reversal of Fortune, Diversion, Wastrel's Worry, Wail of Doom, and Spirit Shackles - and is a large target on the enemy's list.

In all, potentially lethal, fun and easy, but punishable by a totality of skills.

<Skill Image will be added later>
---------------------------------------------------------------------

This contest inspired me to come up with another skill; I know it doesn't count, but I just want to show you and hear what your thoughts on it

Skill Name: Spiking Strike
Profession: Warrior
Attribute: Sword Mastery
Energy Cost: 3 Adrenaline


Skill Description: <Hex Spell...woah, Warriors now have hexes> Deal +10 damage to adjacent target. For 1 . . 2 . . 4 seconds, spells cast 75% faster on target foe.

Use this in conjunction with spikes. However, enemy monks target their heals 75% faster too.

kerpall

kerpall

Wilds Pathfinder

Join Date: Mar 2007

I live in an Igloo in southern BC, neer US border.

The Pig Pen [PIGZ] & We Aint All [NロロB]

Mo/D



Shocking Strike
Campaign: Factions (PvP, or PvE usable)
Profession: Assasin
Attribute: Deadly Arts
Type: Lead Attack

Energy cost: 5 energy, Activation: 1 second, Recharge: 8 seconds

If attack hits, it interupts target touched foe's action. If that action was successfully interupted, foe suffers from Dazed for 1...6 seconds.

EDIT: Sorry, added energy , recharge, etc!

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Kerpall, nice skill, but in order to qualify, you need to edit it and add in energy cost (if applicable), recharge, adrenaline cost (if applicable) and activation time (if applicable)

After you do that, your entry will be valid. I cannot count it without that info. See my opening post for examples.


@Jam Jar: Can't see your skill icon without opening an external application. Try hosting the image here:

ImageShack

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Momentum
Energy cost: 15
Recharge: 20 seconds
Activation Time: 3 seconds

Elite Binding Ritual. For 5...12...15 seconds, whenever a foe dies in X radius, you and all party members attack and cast spells 10...15...20% faster for 1...4...5 seconds. These attack and spell casting bonuses stack. [Attribute: Communing]

--------------------

I think thats balanced, but don't ask me . I still need to find a pic that matches it well. X radius is adjacent, nearby, stuff like that, I don't know what was appropriate. Also, are we limited to one entry per person?

EDIT: Here's the skill icon, if the blood vessels in your eyes explode it's not my fault.

http://img187.imageshack.us/img187/2...illiconxl3.jpg

Melkorium

Frost Gate Guardian

Join Date: Jul 2006

Skill Name: Implode
Skill Type: Hex Spell
Attribute: Domination Magic
(European Player) IGN: Weasel Chops




Skill Description:

Implode
10 Energy, 2 second cast, 20 second recharge.
Hex Spell. For 6 seconds, the next time target foe casts a spell, that spell fails, target foe takes (40..110..130) damage and suffers from Cracked Armour for (3..12..15) seconds.

Concise:
Hex Spell. (6 seconds.) Target foe's next spell fails, they take (40..110..130) damage and suffer from Cracked Armour for (3..12..15) seconds.

Personal Notes:

Would be nice to have more Cracked Armour skills. Would be fun for damage in PvE and uses an mechanic already in-game with Shame and Guilt and Mistrust. High damage, but it's conditional (and Backfire does more as is, although this has CA and cancels spell but only the once) so I think it's ok. Didn't bother to make the image all that purple, but you get the idea hopefully

Rye

Pre-Searing Cadet

Join Date: Jun 2007

Amsterdam

Sociaal Ongedwongen en Plezier

N/

Feeding Frenzy
Skill Type: Enchantment
Attribute: Soul Reaping
European Player, IGN Corpus Rye

Skill Descripion
Energy: 10
Recharche: 20 secs
Activation: 2 secs
Enchantment: For 0..12..15 seconds you are enchanted with Feeding Frenzy, whenever creature dies nearby while under effects of this enchantment you are healed for 0..24..30 health.

Personal notes
I think this will be a welcome addition for necromancers to be more capable of self healing without the use of secondary attributes (somewhat in the line of some Rt spawning power spells). Added a bottom of 0 health gain and 0 seconds duration to avoid abuse by other primary professions (since this should be in my opinion a necromancer exclusive skill) and low ranking soul reaping. Also the recharge is higher then the duration to promote more tactical use of the skill (i.e. time it when you think you need it most)

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by MarlinBackna
He has a point. Might want to up the recharge a bit...not like it really matters
Yes, he does have a good point. I've been thinking about it. If I increase the recharge it will balance PvE a bit more, but more it very underpowered as a PvP elite. So, my only options are:

1.) Keep it like it is. Dwarven Stability already makes several skills pure ownage.

2.) Increase the energy and recharge to make it a non-elite skill.

3.) Make it PvP only.



Which do you feel is the best option?

PerrinDB

Pre-Searing Cadet

Join Date: Jan 2006

Dragon Storm

R/E

Skill Name: Animate Zealous Horror
Skill Type: Spell
Attribute: Death Magic
In game name: Perrin Endretis

Icon


Skill Description
Animate Zealous Horror
25 3 25
Exploit nearest corpse to animate a level 1...14 Zealous Horror. This minion steals 1..3 energy for the caster with each attack, but deals no damage.

Concise Description
Animate Zealous Horror
25 3 25
Creates a level 1..14 Zealous Horror. Minion steals 1..3 energy with each attack, but deals no damage.

-----
I was also thinking this could be an elite, perhaps with a 10% chance of interrupting an action with each attack as well as energy stealing.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo



Master of Misery

Mesmer

Elite Enchantment Spell

Fast Casting

10 Energy 2 second casting 30 second recharge

For 10-30 seconds you are enchanted with Master of Misery. While under the effects of this enchantment the duration of all the hexes you cast last 10-20% longer.
Any skill disrupted while under the effects of this enchantment will steal 1-5 energy from target foe. You are interrupted when this enchantment ends.



Nice Idea of a contest

the ruloes

Academy Page

Join Date: Nov 2007

Demented Lair Dwellers

Me/Mo

"I will catch you!"

Paragon, no attribute.

10 20
Shout. For 10 seconds, the next time target other ally is knocked down, you shadowstep to that ally and that ally is not knocked down.

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Hey so this is my entry so if anyone has any suggestions or comments please post . Hope you guys like it.




Very strong enchantment for a fast and deadly spike, but its well balanced with the 25 second recharge, the 15 energy cost and the fact that you take double damage and have -20 armor while under the enchantment. This skill is very useful for PvP mainly. It does not have much use in PvE except for maybe killing off strong bosses. But for PvP assassins this would be a very nice addition.

sped13

Pre-Searing Cadet

Join Date: Sep 2006

Underground PvP Socity

W/Mo

i like it an IAS for a sin makes it worth the while and sins have a good way of getting out of things i already want this skill where can i cap it:P

Joju

Pre-Searing Cadet

Join Date: Apr 2008

A/

Ok my first post, hope its worth something.

ok here goes:
Enstinctive Flurry(Beast Mastery)
[Elite]
For 10...15...20 secconds your pet attacks 2 times faster and its attacks cause bleeding. When this ability ends your pet suffers from bleeding and -2 health regeneration for 8...5...2 seconds.

Enegry Cost: 15
Cooldown: 20

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Quote:
Originally Posted by sped13
i like it an IAS for a sin makes it worth the while and sins have a good way of getting out of things i already want this skill where can i cap it:P
thank you! i hope they will add it to guild wars as a real elite assassin skill. question though, what does "IAS" mean?

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

Quote:
Originally Posted by XrunehunterX
thank you! i hope they will add it to guild wars as a real elite assassin skill. question though, what does "IAS" mean?

Increased Attack Speed.



I made some more skills/icons at this thread:

http://www.guildwarsguru.com/forum/s...07#post3878407

RandomRanger

Ascalonian Squire

Join Date: Apr 2006

Profession: Warrior
Type: Elite Shout
Attribute: Strength
PvE or PvP: Both
Adrenaline: 8
Recharge: 30



"Respect My Authority!"

For 10 seconds foes must respect your authority. Your melee attacks cause cripple for 5...7...10 seconds, do +7...18...27 damage and you are immune to critical hits. When this shout ends you suffer from weakness for 10 seconds.




>.>

Someone had to do it.

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

thanks and haha oh wow i love the hammer head arrow picture omg lol XD. how would you shoot that out of a bow? i would think that would b hard.

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

If anet would look at this topic, they could seriously learn something about making funny and good skills.

Oblivion Eopia

Ascalonian Squire

Join Date: Mar 2006

Heroes of Might

Mo/Me

Talking about contests, they really should actually implement a contest idea for making skills, like their other contests ,"design a weapon" or their art contests. They could use some variety. Ohh, what if anet gave you the ability to create your own custom skill. Now that would be cool.

Flem

Flem

Wilds Pathfinder

Join Date: Jul 2005

NA

N/Me

An Anet sponsered skill contest would be freaking awesome.

MoriaOrc

Lion's Arch Merchant

Join Date: Feb 2007

Quote:
Originally Posted by XrunehunterX
Hey so this is my entry so if anyone has any suggestions or comments please post . Hope you guys like it.



Very strong enchantment for a fast and deadly spike, but its well balanced with the 25 second recharge, the 10 energy cost and the fact that you take double damage while attacking under the enchantment. This skill is very useful for PvP mainly. It does not have much use in PvE except for maybe killing off strong bosses. But for PvP assassins this would be a very nice addition.
Cool skill, but it sounds a little overpowered. Consider, the skill [Grenth's Grasp] only cripples under specific conditions, but it is an elite. Also, the power of a 33% IAS combined with shadowstep is huge. This chain would be insanely powerful with your skill, delivering probably 300+ damage, cripple, knockdown, poison, deep wound, and bleed in a matter of 2 or 3 seconds:
[Golden Phoenix Strike][Trampling Ox][Falling Spider][Twisting Fangs] followed by [Dark Escape] or [Feigned Neutrality] to negate the penalty until the enchant ends. Total cost: 40 Energy, down to 34 with Zealous, and even assuming no critical hits that's pretty low cost as far as assassin spikes go.

Many people in RA/TA already have trouble dealing with Grenth's Grasp assassins, with only the 25% IAS from [whirling charge]. I think increasing the cost could offset this (wish there was precedent for a 20-energy spell) and consider dropping the cripple and/or damage boost.

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Quote:
Originally Posted by MoriaOrc
Cool skill, but it sounds a little overpowered. Consider, the skill [Grenth's Grasp] only cripples under specific conditions, but it is an elite. Also, the power of a 33% IAS combined with shadowstep is huge. This chain would be insanely powerful with your skill, delivering probably 300+ damage, cripple, knockdown, poison, deep wound, and bleed in a matter of 2 or 3 seconds:
[Golden Phoenix Strike][Trampling Ox][Falling Spider][Twisting Fangs] followed by [Dark Escape] or [Feigned Neutrality] to negate the penalty until the enchant ends. Total cost: 40 Energy, down to 34 with Zealous, and even assuming no critical hits that's pretty low cost as far as assassin spikes go.

Many people in RA/TA already have trouble dealing with Grenth's Grasp assassins, with only the 25% IAS from [whirling charge]. I think increasing the cost could offset this (wish there was precedent for a 20-energy spell) and consider dropping the cripple and/or damage boost.

yes i know and i also realize that which is the reason for the "While attacking under this enchantment you take double damage." and if it still seems overpowered i can nerf it more. check the skill again.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by XrunehunterX
I agree that having IAS and added damage bonus is too overpowered, especially for a sin. Realize that the plus damage is technically armor-ignoring (as in, armor subtracts out a fraction of the base damage, with plus damage on top of that) so attacking at 33% IAS with plus damage is insane. Then add a Conjure and you can really deal a very large amount of damage in a short amount of time, and that's without a good chain. This skill would completely own AB as it would be the best ganking skill. My suggestion, like others, is to remove the plus damage. I would not want to be up in AB against a sin with this . But great skill nontheless.

Anson Carmichael

Ascalonian Squire

Join Date: Jan 2007

US

Lost Guardians of Vormis


Home territory: continental US

Skill Description:

Quantum Uncertainty

Profession: Monk
Attribute: Divine Favor

10 Energy, 3/4 second cast, 45 second recharge.

Stance: For 20... 55... 72 seconds, every time you use a skill, you have a 10...25...33% chance of teleporting. Half the time, you teleport within your aggro bubble to a random location, and the other times, you teleport to a random enemy's location and gain 4...25...33 health. (Divine Favor)

Concise Description:
Quantum Uncertainty
Monk (Attr: Divine Favor)
10 E 3/4 C 45 R
Stance (20...55...72 seconds) Chance of teleportation (10...25...33%) upon skill usage. Half the time, teleport to a random location. Else, teleport to an enemy and gain 4...25...33 health.

I personally think that kiting needs some retooling, so I would encourage more creativity regarding how backline casters protect themselves. This is one option which presents mixed benefits and challenges for the player regarding timing of other skills and well-placed usage of this stance. The health gain could easily be nerfed without losing the value of this skill.

IGN Anson Carmichael [LGov]

Chrono Re delle Ere

Chrono Re delle Ere

Jungle Guide

Join Date: Jul 2006

The Land of Hyrule

[GoE]

W/

@ Anson: that skill is surely nice but a bit overpowered imoh xD I mean monks always use skills, and teleporting with a chance of 75% is just too much, you will never catch that monk, even though half time he teleport's to a foe's location....he will just need to use another skill to get off of the situation. Furthermore it's not even an elite skill >.> Nerf it a bit, a chance of 33% looks enough fair to me

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

"Shut the %$&# Up!"

Paragon skill, Command attribute, Shout

10 Energy, 20 Recharge

Shout. For 4...10...12 seconds all enemies within ear shot cannot use shouts or chants. (Command)

The skill is useable in PvP.

The contest prize really isn't my type of thing, so in whatever unlikely event I would have won I respectfully decline the prize.

OasaTor

OasaTor

Academy Page

Join Date: Nov 2005

Brandon, MB, Canada

W/E

Just noticed there was a paragon skill with the same name, sorry about that.

BACK TO MY OLD SKILL.

"Dramatic Stare"
Campaign: Core
Profession: Warrior
Attribute: Strength
Type: Elite Stance

Energy Cost: 6 Adrenaline
Recharge: 45 seconds
Activation Time: 1/4 second.

Increases run speed by 33% (1,..5,..10), if the next attack hits it knocks down the enemy and cripples (4.., 8.., 14). If this attack also interrupts there is a 50% chance of dazing. (3.., 6.., 12)

( Normal weapon damage, just like a normal hit. )

ICON: ( Will be attemping to get a picture of my warrior in this kind of pose )

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Quote:
Originally Posted by MarlinBackna
I agree that having IAS and added damage bonus is too overpowered, especially for a sin. Realize that the plus damage is technically armor-ignoring (as in, armor subtracts out a fraction of the base damage, with plus damage on top of that) so attacking at 33% IAS with plus damage is insane. Then add a Conjure and you can really deal a very large amount of damage in a short amount of time, and that's without a good chain. This skill would completely own AB as it would be the best ganking skill. My suggestion, like others, is to remove the plus damage. I would not want to be up in AB against a sin with this . But great skill nontheless.
ok i can reduce the damage bonus but also realize that when this enchantment is on you have - 20 armor for a sin you have a base armor of 70 so you would have 50 armor and then + the fact that you take DOUBLE damage i mean think about that if you got hit even 1 too many times youd bee screwed really fast. all a party has to do is target you for 10 seconds and your prety much dead. now granted that in AB i would agree that would pwn but it only last for a max of 10 secodns and has a recharge or 25 and i can up the recharge time aswell. so personally i think this is a well balanced skill. you need to look at both the ups and the downs. Great potential for dealling damage and great potential for taking damage.

XrunehunterX

Ascalonian Squire

Join Date: Jan 2008

The Hunters of Exile

R/E

Quote:
Originally Posted by OasaTor
"It's Just a Flesh Wound!"
Campaign: Core
Profession: Warrior
Attribute: Strength
Type: Elite Shout

Energy Cost: 4 Adrenaline
Recharge: 45 seconds
Activation Time: 1/4 second.

Elite Shout. Removes (1..3) conditions from the caster. Target enemy becomes affected weakness and crippled(1..5..10)


ICON:


Gotta love monty python

(( Im torn between which to submit, I love both of my entrys. )
(( EDIT LIST: ))
(( Replaced First Skill))
(( Balancing ))
umm i think this is a nice skill idea but its slightly unbalanced and also theres also already another skill called "its just a flesh wound" its a paragon shout skill under the motovation attribute.

Ghost Of Sir Craig

Ghost Of Sir Craig

Ascalonian Squire

Join Date: Mar 2008

Draconic Blessing.....Goodbye Ursan.....

The skill is ridiculously difficult to obtain and to level, but is well worth it once you have reached Max Title level 6 :A God Walking Amongst Mere Mortals"

I did not talk about the "Draconic Bar Skills" because that would technically make this "more than one skill". But I can assure you, if you could see what they do, nobody would ever complain about Ursan being overpowered again!

Some might feel this is overpowered, but it is actually weaker than Ursan until you reach maxed titles level 3, at which point it pretty much equals Ursan in strength. It only becomes really powerful as you go from there towards max title level 6. If Ursan had been originally designed to level up this way, it would be much weaker for the majority of people that had it.

If there is going to be an "overpowered" skill in the game, making the requirement max titles level 6 makes the most sense.


From a page in Wiki.........

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

Quote:
Originally Posted by Ghost Of Sir Craig
Draconic Blessing.....Goodbye Ursan.....

The skill is ridiculously difficult to obtain and to level, but is well worth it once you have reached Max Title level 6 :A God Walking Amongst Mere Mortals"

I did not talk about the "Draconic Bar Skills" because that would technically make this "more than one skill". But I can assure you, if you could see what they do, nobody would ever complain about Ursan being overpowered again!



From a page in Wiki.........

http://members.aol.com/cgordon999/images/Draconic.jpg
That's a nice skill, wish they would add that to guildwars 2 =P.

Ghost Of Sir Craig

Ghost Of Sir Craig

Ascalonian Squire

Join Date: Mar 2008

Quote:
Originally Posted by Koricen
"Shut the %$&# Up!"

Paragon skill, Command attribute, Shout

10 Energy, 20 Recharge

Shout. For 4...10...12 seconds all enemies within ear shot cannot use shouts or chants. (Command)

The skill is useable in PvP.

The contest prize really isn't my type of thing, so in whatever unlikely event I would have won I respectfully decline the prize.
LOL. I like it!

TempusReborn

Wilds Pathfinder

Join Date: Mar 2007

R/Mo

Hmmm Did anyone notice the Shocker Skill icon? XD Surely worse than the Aids thing

Adja1005

Frost Gate Guardian

Join Date: Mar 2008

Scotland

R/

Skill: "#!@% You!"
Profession: Paragon
Attribute: Leadership
Extra: Core - PvE Only!

Type: Shout
Energy Cost: 15
Activation Time: 3 sec
Recharge: 60 sec

Description: Target foe is insulted and for 1...5...10 seconds they cannot attack, move or use skills. You gain 2 energy for each ally within earshot when you use this skill.

Concise: Target cannot attack, move or use any skills for 1...5...10 seconds. You gain 2 energy for each ally in earshot.

I always found it weird how there wasn't a taunt skill in GW like many RPG games seem to have. And then i decided why not make the taunt an insulting one instead so i came up with this. Basically instead of a Paragon making morale boosting shouts for their party they make an insulting shout at the enemy which effectively stuns them. It's not really overpowered or underpowered and the bonus energy seemed like a nice finishing touch.

I wont be making an icon for this since the competition is for people in the USA however i do feel that there should be some prize for people outside the USA. Even if said prize is an item or a certain amount of gold!

Jam Jar

Jam Jar

Krytan Explorer

Join Date: Apr 2007

[Disc]

W/

Well, Anet can always use these for April Fools jokes XD.

zeekay

zeekay

Ascalonian Squire

Join Date: Nov 2006

lion

Mo/



Skill Name: Divine Sacrifice
Skill Type: Skill
Attribute: Divine Favor - PvE only


Energy Cost: 0
Activation Time: Instant
Recharge: Disabled for 120 sec

Description: You lose 100% current health. All party members gain 0..10..12 health regeneration and 0..50..60 armor for 15 seconds. Any dead party member at the time of sacrifice is resurrected with 25% health, 0% energy and gains the same benefits. You incur double death penalty. Divine Sacrifice is disabled at max death penalty.

for desperate times heh