[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008
Kashrlyyk
From the official wiki:
Rather than introducing another skill update this week, we're finishing a new system to balance key skills separately for PvP and PvE. Within the next few weeks, we'll introduce PvP versions for a handful of skills. These skills will work the same way as normal skills, but have different number values (damage, healing, cost, recharge, and so on). We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can.
PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. When we see something becoming severely imbalanced in PvP, we'd like to avoid harsh PvE nerfs without creating different versions of a large number of skills.
Skills that differ in PvP will have (PvP) at the end of their names when in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. All players have to do is equip the skill as normal, and it will use the PvP version where appropriate.
We've decided to release our next skill balance update simultaneously with these changes. We can take full advantage of the new skill balancing mechanism and avoid multiple balances over a short time frame.
http://wiki.guildwars.com/wiki/Developer_Updates
Rather than introducing another skill update this week, we're finishing a new system to balance key skills separately for PvP and PvE. Within the next few weeks, we'll introduce PvP versions for a handful of skills. These skills will work the same way as normal skills, but have different number values (damage, healing, cost, recharge, and so on). We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can.
PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. When we see something becoming severely imbalanced in PvP, we'd like to avoid harsh PvE nerfs without creating different versions of a large number of skills.
Skills that differ in PvP will have (PvP) at the end of their names when in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. All players have to do is equip the skill as normal, and it will use the PvP version where appropriate.
We've decided to release our next skill balance update simultaneously with these changes. We can take full advantage of the new skill balancing mechanism and avoid multiple balances over a short time frame.
http://wiki.guildwars.com/wiki/Developer_Updates
Jenn
This would have been amazing.. like.. 2-2.5 years ago. Better late than never, I guess, though. Thanks aNet!
Koricen
I've been saying they should do this for a couple years now, it's about damn time I say.
MarlinBackna
That. Is. Ballin'.
Seriously, best possible way to separate PvP and PvE is to separate PvP and PvE. But does this mean that all useless skills will have a (PvP) after them?? We shall see....
Seriously, best possible way to separate PvP and PvE is to separate PvP and PvE. But does this mean that all useless skills will have a (PvP) after them?? We shall see....
nekopowa
Sounds like a great idea, about time i guess that makes me feel a bit better after the Zaishen Title.
lyra_song
And so it begins
BlackSephir
It's better than breaking skills for pve and pvp separately. Good, but late.
Richardt
I wonder what skills they're going to revert....I doubt we'd see many skills returned to their original form, but I'm curious as to what they'll fix.
This could be pretty exciting.
This could be pretty exciting.
Solas
hopefully this will be good for both PvP and PvE and keep PvE the same as it is now without any more imba skills><
hopefully this be alot better for PvP
hopefully this be alot better for PvP
pumpkin pie
area specific skills good to know that.
Jetdoc
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
DarkNecrid
Red Engine Gored Engine Gored Engine Gored Engine Going
Finally
Hell Esyes
I agree, but unfortunately the HARDCORE PvE audience can't take it when their PARAGON becomes useless (even though they are still the most broken class after countless nerfs....) or when their Necromancer somehow becomes "useless" after Soul Reaping got nerfed (hint: still the best primary attribute).
Unfortunately, those guys BRING IN THE MONEY so they need to cater to them as a business. So this way, they can cater to them and not break PvP.
it sucks, but I'm happy. Anything that'll stop the WAAAbulance.
EDIT #2:
of course, these same people are going to cry when they realize that Izzy really doesn't give 2 shits about PvE (hello Ursan), and won't be doing any balances for it.
LOL
Finally
Hell Esyes
Quote:
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this. |
Unfortunately, those guys BRING IN THE MONEY so they need to cater to them as a business. So this way, they can cater to them and not break PvP.
it sucks, but I'm happy. Anything that'll stop the WAAAbulance.
EDIT #2:
of course, these same people are going to cry when they realize that Izzy really doesn't give 2 shits about PvE (hello Ursan), and won't be doing any balances for it.
LOL
Ctb
Quote:
Originally Posted by Illfated Fat
This would have been amazing.. like.. 2-2.5 years ago. Better late than never, I guess, though. Thanks aNet!
|
...on the other hand, I want to be happy that ANET is actually doing something worthwhile and thank them.
So conflicted...
Quote:
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this. |
Wait....
My take on it: I'm not a moron. I can read, so I can differentiate the skills. Since we have the ability to store templates, I don't see what the problem in having skills specific to each style of play is.
madriel222
A step in the right direction, for sure ^_^
Earth
This is... interesting.
Let's see how this turns out, eh?
(AKA: Will there be more overpowered skills in PvE making it even easier)
Let's see how this turns out, eh?
(AKA: Will there be more overpowered skills in PvE making it even easier)
Shadowspawn X
Its about time for this great idea. Good to see someone is still on the ball at Anet.
Alexandra-Sweet
So... there's a chance Mending will be buffed so it's useful in PvE and not "overpowered" in PvP?
zwei2stein
Issue: Previously totally retarded stuff in PvE would be fixed thanks to PvP updates sooner or later. Now it won't happen.
Antheus
Why bother?
The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already.
But since this is what GW2 will be like, it makes sense to test it in advance.
The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already.
But since this is what GW2 will be like, it makes sense to test it in advance.
Esan
This is very good news. The devil is in the details, of course, but this one change will restore 85% of my lost faith in Anet.
I pwnd U
Better late then never. Maybe that will help stop everyone from complaining about how PvP gets all the skill balances and what not.
MarlinBackna
Quote:
Originally Posted by Jetdoc
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
|
Quote:
hopefully this will be good for both PvP and PvE and keep PvE the same as it is now without any more imba skills>< |
garethporlest18
Can't wait to see what happens cause of this.
Lord Sojar
This is good they are implementing this. Means that they have advanced the Guild Wars engine far enough to really get the most out of it. I for one, am impressed. GW2 is going to be amazing with the changes we are seeing in GW1 lately. A+ update.
A. Noid
It's officially official! We were all just invited to GW2 Beta.
Enjoy=P
-ANoid
Enjoy=P
-ANoid
Kusandaa
I cannot resist the following: ABOUT ****ING TIME. Thanks!!
It's fairly interesting. I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs) yet keeping up a balance in PvP... and possible PvE as well (I don't mind a change, but sometimes it goes too far).
It's fairly interesting. I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs) yet keeping up a balance in PvP... and possible PvE as well (I don't mind a change, but sometimes it goes too far).
DarkNecrid
Quote:
Originally Posted by MarlinBackna
I hope that it is not surprising though. The divide was created ever since titles created /rank epeen, and has remained chasm-esque since.
Ummm...you do realize that the imbaskills in PvE (ala Light of Deliverance) will become strong again, right? |
The divide was long widened by the time they introduced a Fame title.
A. Noid
Quote:
Originally Posted by Antheus
Why bother?
The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already. ... |
-ANoid
tyrant rex
so basiclly pve will be easier then it alrdy is oh ok
Rhaegor Stormborn
Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.
street peddler
[skill]"incoming!"[/skill] its been a while
zwei2stein
Quote:
Originally Posted by Kusandaa
I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs)
|
odly
/applaud Anet
It takes a lot of courage to admit you've made a mistake it (or at least correct it) after defending your position for so long.
It takes a lot of courage to admit you've made a mistake it (or at least correct it) after defending your position for so long.
Jetdoc
Quote:
Originally Posted by Ctb
Yea, it's terrible that people who weren't interested in the other side of the game won't be interested in it now.
|
Longasc
Just WAIT.
ANet basics #1:
The idea is always good, the implementation usually sucks.
I fear they do it like this:
PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.
Maybe they will have TWO sets of skills in GW2.
PvE skills that are balanced and meaningful for PvE things, and PvP skills that work in a competitive environment.
I am sceptical about this.
I would like to see Watch Yourself become useful again for PvE, right.
But do you really trust the guys who were balancing around for three years to get it somewhat right in the end? I have lost almost all faith in their ability.
ANet basics #1:
The idea is always good, the implementation usually sucks.
I fear they do it like this:
PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.
Maybe they will have TWO sets of skills in GW2.
PvE skills that are balanced and meaningful for PvE things, and PvP skills that work in a competitive environment.
I am sceptical about this.
I would like to see Watch Yourself become useful again for PvE, right.
But do you really trust the guys who were balancing around for three years to get it somewhat right in the end? I have lost almost all faith in their ability.
Taurucis
A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?
Inde
Quote:
Originally Posted by Rhaegor Stormborn
Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.
|
Rhaegor Stormborn
Quote:
Originally Posted by Taurucis
A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?
|
Makkert
Well, after three years, I didn't expect this anymore....
I'm curious what this will bring...
I'm curious what this will bring...
Symeon
Quote:
Originally Posted by A. Noid
Had you considered that this now allows them the wiggle room to nerf ursan?
-ANoid |