[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

From the official wiki:

Rather than introducing another skill update this week, we're finishing a new system to balance key skills separately for PvP and PvE. Within the next few weeks, we'll introduce PvP versions for a handful of skills. These skills will work the same way as normal skills, but have different number values (damage, healing, cost, recharge, and so on). We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can.

PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. When we see something becoming severely imbalanced in PvP, we'd like to avoid harsh PvE nerfs without creating different versions of a large number of skills.

Skills that differ in PvP will have (PvP) at the end of their names when in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. All players have to do is equip the skill as normal, and it will use the PvP version where appropriate.

We've decided to release our next skill balance update simultaneously with these changes. We can take full advantage of the new skill balancing mechanism and avoid multiple balances over a short time frame.

http://wiki.guildwars.com/wiki/Developer_Updates

Jenn

Jenn

Resigned.

Join Date: Sep 2006

This would have been amazing.. like.. 2-2.5 years ago. Better late than never, I guess, though. Thanks aNet!

Koricen

Koricen

Lion's Arch Merchant

Join Date: Apr 2008

[LoA]

I've been saying they should do this for a couple years now, it's about damn time I say.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

That. Is. Ballin'.
Seriously, best possible way to separate PvP and PvE is to separate PvP and PvE. But does this mean that all useless skills will have a (PvP) after them?? We shall see....

nekopowa

nekopowa

Lion's Arch Merchant

Join Date: Dec 2006

Croatia

A/P

Sounds like a great idea, about time i guess that makes me feel a bit better after the Zaishen Title.

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

And so it begins

BlackSephir

BlackSephir

Forge Runner

Join Date: Nov 2006

A/N

It's better than breaking skills for pve and pvp separately. Good, but late.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

I wonder what skills they're going to revert....I doubt we'd see many skills returned to their original form, but I'm curious as to what they'll fix.

This could be pretty exciting.

Solas

Solas

Desert Nomad

Join Date: Oct 2006

Ireland

Currently LF Active HA Guild, Glad 2, Comm.3, R2

E/

hopefully this will be good for both PvP and PvE and keep PvE the same as it is now without any more imba skills><

hopefully this be alot better for PvP

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

area specific skills good to know that.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Red Engine Gored Engine Gored Engine Gored Engine Going

Finally


Hell Esyes

Quote:
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
I agree, but unfortunately the HARDCORE PvE audience can't take it when their PARAGON becomes useless (even though they are still the most broken class after countless nerfs....) or when their Necromancer somehow becomes "useless" after Soul Reaping got nerfed (hint: still the best primary attribute).

Unfortunately, those guys BRING IN THE MONEY so they need to cater to them as a business. So this way, they can cater to them and not break PvP.

it sucks, but I'm happy. Anything that'll stop the WAAAbulance.

EDIT #2:
of course, these same people are going to cry when they realize that Izzy really doesn't give 2 shits about PvE (hello Ursan), and won't be doing any balances for it.

LOL

Ctb

Desert Nomad

Join Date: Apr 2006

W/

Quote:
Originally Posted by Illfated Fat
This would have been amazing.. like.. 2-2.5 years ago. Better late than never, I guess, though. Thanks aNet!
On the one hand, I want to agree that it's just too late after all the damage that's been done....

...on the other hand, I want to be happy that ANET is actually doing something worthwhile and thank them.

So conflicted...

Quote:
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
Yea, it's terrible that people who weren't interested in the other side of the game won't be interested in it now.

Wait....

My take on it: I'm not a moron. I can read, so I can differentiate the skills. Since we have the ability to store templates, I don't see what the problem in having skills specific to each style of play is.

madriel222

madriel222

Krytan Explorer

Join Date: Feb 2008

Denver, Colorado

Reign of Judgment [RoJ]

Me/A

A step in the right direction, for sure ^_^

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

This is... interesting.

Let's see how this turns out, eh?

(AKA: Will there be more overpowered skills in PvE making it even easier)

Shadowspawn X

Shadowspawn X

Jungle Guide

Join Date: Jun 2005

Fellowship of Champions

R/E

Its about time for this great idea. Good to see someone is still on the ball at Anet.

Alexandra-Sweet

Alexandra-Sweet

Wilds Pathfinder

Join Date: Dec 2006

That one place with the trees, mountains and snow

Ember Power Mercenaries [EMP]

Me/

So... there's a chance Mending will be buffed so it's useful in PvE and not "overpowered" in PvP?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Issue: Previously totally retarded stuff in PvE would be fixed thanks to PvP updates sooner or later. Now it won't happen.

Antheus

Forge Runner

Join Date: Jan 2006

Why bother?

The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already.

But since this is what GW2 will be like, it makes sense to test it in advance.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

This is very good news. The devil is in the details, of course, but this one change will restore 85% of my lost faith in Anet.

I pwnd U

I pwnd U

God of Spammers

Join Date: Oct 2005

in the middle of a burning cornfield...

Scars Meadows [SMS] (Officer)

Better late then never. Maybe that will help stop everyone from complaining about how PvP gets all the skill balances and what not.

MarlinBackna

MarlinBackna

Krytan Explorer

Join Date: May 2007

[TAM]

W/

Quote:
Originally Posted by Jetdoc
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
I hope that it is not surprising though. The divide was created ever since titles created /rank epeen, and has remained chasm-esque since.
Quote:
hopefully this will be good for both PvP and PvE and keep PvE the same as it is now without any more imba skills><
Ummm...you do realize that the imbaskills in PvE (ala Light of Deliverance) will become strong again, right?

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Can't wait to see what happens cause of this.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

This is good they are implementing this. Means that they have advanced the Guild Wars engine far enough to really get the most out of it. I for one, am impressed. GW2 is going to be amazing with the changes we are seeing in GW1 lately. A+ update.

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

It's officially official! We were all just invited to GW2 Beta.

Enjoy=P

-ANoid

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

I cannot resist the following: ABOUT ****ING TIME. Thanks!!

It's fairly interesting. I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs) yet keeping up a balance in PvP... and possible PvE as well (I don't mind a change, but sometimes it goes too far).

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by MarlinBackna
I hope that it is not surprising though. The divide was created ever since titles created /rank epeen, and has remained chasm-esque since.

Ummm...you do realize that the imbaskills in PvE (ala Light of Deliverance) will become strong again, right?
Actually, there has been a divide ever since they introduced the Balthazar Faction system, ergo allowing players to completely skip PvE, and thus allowing some PvPers (the VERY hardcore, who hate PvE completely (no, that isnt all of us)) to be elitist to the PvEers. Then very hardcore PvEers got frustrated because they take a game too seriously. Then it went from there.

The divide was long widened by the time they introduced a Fame title.

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

Quote:
Originally Posted by Antheus
Why bother?

The only skill still used in PvE is Ursan. Everything else only applies to PvP, so this separation is done already.
...
Had you considered that this now allows them the wiggle room to nerf ursan?

-ANoid

tyrant rex

Lion's Arch Merchant

Join Date: Jul 2007

so basiclly pve will be easier then it alrdy is oh ok

Rhaegor Stormborn

Ascalonian Squire

Join Date: May 2008

Chicago, Illinois

Mo/E

Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

[skill]"incoming!"[/skill] its been a while

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Kusandaa
I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs)
Well, hope that WY! revival will be worth another batch of PvE only skills in disguise. (which heroes can use too!).

odly

Krytan Explorer

Join Date: Jan 2006

N/

/applaud Anet

It takes a lot of courage to admit you've made a mistake it (or at least correct it) after defending your position for so long.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Ctb
Yea, it's terrible that people who weren't interested in the other side of the game won't be interested in it now.
No, it's terrible that people that have experienced primarily only one aspect of the game have yet another reason not to experience the other side of the game. It's just another barrier to overcome in a divide that already is difficult to bridge.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Just WAIT.

ANet basics #1:
The idea is always good, the implementation usually sucks.


I fear they do it like this:

PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.


Maybe they will have TWO sets of skills in GW2.

PvE skills that are balanced and meaningful for PvE things, and PvP skills that work in a competitive environment.


I am sceptical about this.

I would like to see Watch Yourself become useful again for PvE, right.

But do you really trust the guys who were balancing around for three years to get it somewhat right in the end? I have lost almost all faith in their ability.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?

Inde

Site Contributor

Join Date: Dec 2004

Quote:
Originally Posted by Rhaegor Stormborn
Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.
I'm sorry but I have to say something... and usually it takes a lot to provoke a reaction from me but... ARE YOU FREAKING KIDDING ME??? You can not possibly be serious. At this point I am honestly just going to write your post off as someone just trying to stir up trouble. I would delete it... but there's just this small part of me that cries to think you may be serious.

Rhaegor Stormborn

Ascalonian Squire

Join Date: May 2008

Chicago, Illinois

Mo/E

Quote:
Originally Posted by Taurucis
A while back, people were suggesting that PvE and PvP skills were separated... now it's happening, so why is there still complaining?
By "people" you are referring to 5 to 15%% of the GW population? Maybe less?

Makkert

Makkert

Black Beast of Aarrrrgghh

Join Date: May 2005

The Netherlands

The Biggyverse [PLEB] // Servants of Fortuna [SoF]

Well, after three years, I didn't expect this anymore....

I'm curious what this will bring...

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by A. Noid
Had you considered that this now allows them the wiggle room to nerf ursan?

-ANoid
No, ANet's basically just decided that everything can be overpowered in PvE, so they don't need to nerf Ursan.