[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008
12 pages • Page 2
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Originally Posted by Jetdoc
...and the divide between PvE and PvP becomes wider. Simply put, it's sad that it has come to this.
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| hopefully this will be good for both PvP and PvE and keep PvE the same as it is now without any more imba skills>< |
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I cannot resist the following: ABOUT ****ING TIME. Thanks!!
It's fairly interesting. I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs) yet keeping up a balance in PvP... and possible PvE as well (I don't mind a change, but sometimes it goes too far).
It's fairly interesting. I think it's a good way to keep nerfs from hitting PvE badly (like the Watch Yourself! and LoD nerfs) yet keeping up a balance in PvP... and possible PvE as well (I don't mind a change, but sometimes it goes too far).
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Originally Posted by MarlinBackna
I hope that it is not surprising though. The divide was created ever since titles created /rank epeen, and has remained chasm-esque since.
Ummm...you do realize that the imbaskills in PvE (ala Light of Deliverance) will become strong again, right? |
The divide was long widened by the time they introduced a Fame title.
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Originally Posted by Ctb
Yea, it's terrible that people who weren't interested in the other side of the game won't be interested in it now.
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Just WAIT.
ANet basics #1:
The idea is always good, the implementation usually sucks.
I fear they do it like this:
PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.
Maybe they will have TWO sets of skills in GW2.
PvE skills that are balanced and meaningful for PvE things, and PvP skills that work in a competitive environment.
I am sceptical about this.
I would like to see Watch Yourself become useful again for PvE, right.
But do you really trust the guys who were balancing around for three years to get it somewhat right in the end? I have lost almost all faith in their ability.
ANet basics #1:
The idea is always good, the implementation usually sucks.
I fear they do it like this:
PVE NEEDS POWER IMBA SKILLS THAT MAKE URSAN LOOK WEAK!
This does not make the game better, it makes it shittier.
Maybe they will have TWO sets of skills in GW2.
PvE skills that are balanced and meaningful for PvE things, and PvP skills that work in a competitive environment.
I am sceptical about this.
I would like to see Watch Yourself become useful again for PvE, right.
But do you really trust the guys who were balancing around for three years to get it somewhat right in the end? I have lost almost all faith in their ability.
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Originally Posted by Rhaegor Stormborn
Can't say I bought this game to have seperate spells and skills in PvP and PvE. Not exactly what I was looking for and won't be buying GW2 if this is how they plan on handling things.
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R
