[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008

Game N Die

Game N Die

Ascalonian Squire

Join Date: Feb 2008

CO

Scions of Carver[SCAR]

W/

Awesome, kudos to Anet for deciding to implement this. Now we need the Xunlai auction house.

Symeon

Symeon

Forge Runner

Join Date: Jul 2005

Quote:
Originally Posted by Moloch Vein
Now please make separate PvP and PvE versions of the Soul Reaping primary attribute.

Thanks.
Yeah, why only separate skills, they might as well make PvE and PvP professions. Actually, screw PvE professions, everyone can just be a bear.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by HawkofStorms
But, a.net won't do that.
Give them three years. They'll get around to it.

Njaiguni Blaze

Njaiguni Blaze

Wilds Pathfinder

Join Date: May 2006

The Netherlands

The Biggyverse [PLEB]

Me/

I for one like this. People need to remember not all skills will be affected. It'll also mean that more meaning skill balances will be possible to PvP. This could get rid of the endless blockweb everyone is fed up with. An example is the last skill balance which got reverted to prevent lasting effects to PvE. I think it's silly for updates to keep Raptor farmers in mind, and on the other side I'd hate to see Aegis not being usable by Ogden anymore.
I expect (and hope) that many of the skill changes in the temporarily update will be implemented again.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by Moloch Vein
Now please make separate PvP and PvE versions of the Soul Reaping primary attribute.

Thanks.
That's actually one of the things I'm wondering about-will Soul Reaping be returned to it's pre-nerf state? They said that they'll be making the changes as small as possible, so returning it to the original state would seem a drastic change.

Among other things, I'm wondering about the following skills (as a random smattering-and not that some of these were nerfs...but changes):

[incoming][avatar of grenth][wail of doom][mending refrain]

And as someone mentioned, will there be two people watching both Metas and adjusting different sets of skills?

I'm keeping my eyes out in the next couple of weeks.

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

I guess now the door could be open to buffing certain proffesions in PvE whilst not overpoweringthem in PvP, like mesmers. And Ritualists please kthnx

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Awesome. Not only do we now have overpowered PvE skills and ursan, all the overpowered skils that were nerfed are now going to be reverted for us. Thanks ANet, now maybe I'll be able to win in PvE because it's so hard.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Actually, I can't comment this yet. Why? Wiki isn't loading... Why it's not on the Good GWWiki? :/

Rhaegor Stormborn

Ascalonian Squire

Join Date: May 2008

Chicago, Illinois

Mo/E

Quote:
Originally Posted by Inde
I'm sorry but I have to say something... and usually it takes a lot to provoke a reaction from me but... ARE YOU FREAKING KIDDING ME??? You can not possibly be serious. At this point I am honestly just going to write your post off as someone just trying to stir up trouble. I would delete it... but there's just this small part of me that cries to think you may be serious.
I am totally serious. I like to build up a character in MMOGs via PvE and then use that character in PvP due to the time I have invested in making the character powerful via items and spells/skills obtained in my PvE endeavors. Having different skills sets puts up too clear a barrier between the two for me personally. I am sure many feel differently, but for me it ruins any sort of suspension of disbelief. Whatever though, not going to freak out, I just don't personally like the idea of it.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Inde
Everyone all ready knows that GW has a learning curve. So you're saying that people actually having to think is their biggest hurdle?
The key is that it makes the learning curve steeper.

Quote:
Originally Posted by Inde
This is the first time that it might actually have a chance (only referring to GW here).
I'm sorry, but I find it hard to swallow that we could claim that GW would be one of the first MMORPG's (or CORPG's) out there to achieve balance...by eliminating the need for balance. Seems like a cop out.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Arkantos
Awesome. Not only do we now have overpowered PvE skills and ursan, all the overpowered skils that were nerfed are now going to be reverted for us. Thanks ANet, now maybe I'll be able to win in PvE because it's so hard.
Please add /sarcasm tags to stuff like that from now on, because I think a.net developers are too stupid to tell the difference. Seriously.

Azora

Azora

Lion's Arch Merchant

Join Date: Dec 2007

Portugal =P

We Need Fame [sOz]

R/

let me see if i get it.....


skills wont work the same in pve/ pvp


soo like will we get our ugly nerfed skills back to awesom in pve and still the same in pvp?

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I find it funny so many people think there is PvE or PvP. Some people, you know, play both......

I like that they are doing this. What scares me is that some of the skills they 'nerfed' for PvP balance were good changes for PvE as well. We don't need skills that are overpowered. Some are now underpowered, and I'd like to see them buffed, but not all. First one that comes to my mind is "Incoming!". Needed to be nerfed for PvP, I understand that. But it is not worth using at all in PvE, and doesn't see use in PvP (that I'm aware of) unless there are multiple people that know how to chain it.

Ursan is overpowered, and I'd like to see it toned down some. I doubt that is ever going to happen. I do not, however want to see non PvE only skills become just as overpowered. Fixing some skills will be good, overpowering them will not.

Boogey Mancer

Frost Gate Guardian

Join Date: Feb 2008

Raven Alliance

N/

i really like the idea of the skills change cause i'm sure
there a lot of players are right now out there that doesn't
play pvp but have to change a skill cause they cant use it anymore
cause it was to overpowered for pvp so us pve players have to suffer
for it i don't like pvp myself so im ok with it being separated.

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

return of the paragons and watch yourself. woot!

Red Sonya

Desert Nomad

Join Date: Jul 2005

This is the leadup to GW2 and how it's going to work also I bet. I've always said they needed to separate pve from pvp. Now bring back unlimited minions and SR for the necro back to what they were before you nerfed them to hell. I want 30 minions again and unlimited energy gain.

A. Noid

Frost Gate Guardian

Join Date: Mar 2006

N/A

R/E

Quote:
Originally Posted by Jetdoc
The key is that it makes the learning curve steeper.
See, if one has to learn googles of skills, know how they work and when to use them, could learning 2 sets be that much harder? Assuming they keep the list of 2ply skills low, I just don't see this as a huge issue....could be wrong.


Quote:
Originally Posted by Jetdoc

I'm sorry, but I find it hard to swallow that we could claim that GW would be one of the first MMORPG's (or CORPG's) out there to achieve balance...by eliminating the need for balance. Seems like a cop out.
Couldn't agree more.

-ANoid

Breakfast Mc Rit

Breakfast Mc Rit

Krytan Explorer

Join Date: Apr 2008

[Sin]

Me/

Quote:
Originally Posted by HawkofStorms
QFT. This is a.net saying they give up on skill balancing and don't care if PvE is imbalanced.

The past couple updates have just been moronic.
I'm done, I'm seriously taking a break for a few weeks. A.net has made it so PvE is no fun and not a challenge.

PS. wasn't there a poll on guru suggesting this idea which had extremely NEGATIVE feedback?
If you want a challenge don't enter groups that are using UB. People whine so much about not having a challenge in PvE. So gimp yourself and give yourself a challenge.

Tyla

Emo Goth Italics

Join Date: Sep 2006

This makes me cry at ANet.

As long as they change skills in PvE I'm not bothered, but right now the information seems misguiding to me.

@Breakfast Mc Rit -- That doesn't change that the enemies in PvE are absolutely stupid.

Quote:
Originally Posted by Vinraith
Nerf UB, nerf Sab's 3 necro build, let's make PvE halfway interesting again.
And Imbagon.

Sab's 3 Necro build is 3 hero slots though. Big difference to 1 skill, or 1 character.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Breakfast Mc Rit
If you want a challenge don't enter groups that are using UB. People whine so much about not having a challenge in PvE. So gimp yourself and give yourself a challenge.
PvE isn't a challenge even without Ursan. Or PvE skills. Or consumables.

Boogey Mancer

Frost Gate Guardian

Join Date: Feb 2008

Raven Alliance

N/

i dont care about ursan i only play with heroes and hencihes or with my alliance anyway so all of the people that win about ursan and other skills being overpowered for pve i dont see that happing cause im sure ANET will also give the monsters the PVE version of the skills.

Skye Marin

Skye Marin

Jungle Guide

Join Date: May 2006

The Seraphim Knights [TSK]

E/A

Quote:
Originally Posted by lyra_song
Good: this divides pvp and pve

Bad: this divides pvp and pve

:/
Pretty much right on, IMO.

If I read things correctly, it will only be values inside the skills that will be changed between PvP and PvE, so cost, cast, and recharge will all be consistent.

In either case, I do wonder about the place of buffs in all this. Imagine if the Discord scenario happened:

-Discord: 5/1/2 does damage to conditioned and hexed/enchanted foes
-Damage buffed to ~100
-Discord nerfed to 2 second casting time

Necrosis was added as a PvE only skill to make up for Discord, I believe, but for this to work in the PvE / PvP split, the casting time should be reduced to 1 second, the damage lowered for PvP, and the damage remain high for PvE.

What if Fragility goes back to 5 energy? Does PvE gain this benefit? What about skills with 'broken' functionality? Example: Wail of Doom.

ShadowbaneX

Wilds Pathfinder

Join Date: Jun 2006

Heroes of the Horn

A/Me

Quote:
Originally Posted by Abedeus
Actually, I can't comment this yet. Why? Wiki isn't loading... Why it's not on the Good GWWiki? :/
probably because like you, I, all the people in this thread (and in similar threads on other boards) and just several hundred random other people decided to take a look and overloaded the server.

As for this change I think it's both good and bad. I mainly just PvE and I have a feeling that soon all monks are going to be LoD spammers and, well, it's just gonna be cookie cutter central again...on the plus side, it might make some of the other skills useable again.

Mr. Undisclosed

Mr. Undisclosed

I phail

Join Date: Mar 2007

Phailville

D/

Jeez, the guru community just disgusts me at times. The update hasn't even been implemented and people have already flocked to the forums to rant on and on about it. Give the update a chance before you already decide on your opinion.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

In response to one or another trying for the cheap laugh at my above post.

If we are to move into balancing PvE and PvP separately, I sure would like to see them actually BALANCE it.

Soul Reaping is an example of a primary attribute the designers of the game have failed at balancing correctly for BOTH PvP and PvE. Asking for this to be looked over does NOT equal wanting a Win Button in PvE.

Soul Reaping does NOT need to be any stronger in PvE. OBVIOUSLY.

Ursan Blessing NEEDS to get nerfed. MAJORLY.

A few other PvE-only skills are also beyond ridiculous. SY!. GdW. TnTf. At this moment, we're at the stage in PvE where if you DON'T bring an SY! and a GdW in PvE if you have a chance... you're a sucker. It's as simple as that. I even have necromancers running SY! SIMPLY BECAUSE IT IS SO STRONG IN ANY SETUP. Oh, and the care-bears ALSO should use SY! on at least one character. OBVIOUSLY.

Take any party comprised of all human players, give them access to all PvE titles at max level, and ANY area is BEYOND easy. THAT is where the hammer should fall.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

gee sometimes the wall does listen, but lets wait to see what exactly it heard before we jump to conclusions.

Rhaegor Stormborn

Ascalonian Squire

Join Date: May 2008

Chicago, Illinois

Mo/E

Quote:
Originally Posted by Breakfast Mc Rit
If you want a challenge don't enter groups that are using UB. People whine so much about not having a challenge in PvE. So gimp yourself and give yourself a challenge.
MMOG players are not the kind of people who gimp themselves to make a game harder. They will do thier best everytime to squeeze out 110% from their characters within the constraints of the system game developers provide them. It is up to the developers to provide balance, not the players to create it by implementing a set of self imposed rules.

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Quote:
Jeez, the guru community just disgusts me at times. The update hasn't even been implemented and people have already flocked to the forums to rant on and on about it. Give the update a chance before you already decide on your opinion.
Because it's the biggest change in game since Hard Mode?

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by Mr. Undisclosed
Jeez, the guru community just disgusts me at times. The update hasn't even been implemented and people have already flocked to the forums to rant on and on about it. Give the update a chance before you already decide on your opinion.
This update has been in the game since GW:EN launched. How positive was the effect on PvE?

Quote:
Soul Reaping does NOT need to be any stronger in PvE. OBVIOUSLY.

Ursan Blessing NEEDS to get nerfed. MAJORLY.
UB has no effect on PvP, and as such is not subject to skill balancing.

Soul reaping will be reverted to what it was. Both of these will be joined by a whole new set of buffed skills. PvE players severely dislike nerfs, so they will henceforth receive only buffs.

Question: When was the last time a skill was nerfed because it was too unbalancing in PvE? Even including farming, the last PvE-based nerfs I can remember were Protective Bond and Spirit Bond.

Archaic

Archaic

Frost Gate Guardian

Join Date: Sep 2007

Canada

Me/

Go go revert Spirit Bond in PvE. Shiroken Farming, yay.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

Sounds like they are doing exactly as suggested here, and I'm glad they are. This is a very nice update.

Granted, the skill balances never really affected me that much (Which makes me question if I'm using the wrong skills).

Red Sonya

Desert Nomad

Join Date: Jul 2005

Quote:
Originally Posted by Moloch Vein
In response to one or another trying for the cheap laugh at my above post.

If we are to move into balancing PvE and PvP separately, I sure would like to see them actually BALANCE it.

Soul Reaping is an example of a primary attribute the designers of the game have failed at balancing correctly for BOTH PvP and PvE. Asking for this to be looked over does NOT equal wanting a Win Button in PvE.

Soul Reaping does NOT need to be any stronger in PvE. OBVIOUSLY.

Ursan Blessing NEEDS to get nerfed. MAJORLY.

A few other PvE-only skills are also beyond ridiculous. SY!. GdW. TnTf. At this moment, we're at the stage in PvE where if you DON'T bring an SY! and a GdW in PvE if you have a chance... you're a sucker. It's as simple as that. I even have necromancers running SY! SIMPLY BECAUSE IT IS SO STRONG IN ANY SETUP. Oh, and the care-bears ALSO should use SY! on at least one character. OBVIOUSLY.

Take any party comprised of all human players, give them access to all PvE titles at max level, and ANY area is BEYOND easy. THAT is where the hammer should fall.
Anet please ignore ^ that guy because he obviously doesn't know what fun is while playing pve. He's one of those holy trinity dudes that wants to control everybodys builds. We want to be super powerful we want to beat up bosses almost solo sometimes. We want to have those epic fights and we want to see some of the old fun (30+ minions and practically unlimited energy for necros) to come back. Thanks I knew you would listen

Oh man I just had a thought Imagine PROTECTIVE BOND like it USED TO BE!!!! SOLOing the UW again.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Antheus
UB has no effect on PvP, and as such is not subject to skill balancing.

Soul reaping will be reverted to what it was. Both of these will be joined by a whole new set of buffed skills. PvE players severely dislike nerfs, so they will henceforth receive only buffs.

Question: When was the last time a skill was nerfed because it was too unbalancing in PvE? Even including farming, the last PvE-based nerfs I can remember were Protective Bond and Spirit Bond.
The game designers have explicitely stated they are aiming to balance PvE. Whatever that means.

Ursan Blessing HAS ALREADY seen a nerf, albeit a very minor one.

Several PvE-only skills have been nerfed from their original states. Elemental Lord. Seed Of Life. There's Nothing To Fear. Ursan Blessing. There are more.

As you mentioned, SOME all-around skills have been nerfed due to PvE concerns, Protective Bond being the most note-worthy (and well, that was ages ago.)

skanvak

Academy Page

Join Date: Feb 2007

La Maison des Drakkens

W/E

NO

I first, I hoped it was a joke. But it seems to be rather official.

That is the end of GW. we are going to a total rift of the communauty that will no longer be able to talk to it self. This is the curse of babel. When a pve'r will speak of a skill, the pvp'er will think he is a noob that know nothing of the game and they will both get mad at each other because they will no longer speak the same language.

Very, very bad move.

Edit : THIS IS NOT SARCASM. I am very serious. That is really not what I am looking for. For me Pvp is just using the same interface against palyer, it must not be a different game.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Antheus
Question: When was the last time a skill was nerfed because it was too unbalancing in PvE? Even including farming, the last PvE-based nerfs I can remember were Protective Bond and Spirit Bond.
The MM limit. Only way that nerf hurt PvP was the minion factory build, and with EoE on every IWAY team, that didn't even work that well.
And the idiot PvE crowd whinned about nerfs. People like me who actually enjoy playing intellegent builds never did and enjoyed balance gameplay.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

At last.

Well, at least we know that if this works correctly, they will use it in GW2.
One point up for ANet and higher hopes for GW2.

Now, what's left is to know why didn't they made so before:
- Because they couldn't...?
- Because they didn't wanted to...?
- Because they had no time for that...?
Well... it doesn't really matter... but if they buff up again skills in PvE, maybe we'll see the Ursan reduced to just another gimmick, a last resort when you don't have anything suitable for the area, and not used all over the place and practially forgetting about purchasing skills as many people tent to do nowadays.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
As you mentioned, SOME all-around skills have been nerfed due to PvE concerns, Protective Bond being the most note-worthy (and well, that was ages ago.)
Actually, Protective Bond was nerfed because it crashed the servers.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Skanvak, I hope some of that was sarcasm.
It won't kill Guild Wars, and people should understand that skills have been seperated.

Red Sonya

Desert Nomad

Join Date: Jul 2005

No this is a great move now the pvper can stay in his/her own forums and discuss the pvp nerfs/buffs and no longer will we have to listen to the elitism that pvp rules all balance in the game. Finally separation of the two is here and I couldn't be happier.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Question, if you are in your Guild Hall (since it is the staging area for GvG) will you see the PvP version of the skills? Because that could be a problem since so many people meet at their GH to ferry to some PvE location.