[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008
12 pages • Page 5
I for one like this. People need to remember not all skills will be affected. It'll also mean that more meaning skill balances will be possible to PvP. This could get rid of the endless blockweb everyone is fed up with. An example is the last skill balance which got reverted to prevent lasting effects to PvE. I think it's silly for updates to keep Raptor farmers in mind, and on the other side I'd hate to see Aegis not being usable by Ogden anymore.
I expect (and hope) that many of the skill changes in the temporarily update will be implemented again.
I expect (and hope) that many of the skill changes in the temporarily update will be implemented again.
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Originally Posted by Moloch Vein
Now please make separate PvP and PvE versions of the Soul Reaping primary attribute.
Thanks. |
Among other things, I'm wondering about the following skills (as a random smattering-and not that some of these were nerfs...but changes):
[incoming][avatar of grenth][wail of doom][mending refrain]
And as someone mentioned, will there be two people watching both Metas and adjusting different sets of skills?
I'm keeping my eyes out in the next couple of weeks.
R
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Originally Posted by Inde
I'm sorry but I have to say something... and usually it takes a lot to provoke a reaction from me but... ARE YOU FREAKING KIDDING ME??? You can not possibly be serious. At this point I am honestly just going to write your post off as someone just trying to stir up trouble. I would delete it... but there's just this small part of me that cries to think you may be serious.
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Originally Posted by Inde
Everyone all ready knows that GW has a learning curve. So you're saying that people actually having to think is their biggest hurdle?
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Originally Posted by Inde
This is the first time that it might actually have a chance (only referring to GW here).
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Originally Posted by Arkantos
Awesome. Not only do we now have overpowered PvE skills and ursan, all the overpowered skils that were nerfed are now going to be reverted for us. Thanks ANet, now maybe I'll be able to win in PvE because it's so hard.
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I find it funny so many people think there is PvE or PvP. Some people, you know, play both......
I like that they are doing this. What scares me is that some of the skills they 'nerfed' for PvP balance were good changes for PvE as well. We don't need skills that are overpowered. Some are now underpowered, and I'd like to see them buffed, but not all. First one that comes to my mind is "Incoming!". Needed to be nerfed for PvP, I understand that. But it is not worth using at all in PvE, and doesn't see use in PvP (that I'm aware of) unless there are multiple people that know how to chain it.
Ursan is overpowered, and I'd like to see it toned down some. I doubt that is ever going to happen. I do not, however want to see non PvE only skills become just as overpowered. Fixing some skills will be good, overpowering them will not.
I like that they are doing this. What scares me is that some of the skills they 'nerfed' for PvP balance were good changes for PvE as well. We don't need skills that are overpowered. Some are now underpowered, and I'd like to see them buffed, but not all. First one that comes to my mind is "Incoming!". Needed to be nerfed for PvP, I understand that. But it is not worth using at all in PvE, and doesn't see use in PvP (that I'm aware of) unless there are multiple people that know how to chain it.
Ursan is overpowered, and I'd like to see it toned down some. I doubt that is ever going to happen. I do not, however want to see non PvE only skills become just as overpowered. Fixing some skills will be good, overpowering them will not.
B
i really like the idea of the skills change cause i'm sure
there a lot of players are right now out there that doesn't
play pvp but have to change a skill cause they cant use it anymore
cause it was to overpowered for pvp so us pve players have to suffer
for it i don't like pvp myself so im ok with it being separated.
there a lot of players are right now out there that doesn't
play pvp but have to change a skill cause they cant use it anymore
cause it was to overpowered for pvp so us pve players have to suffer
for it i don't like pvp myself so im ok with it being separated.
R
A
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Originally Posted by Jetdoc
The key is that it makes the learning curve steeper.
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Originally Posted by Jetdoc
I'm sorry, but I find it hard to swallow that we could claim that GW would be one of the first MMORPG's (or CORPG's) out there to achieve balance...by eliminating the need for balance. Seems like a cop out. |
-ANoid
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Originally Posted by HawkofStorms
QFT. This is a.net saying they give up on skill balancing and don't care if PvE is imbalanced.
The past couple updates have just been moronic. I'm done, I'm seriously taking a break for a few weeks. A.net has made it so PvE is no fun and not a challenge. PS. wasn't there a poll on guru suggesting this idea which had extremely NEGATIVE feedback? |
T
This makes me cry at ANet.
As long as they change skills in PvE I'm not bothered, but right now the information seems misguiding to me.
@Breakfast Mc Rit -- That doesn't change that the enemies in PvE are absolutely stupid.
And Imbagon.
Sab's 3 Necro build is 3 hero slots though. Big difference to 1 skill, or 1 character.
As long as they change skills in PvE I'm not bothered, but right now the information seems misguiding to me.
@Breakfast Mc Rit -- That doesn't change that the enemies in PvE are absolutely stupid.
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Originally Posted by Vinraith
Nerf UB, nerf Sab's 3 necro build, let's make PvE halfway interesting again.
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Sab's 3 Necro build is 3 hero slots though. Big difference to 1 skill, or 1 character.
D


