[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008

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Game N Die
Game N Die
Ascalonian Squire
#81
Awesome, kudos to Anet for deciding to implement this. Now we need the Xunlai auction house.
Symeon
Symeon
Forge Runner
#82
Quote:
Originally Posted by Moloch Vein
Now please make separate PvP and PvE versions of the Soul Reaping primary attribute.

Thanks.
Yeah, why only separate skills, they might as well make PvE and PvP professions. Actually, screw PvE professions, everyone can just be a bear.
Faer
Faer
La-Li-Lu-Le-Lo
#83
Quote:
Originally Posted by HawkofStorms
But, a.net won't do that.
Give them three years. They'll get around to it.
Njaiguni Blaze
Njaiguni Blaze
Wilds Pathfinder
#84
I for one like this. People need to remember not all skills will be affected. It'll also mean that more meaning skill balances will be possible to PvP. This could get rid of the endless blockweb everyone is fed up with. An example is the last skill balance which got reverted to prevent lasting effects to PvE. I think it's silly for updates to keep Raptor farmers in mind, and on the other side I'd hate to see Aegis not being usable by Ogden anymore.
I expect (and hope) that many of the skill changes in the temporarily update will be implemented again.
Richardt
Richardt
Jungle Guide
#85
Quote:
Originally Posted by Moloch Vein
Now please make separate PvP and PvE versions of the Soul Reaping primary attribute.

Thanks.
That's actually one of the things I'm wondering about-will Soul Reaping be returned to it's pre-nerf state? They said that they'll be making the changes as small as possible, so returning it to the original state would seem a drastic change.

Among other things, I'm wondering about the following skills (as a random smattering-and not that some of these were nerfs...but changes):

[incoming][avatar of grenth][wail of doom][mending refrain]

And as someone mentioned, will there be two people watching both Metas and adjusting different sets of skills?

I'm keeping my eyes out in the next couple of weeks.
enxa
enxa
Krytan Explorer
#86
I guess now the door could be open to buffing certain proffesions in PvE whilst not overpoweringthem in PvP, like mesmers. And Ritualists please kthnx
Arkantos
Arkantos
The Greatest
#87
Awesome. Not only do we now have overpowered PvE skills and ursan, all the overpowered skils that were nerfed are now going to be reverted for us. Thanks ANet, now maybe I'll be able to win in PvE because it's so hard.
Abedeus
Abedeus
Grotto Attendant
#88
Actually, I can't comment this yet. Why? Wiki isn't loading... Why it's not on the Good GWWiki? :/
R
Rhaegor Stormborn
Ascalonian Squire
#89
Quote:
Originally Posted by Inde
I'm sorry but I have to say something... and usually it takes a lot to provoke a reaction from me but... ARE YOU FREAKING KIDDING ME??? You can not possibly be serious. At this point I am honestly just going to write your post off as someone just trying to stir up trouble. I would delete it... but there's just this small part of me that cries to think you may be serious.
I am totally serious. I like to build up a character in MMOGs via PvE and then use that character in PvP due to the time I have invested in making the character powerful via items and spells/skills obtained in my PvE endeavors. Having different skills sets puts up too clear a barrier between the two for me personally. I am sure many feel differently, but for me it ruins any sort of suspension of disbelief. Whatever though, not going to freak out, I just don't personally like the idea of it.
Jetdoc
Jetdoc
Hell's Protector
#90
Quote:
Originally Posted by Inde
Everyone all ready knows that GW has a learning curve. So you're saying that people actually having to think is their biggest hurdle?
The key is that it makes the learning curve steeper.

Quote:
Originally Posted by Inde
This is the first time that it might actually have a chance (only referring to GW here).
I'm sorry, but I find it hard to swallow that we could claim that GW would be one of the first MMORPG's (or CORPG's) out there to achieve balance...by eliminating the need for balance. Seems like a cop out.
HawkofStorms
HawkofStorms
Hall Hero
#91
Quote:
Originally Posted by Arkantos
Awesome. Not only do we now have overpowered PvE skills and ursan, all the overpowered skils that were nerfed are now going to be reverted for us. Thanks ANet, now maybe I'll be able to win in PvE because it's so hard.
Please add /sarcasm tags to stuff like that from now on, because I think a.net developers are too stupid to tell the difference. Seriously.
Azora
Azora
Lion's Arch Merchant
#92
let me see if i get it.....


skills wont work the same in pve/ pvp


soo like will we get our ugly nerfed skills back to awesom in pve and still the same in pvp?
MagmaRed
MagmaRed
Furnace Stoker
#93
I find it funny so many people think there is PvE or PvP. Some people, you know, play both......

I like that they are doing this. What scares me is that some of the skills they 'nerfed' for PvP balance were good changes for PvE as well. We don't need skills that are overpowered. Some are now underpowered, and I'd like to see them buffed, but not all. First one that comes to my mind is "Incoming!". Needed to be nerfed for PvP, I understand that. But it is not worth using at all in PvE, and doesn't see use in PvP (that I'm aware of) unless there are multiple people that know how to chain it.

Ursan is overpowered, and I'd like to see it toned down some. I doubt that is ever going to happen. I do not, however want to see non PvE only skills become just as overpowered. Fixing some skills will be good, overpowering them will not.
B
Boogey Mancer
Frost Gate Guardian
#94
i really like the idea of the skills change cause i'm sure
there a lot of players are right now out there that doesn't
play pvp but have to change a skill cause they cant use it anymore
cause it was to overpowered for pvp so us pve players have to suffer
for it i don't like pvp myself so im ok with it being separated.
Carboplatin
Carboplatin
Jungle Guide
#95
return of the paragons and watch yourself. woot!
R
Red Sonya
Desert Nomad
#96
This is the leadup to GW2 and how it's going to work also I bet. I've always said they needed to separate pve from pvp. Now bring back unlimited minions and SR for the necro back to what they were before you nerfed them to hell. I want 30 minions again and unlimited energy gain.
A
A. Noid
Frost Gate Guardian
#97
Quote:
Originally Posted by Jetdoc
The key is that it makes the learning curve steeper.
See, if one has to learn googles of skills, know how they work and when to use them, could learning 2 sets be that much harder? Assuming they keep the list of 2ply skills low, I just don't see this as a huge issue....could be wrong.


Quote:
Originally Posted by Jetdoc

I'm sorry, but I find it hard to swallow that we could claim that GW would be one of the first MMORPG's (or CORPG's) out there to achieve balance...by eliminating the need for balance. Seems like a cop out.
Couldn't agree more.

-ANoid
Breakfast Mc Rit
Breakfast Mc Rit
Krytan Explorer
#98
Quote:
Originally Posted by HawkofStorms
QFT. This is a.net saying they give up on skill balancing and don't care if PvE is imbalanced.

The past couple updates have just been moronic.
I'm done, I'm seriously taking a break for a few weeks. A.net has made it so PvE is no fun and not a challenge.

PS. wasn't there a poll on guru suggesting this idea which had extremely NEGATIVE feedback?
If you want a challenge don't enter groups that are using UB. People whine so much about not having a challenge in PvE. So gimp yourself and give yourself a challenge.
T
Tyla
Emo Goth Italics
#99
This makes me cry at ANet.

As long as they change skills in PvE I'm not bothered, but right now the information seems misguiding to me.

@Breakfast Mc Rit -- That doesn't change that the enemies in PvE are absolutely stupid.

Quote:
Originally Posted by Vinraith
Nerf UB, nerf Sab's 3 necro build, let's make PvE halfway interesting again.
And Imbagon.

Sab's 3 Necro build is 3 hero slots though. Big difference to 1 skill, or 1 character.
D
DarkNecrid
Furnace Stoker
#100
Quote:
Originally Posted by Breakfast Mc Rit
If you want a challenge don't enter groups that are using UB. People whine so much about not having a challenge in PvE. So gimp yourself and give yourself a challenge.
PvE isn't a challenge even without Ursan. Or PvE skills. Or consumables.