[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008

12 pages Page 7
SonicTHI
SonicTHI
Ascalonian Squire
#121
I dont post much here but this is something i simply must voice my opinion on. I guess i could sum my thoughts on this in one sentence:
What a load of crap... but i ll elaborate:

Me being one of the PVEPers i think this is the stupidest possible option handling all the QQing whiners that just cant live with the fact that something was nerfed. PVP needs balance, its what drives it forward, its what makes it fun and interesting. PVE can be done with a simple adjustment of your build or by using one of the other 1000 skills available to you. And not to mention the fact you have PVE skills, that make PVE laughably easy and no i m not talking about only ursan here. I m not even gonna mention consumables.

What do you want? You want PVE balance? There is no such thing! There is no way to balance 3 continents 100s of areas, 1000s of different mobs, their lvls and everything else. You can either take the easy way with ursan, the normal way with H/H or the hard way with a PUG.
So what s the damn point?

I d be fine if they simply took 1/4 or so skills and made them PVE only or made new PVE skills but this PVE/PVP separation is a load of shit. Its the worst possible scenario where now a skill can have 2 different effects/costs and every time you go from PVE to PVP or vice versa you need to keep in mind your skills arent the same again. Confusing for both newbies and vets, stupid and pointless.
Moloch Vein
Moloch Vein
Forge Runner
#122
Quote:
Originally Posted by DarkNecrid
Actually, Protective Bond was nerfed because it crashed the servers.
If that's true I stand corrected, I seem to remember someone saying something about that before.
snaek
snaek
Forge Runner
#123
Quote:
Originally Posted by skanvak
NO

I first, I hoped it was a joke. But it seems to be rather official.

That is the end of GW. we are going to a total rift of the commauty that will no longer be able to talk to it self. This is the curse of babel. When a pve'r will speak of a skill, the pvp'er will think he is a noob that know nothing of the game and they will both get mad at each other because they will no longer speak the same language.

Very, very bad move.
quite the contrary...
the tru pro's must now be knowledgeable in both pvp and pve skills
any pvp'r who disses a pve'r due to pvp/pve skill differences will now jus be a scrub

if anything, a pve'r will now be able to diss a pvp'r for knowin more bout pve skills than he does...

but inorder for someone to truly diss someone, u have be to knowledgeable in both pve -and- pvp, or u fail

i really dun get y more ppl arent excited bout this
we r essentially gettin 500+ new skills to play with
a much needed rejuvination
legacyofkain85
legacyofkain85
Krytan Explorer
#124
Quote:
Originally Posted by Richardt
I wonder what skills they're going to revert....I doubt we'd see many skills returned to their original form, but I'm curious as to what they'll fix.

This could be pretty exciting.
Lod should be nice ,and spirit bond(yeah power creep monk farmer)tho i highly doubt it
slowerpoke
slowerpoke
Desert Nomad
#125
interesting change

i think it'll be better for pvp than pve
now they can change skills without worrying about the impact on the other side of things

get ready for the nerfs lololol
D
DarkNecrid
Furnace Stoker
#126
Quote:
Originally Posted by Moloch Vein
If that's true I stand corrected, I seem to remember someone saying something about that before.
Yeah the problem was, due to the low energy lost, it could be kept up forever, and with it kept up forever in a huge pack of enemies with 0% chance of ever being removed (except by an enchant strip), you could get the server to output so many numbers that it crashes.

It's currently impossible to do this now.
T
Tyla
Emo Goth Italics
#127
Quote:
Originally Posted by Red Sonya
No this is a great move now the pvper can stay in his/her own forums and discuss the pvp nerfs/buffs and no longer will we have to listen to the elitism that pvp rules all balance in the game. Finally separation of the two is here and I couldn't be happier.
Alot of PvP'ers PvE.
I know this, because where else did people get big weapons and armour from in PvP? Observe GvG, you'll see.

And although I don't play serious PvP as much anymore, I used to be someone who played both forms of play.
legacyofkain85
legacyofkain85
Krytan Explorer
#128
Quote:
Originally Posted by Alexandra-Sweet
So... there's a chance Mending will be buffed so it's useful in PvE and not "overpowered" in PvP?
Lol this made mi day btw i like your avatar lol
sph0nz
sph0nz
Krytan Explorer
#129
Quote:
Originally Posted by Mr. Undisclosed
Jeez, the guru community just disgusts me at times. The update hasn't even been implemented and people have already flocked to the forums to rant on and on about it. Give the update a chance before you already decide on your opinion.
I completely agree with this.

Also, the community has seperated skills for pvp and pve since the beginning; so this update doesn't seem very different than that or the addition of pve-only skills. We don't know what will happen, but hopefully people will stop crying over skill balances.
D
DarkNecrid
Furnace Stoker
#130
Quote:
Alot of PvP'ers PvE.
*Almost every

fix'd.

yes, if you look at any guild around from the Prophecies times, you will see tons of people in 15k, tormented shields with super rare crap, because back then everyone was forced to (no Balth system). That and it's a nice diversion.
F
Fistandantilus_12
Ascalonian Squire
#131
Interesting change....All I see happening is PvE is going to get easier....but its not like it was really that hard to begin with. If anything, this change is really late, they should have done this instead of the PvE skills or something. Would have saved them some time, if anything i think.
Moloch Vein
Moloch Vein
Forge Runner
#132
Quote:
Originally Posted by Red Sonya
No this is a great move now the pvper can stay in his/her own forums and discuss the pvp nerfs/buffs and no longer will we have to listen to the elitism that pvp rules all balance in the game. Finally separation of the two is here and I couldn't be happier.
Sonya. I'm not a pvp player. I'm a pve player.

I'd like to hear your thoughts on this, I can't really tell if you're being sarcastic or not.

Do you think that:

1: Nothing in this game, PvE-wise, should be a challenge?

2: Anything that presents a challenge should be easily circumvented by purchasable or craftable upgrades?

This is where we're at with the present state of affairs. The real culprit here is Ursan Blessing, which has even removed the need for 95% of all Guild Wars players to create a working build, or even copy one.

SY! and the rest are still crazy skills, but at least they require you to 1: Put them on the bar, 2: Bring skills complementing your Super Elites in a reasonable way.
C
Ctb
Desert Nomad
#133
Quote:
Having different skills sets puts up too clear a barrier between the two for me personally.
Except they're still the same skill, they just use different stats in different areas, so exactly NONE of the mechanics you just described liking has changed... but whatever. I guess you could make the argument that you don't want to have to look ahead to how the skill will behave LATER when you use it in PvE, but that's pretty damn trivial of a nitpick.
Zinger314
Zinger314
Debbie Downer
#134
I can't believe it took this long.
legacyofkain85
legacyofkain85
Krytan Explorer
#135
Quote:
Originally Posted by HawkofStorms
A.net has made it so PvE is no fun and not a challenge.
not a challenge ,maybe stop using consumables,ub ,pve only skills ,will make ita more of a challenge for u,or maybe u played this game for so long that stuff just isnt so fun to do anymore,it cant be like the first days of prophecies hehe.
Lord Natural
Lord Natural
Wilds Pathfinder
#136
2005 is excited about this update.
Jenn
Jenn
Resigned.
#137
Quote:
Originally Posted by Jetdoc
No, it's terrible that people that have experienced primarily only one aspect of the game have yet another reason not to experience the other side of the game. It's just another barrier to overcome in a divide that already is difficult to bridge.
Dare I say that it's the people that keep other people away from PvP? For a while, when I started playing, I never wanted anything to do with the PvPers because of their attitude. These are people who have a RL 2" dick while in game they pretend it's 10". Bunch of arrogant antisocials who live in their mom's basement. (Note: Yes, this is an overexaggeration. The entire PvP population is not like this, and yes, there are elitist PvEers probably in the same boat).

Eventually, I started doing PvP with my guild, and it was very successful, and I continued with it for a while. When I decided to branch outside of my guild, though, I was met by the same attitudes I once knew I didn't want to have anything to do with. To me it's such a joke listening to some 16 year old kid whose balls have yet to drop give orders over vent and cuss more than a sailor. A good chunk of the players in PvP are just... immature, in many facets.

Some people just want to relax in this game - skill disparity does not have a lot to do with it. Others simply became interested at a late point in this game where trying to learn to PvP is basically pointless. And I really don't think people will react like this, "OMG guys, we can kill stuff so fast. NOW WE NEVER HAVE TO PVP!!!" which is the impression I'm getting off you - that's how you think people will react.

--------------------------------------------------------------------

On an entirely different note, I think I would rather have this "separatist" system in the game then have PvE skills introduced. I think people would have to think more, play a bit harder, but it's still not the mindless ease that is Ursan.
D
DarkNecrid
Furnace Stoker
#138
Quote:
To me it's such a joke listening to some 16 year old kid whose balls have yet to drop give orders over vent
Someone has to!
legacyofkain85
legacyofkain85
Krytan Explorer
#139
Quote:
Originally Posted by DarkNecrid
Skill Update - Friday May 09, 2008
Monk:

*Protective Spirit: Now costs 25 energy, takes 3 seconds to cast, has a recharge time of 30s. Functionality changed to: "For 1...5 seconds, target ally gains +0...0 Health Regeneration."

Ursan:
*Halved the recharges of all skills, doubled the damage, knockdowns last 4 seconds, hexes/conditions have their durations halved.

imo
prot spirit is needed in pve ,and not from a farmer´s point of view,sometimes u need to stop those 200+dmg hits coming on u imo,as from a farmer´s point of view yeah nerf ps and bring back prot bond and spirit bond lol
snaek
snaek
Forge Runner
#140
i think it should be a requirement that if u oppose this change,
to list whether u:
- pve
- pvp
- pvx

-__-'

btw...does anyone here save a skill template named like "toxic chill build - pve or pvp"
if u dun use the same builds in pve that u do in pvp,
is there a reason y u cant have pve and pvp skills seperate?