I dont post much here but this is something i simply must voice my opinion on. I guess i could sum my thoughts on this in one sentence:
What a load of crap... but i ll elaborate:
Me being one of the PVEPers i think this is the stupidest possible option handling all the QQing whiners that just cant live with the fact that something was nerfed. PVP needs balance, its what drives it forward, its what makes it fun and interesting. PVE can be done with a simple adjustment of your build or by using one of the other 1000 skills available to you. And not to mention the fact you have PVE skills, that make PVE laughably easy and no i m not talking about only ursan here. I m not even gonna mention consumables.
What do you want? You want PVE balance? There is no such thing! There is no way to balance 3 continents 100s of areas, 1000s of different mobs, their lvls and everything else. You can either take the easy way with ursan, the normal way with H/H or the hard way with a PUG.
So what s the damn point?
I d be fine if they simply took 1/4 or so skills and made them PVE only or made new PVE skills but this PVE/PVP separation is a load of shit. Its the worst possible scenario where now a skill can have 2 different effects/costs and every time you go from PVE to PVP or vice versa you need to keep in mind your skills arent the same again. Confusing for both newbies and vets, stupid and pointless.
[Dev Update] Skill Balancing PvE and PvP Seperately - 09 May 2008
12 pages • Page 7
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Originally Posted by skanvak
NO
I first, I hoped it was a joke. But it seems to be rather official. That is the end of GW. we are going to a total rift of the commauty that will no longer be able to talk to it self. This is the curse of babel. When a pve'r will speak of a skill, the pvp'er will think he is a noob that know nothing of the game and they will both get mad at each other because they will no longer speak the same language. Very, very bad move. |
the tru pro's must now be knowledgeable in both pvp and pve skills
any pvp'r who disses a pve'r due to pvp/pve skill differences will now jus be a scrub
if anything, a pve'r will now be able to diss a pvp'r for knowin more bout pve skills than he does...
but inorder for someone to truly diss someone, u have be to knowledgeable in both pve -and- pvp, or u fail
i really dun get y more ppl arent excited bout this
we r essentially gettin 500+ new skills to play with
a much needed rejuvination
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Originally Posted by Richardt
I wonder what skills they're going to revert....I doubt we'd see many skills returned to their original form, but I'm curious as to what they'll fix.
This could be pretty exciting. |
D
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Originally Posted by Moloch Vein
If that's true I stand corrected, I seem to remember someone saying something about that before.
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It's currently impossible to do this now.
T
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Originally Posted by Red Sonya
No this is a great move now the pvper can stay in his/her own forums and discuss the pvp nerfs/buffs and no longer will we have to listen to the elitism that pvp rules all balance in the game. Finally separation of the two is here and I couldn't be happier.
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I know this, because where else did people get big weapons and armour from in PvP? Observe GvG, you'll see.
And although I don't play serious PvP as much anymore, I used to be someone who played both forms of play.
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Originally Posted by Mr. Undisclosed
Jeez, the guru community just disgusts me at times. The update hasn't even been implemented and people have already flocked to the forums to rant on and on about it. Give the update a chance before you already decide on your opinion.
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Also, the community has seperated skills for pvp and pve since the beginning; so this update doesn't seem very different than that or the addition of pve-only skills. We don't know what will happen, but hopefully people will stop crying over skill balances.
D
F
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Originally Posted by Red Sonya
No this is a great move now the pvper can stay in his/her own forums and discuss the pvp nerfs/buffs and no longer will we have to listen to the elitism that pvp rules all balance in the game. Finally separation of the two is here and I couldn't be happier.
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I'd like to hear your thoughts on this, I can't really tell if you're being sarcastic or not.
Do you think that:
1: Nothing in this game, PvE-wise, should be a challenge?
2: Anything that presents a challenge should be easily circumvented by purchasable or craftable upgrades?
This is where we're at with the present state of affairs. The real culprit here is Ursan Blessing, which has even removed the need for 95% of all Guild Wars players to create a working build, or even copy one.
SY! and the rest are still crazy skills, but at least they require you to 1: Put them on the bar, 2: Bring skills complementing your Super Elites in a reasonable way.
C
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Originally Posted by HawkofStorms
A.net has made it so PvE is no fun and not a challenge.
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Originally Posted by Jetdoc
No, it's terrible that people that have experienced primarily only one aspect of the game have yet another reason not to experience the other side of the game. It's just another barrier to overcome in a divide that already is difficult to bridge.
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Eventually, I started doing PvP with my guild, and it was very successful, and I continued with it for a while. When I decided to branch outside of my guild, though, I was met by the same attitudes I once knew I didn't want to have anything to do with. To me it's such a joke listening to some 16 year old kid whose balls have yet to drop give orders over vent and cuss more than a sailor. A good chunk of the players in PvP are just... immature, in many facets.
Some people just want to relax in this game - skill disparity does not have a lot to do with it. Others simply became interested at a late point in this game where trying to learn to PvP is basically pointless. And I really don't think people will react like this, "OMG guys, we can kill stuff so fast. NOW WE NEVER HAVE TO PVP!!!" which is the impression I'm getting off you - that's how you think people will react.
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On an entirely different note, I think I would rather have this "separatist" system in the game then have PvE skills introduced. I think people would have to think more, play a bit harder, but it's still not the mindless ease that is Ursan.
D
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Originally Posted by DarkNecrid
Skill Update - Friday May 09, 2008
Monk: *Protective Spirit: Now costs 25 energy, takes 3 seconds to cast, has a recharge time of 30s. Functionality changed to: "For 1...5 seconds, target ally gains +0...0 Health Regeneration." Ursan: *Halved the recharges of all skills, doubled the damage, knockdowns last 4 seconds, hexes/conditions have their durations halved. imo |
i think it should be a requirement that if u oppose this change,
to list whether u:
- pve
- pvp
- pvx
-__-'
btw...does anyone here save a skill template named like "toxic chill build - pve or pvp"
if u dun use the same builds in pve that u do in pvp,
is there a reason y u cant have pve and pvp skills seperate?
to list whether u:
- pve
- pvp
- pvx
-__-'
btw...does anyone here save a skill template named like "toxic chill build - pve or pvp"
if u dun use the same builds in pve that u do in pvp,
is there a reason y u cant have pve and pvp skills seperate?
