I would personally like to see the people who will inevitably complain that the skill split is useless simply because Anet didn't revert their favorite skill back to its most overpowered state put to death. I don't particularly care what method is chosen.
This is my prediction: once the skill split is rolled out, we're going to have two camps. We're going to see the bitching from the PvP players because the wiki's most popular team builds are being nerfed to uselessness (as usual), and the PvE players will whine about how the PvE reversion wasn't exactly what they wanted.
Both sides claim that they want a balanced game but everyone knows this is bullshit. The PvP idiots want their ultra-invincible spike builds to abuse, and the PvE morons want every monster dead at their feet with no effort. Previously Anet could take both groups in stride by simply ignoring them and balancing as they see fit. Now they've made their job harder by having two skillsets to look after and two different sets of people complaining about the updates.
Add to that the confusion left behind by the polymath player who excels in PvP AND PvE. With two sets of skills to look after, many things will require more attention and I'm sure we'll see more than one idiot Wammo screaming DOOD UR NOOB HB DSNT WORK LEIK THAT IN PVP GOD NOOB GO BACK 2 FARMING.
This may turn out to be a bad prediction with the reality being much brighter. Or much more grim. Either way, I'm in favor of the death penalty for all those uselessly vocal failures.
PvE skill reversion, what do you want to see?
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Originally Posted by tmakinen
What would make my characters happier?
Elementalist's pledge: Stoneflesh Aura used to last 21 seconds at 16 Earth Magic. While it's still possible to keep it up permanently it lost the sync with Obsidian Flesh. Minor inconvenience but would love to see a revert. Monk's pledge: Mystic Regeneration, please remove the cap. 9 pips of regen just isn't good enough when you're hit with 10+ pips of degen by monsters. Ranger's pledge: Energizing Wind, please revert duration back to what it used to be. Other wishes I've already seen mentioned above. |
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As for LoD; - Why? Pressing on a key every 5s to push your whole party without thinking is just bad. If 2 Monks carry that Elite, it just gets too easy.
Nerf (some) PvE-only skills, buff (some) real skills. On the whole that would make everything a wee bit better, but without being over-powered like pve-only skills.
I like the functions of PvE only skills, but some of them are SO overpowered that people simply use them as a substitute for actually working to accomplish something.
I like the functions of PvE only skills, but some of them are SO overpowered that people simply use them as a substitute for actually working to accomplish something.
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Originally Posted by Haskell
is this some kind of irony?
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Stoneflesh Aura - staple of any invinciele build. The currently reduced duration makes it inconvenient to use.
Mystic Regeneration - used by a Mo/D 55 in degen heavy areas like Zehlon Reach HM.
Energizing Wind - used to be solo trapper's best friend, currently useless for that purpose.
What is it that you find ironic in there?
Who says they are going to unnerf anything in PvE? The dev notes say future balances will be split, meaning they will leave PvE as it is and just concentrate on balancing PvP.
Also a lot of ths skills mentioned here wern't even used in PvP, except in joke builds.
For example, Stoneflesh Aura and Mystic Regen were nerfed because of PvE farming not PvP, so why would they get changed back?
From what i'm reading here PvErs are expecting some huge mega buffs to all there favourite skills and everything to be a mega wow nukage splinter weaponfest and they are going to be very disappointed.
The game still has to have some balance or PvE would just be a massive overpowered joke.
Also a lot of ths skills mentioned here wern't even used in PvP, except in joke builds.
For example, Stoneflesh Aura and Mystic Regen were nerfed because of PvE farming not PvP, so why would they get changed back?
From what i'm reading here PvErs are expecting some huge mega buffs to all there favourite skills and everything to be a mega wow nukage splinter weaponfest and they are going to be very disappointed.
The game still has to have some balance or PvE would just be a massive overpowered joke.
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Originally Posted by Lykan
Who says they are going to unnerf anything in PvE? The dev notes say future balances will be split, meaning they will leave PvE as it is and just concentrate on balancing PvP.
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Originally Posted by tmakinen
Dev notes specifically state: "... With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE. ..."
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This will end in tears.
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Originally Posted by Dr Strangelove
You'd complain, there have been more buffs than nerfs over the last 3 years.
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P.S. I wasn't around for the 1st 3 years, so I wouldn't really know. Thats why to me, whether its truely nerfs or buffs, is often relagated to perceptions, rather then real experience. Hence, to me, a drastic reversion can be considered as "change".
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Originally Posted by MStarfire
Both sides claim that they want a balanced game but everyone knows this is bullshit. The PvP idiots want their ultra-invincible spike builds to abuse, and the PvE morons want every monster dead at their feet with no effort. Previously Anet could take both groups in stride by simply ignoring them and balancing as they see fit. Now they've made their job harder by having two skillsets to look after and two different sets of people complaining about the updates.
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As for PvErs, I don't think anyone here is even pretending that they want a balanced game.
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Originally Posted by Sab
As for PvErs, I don't think anyone here is even pretending that they want a balanced game.
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@ Forc
Perhaps it is boring ..(I think not) and bringing back 'overpowered' skills will make it more fun (?)
Meh.
I want the SR Timer removed for example - not because it is necessary or because I fail @ PVE without it.....just because it was fun to reap energy from the abundance of corpses at my feet.
It also felt much more 'natural' ~ the whole concept of Soul Reaping as a function just feels clumsy with a timer attached to it ><
'oh I won't take energy from that corpse because I think I have had my fill for the last 15 seconds'
/Signed for bringing back pet corpses
Perhaps it is boring ..(I think not) and bringing back 'overpowered' skills will make it more fun (?)
Meh.
I want the SR Timer removed for example - not because it is necessary or because I fail @ PVE without it.....just because it was fun to reap energy from the abundance of corpses at my feet.
It also felt much more 'natural' ~ the whole concept of Soul Reaping as a function just feels clumsy with a timer attached to it ><
'oh I won't take energy from that corpse because I think I have had my fill for the last 15 seconds'

/Signed for bringing back pet corpses
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Originally Posted by Frank Dudenstein
There is too much clutter in this thread ... let me simplify all posts above this one.
Every skill that was overpowered then fixed .. revert to overpowered form Every skill that was balanced but buffed into being overpowered - leave it alone See wasn't that much easier? |
I don't see why there's so much hate about this change and I also don't see why people automatically assume they're gonna start making seperated pve skills ridiculously strong. Sometimes a skill gets nerfed because of it's abuse in PvP and that skill becomes useless in both formats even though it could be fine for PvE. What this change should do is fix that problem. PvPer's will be glad to see an overpowered skill kept in check, and PvE'ers will be glad that it's still viable for them. If you're the type that does both, it's a double win.
I find it funny that people are already jumping to conclusions even though they haven't even implemented it yet.
Reading is also good:
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Originally Posted by Dev Updates
We will do this as sparingly as possible and start with very few skills. So that we don't confuse players, we intend to keep as many skills unchanged as we can.
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