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Originally Posted by arcanemacabre
I don't see what makes SR's current form "non-intuitive."
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Just which part of
"You gain X energy everytime something dies, but not more than 3 times in 15 sec, but we count the 15 sec in a funny way, so it's really not more than 3 times in the 15 sec counting from every third trigger, and not any 15 sec, and in fact you can get 5 triggers in the same 15 sec period so long as the first of those five comes one after a multiple of three, and triggers that happen when your energy is full don't count, and you never get energy from spirits"
is intuitive to you?
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The timer doesn't punish you for playing well - it rewards you less...
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At first I thought you were just trolling with a stupid truism, but I'm going to give you the benefit of the doubt. Are you maybe thinking that the SR returns "level off" as your killing speed increases? Well, they don't. They fluctuate in a jagged fractal pattern that looks like a staircase collapsed 45 degrees. You can actually end up with SIGNIFICANTLY less energy for killing the monsters at a given pace than you get for killing at a slightly slower pace. Your energy returns don't "level off" -- they actually GO DOWN if you kill things faster.
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That's the thing, the increase of energy gain is much more of a problem than all of these minor annoyances combined.
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Now, this is just... well plain wrong. More energy isn't a huge problem for most people. I don't think most people think, "Oh, I have all this extra energy -- DEAR GAWD whatever will I do?!?!?!" There's a potential for creating a class that's so superior that other classes have trouble getting parties because of it (like Ursan), but that's unlikely. After all, it never happened before in the 2 years of SR having no timer. So there's no real reason to worry about it happening if the timer is removed again.
I think Carinae addressed most of your other points better than I could.
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Originally Posted by Carinae Dragonblood
It wasn't random pre-timer. You could actually manage the SR returns. You know when you are about to cast, you know when a minion is about to die, you know when you are animating against the minion cap.
You could predict SR returns, and that would allow you to decide what to do next. Before the SR timer, I routinely had skill decisions planned 5-8 skills deep. Yes. I knew what the next 8 skills were going to be, presicely, and what energy I was going to get back at step 3 (for example) that would feed into step 4...
The timer reduces this to probably knowing what the next skill will be.
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Thank you. This is a perfect example of what I've been trying to say about the timer's randomness ruining any possibility of "managing" your energy.
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Neither me nor Chthon are advocating removing the timer alone.
- Remove SR Timer
- Remove SR triggers from minions entirely
- [Dramatically] reduce costs of Animation skills
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I'd like to say that I would
gladly accept the mere removal of the timer. It's not my first choice, but I vastly prefer it to the status quo. My hierarchy of preferences is:
1. Remove Timer + Remove SR from minions + Dramatically reduce minion costs
2. Just remove timer.
3. Status quo (leave timer).
I understand that the devs tend to be pretty lazy when it comes to balance updates, so I would be happy enough with the mere removal of the timer.