PvE skill reversion, what do you want to see?
RavagerOfDreams
HoTO back pls
the savage nornbear
So I'm gonna go ahead and throw this out there. Ready. [[Death Nova]
Currently it makes playing a human minion master a liability, as a minion bomber is the best MM out there. If the switch Death Nova to an AoE enchantment, like the newly buffed [[dwaynas sorrow] then a human minion bomber would be much more effective.
To make it so this skill is not so overpowered, if could be that for every person/minion you enchant you lose 3-5 energy, or you could sacrifice 5% health or something.
Just thought it would make it easier to play the most viable minion master build.
Currently it makes playing a human minion master a liability, as a minion bomber is the best MM out there. If the switch Death Nova to an AoE enchantment, like the newly buffed [[dwaynas sorrow] then a human minion bomber would be much more effective.
To make it so this skill is not so overpowered, if could be that for every person/minion you enchant you lose 3-5 energy, or you could sacrifice 5% health or something.
Just thought it would make it easier to play the most viable minion master build.
Angelina Collins
return soul reaping back to it's original function, return sandstorm back to it's original damage output. Return all major skills nerfed by PvP exploits returned to normal or buffed.
The Meth
Quote:
Originally Posted by the savage nornbear
So I'm gonna go ahead and throw this out there. Ready. [[Death Nova]
Currently it makes playing a human minion master a liability, as a minion bomber is the best MM out there. If the switch Death Nova to an AoE enchantment, like the newly buffed [[dwaynas sorrow] then a human minion bomber would be much more effective. To make it so this skill is not so overpowered, if could be that for every person/minion you enchant you lose 3-5 energy, or you could sacrifice 5% health or something. Just thought it would make it easier to play the most viable minion master build. |
TyrianFury
I was so glad when I heard the news that PvE skill would get reverted and PvP versions would be added, it's something I was hoping for since I first got Guild Wars 2 and a half years ago. I never liked PvP I prefer role playing games, adventuring etc. I was really annoyed me when some of my favorate skills would get ruin because of PvP.
I hope for Searing Flames to get un-nerfed and returned to the higher damage, return ele wards back to how they where some time ago with longer durations and quicker recharge times. Watch Your Self was an awesome warrior skill and it now sucks so that would be cool if it was reverted.
PvP and PvE could never live in harmony as they are two different game types and to try and balance the two never worked.
I hope for Searing Flames to get un-nerfed and returned to the higher damage, return ele wards back to how they where some time ago with longer durations and quicker recharge times. Watch Your Self was an awesome warrior skill and it now sucks so that would be cool if it was reverted.
PvP and PvE could never live in harmony as they are two different game types and to try and balance the two never worked.
around
Quote:
Originally Posted by Angelina Collins
return soul reaping back to it's original function, return sandstorm back to it's original damage output. Return all major skills nerfed by PvP exploits returned to normal or buffed.
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Alternatively, you could just use UB if you want to steamroll through every section in the game with ease. There's also PvE skills as well, which are all superpowered shit anyway.
fenix
Quote:
Originally Posted by spawnofebil
O HAI I BAED AT GAME I NEEDZ UBER SKILLZ
Alternatively, you could just use UB if you want to steamroll through every section in the game with ease. There's also PvE skills as well, which are all superpowered shit anyway. |
SR won't get changed you fools, it's not a SKILL. If you're that bad, play a different bar or class. Necro is easymode for my Heroes, how can YOU fail?
Sora267
Quote:
Originally Posted by fenix
I concur!
SR won't get changed you fools, it's not a SKILL. If you're that bad, play a different bar or class. Necro is easymode for my Heroes, how can YOU fail? |
Besides, un-nerfing SR would lead to a truly infinite Ursan for Necros.
NoXiFy
"will be implemented this week" is a week 10days now? :S
Squishy ftw
Quote:
Originally Posted by NoXiFy
"will be implemented this week" is a week 10days now? :S
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around
Note to everyone who wants skills to be buffed 'because of variety':
There's no variety if every mob you meet dies in 5 seconds because you pack a skillbar of overpowered skills. It's all still the same: press a button, shit explodes. The only difference is the skill icons.
There's no variety if every mob you meet dies in 5 seconds because you pack a skillbar of overpowered skills. It's all still the same: press a button, shit explodes. The only difference is the skill icons.
Commander Ryker
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Originally Posted by MMSDome
Quote:
If they do not nerf ursan now I don't know what the hell they are doing. ADDED: And really tbh i do not think they need to separate the 2 as we have dealt with it in the past and even with this you will piss people off. Either way in the end people end up angry and separating the two is not a good thing imo. |
Quote:
Originally Posted by Cathode_Reborn
I'd like to a see good reason to play a Mes in PvE.
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Quote:
Originally Posted by BlueNovember
That was changed for pve reasons; mostly Grawl bombing outside Droks.
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zwei2stein
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Originally Posted by Commander Ryker
If you don't like it, don't use it and it won't have any affect on you at all.
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a) If someone thinks that something is having negative impact on game, telling him to ignore problem hardly helps. Bad stuff is still out there.
b) If someone thinks that something devaluates his achievement, again, telling him to ignore it is kinda pointless. How could he ignore it? Basics of his problem is that he can't just ignore it.
No matter if person you argue is rational a) or irrational b) (or both at same time), "Dont like it, Don't use it" is pointless and stupid argument to make.
Sir Pandra Pierva
i want my eoe back now it would give me something to do with the charr again for fun
Nightow
Quote:
Originally Posted by Commander Ryker
Two words: shut down. How's that for a good reason?
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Also,
Chrono Re delle Ere
I want +40 dmg back on Eviscerate
The Meth
Quote:
Originally Posted by PvE-PvP balance separation update notes
This week we will be testing the new system of separating PvE and PvP skills. The changes that will be put into place this week are as follows.
PvE All roleplaying characters will start out with the skill [Ursan Blessing] PvE characters will automatically advance 1 rank in the norn title track for every 2 levels gained. PvP All changes to Guild Wars PvP since Factions are reverted. |
BlackSephir
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Originally Posted by Commander Ryker
Two words: shut down. How's that for a good reason? |
Arkantos
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Originally Posted by Commander Ryker
Ursan is PvE and there is no reason to nerf it.
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Quote:
If you don't like it, don't use it and it won't have any affect on you at all. |
Quote:
Two words: shut down. How's that for a good reason? |
Hyper Cutter
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Originally Posted by spawnofebil
There's also PvE skills as well, which are all superpowered shit anyway.
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street peddler
Quote:
Originally Posted by The Meth
Whats the chance of this happening?
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Tyla
^
^
Sad but true. There are non-PvE-only skills that are worse than their PvE-only...counterparts?
^
Sad but true. There are non-PvE-only skills that are worse than their PvE-only...counterparts?
garethporlest18
Most of the PvE skills are about as good as Tease. There are a few that are overpowered, a few good ones and the rest suck.
I also like to think Mesmers aren't really needed for the most part in PvE. I mean sure there's a few bosses that Backfire owns but for the most part there is a more effective class for nearly every job the mesmer would be able to do. Since you don't need shutdown in PvE the way you do in PvP. So a buff to their damage skills for PvE would be nice.
I also like to think Mesmers aren't really needed for the most part in PvE. I mean sure there's a few bosses that Backfire owns but for the most part there is a more effective class for nearly every job the mesmer would be able to do. Since you don't need shutdown in PvE the way you do in PvP. So a buff to their damage skills for PvE would be nice.
Snow Bunny
Quote:
Originally Posted by Commander Ryker
Two words: shut down. How's that for a good reason?
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If I can kill something within 4 seconds, why bother to shut it down? The only things that need shutdown are HM monk bosses like Willa the Unpleasant - in that event, BHA does the trick better.
Damage > Shutdown in PvE. It's why Ursan works.
Winterclaw
Non fire spells for els could use a DPS buff.
WY should let you take at least 10 hits.
WY should let you take at least 10 hits.
uby
there are entire skill lines nerfed to oblivion for the sake of PvP balance. examples (to varying degrees):
warrior tactics
paragon motivation
mesmer domination magic
necromancer blood magic
and then there are entire skill lines which have never been as good as they should have been.
examples:
monk smiting prayers
dervish wind prayers
elementalist air magic
ranger beast mastery
assassin shadow arts
etc
this is the perfect time to reconcile these skill lines (and others) if they're going to do PvE/PvP skillsets. otherwise, these will always be relegated to gimmick builds or one-trick-ponies.
warrior tactics
paragon motivation
mesmer domination magic
necromancer blood magic
and then there are entire skill lines which have never been as good as they should have been.
examples:
monk smiting prayers
dervish wind prayers
elementalist air magic
ranger beast mastery
assassin shadow arts
etc
this is the perfect time to reconcile these skill lines (and others) if they're going to do PvE/PvP skillsets. otherwise, these will always be relegated to gimmick builds or one-trick-ponies.
Star Gazer
yesh, nurf ub 'cuz pve=suris bidnas
seriously, people want to have FUN in pve...theres not competition. the whole point of pve is :gasp: killing monsters! if you dont want to kill monsters fast, thats your thing. some people just dont have the time for 3 hour tasks. i cannot believe the people who say that steamrolling is bad...why? give me ONE good example of why it doesnt work.
option a: steamroll with ursan
option b: steamroll with war/monk/ele
option c: steamroll with heros/hench
thats all there is to it.
seriously, people want to have FUN in pve...theres not competition. the whole point of pve is :gasp: killing monsters! if you dont want to kill monsters fast, thats your thing. some people just dont have the time for 3 hour tasks. i cannot believe the people who say that steamrolling is bad...why? give me ONE good example of why it doesnt work.
option a: steamroll with ursan
option b: steamroll with war/monk/ele
option c: steamroll with heros/hench
thats all there is to it.
Dr Strangelove
Quote:
Originally Posted by Star Gazer
yesh, nurf ub 'cuz pve=suris bidnas
seriously, people want to have FUN in pve...theres not competition. the whole point of pve is :gasp: killing monsters! if you dont want to kill monsters fast, thats your thing. some people just dont have the time for 3 hour tasks. i cannot believe the people who say that steamrolling is bad...why? give me ONE good example of why it doesnt work. option a: steamroll with ursan option b: steamroll with war/monk/ele option c: steamroll with heros/hench thats all there is to it. |
seriously, people want to have FUN in pvp...theres not competition. the whole point of pvp is :gasp: killing noobs! if you dont want to kill noobs fast, thats your thing. some people just dont have the time for 3 hour tasks. i cannot believe the people who say that steamrolling is bad...why? give me ONE good example of why it doesnt work.
option a: steamroll with sway
option b: steamroll with balanced
option c: steamroll with heros/hench
thats all there is to it.
Arkantos
Quote:
yesh, nurf ub 'cuz pve=suris bidnas |
buckscrib
I just came back to GW and forgot how much I missed it.
legion_rat
assassin deadly arts/shadow arts skills.
and from the sin line, I like sharpen daggers when it was timed not by number of hits.
but thats me.
~the rat~
and from the sin line, I like sharpen daggers when it was timed not by number of hits.
but thats me.
~the rat~
Frank Dudenstein
Separate skill balances? Why would they do that? And what is this Pee...Vee...Eee you speak of?
The only game modes in GW that I am aware of are PvP and UBvE...
The only game modes in GW that I am aware of are PvP and UBvE...
enter_the_zone
Quote:
Originally Posted by Frank Dudenstein
Separate skill balances? Why would they do that? And what is this Pee...Vee...Eee you speak of?
The only game modes in GW that I am aware of are PvP and UBvE... |
BlackSephir
Quote:
Originally Posted by enter_the_zone
lol. Seriously though, nerfing UB is pointless. Most of the people who play UB can tolerate pugs, so more power to them. I can't stand PUGS, so I prefer to use hench and heroes with other skills. Besides, BHA + epidemic owns Ursan's usefulness in HM, esp. vs multiple eles.
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Abonai Laguna
mystic regenerationa and Spirit bond to original, o and protective bond is fine too
Arkantos
Quote:
lol. Seriously though, nerfing UB is pointless. |
Malice Black
Quote:
Originally Posted by Arkantos
No, it's not pointless. Buffing skills for PvE is pointless if they don't nerf ursan, though. As long as ursan is the way it is, the majority of players are going to continue using it, and not give a crap about the buffed skills.
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makosi
Quote:
Originally Posted by Malice Black
Save Yourseleves should be nerfed as well then. The Imabgon build is just as bad as Ursan.
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Dr Strangelove
Quote:
Originally Posted by Malice Black
Save Yourseleves should be nerfed as well then. The Imabgon build is just as bad as Ursan.
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Arkantos
Quote:
Originally Posted by Malice Black
Save Yourseleves should be nerfed as well then. The Imabgon build is just as bad as Ursan.
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But yes, it should be nerfed too. Every PvE only skill should be toned down to the same level as every other skill, seeing as ANet can now buff whatever they want for PvE. If the PvE only skills get toned down and regular skills get buffed to being useful but not overpowered, PvE will be somewhat balanced (lol, balanced PvE).