Update - Thursday, May 22, 2008

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

http://wiki.guildwars.com/wiki/Game_updates/20080522

Quote:
Originally Posted by Update - Thursday, May 22, 2008
Restoration of Skill Effectiveness in PvE

With this update we introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other.

Skills that differ in PvP will have (PvP) listed at the end of their names when viewed in PvP outposts and matches. These skills will automatically be adjusted within PvP outposts and matches. Players can equip their skills as normal, and the game will use the PvP version where appropriate. For more information, see the Developer Update.

In this update, we are restoring a number of skills so that they work similar to how they used to before various PvP-related game balances. Each of the following skill restored in this way now also has a PvP version:

Assassin
Shadow Form: increased duration to 5..30 seconds.

Elementalist
Ether Renewal: increased duration to 5..20 seconds; increased Energy gain to 1..4.

Mesmer
Energy Drain: decreased recharge to 20 seconds.
Energy Tap: decreased recharge to 20 seconds; decreased casting time to 2 seconds.

Monk
Light of Deliverance: decreased recharge to 6 seconds.

Necromancer
Discord: decreased casting time to 1 second.

Paragon
"Incoming!": increased duration to 1..5 seconds.
Defensive Anthem: decreased activation time to 1 second.

Ranger
Penetrating Attack: increased damage to 5..25.
Sundering Attack: increased damage to 5..25.

Ritualist
Ritual Lord: increased Spirit recharge reduction to 15..75%.

Warrior
"Watch Yourself!": increased number of attacks before "Watch Yourself!" ends to 10.

Restoration of April Balance Changes (PvP)

We are also reintroducing the PvP balance changes that we tested from April 17 – May 1, along with a few other tweaks to skills. These balance changes will apply only to PvP.

Assassin
Assassin's Remedy (PvP): increased Energy cost to 10.
Shadow Form (PvP): decreased duration to 5..15 seconds.

Dervish
Eremite's Attack (PvP): increased activation time to 1 second.
Mystic Sweep (PvP): increased activation time to 1 second.

Elementalist
Blinding Surge (PvP): decreased recharge to 3 seconds; decreased Blind duration to 1..5 seconds.
Lightning Orb (PvP): this skill no longer causes Cracked Armor.
Ward Against Melee (PvP): decreased duration to 1..18 seconds.

Monk
Aegis (PvP): increased Energy cost to 15.

Necromancer
Enfeeble (PvP): increased recharge to 10 seconds.

Paragon
"Never Surrender!" (PvP): decreased duration to 10 seconds.
Ballad of Restoration (PvP): increased recharge time to 30 seconds.
Harrier's Toss (PvP): increased activation time to 1 second.
Song of Restoration (PvP): increased recharge time to 30 seconds.

Ritualist
Ancestors’ Rage (PvP): increased casting time to 1 second.
Death Pact Signet (PvP): increased casting time to 4 seconds.
Flesh of My Flesh (PvP): increased recharge to 10 seconds.
Splinter Weapon (PvP): increased recharge to 8 seconds.

Restoration of April Balance Changes (PvE and PvP)

These skills were part of the the April Balance change and needed to be restored for PvP balance but didn't warrant splitting the skills into separate PvE and PvP versions. Some are skill improvements we wanted to apply to both PvE and PvP; others are power reductions we felt would have minimal impact on PvE balance. The one exception is Steelfang Slash, which was not a part of the April Balance update. It was added to this list to deal with particular multi-weapon skill combinations that allowed a player to repeatedly chain knockdowns on an opponent.

Elementalist
Glyph of Concentration: decreased number of spells that cannot be interrupted to 1.
Shockwave: increased casting time to 1 second.

Mesmer
Chaos Storm: decreased Energy cost to 5.
Energy Burn: increased Energy lost to 1..10; decreased damage done per Energy to 9.
Energy Surge: increased Energy lost to 1..10; decreased damage done per Energy to 9.
Fevered Dreams: decreased recharge to 8.
Fragility: decreased Energy cost to 5.
Hex Breaker: this skill now counts as a Stance.

Warrior
Disarm: decreased skill disable time to 0..3 seconds; increased recharge to 20 seconds.
Steelfang Slash: increased recharge to 1 second.

Bug Fixes
Fixed a bug in Alliance Battles that awarded points to the opposing team when members died from Health sacrifice or vampiric weapons before the match started.
Fixed a bug that prevented Hero Assassins from using dagger skills for a brief time following a dual attack.
Fixed a bug that incorrectly triggered a full inventory warning for some players when purchasing Zaishen Keys from Tolkano.
Heroes will now use the Necromancer skill Blood is Power more often.
Fixed a bug that allowed some players to exceed party size limits with Heroes.
Fixed a bug that caused the Necromancer skill Grenth’s Balance to occasionally deal an incorrect amount of damage/healing.
Fixed a bug that caused certain henchmen in the Central Transfer Chamber to not show up sometimes.
Fixed text bugs affecting one quest, one NPC, and the Zaishen Title Track.
Fixed minor clipping issues occurring on Ranger masks when they’re worn by some Factions or Nightfall characters.

Miscellaneous
A Ranger's fur-lined mask can now be crafted by armorer Seifred in Droknar's Forge, or purchased using Tournament Reward Points from Tolkano in the Great Temple of Balthazar.
Notes are uploaded. Discuss.

edit: I have uploaded a dye preview grid of the new fur-lined mask. Thumbnail below. Will post resized(smaller than 800x600 per forum rules) full image by request.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Gogo spamming B-Flash and Heal Party on recharge with Ether Renewal!

starlitesunset

Lion's Arch Merchant

Join Date: Apr 2006

[HodK] Holy Order of Dwaynas Knights

Mo/Me

glad they fixed the party limit got invited to a team earlier n who had 35 players in urgoz :|

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

I like Ether Renewal.

*grabs popcorn, time for a QQfest!*

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Wait...the Dev Update wasn't a preview? That's all the skill balance?

Disappointing.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Zinger314
Wait...the Dev Update wasn't a preview? That's all the skill balance?
Yeah...I'm not sure where people were reading into the Dev Update that they were just sharing SOME of the skills to be updated today.

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Jetdoc
Yeah...I'm not sure where people were reading into the Dev Update that they were just sharing SOME of the skills to be updated today.
I was being optimistic, for once.

Man, I am an idiot.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Jetdoc
Yeah...I'm not sure where people were reading into the Dev Update that they were just sharing SOME of the skills to be updated today.
Preview 99% of the time means you're only seeing A PART of something.

EDIT:
Don't worry Zinger, so was I...

Oh well, back to reading leaked WotLK info.

Lest121

Lest121

Wilds Pathfinder

Join Date: Apr 2007

Army of Darkness

A/Mo

SF is 32 secs with 16 shadow.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

meh, not to interesting

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Meh. 12121212

ragnagard

ragnagard

Lion's Arch Merchant

Join Date: Jul 2007

In Spain, of course

Gamer Espa??ol[GE]

N/Mo

Quote:
Originally Posted by underverse_ninja
SF is 32 secs with 16 shadow.
+1, as I stated on another post.
thats not the 5..30 I though when I read the dev update. With d.paradox alone is just as before + 20% ench... uncastable again... just for 2 secs

uby

uby

Frost Gate Guardian

Join Date: Dec 2005

P/

Quote:
Originally Posted by underverse_ninja
SF is 32 secs with 16 shadow.
+20% enchant mod = 38 seconds
if cast while using glyph of swiftness, 45 second recharge means 7 second downtime.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

new furlined mask:

Darmikau

Darmikau

Frost Gate Guardian

Join Date: Oct 2006

Pun Goes [Here]

P/W

Thanks for giving "Incoming!" back. <3

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

And Ether Renewal!

My ethers are now renewed.

The forth fly

The forth fly

Krytan Explorer

Join Date: May 2008

england

Mo/

never could perma shadow form b4 now its so easy made it through icedome 1st try

makosi

makosi

Grotto Attendant

Join Date: Mar 2006

"Pre-nerf" is incorrect. It's pre-buff.

Requirement Begins With R [notQ]

Me/

Quote:
Originally Posted by cosyfiep
new furlined mask:
The new mask is nice. Too bad i'm an anti-fur activist.

Updates were great if you ask me.

FlamingMetroid

FlamingMetroid

Jungle Guide

Join Date: Sep 2007

standing on your last control point, while the rest of your team is to busy killing mine

The Luminaries [Lumi]

A/

Quote:
Originally Posted by FlamingMetroid
meh, not to interesting
wait screw that, I just realized I can pew pew ranger in PvE again <3

miskav

miskav

Jungle Guide

Join Date: Jun 2005

None

Mo/

They do listen as you see, they just do stuff the wrong way, most of the time =3.

cebalrai

Jungle Guide

Join Date: Mar 2007

Mature Gaming Association

Me/E

Quote:
Originally Posted by Zinger314
Wait...the Dev Update wasn't a preview? That's all the skill balance?

Disappointing.
I expect more will be coming.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Isn't that furlined mask just another preexisting mask (krytan?) with an extra trim on the top?
Lame.

Well, I already voiced my opinion on this in the Preview thread (and the thread announcing the PvE/PvP split). Poor form. PvE will now only get buffs.

poasiods

poasiods

Krytan Explorer

Join Date: Apr 2008

R/

And Slundering Attack/Penetrating Shot... Though I think it's still at 10% penetration rate.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by cebalrai
I expect more will be coming.
Yeah. In a few months.

Supervillain

Supervillain

Frost Gate Guardian

Join Date: Dec 2006

England

HML

W/

After reading the dev update again, I see no where a statement saying it was a "Preview". In fact, the total opposite and them saying they will not change alot of skills, only a handfull. Now unless your greedy, its easy to see (as they have also stated) they have gone a bit over a handful.

No further comment on the skills (commented already on the other thread). They are aimed to please their audience (kids) not hardcore/veteran players so the less QQ the better...

Yay for bug fixes.

Yay for a new mask (although I will never buy it cause I dont have a ranger). Its free, so you cant complain "its late!" or "omGz suxors".

Also note, they do not HAVE to waste their time changing game mechanics such as seperate skills for different areas. They have your money, so they can do what other game companies (mention no names *cough* EA *endcough*) a run with your money to make another random game. None of these changes are game breaking as PvE has never been hard unless your new to RPGs.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Discord: "It's time to kick ass and chew bubble gum, and I'm all outta gum"

Avon45

Pre-Searing Cadet

Join Date: Apr 2008

Well it's a start.


Where is PvE Splinter Weapon...?

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Avon45
Where is PvE Splinter Weapon...?
So you want to buff one of the most overpowerd skills? OK....

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by Turbobusa
Discord: "It's time to kick ass and chew bubble gum, and I'm all outta gum"
Discord: (5 energy, 1 cast, 2 recharge) (Elite)
If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.

Necrosis: (5 energy, 1 cast, 2 recharge) (PvE-only)
If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Ooooooh! Choices!

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Turbobusa
Discord: "It's time to kick ass and chew bubble gum, and I'm all outta gum"
Thank you Rowdy Roddy Piper

Yay, welcome back Watch Yourself *hugs the skill perma back on my bar*

Alex the Great

Alex the Great

Jungle Guide

Join Date: Feb 2007

America.....got a problem with that?

[Lite]

W/

Quote:
Originally Posted by Avon45
Well it's a start.


Where is PvE Splinter Weapon...?
i know we have ether renewal ownage, but where is my mind blast.


seems none of the buffs i was pulling for made this list.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Yay, E/X now has infinite energy for spell spamming. Can we re-ether renewal ether renewal already?

Bug fixes are nice at least, does this mean assassin heroes don't take 10 seconds to execute a 3 second chain?

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

Quote:
Originally Posted by ragnagard
+1, as I stated on another post.
thats not the 5..30 I though when I read the dev update. With d.paradox alone is just as before + 20% ench... uncastable again... just for 2 secs
From wiki: "A 0...15 attribute level progression range is used for skills in the update notes."

Hott Bill

Hott Bill

Wilds Pathfinder

Join Date: Apr 2007

Shards of a Broken Crown

R/

Quote:
Originally Posted by Avon45
Well it's a start.


Where is PvE Splinter Weapon...?
Splinter weapon was nerfed because of this:

Supervillain

Supervillain

Frost Gate Guardian

Join Date: Dec 2006

England

HML

W/

Quote:
Originally Posted by aapo
Discord: (5 energy, 1 cast, 2 recharge) (Elite)
If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.

Necrosis: (5 energy, 1 cast, 2 recharge) (PvE-only)
If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Ooooooh! Choices!
Why choose? Take both

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Song of Restoration (PvP): increased recharge time to 30 seconds.
like i said before this was highly unnecessarily. it is an elite, i understand the change for Ballad of Restoration but this just made the elite useless and basically killed it.

Lawliet Kira

Wilds Pathfinder

Join Date: Dec 2006

E/Me

BUAHAHAHAHAHHAAAAAAAAAAAAAAAAAAAAAAAHHAAHHAHAAHAHA HAHAHHAHAHAHAAHHAHAH

This is gonnabe fun *Opens bag of chips and 2 liter soda*

DutchSmurf

Krytan Explorer

Join Date: Jun 2006

Quote:
Originally Posted by aapo
Discord: (5 energy, 1 cast, 2 recharge) (Elite)
If target foe is suffering from a condition and under the effect of a hex or an enchantment, that foe suffers 30...94 damage.

Necrosis: (5 energy, 1 cast, 2 recharge) (PvE-only)
If target foe is suffering from a condition or hex, that foe suffers 40...90 damage.

Ooooooh! Choices!
Take both.

Anyway, the updates were getting worse and worse during the last year, but we hit another low today. Good job Anet on nerfing the build people were running last month. Now when are we going to get the update for the this month? Also nice job on making really small changes, but still feeling the need to make separated skills. Introducing some skills to get close to Ursan level must be fun too. I somehow got the feeling nobody at Anet is playing its own game anymore.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by Supervillain
Why choose? Take both
That. Plus, not everyone has rank 10 Sunspear.

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by Hott Bill
Splinter weapon was nerfed because of this:
Noone really gave a crap about being able to farm some stupid quest. It was nerfed because it was an instant win at VoD in GvG if you had it and your opponent didn't. And it still is almost an instant win at VoD if you have it and your opponent doesn't. If Anet cared about people dealing hugely imbalanced damage in PvE quite a few things would have been nerfed by now.