Update - Thursday, May 22, 2008

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Supervillain
After reading the dev update again, I see no where a statement saying it was a "Preview". In fact, the total opposite and them saying they will not change alot of skills, only a handfull. Now unless your greedy, its easy to see (as they have also stated) they have gone a bit over a handful.

No further comment on the skills (commented already on the other thread). They are aimed to please their audience (kids) not hardcore/veteran players so the less QQ the better...

Yay for bug fixes.

Yay for a new mask (although I will never buy it cause I dont have a ranger). Its free, so you cant complain "its late!" or "omGz suxors".

Also note, they do not HAVE to waste their time changing game mechanics such as seperate skills for different areas. They have your money, so they can do what other game companies (mention no names *cough* EA *endcough*) a run with your money to make another random game. None of these changes are game breaking as PvE has never been hard unless your new to RPGs.
Wow dude, it was the first freaking paragraph.

Quote:
With this week’s update we will introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. To prepare players for the changes, we have decided to post this Dev Update as a preview. The skill changes will go live on May 22.

Pocketmancer

Pocketmancer

Frost Gate Guardian

Join Date: May 2005

Quote:
Originally Posted by Supervillain
After reading the dev update again, I see no where a statement saying it was a "Preview".
What's this then?

Quote:
With this week’s update we will introduce a new system to split certain skills into separate PvE and PvP versions. With this system we can update skills for one game type without affecting the other. To prepare players for the changes, we have decided to post this Dev Update as a preview. The skill changes will go live on May 22.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by DutchSmurf
Take both.
(...)
or stick dis onto a hero.


allllll good.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

Quote:
Originally Posted by Zesbeer
like i said before this was highly unnecessarily. it is an elite, i understand the change for Ballad of Restoration but this just made the elite useless and basically killed it.
Good riddance.
I shan't think any PvPers will mourn its loss.
Indeed, I shan't think any PvPers would mourn if Paragons were removed entirely.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Hott Bill
Splinter weapon was nerfed because of this:
That is using a superior in Marks I beleive.I imagine there be more skills being loked into a rebalance.

isamu kurosawa

isamu kurosawa

Desert Nomad

Join Date: Nov 2005

United Kingdom

Me/

Quote:
Originally Posted by Supervillain
Why choose? Take both
...On a mesmer

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Hott Bill
Splinter weapon was nerfed because of this:-Image removed-
It was nerfed because of GvG. It's likely it hasn't been restored in PvE because of builds like that. It's still powerful. Incidentally, Splinter Weapon is still much stronger than when it was first introduced in Factions.

aapo

Wilds Pathfinder

Join Date: Apr 2006

They didn't make Chimera of Intensity equippable PvE skill. I was so looking forward to it.
What's cooler than making us able to spam *every* skill we want in PvE?

Longasc

Longasc

Forge Runner

Join Date: May 2005

What does this new fur-lined ranger mask look like?

I bet like this mask:

http://wiki.guildwars.com/images/b/b...ed_armor_f.jpg

Sir Pandra Pierva

Sir Pandra Pierva

Forge Runner

Join Date: Apr 2007

Sardelec yelling at Tenshi

Angels Of Strife

E/

Sniff my eoe hasn't come back....yet

VOTE FOR RESTORATION OF EOE

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by aapo
They didn't make Chimera of Intensity equippable PvE skill. I was so looking forward to it.
What's cooler than making us able to spam *every* skill we want in PvE?
Didn't you hear? Anet plans on slowly introducing imbalanced stuff like that to keep PvE'ers interested. If they gave you everything at once people would have fun and leave, but this way they will just lead you on with constantly more powerful PvE skills up until Grind Wars 2.

Articus Red

Articus Red

Academy Page

Join Date: Apr 2007

California

E/Me

Quote:
Originally Posted by Zinger314
Wait...the Dev Update wasn't a preview? That's all the skill balance?

Disappointing.
i think when they said "preview" they were referring to that they were giving us a preview of what their new system of skills balances will consist of from now on, so they showed us todays update before hand so we get an idea of what their new system would be like.

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

Quote:
Originally Posted by Longasc
What does this new fur-lined ranger mask look like?

I bet like this mask:

http://wiki.guildwars.com/images/b/b...ed_armor_f.jpg


huh? did you read the thread---I posted a pic on the FIRST PAGE--see post 14.

and yes it does look like that.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Longasc
What does this new fur-lined ranger mask look like?

I bet like this mask:

http://wiki.guildwars.com/images/b/b...ed_armor_f.jpg
It is that mask. Cosyfiep has a screenshot of it on the first page.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Originally Posted by The Meth
Didn't you hear? Anet plans on slowly introducing imbalanced stuff like that to keep PvE'ers interested. If they gave you everything at once people would have fun and leave, but this way they will just lead you on with constantly more powerful PvE skills up until Grind Wars 2.
I don't think overpowered stuff keeps people interested. It just gets them bored quicker.

There's obviously a demographic that does like it, but then again, how many people are working on second or third GWAMM?

Just like PvP crowd isn't representative for what PvE should be like, the hard-core farming community isn't either.

That said, what was introduced since Factions that didn't involve thousands of hours of grind? That is the GW2 target demographic.

uby

uby

Frost Gate Guardian

Join Date: Dec 2005

P/

whoops. looks like perma-shadow form.

deadly paradox + glyph of swiftness combine up to 50% recharge reduction.

so, with 15 in shadow arts, you'd have 30 seconds + 5 seconds from 20% enchant mod. that's 35 seconds up, and 30 seconds recharge. glyph of swiftness is 1 second cast and paradox is instant, so it truly is perma-shadow form even with zero deadly arts and air magic.

[Shadow [email protected]][Deadly Paradox][Glyph of Swiftness]

this costs 30 energy to setup and you can't use attack skills for 10 seconds. so, using a zealous pair of daggers, you'd easily regain this energy by auto-attacking for 10 seconds under an IAS with high dagger mastery for double-strikes. that leaves 20 seconds to execute a dagger chain or two or three before prepping to renew shadow form before it expires.

Sniper22

Wilds Pathfinder

Join Date: Apr 2005

The temple of balthazar needs to be a pvp zone to avoid confusion with setting builds there and testing outside.

Zesbeer

Zesbeer

Banned

Join Date: Oct 2007

LLJK

Quote:
Originally Posted by Stormlord Alex
Good riddance.
I shan't think any PvPers will mourn its loss.
Indeed, I shan't think any PvPers would mourn if Paragons were removed entirely.
everyone says that about the new classes but anet will never get rid of them i think a more apropet neff would be to defensive anthem. that skill just adds to the annoying block way shit.

Leighwyn

Leighwyn

Krytan Explorer

Join Date: Jul 2005

Seattle

Limbo

Mo/E

Quote:
Originally Posted by uby
whoops. looks like perma-shadow form.

deadly paradox + glyph of swiftness combine up to 50% recharge reduction.

so, with 15 in shadow arts, you'd have 30 seconds + 5 seconds from 20% enchant mod. that's 35 seconds up, and 30 seconds recharge. glyph of swiftness is 1 second cast and paradox is instant, so it truly is perma-shadow form even with zero deadly arts and air magic.

[Shadow [email protected]][Deadly Paradox][Glyph of Swiftness]

this costs 30 energy to setup and you can't use attack skills for 10 seconds. so, using a zealous pair of daggers, you'd easily regain this energy by auto-attacking for 10 seconds under an IAS with high dagger mastery for double-strikes. that leaves 20 seconds to execute a dagger chain or two or three before prepping to renew shadow form before it expires.
Just for completeness, this won't work with an attrib of 12 or less (E/A). @ 12 it should last 25 seconds (haven't checked but assumed it was linear), which would give you exactly 30 seconds with the enchant mod. But add in the cast time and you won't be able to renew it before it ends

ShadowsRequiem

ShadowsRequiem

Furnace Stoker

Join Date: Oct 2005

Inde is Smoking [Hawt] *ToA*

W/E

Pretty damn lame...... I hope splinter weapon is turned back cause that rit barrage farm was awesome... I fail to see how its bad as they have buffed SF HUGELY

If you say splinter was nerfed from the few solo farms it had you're a dumbass.

Avon45

Pre-Searing Cadet

Join Date: Apr 2008

Hott Bill that's exactly the reason I want Splinter Weapon back. It was one of the most enjoyable farms out there. I just want it back for farming's sake. But anyway...

aapo

Wilds Pathfinder

Join Date: Apr 2006

Quote:
Originally Posted by The Meth
Didn't you hear? Anet plans on slowly introducing imbalanced stuff like that to keep PvE'ers interested. If they gave you everything at once people would have fun and leave, but this way they will just lead you on with constantly more powerful PvE skills up until Grind Wars 2.
- Oh I guess I have to wait. Hey, I got a neat idea. They should release some kind of triple-spell skill. You could add three skills which would cast with 1/4 delays, like Deep Freeze (1/4 seconds), Meteor Shower (1/4 seconds), Snow Storm (1/4 seconds). It should be coupled with those M-M-M-MONSTER KILL sounds from Unreal Tournament. Way cool dude.

CagedinSanity

CagedinSanity

Wilds Pathfinder

Join Date: Jul 2006

Away from you.

W/

My mesmer's Energy Surge/Burn does 3 more damage than it did before XD

I'm happy with the PvP/Pve Seperation.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

i honestly believe this is the start of the end of Guild Wars.

Trub

Trub

Jungle Guide

Join Date: Mar 2006

Sitting in the guildhall, watching the wallows frolic.

Trinity of the ascended [SMS]+[Koss]+[TAM]=[ToA]

Quote:
Originally Posted by Magikarp
i honestly believe this is the start of the end of Guild Wars.
Actually...no.
I see it as an opportunity for Izzy to be more free and frequent with balancing pvp skills now....his updates will add a more refreshing change from the FotM builds running in HA and GvG, without being a burden to the PvE players.
PVP won't be as stale as it has been.
I'm feeling positive about ANet's choice to seperate PVP and PVE.

Lyonette

Lyonette

Lion's Arch Merchant

Join Date: Feb 2006

Australia

[PiG]

E/

it's nice to see some positive changes :3

kratimas

kratimas

Wilds Pathfinder

Join Date: Dec 2005

Order of the Setting Sun

R/

Quote:
Originally Posted by Zinger314
I was being optimistic, for once.

Man, I am an idiot.
I second that, you are an id....
Just kidding

Anyway IMO they are just giving it a test drive and making sure the process works. Once they see the skills work as expected between the two environments, then I would expect some big changes in both sets of skills, but a large amount in PvP skills.

Krat

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Magikarp
i honestly believe this is the start of the end of Guild Wars.
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.

It's so easy to be swayed by peer sentiment.

Who made that great quote around here about "marrying and divorcing" their computer games?

.defekt

.defekt

Krytan Explorer

Join Date: Aug 2005

Ex Talionis [Law], Schindlers Fist [ouch]

Quote:
Originally Posted by Trub
PVP won't be as stale as it has been.
how would you know anything about pvp?

silly update, pve was easy before this... oh well, at least i get to run machine gun ranger again <3

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Quote:
Originally Posted by aapo
- Oh I guess I have to wait. Hey, I got a neat idea. They should release some kind of triple-spell skill. You could add three skills which would cast with 1/4 delays, like Deep Freeze (1/4 seconds), Meteor Shower (1/4 seconds), Snow Storm (1/4 seconds). It should be coupled with those M-M-M-MONSTER KILL sounds from Unreal Tournament. Way cool dude.
Then, the next update can add a PvE version of Signet of Illusions that will scale the next 10 spells you cast between 0..10..20 based on your KoaBD rank. That way every class can a do Deep Freeze + Meteor Shower + Savannah Heat combo.

Quote:
Originally Posted by SerenitySilverstar
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.
It's so easy to be swayed by peer sentiment.
Who made that great quote around here about "marrying and divorcing" their computer games?
A large number of people were supporting the PvE/PvP split BEFORE they saw this update preview. I would estimate 1/3rd or less of players were actively against it at this time. That was until we got this update which sucked hard and is almost uniformly bad for PvE and does nothing at all for PvP that hasn't already been done and reverted before.
Hopefully Izzy will get his act together and put out GOOD updates that take advantage of the skill split, but this update definitely isn't one of them.

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

I posted a dye preview grid of the new fur-lined mask. See first post.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Meth, I'm imagining this is just the start of the split updates. Like they said in the preview, they didn't want to do too many skills to start off, and cause information overload.

People seeing it as sucky aren't seeing the bigger picture, because they didn't get their Paragon back, or XYZ skill back. There's more to come, so patience is required.

Which sorely lacks around here.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Hmm... they claimed they were going to revert skills back to old ways right? Then how come stuff like LoD still sucks and still isn't worth using?

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
I see it as an opportunity for Izzy to be more free and frequent with balancing pvp skills now....his updates will add a more refreshing change from the FotM builds running in HA and GvG, without being a burden to the PvE players.
PVP won't be as stale as it has been.
I'm feeling positive about ANet's choice to seperate PVP and PVE.
You're wrong. PvE never affected what Izzy chose to balance in PvP. The only time they did something close to this was when they reverted the last skill balance after the monthly for PvE players. It took 3 years of whining for them to do this. PvP skill balances are going to be the same as they were previously, except the only difference is it seems that Izzy has no clue what the current meta is.

Quote:
Hmm... they claimed they were going to revert skills back to old ways right? Then how come stuff like LoD still sucks and still isn't worth using?
ANet never said they were reverting skills.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by Arkantos
ANet never said they were reverting skills.
Quote:
PvP versions are designed to target only specific skills. With such a system we can revert high-impact nerfs, such as Light of Deliverance and Defensive Anthem, to make them strong again in PvE.
Straight from the dev update of two weeks ago. Can't get much closer to saying "revert" than that.

Steps_Descending

Steps_Descending

Wilds Pathfinder

Join Date: Apr 2007

IN my pocket plane. Obviously!

Little Tom's Pocket Plane [THom]

Me/Mo

Just tought about something, now we can have a stable perma shadowform assassin hero.

Gonna have to try and check what this will look like.

SerenitySilverstar

Wilds Pathfinder

Join Date: May 2006

Quote:
Originally Posted by Blackhearted
Can't get much closer to saying "revert" than that.
Two different contexts. The revert from 2 weeks ago, was reverting skills that had been balanced for a tournament.

The revert Arkantos refers to is "Reverting skills back to their original status on day one of the game". And that's not going to happen.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

Quote:
Originally Posted by SerenitySilverstar
Yet 18 months to 2 years ago, this split concept was the only way to SAVE the game, according to this community.

It's so easy to be swayed by peer sentiment.

Who made that great quote around here about "marrying and divorcing" their computer games?
Some of us thought it was a bad idea back then, too.

free_fall

free_fall

Wilds Pathfinder

Join Date: Oct 2005

Well, nice to see the change to Save Yourselves.

Blackhearted

Blackhearted

Krytan Explorer

Join Date: Jan 2007

Ohio, usa

none

Mo/

Quote:
Originally Posted by SerenitySilverstar
Two different contexts. The revert from 2 weeks ago, was reverting skills that had been balanced for a tournament.

The revert Arkantos refers to is "Reverting skills back to their original status on day one of the game". And that's not going to happen.
No. the bit i quoted was in direct relation to the pve/pvp seperation. Not to the little april temp skill balance crap.

Here, incase you forgot: http://wiki.guildwars.com/wiki/Devel..._-_09_May_2008