3-Necro HM Build
fenix
It seems once again the code is wrong. Foul Feast is Soul Reaping, and is this description:
Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...3 Energy for each condition transferred. Cannot self-target.
Spell. Transfers all conditions from target ally to yourself. You gain 0...36...45 Health and 0...2...3 Energy for each condition transferred. Cannot self-target.
Paul Dawg
My mistake; the code is indeed wrong, but I should have checked that.
Takumi Tan
Quote:
Originally Posted by Sab
Since the player is going to switch out a hero, he could bring a BHA Ranger or a Stunning Strike Paragon instead, which can Daze, do better damage, and synergize with the buffs on the other heroes (Barbs, Splinter, and whatever else you choose to bring).
I'd just run a different build completely - like:
[Song of Restoration][Holy Spear][Vicious Attack][Ballad of Restoration][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Cruel Spear][Vicious Attack][Stand Your Ground][Never Surrender][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Mark of Pain][Rigor Mortis][Splinter Weapon][Signet of Lost Souls] With ref to the above builds;can quote the template?
also what type of insignias & weapons u use?
I'd just run a different build completely - like:
[Song of Restoration][Holy Spear][Vicious Attack][Ballad of Restoration][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Cruel Spear][Vicious Attack][Stand Your Ground][Never Surrender][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Mark of Pain][Rigor Mortis][Splinter Weapon][Signet of Lost Souls] With ref to the above builds;can quote the template?
also what type of insignias & weapons u use?
Ju-On
Could some one plz tell me which 20/20 for wand and offhand is Seb talking about for curses and restoration. Also what is 40% HCT for staff? Thanks for a really great guide Sebway, as a Aussie its very hard to Pug, due to timezone, so I'm glad someone has provied a h/h guide.
Super Igor
Quote:
Originally Posted by Sab
[Song of Restoration][Holy Spear][Vicious Attack][Ballad of Restoration][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Cruel Spear][Vicious Attack][Stand Your Ground][Never Surrender][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Mark of Pain][Rigor Mortis][Splinter Weapon][Signet of Lost Souls] Looks pretty nice, doubt that it would have enough defense to hendle some HM areas though.
[Cruel Spear][Vicious Attack][Stand Your Ground][Never Surrender][Fall Back][Go For The Eyes][Aggressive Refrain][Signet of Return]
[Spiteful Spirit][Enfeebling Blood][Barbs][Rip Enchantment][Mark of Pain][Rigor Mortis][Splinter Weapon][Signet of Lost Souls] Looks pretty nice, doubt that it would have enough defense to hendle some HM areas though.
distilledwill
Quote:
Originally Posted by Super Igor
Looks pretty nice, doubt that it would have enough defense to hendle some HM areas though.
I have to disagree, Paras have very high armour and the enemies will be weakened so they won't pose too much of a problem. Plus it has regular party wide heals. As long as you take one or two monk henches or are some kind of healer yourself (or an Imbagon), then this will be more than enough damage and defense.
Super Igor
Quote:
Originally Posted by distilledwill
I have to disagree, Paras have very high armour and the enemies will be weakened so they won't pose too much of a problem. Plus it has regular party wide heals. As long as you take one or two monk henches or are some kind of healer yourself (or an Imbagon), then this will be more than enough damage and defense.
Yeah, paras aregood, I also am a big fan (you may have seen it) of Paragon shouts like [never surrender] or [stand your ground] as they are just aweasome, so, yeah this might be enough to handle most of HM areas...excessive blocking or hexing w/ [blurred vision] and similar hexes might screw you quite a bit though as you main damage source is physical.
distilledwill
Quote:
Originally Posted by Super Igor
Yeah, paras aregood, I also am a big fan (you may have seen it) of Paragon shouts like [never surrender] or [stand your ground] as they are just aweasome, so, yeah this might be enough to handle most of HM areas...excessive blocking or hexing w/ [blurred vision] and similar hexes might screw you quite a bit though as you main damage source is physical.
True, true.
Although, Ive always thought that [["Never Surrender"] and [["Never Give Up!"] were kind of counter-intuitive in a hero team build as if your team is below 75% health enough for this to be worth a skill slot.. then you need to rework your team.
Although, Ive always thought that [["Never Surrender"] and [["Never Give Up!"] were kind of counter-intuitive in a hero team build as if your team is below 75% health enough for this to be worth a skill slot.. then you need to rework your team.
Super Igor
Quote:
Originally Posted by distilledwill
Although, Ive always thought that [["Never Surrender"] and [["Never Give Up!"] were kind of counter-intuitive in a hero team build as if your team is below 75% health enough for this to be worth a skill slot.. then you need to rework your team.
No...nooo...dont agree in this, cmon, how many times an odd AoE spell, degen, etc. gets your party easily to slightly less then 75%, atleast some of your team members, the question is for how long, if your party health keeps going down then yeah, your team is wrong. Now, [never surrender] does help exactly that, that your party health gets back fast and wont be going to such extremes again, or atleast too often. [Never surrender] is aweasome because first, heroes cst it instantly, instantly after the condition for it is meant on 4 and above party member and what you et? You get an unstrippable, 4-5 point regen, bad with +24 armor? No, dont think so. [never give up] can be a butt saver when you healers are f*cked up on enrgy because the battle goes for too long, a bit of enrgy to them maybe very helpful, though such things happen rarely...and mean you team is not right in the first place, so Im not a big fan of [never give up].
Mickey
Quote:
Originally Posted by Super Igor
No...nooo...dont agree in this, cmon, how many times an odd AoE spell, degen, etc. gets your party easily to slightly less then 75%, atleast some of your team members, the question is for how long, if your party health keeps going down then yeah, your team is wrong. Now, [never surrender] does help exactly that, that your party health gets back fast and wont be going to such extremes again, or atleast too often. [Never surrender] is aweasome because first, heroes cst it instantly, instantly after the condition for it is meant on 4 and above party member and what you et? You get an unstrippable, 4-5 point regen, bad with +24 armor? No, dont think so. [never give up] can be a butt saver when you healers are f*cked up on enrgy because the battle goes for too long, a bit of enrgy to them maybe very helpful, though such things happen rarely...and mean you team is not right in the first place, so Im not a big fan of [never give up].
I herd [skill]Never Surrender Grammar[/skill] was gud. Just kidding. But on topic, why not slot one or two defensive anthems in there? It's 1 second casting time, so it's not a big deal in battle.
Super Igor
Quote:
Originally Posted by Mickey
Quote:
Originally Posted by Mickey
Just kidding. But on topic, why not slot one or two defensive anthems in there? It's 1 second casting time, so it's not a big deal in battle.
Good.
DA is fine, might go on the second Paragon bar, It depends on the attribute spread though. We were talking about [never surrender] and [stand your ground] too. DarkSpirit
Quote:
Originally Posted by distilledwill
I have to disagree, Paras have very high armour and the enemies will be weakened so they won't pose too much of a problem. Plus it has regular party wide heals. As long as you take one or two monk henches or are some kind of healer yourself (or an Imbagon), then this will be more than enough damage and defense.
You should test this against the Charrs in HM. It has good offense but there is not enough heal from a single Motigon. Also, no condition removal for blind and other conditions (hench monk sucks at condition removal), or hex removal. It is weaker than Sabway.
moriz
back to the necros themselves...
i personally like to put ancestor's rage and splinter weapon on the restoration necro. this is because neither channelling nor restoration absolutely require high attributes. something like a 11 10 10 spread is perfectly fine. Dzan
I find if the resto necro doesnt have a 1/4th second cast spell like Vengeful or Weapon of Remedy you get a lot of spike deaths in hard mode that stuff like Spirit Light cant keep up with. I would love to spec channeling and add a second splinter/ancestors but without the quick healing spells stuff dies a lot more I've found.
DarkSpirit
Quote:
Originally Posted by moriz
back to the necros themselves...
i personally like to put ancestor's rage and splinter weapon on the restoration necro. this is because neither channelling nor restoration absolutely require high attributes. something like a 11 10 10 spread is perfectly fine. I dont think it is a matter of Restoration or Channeling needing high attributes or not, because if she adds Splinter Weapon on the restoration necro, she would probably take the points from Soul Reaping instead. With the fiends/shamblings setup, minions are not dying quite as fast. I suspect that maybe why she is keeping the N/Rt SR attribute up, just my guess. Ju-On
Could some one plz tell me which 20/20 for wand and offhand is Seb talking about for curses and restoration. Also what is 40% HCT for staff? Thanks for a really great guide Sebway, as a Aussie its very hard to Pug, due to timezone, so I'm glad someone has provied a h/h guide.
Sab
About the P/P/N build, I only posted that as something I run in low-corpse areas. Afaik that's what I used for Oola's Lab HM + other HM places I can't remember. It's not built for Charr areas.
Ju-On: http://wiki.guildwars.com/wiki/40/40 should answer both questions. mythbuster21
Quote:
Originally Posted by DarkSpirit
You should test this against the Charrs in HM. It has good offense but there is not enough heal from a single Motigon. Also, no condition removal for blind and other conditions (hench monk sucks at condition removal), or hex removal. It is weaker than Sabway.
Well that's why Sab posted the build as a build to use in low-corpse areas and I don't think that Oola's Lab is very difficult in HM^^
Usually I just stick in another SS Nec and that does the job. But I'm still wondering why there is no MoP in the build anymore since I think it does the hell of a lot dmg more if you use it. Sometimes you have to apply it manually, but I don't think that's too much of a problem. DarkSpirit
Quote:
Originally Posted by Sab
About the P/P/N build, I only posted that as something I run in low-corpse areas. Afaik that's what I used for Oola's Lab HM + other HM places I can't remember. It's not built for Charr areas.
I see. I was looking for strong generic build, like sabway, that can be used for most HM areas but can be used in low corpse areas and doesnt require SY. Anyway thanks for sharing the build.
I had some success with a defensive version of Rac's Paragon builds though: [SoP Motivation Paragon;OQCjUqnK6OubVsIuCniLyKY5NA] [DA Command Paragon;OQCkUum45guk7mooCWRm82EWP2FG] upier
After the change to [Death Pact Signet] I don't see any reason to use it over [Flesh Of My Flesh] on heroes.
distilledwill
Quote:
Originally Posted by upier
After the change to [Death Pact Signet] I don't see any reason to use it over [Flesh Of My Flesh] on heroes.
Its still OK as a no-energy hard res, but I have replaced it on my SS for [[Flesh Of My Flesh] to avoid DPS chains.
fenix
Quote:
Originally Posted by DarkSpirit
I see. I was looking for strong generic build, like sabway, that can be used for most HM areas but can be used in low corpse areas and doesnt require SY. Anyway thanks for sharing the build.
I had some success with a defensive version of Rac's Paragon builds though: [SoP Motivation Paragon;OQCjUqnK6OubVsIuCniLyKY5NA] [DA Command Paragon;OQCkUum45guk7mooCWRm82EWP2FG] That "Motivation" paragon is pretty average. Needs either more Motivation, or less, because at the moment it's not worth the attribute spec. It at LEAST needs Ballad of Restoration, but I would also bring Chorus, for the casters to get healed. Also, the elite is bleh. Bring SoR, because the PvE version is good again. DarkSpirit
Quote:
Originally Posted by fenix
That "Motivation" paragon is pretty average. Needs either more Motivation, or less, because at the moment it's not worth the attribute spec. It at LEAST needs Ballad of Restoration, but I would also bring Chorus, for the casters to get healed. Also, the elite is bleh. Bring SoR, because the PvE version is good again.
Sounds like the build that I tried before and discarded due to poor performance in Dalada Uplands HM where mass conditions are everywhere. Chorus heals the paragons by the way. Sab's N/Rt healer can spike heal much more than that within 20s, comparatively if I need a healer, I would bring the N/Rt. Besides, not every party member would need healing most of the time. Healing needs to be concentrated to those who really need it, not diluted to those who dont.
Super Igor
Yeah I think [flesh of my flesh] is aweasome, yes it costs enrgy and can kill the caster but no rechrge ressing is so great, DPS is good too.
DarkSpirit
I find that this build works better than the N/Rt restoration healer in general:
[build name="Ether Restoration Ele" prof=E/Rt box ene=12+1+3 res=12][Ether Renewal][Aura of Restoration][Weapon of Warding][Mend Body and Soul][Spirit Light][Protective Was Kaolai][Life][Death Pact Signet][/build] ...it is not dependent on Soul Reaping and the fiends/shamblings MM does not generate enough energy for the N/Rt healer sometimes, unlike the bone minions MM. And my SS is starting to looking like that: [build name="SS Channel Curse Necro" prof=N/Rt box sou=8+1 cur=12+1+1 cha=10][Ancestors' Rage][Weaken Armor][Defile Defenses][Barbs][Rip Enchantment][Enfeebling Blood][Signet of Lost Souls][Splinter Weapon][/build] ...yes, no elite but I like AR. Especially when I am playing my warrior. Master Necromanz
I am necro whats for my the best choice wich heroes to take with?
Introverted Dimensions
Quote:
Originally Posted by Master Necromanz
I am necro whats for my the best choice wich heroes to take with?
You can either run as the SS necro or the N/Rt healer, then the other slot is totally up to you.
DarkSpirit
Quote:
Originally Posted by Master Necromanz
I am necro whats for my the best choice wich heroes to take with?
I would replace the curse necro hero with a [[Cruel Spear] or [[Stunning Strike] Paragon, something like:
[Cruel Spear Paragon;OQCjUumI6SubMYBZiiWYVYXYybA] ...and I would make my necro character into a curse necro, something like: [AP Curse Necro;OAdTYwD7VaBqMwOIRYXMmUu0SAA] Master Necromanz
Dark ... so:
- AP NUKER - HERO: STUNNING STRIKE OR CRUEL SPEAR (whats the best choice?) - HERO: MM - HERO: N/RT HEALER WITH WoR Is this ok? DarkSpirit
Quote:
Originally Posted by Master Necromanz
Dark ... so:
- AP NUKER - HERO: STUNNING STRIKE OR CRUEL SPEAR (whats the best choice?) - HERO: MM - HERO: N/RT HEALER WITH WoR Is this ok? Sounds fine to me. Stunning Strike would give the awesome dazed condition but I am skeptical on how well hero Paragons use that so you may need some micro-managing if they dont use it well. Cruel Spear gives Deep Wound and nice damage. Master Necromanz
Than very much! Shouldnt I take a ele with ether renewal healer instead of the WoR healer??
DarkSpirit
Quote:
Originally Posted by Master Necromanz
Than very much! Shouldnt I take a ele with ether renewal healer instead of the WoR healer??
You can try them both and see which one works better. I find the ether renewal healer works alittle better since he is not reliant on the Soul Reaping from the MM. But others may feel differently, I dont know.
xxx wraith xxx
dont know either about a paragon hero being able to use stunning strike but i know that a W/P is a real efficient daze-bot
Master Necromanz
I think i take another teambuild the discord teambuild from cathode, i have all the skills now so i am testing it tomorrow... I think thats better then sabway but I dont know.
Dumah
I don't have factions, and was wondering if there is a monk build that works as a suitable sub for the N/Rt; I'm able to run the other two builds. I've been using Margrid with Ebon Dust Aura and Volley, which is a huge help against the melee destroyer units, and the healer hench. Any input is appreciated.
DarkSpirit
I like Dwayna's Sorrow for the secondary healing but I also like having the higher level minions and Aegis. This is what I ended up with:
[SS necro;OANDY5xdS5BlBMi2B7OGNVV7EA] Replace Vengeance with Res Chant or another Res of your preference. [Jagged MM;OANDUslfSLVTBKgoBLCJgBEVVA] [Restore Healer;OAhjYghsoOYsMm0cyNMHnV1kLA] Energy and Health are important to a healer, so I put in a Signet of Lost Souls, but you may have to set her to guard so she would use it. Sethellington
I'm a necro, but I tend to run Ursan (commence flaming) and the 3 standard builds. I flag heroes back as i run in, just out of aggro, not bubble away, take all agrro. This way, A single target is much easier to heal. I used to run the SS myself and take a SoR para, but I think the new way is faster in all honesty.
Sab
Here are some other templates I sometimes run instead of the N/Rt.
[build prof=P/? spe=10+1+2 comma=9+1 mot=10+1 lea=7+1][Song of Restoration][Vicious Attack]["Go for the Eyes!"][Ballad of Restoration]["Never Surrender!"]["Fall Back!"][Aggressive Refrain][Signet of Return][/build] [build prof=P/? spe=12+1+2 comma=9+1 lea=9+1][Cruel Spear][Vicious Attack]["Stand Your Ground!"]["Never Surrender!"][Anthem of Flame]["Fall Back!"][Aggressive Refrain][Signet of Return][/build] [build prof=P/W tac=9 spe=12+1+2 lea=9+1][Stunning Strike][Vicious Attack][Blazing Spear]["For Great Justice!"]["Watch Yourself!"][Anthem of Flame][Aggressive Refrain][Signet of Return][/build] I haven't ran a Monk hero for a while, but it'll free up the secondary on the MM. I'd try something like: [build prof=Mo/E hea=12+1+1 pro=10+1 div=8+1][Light of Deliverance][Patient Spirit][Dwayna's Kiss][Cure Hex][Guardian][Protective Spirit][Aegis][Glyph of Lesser Energy][/build] Mighty Sorcerer
I know this is an old thread but i would like to know what items u use on the 3. Paragons if u can tell me Sab? xD .. Thx
Btw i love u N/Rt build GJ ! Spike Stritter
So any reason to use DPS over FomF or is it just personal preference? And to my understanding DPS doenst cause DP if u die under it so if u decide to rez in a fight and you get wiped with a DPS chain no real penalty. and if u survive the fight grats to you no penalty either. hmmm im kinda contradicting myself cuz i preferred FomF until now and rambling at the moment. Wanna clear this up for me?
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