Quote:
Originally Posted by Super Igor
No...nooo...dont agree in this, cmon, how many times an odd AoE spell, degen, etc. gets your party easily to slightly less then 75%, atleast some of your team members, the question is for how long, if your party health keeps going down then yeah, your team is wrong. Now, [never surrender] does help exactly that, that your party health gets back fast and wont be going to such extremes again, or atleast too often. [Never surrender] is aweasome because first, heroes cst it instantly, instantly after the condition for it is meant on 4 and above party member and what you et? You get an unstrippable, 4-5 point regen, bad with +24 armor? No, dont think so. [never give up] can be a butt saver when you healers are f*cked up on enrgy because the battle goes for too long, a bit of enrgy to them maybe very helpful, though such things happen rarely...and mean you team is not right in the first place, so Im not a big fan of [never give up].
I herd [skill]Never Surrender Grammar[/skill] was gud. Just kidding. But on topic, why not slot one or two defensive anthems in there? It's 1 second casting time, so it's not a big deal in battle.