Solo Shadowform Sin - Chaos Plains NM Farm
Necro Quink
Quote:
Originally Posted by masta_yoda
trigger traps then try squeeze through
Thats what i do when i dont have a clear spawn
A Leprechaun
The main trouble I have is when it *looks* like there is space to get through but actually there is not and you get caught, then you die. I might start clear the first chamber just for the fun of it. I can only be bother to do 1 (maybe 2) runs a day anyway so I might as well kill all I can in those runs.
~A Leprechaun~
~A Leprechaun~
briangm
Thank you, OP! I have been using the MoR/LF build with great success; 23-24 min runs are typical.
A few hints to anyone who cares.
1) Put a + enchanting mod on your longbow; this way you don't have to keep switching back and forth while you are pulling mobs together.
2) Having around 50-60 HP when you agro Banished Riders and Specters will keep them from scattering. I use a vamp. weapon to make sure my HP doesn't go up higher than that.
Good Hunting all!
A few hints to anyone who cares.
1) Put a + enchanting mod on your longbow; this way you don't have to keep switching back and forth while you are pulling mobs together.
2) Having around 50-60 HP when you agro Banished Riders and Specters will keep them from scattering. I use a vamp. weapon to make sure my HP doesn't go up higher than that.
Good Hunting all!
sph0nz
Quote:
Originally Posted by briangm
1) Put a + enchanting mod on your longbow; this way you don't have to keep switching back and forth while you are pulling mobs together.
Pretty sure that the +enchanting only matters when you're casting enchantments and remains in effect if you swap weapons, so you wouldn't need to have a longbow of enchanting unless you're casting with your bow.
briangm
Quote:
Originally Posted by sph0nz
Pretty sure that the +enchanting only matters when you're casting enchantments and remains in effect if you swap weapons, so you wouldn't need to have a longbow of enchanting unless you're casting with your bow.
Yes, the enchant remains. But I found while I am pulling, I have to recast SF and have forgotten to swap weapons first which resulted in death. Having the +enchants on the bow just makes it easier.
Yes, the enchant remains. But I found while I am pulling, I have to recast SF and have forgotten to swap weapons first which resulted in death. Having the +enchants on the bow just makes it easier.
BLOODGOAT
Quote:
Originally Posted by Necro Quink
Thats what i do when i dont have a clear spawn
You can trigger traps without taking damage? :/
Pl0x to make video and YouTube it for demonstration purposes.
Pl0x to make video and YouTube it for demonstration purposes.
kvndoom
Quote:
Originally Posted by BLOODGOAT
You can trigger traps without taking damage? :/
[cough]DASH[/cough]
89101112WTF
89101112WTF
nekopowa
Quote:
Originally Posted by BLOODGOAT
You can trigger traps without taking damage? :/
Pl0x to make video and YouTube it for demonstration purposes. Use a speed buff and run near the behes then quickly pull back, they'll trigger but won't catch you. Or you can sometimes run past them if there's enough space.
Pl0x to make video and YouTube it for demonstration purposes. Use a speed buff and run near the behes then quickly pull back, they'll trigger but won't catch you. Or you can sometimes run past them if there's enough space.
BLOODGOAT
Quote:
Originally Posted by nekopowa
Use a speed buff and run near the behes then quickly pull back, they'll trigger but won't catch you. Or you can sometimes run past them if there's enough space.
Do you press S and walk back or press X to do a 180?
Informashunz r crushul
Informashunz r crushul
BLOODGOAT
Quote:
Originally Posted by kvndoom
89101112WTF [cough]I'M USING IT[/cough]
blackknight1337
Hmmm....not sure what to say on this. All I've used for 40+ runs is dash, nothing else. With dash, I don't even bother trying to trigger traps before running over them. 50% is more than enough to just run straight over them, even 25% from djinns is often enough. Just find the hole if you can fit through it, and use dash just before you hit adjacent range (you'll figure out really quick what adjacent is when farming planes, for when balling dream riders). If there is a hole, I've never missed it yet. If there isn't enough space to get through, you'll find out real quick.
Ambuu
I've gotten lucky and had no deaths from traps. It is all about finding the hole and going through, so to speak. Flame Djinn's Haste is what I use, and that is enough.
On a side note, I almost died once from lag. Got hit by traps, quickly switched to a +30 weapon, and got hit by charged blackness' shock. Was left with 2 health, and still made it to the plains. Talk about luck.
On a side note, I almost died once from lag. Got hit by traps, quickly switched to a +30 weapon, and got hit by charged blackness' shock. Was left with 2 health, and still made it to the plains. Talk about luck.
Mr. Undisclosed
Quote:
Originally Posted by BLOODGOAT
lolz
BLOODGOAT
Quote:
Originally Posted by Mr. Undisclosed
YOU'RE DOING IT WRONG
lolz Lag is my favorite player. But I kind of figured out how to trigger traps without getting hit today when 4 Behemoths were clogging the doorway to start my route to Chaos Plains. Set them off and then squeezed my way ever so tightly between him and a wall.
lolz Lag is my favorite player. But I kind of figured out how to trigger traps without getting hit today when 4 Behemoths were clogging the doorway to start my route to Chaos Plains. Set them off and then squeezed my way ever so tightly between him and a wall.
fenix
The downside for me, is when I try to squeeze through it doesn't just work that easily. For the most part I rubber band because I somehow get stuck against the Behemoths....
how2do?
how2do?
tyrant rex
not sure if this was mentioned alrdy but if u keep ure health below like 90 with a vamp switch the monsters wont scatter with the fire build so it makes killing quicker
BLOODGOAT
Quote:
Originally Posted by tyrant rex
not sure if this was mentioned alrdy but if u keep ure health below like 90 with a vamp switch the monsters wont scatter with the fire build so it makes killing quicker
Mentioned a few times.
DSN
this build is awesome, a guildie told me about it and in a couple weeks of casual farming I was able to get two elite armor sets a couple minis.
I modded it a little to make the run easier and it seems that some people are having issues with the run so I thought I'd post my variant to see if and I could help some people out. I use Phoenix and Flame Djinn's for PBAoE skills/run and in my last slot I have feigned neutrality, which makes it to where the only way you can fail a run is by complete body block. As long as you have FN up, no amount of traps can kill you. It also reduces a blacknesses' shock to ~20dmg if they keep killing you. This made the run really easy, now I only fail at it about 1/10 times when there is a complete, impassable behemoth body block.
Well anyway, thanks for creating this build and I hope I was able to help someone.
I modded it a little to make the run easier and it seems that some people are having issues with the run so I thought I'd post my variant to see if and I could help some people out. I use Phoenix and Flame Djinn's for PBAoE skills/run and in my last slot I have feigned neutrality, which makes it to where the only way you can fail a run is by complete body block. As long as you have FN up, no amount of traps can kill you. It also reduces a blacknesses' shock to ~20dmg if they keep killing you. This made the run really easy, now I only fail at it about 1/10 times when there is a complete, impassable behemoth body block.
Well anyway, thanks for creating this build and I hope I was able to help someone.
Mickey
Quote:
Originally Posted by DSN
this build is awesome, a guildie told me about it and in a couple weeks of casual farming I was able to get two elite armor sets a couple minis.
I modded it a little to make the run easier and it seems that some people are having issues with the run so I thought I'd post my variant to see if and I could help some people out. I use Phoenix and Flame Djinn's for PBAoE skills/run and in my last slot I have feigned neutrality, which makes it to where the only way you can fail a run is by complete body block. As long as you have FN up, no amount of traps can kill you. It also reduces a blacknesses' shock to ~20dmg if they keep killing you. This made the run really easy, now I only fail at it about 1/10 times when there is a complete, impassable behemoth body block.
Well anyway, thanks for creating this build and I hope I was able to help someone. I'm sorry but did this post remind anyone else of Dodgeball?
"No amount of traps can kill you"
"No amount of balls on earth can hit you"
I love that movie.
I modded it a little to make the run easier and it seems that some people are having issues with the run so I thought I'd post my variant to see if and I could help some people out. I use Phoenix and Flame Djinn's for PBAoE skills/run and in my last slot I have feigned neutrality, which makes it to where the only way you can fail a run is by complete body block. As long as you have FN up, no amount of traps can kill you. It also reduces a blacknesses' shock to ~20dmg if they keep killing you. This made the run really easy, now I only fail at it about 1/10 times when there is a complete, impassable behemoth body block.
Well anyway, thanks for creating this build and I hope I was able to help someone. I'm sorry but did this post remind anyone else of Dodgeball?
"No amount of traps can kill you"
"No amount of balls on earth can hit you"
I love that movie.
Nemesis of God
I've farm 26 ectoes yesterday, from 6 run. I'm using MoR + LF. For running skill I use Dark Escape, since half damage from traps and Charged Blackness. Haven't died from trap yet. If there looks like I trigger trap even with DE, I use cupcake.
TYVM for OP.
TYVM for OP.
BLOODGOAT
For any of you using the MoR+LF build, I have a pretty down-pat method for killing the opening room Grasping Darkness + 6 Aatxes in just 2 minutes.
Enter, do SF combo once and let it expire. When it expires, do SF combo again, get quest, and gather your aggro (you better have vamp weapon to counter natural regen to stay below 100 health).
Assuming you have freshly renewed SF and are ready to fight, this is your skill combo:
Fire Attunement -> GoLE -> MoR -> LF (5 times in a row) ->
Glyph of Swiftness -> Deadly Paradox -> Shadow Form ->
GoLE -> MoR -> LF (4 times in a row)
Everything should be dead. /age for a cool 2 minutes (at least I did) and Dash away to continue your run. Might take a few seconds longer than doing just the Grasping but its a chance for extra ecto every now and then.
Enter, do SF combo once and let it expire. When it expires, do SF combo again, get quest, and gather your aggro (you better have vamp weapon to counter natural regen to stay below 100 health).
Assuming you have freshly renewed SF and are ready to fight, this is your skill combo:
Fire Attunement -> GoLE -> MoR -> LF (5 times in a row) ->
Glyph of Swiftness -> Deadly Paradox -> Shadow Form ->
GoLE -> MoR -> LF (4 times in a row)
Everything should be dead. /age for a cool 2 minutes (at least I did) and Dash away to continue your run. Might take a few seconds longer than doing just the Grasping but its a chance for extra ecto every now and then.
Mortis
I don't get why you'd do fire attunement before gole. If you do gole before fire attunement, then use mark of rodgort, your energy management works alot better.
shadows of hob
It does not matter at all.
Just make sure you cast fire att before you cast another spell.
Glyph>fire att>rodgort>lava front= 20 energy used, 10 back
fire att>glyph>rodgort<lava front=20 energy used, 10 back
Just when you use your glyph earlier, it also recharges earlier^^
Just make sure you cast fire att before you cast another spell.
Glyph>fire att>rodgort>lava front= 20 energy used, 10 back
fire att>glyph>rodgort<lava front=20 energy used, 10 back
Just when you use your glyph earlier, it also recharges earlier^^
A Leprechaun
I go straight in with GoLe -> MoR _> inferno, If I cast MoR (lasts 30 seconds) right after GoLe (30 second recharge) I know when to re-cast MoR.
~A Leprechuan~
~A Leprechuan~
Steboy93
Great guide, finally got my my sin ascended, and got 7ectos+ruby+a gold on my 1st run
Thanks
Thanks
360??
Guess I hae less luck thn the others. For the 5 succesful runs I've completed, max amount of ectos is 3/run. The 5th run was even ectoless. :O Nice job anyways.
AscalonWarrior
Kickass place & build
Got 18 ectos today, 4 runs
Got lucky and managed to aggro 4 groups of 9 Mindblades
Got 18 ectos today, 4 runs
Got lucky and managed to aggro 4 groups of 9 Mindblades
Ambuu
very nice AscalonWarrior.
I haven't tried grouping all of the mindblades yet
I haven't tried grouping all of the mindblades yet
Spike Stritter
umm sorry if this was already asked im not looking through 16 pages
what happens if the 3 obsidian bohemths spawn so their covering the door completey like right after u kill all the graspings in the beginning area.
what happens if the 3 obsidian bohemths spawn so their covering the door completey like right after u kill all the graspings in the beginning area.
Nightow
Quote:
Originally Posted by Spike Stritter
umm sorry if this was already asked im not looking through 16 pages
what happens if the 3 obsidian bohemths spawn so their covering the door completey like right after u kill all the graspings in the beginning area. If it's only 3, I think there should be a hole you could dash through. I have seen a few times 4 spawn at the location you speak of, all in a straight line. If that's the case, then I just go right ahead and resign because as far as I know, there isn't a way to get past them like that!
what happens if the 3 obsidian bohemths spawn so their covering the door completey like right after u kill all the graspings in the beginning area. If it's only 3, I think there should be a hole you could dash through. I have seen a few times 4 spawn at the location you speak of, all in a straight line. If that's the case, then I just go right ahead and resign because as far as I know, there isn't a way to get past them like that!
Spike Stritter
k thanks. i was thinking about putting in deaths charge in for GOLE so i might be able to get around them either by using it on the obsidians or the charging. theres problems with both, i know. if i use it on the obsidians i might shadow step on the side im already on and even if i do shadow step on the side iw want to be on i still am in trouble cuz of possible traps. with the charging guys they might just kill me with shock when i shadow step to them. maybe heart of shadow might work.
so i have 2 more questions now.
1. is GOLE necessary?
2. would heart of shadow actually work or could a skill be used instead of that or GOLE in case things like the wall of obsidians happen.
so i have 2 more questions now.
1. is GOLE necessary?
2. would heart of shadow actually work or could a skill be used instead of that or GOLE in case things like the wall of obsidians happen.
ShadowsRequiem
Quote:
Originally Posted by Spike Stritter
k thanks. i was thinking about putting in deaths charge in for GOLE so i might be able to get around them either by using it on the obsidians or the charging. theres problems with both, i know. if i use it on the obsidians i might shadow step on the side im already on and even if i do shadow step on the side iw want to be on i still am in trouble cuz of possible traps. with the charging guys they might just kill me with shock when i shadow step to them. maybe heart of shadow might work.
so i have 2 more questions now.
1. is GOLE necessary?
2. would heart of shadow actually work or could a skill be used instead of that or GOLE in case things like the wall of obsidians happen. GoLe helps out your energy by a lot, but if you take it out you wont be able to freely spam spells as easily. I'm sure it could work. I run no radiant insignias but I use gole so its more important for me. I have been able to be completely blocked, trigger traps try to fit through w/o dying. Heart of shadow most likely wouldnt help as it is completely random so you could actually shadow step into traps. Deaths charge might work if there is one behind the other obsidians.
so i have 2 more questions now.
1. is GOLE necessary?
2. would heart of shadow actually work or could a skill be used instead of that or GOLE in case things like the wall of obsidians happen. GoLe helps out your energy by a lot, but if you take it out you wont be able to freely spam spells as easily. I'm sure it could work. I run no radiant insignias but I use gole so its more important for me. I have been able to be completely blocked, trigger traps try to fit through w/o dying. Heart of shadow most likely wouldnt help as it is completely random so you could actually shadow step into traps. Deaths charge might work if there is one behind the other obsidians.
Nightow
Quote:
Originally Posted by Spike Stritter
k thanks. i was thinking about putting in deaths charge in for GOLE so i might be able to get around them either by using it on the obsidians or the charging. theres problems with both, i know. if i use it on the obsidians i might shadow step on the side im already on and even if i do shadow step on the side iw want to be on i still am in trouble cuz of possible traps. with the charging guys they might just kill me with shock when i shadow step to them. maybe heart of shadow might work.
so i have 2 more questions now.
1. is GOLE necessary?
2. would heart of shadow actually work or could a skill be used instead of that or GOLE in case things like the wall of obsidians happen. 1) Yes
2) Like I said, having it completely blocked off by four, not three obsidians is very rare. If it's 3, try to look for an opening and run through it using [dash] right before you get close to the obsidian. Whatever you do, do not aggro the Charged Blacknessess! They will ruin your run 8/10 times if you do aggro them.
so i have 2 more questions now.
1. is GOLE necessary?
2. would heart of shadow actually work or could a skill be used instead of that or GOLE in case things like the wall of obsidians happen. 1) Yes
2) Like I said, having it completely blocked off by four, not three obsidians is very rare. If it's 3, try to look for an opening and run through it using [dash] right before you get close to the obsidian. Whatever you do, do not aggro the Charged Blacknessess! They will ruin your run 8/10 times if you do aggro them.
Elite Bushido
Quote:
Originally Posted by AscalonWarrior
Kickass place & build
Got lucky and managed to aggro 4 groups of 9 Mindblades thats what i ALWAYS try and do
Got lucky and managed to aggro 4 groups of 9 Mindblades thats what i ALWAYS try and do
BLOODGOAT
Quote:
Originally Posted by Mortis
Quote:
Originally Posted by shadows of hob
It does not matter at all.
Just make sure you cast fire att before you cast another spell. Glyph>fire att>rodgort>lava front= 20 energy used, 10 back fire att>glyph>rodgort<lava front=20 energy used, 10 back Just when you use your glyph earlier, it also recharges earlier^^ I don't dig the early recharge as I use it as an indicator for when I have to reapply MoR. GoLE recharges in 30 seconds, MoR lasts 30 seconds. Perfect! blackknight1337
Quote:
Originally Posted by BLOODGOAT
I don't dig the early recharge as I use it as an indicator for when I have to reapply MoR. GoLE recharges in 30 seconds, MoR lasts 30 seconds. Perfect!
Actually, except attaxes you should never have to apply MoR more than once. And at any rate you should have an attaxe selected, thus knowing when you need MoR back on again.
Xx Devour Xx
Quote:
Originally Posted by AscalonWarrior
Kickass place & build
Got 18 ectos today, 4 runs Got lucky and managed to aggro 4 groups of 9 Mindblades How is grouping 4 lucky? I ALWAYS group four at the start, 3 at the Monument and 2 at the end. Bring a Longbow and you should be able to pull 4 everytime. The grouping can sometimes be a pain. When you pull 4 at the start, 3 at the Monument and 2 at the end you should be averaging 20> minute runs. kicks66
If you look at my first post, and the aggro map, i recommend you group the 4 groups, then 3 then 2. It takes more time to set up aggro but overall is far faster.
PinkD
Tell me this is not True!!!
Mr. Undisclosed
Quote:
Originally Posted by PinkD
Tell me this is not True!!!
Not sure exactly what you're pointing out. Though for a 4 behem spawn that looks like its easily passable. |