The Madness That Is Ether Renewal
Moloch Vein
Alright, well...
I have seen a level of hopelessness, a tired feeling creeping into my guild. I have been pretty much puzzled at the relative silence on these fora regarding the latest PvE updates. It is as if this general feeling of despair has sunk into the depth of the "hardcore" PvE userbase. A feeling that protesting is meaningless, and that PvE is effortless and unsalvagable, despite not being so in the past.
Arenanet introduced the different Blessings - Ursan, Volfen and Raven. I am sure they did not even understand at the time what an impact this would have. They were also apparently completely incapable of balancing the blessings against each other, with Ursan by far being the strongest of them all. They have stubbornly refused to change them, with the result being that for all but the very, very, very strongest teams, Ursan Blessing is now the way to beat PvE. Basically, it is a skill that allows every player with even a minimum of in-game skill to beat every area in the game, in Hard Mode as well as Normal Mode. What it comes down to is that everyone plays the same bar (except the monks), and nobody designs their own bars anymore, because why bother when Ursan is so strong?
Now, instead of trying to be sensible about these PvE-only skills, they do the same to established ones.
Ether Renewal was a skill that was nerfed for a reason. While the nerf might have been harsh, the fact remains that it was far too strong in the first place. Now it hasn't just been "reverted" for PvE. It's way, way stronger than it was in the first place.
Ether Renewal lasts 20 seconds at 15 Energy Storage. With an enchantment upgrade, 24 seconds. With Glyph of Swiftness, recharge is reduced to 22.5 seconds.
This makes it not only possible but eminently easy to fully maintain Ether Renewal.
Ether Renewal is an elite Energy Storage skill. This means it can only be used by Elementalists to any effect. This also means that Arenanet has now turned Elementalists into PvE gods.
An elementalist can easily achieve more than the equivalent of fifty pips of energy regeneration using ER. He can, for example, maintain Life Bond on every other member of a 12-man party while maintaining Vital Blessing and Life Attunement on himself, and spam Heal Party, Heal Area and Karei's Healing Circle on recharge, without ever running out of energy. Can anyone claim this is not broken?
Arenanet stated that they nerfed Soul Reaping "for pve as well as pvp purposes". Does anyone actually believe this anymore?
I urgently implore Arenanet to rethink its strategy for "balancing" PvE versions of skills. They are turning that side of the game into more of a joke than it has ever been.
Kindly, Thomas
I have seen a level of hopelessness, a tired feeling creeping into my guild. I have been pretty much puzzled at the relative silence on these fora regarding the latest PvE updates. It is as if this general feeling of despair has sunk into the depth of the "hardcore" PvE userbase. A feeling that protesting is meaningless, and that PvE is effortless and unsalvagable, despite not being so in the past.
Arenanet introduced the different Blessings - Ursan, Volfen and Raven. I am sure they did not even understand at the time what an impact this would have. They were also apparently completely incapable of balancing the blessings against each other, with Ursan by far being the strongest of them all. They have stubbornly refused to change them, with the result being that for all but the very, very, very strongest teams, Ursan Blessing is now the way to beat PvE. Basically, it is a skill that allows every player with even a minimum of in-game skill to beat every area in the game, in Hard Mode as well as Normal Mode. What it comes down to is that everyone plays the same bar (except the monks), and nobody designs their own bars anymore, because why bother when Ursan is so strong?
Now, instead of trying to be sensible about these PvE-only skills, they do the same to established ones.
Ether Renewal was a skill that was nerfed for a reason. While the nerf might have been harsh, the fact remains that it was far too strong in the first place. Now it hasn't just been "reverted" for PvE. It's way, way stronger than it was in the first place.
Ether Renewal lasts 20 seconds at 15 Energy Storage. With an enchantment upgrade, 24 seconds. With Glyph of Swiftness, recharge is reduced to 22.5 seconds.
This makes it not only possible but eminently easy to fully maintain Ether Renewal.
Ether Renewal is an elite Energy Storage skill. This means it can only be used by Elementalists to any effect. This also means that Arenanet has now turned Elementalists into PvE gods.
An elementalist can easily achieve more than the equivalent of fifty pips of energy regeneration using ER. He can, for example, maintain Life Bond on every other member of a 12-man party while maintaining Vital Blessing and Life Attunement on himself, and spam Heal Party, Heal Area and Karei's Healing Circle on recharge, without ever running out of energy. Can anyone claim this is not broken?
Arenanet stated that they nerfed Soul Reaping "for pve as well as pvp purposes". Does anyone actually believe this anymore?
I urgently implore Arenanet to rethink its strategy for "balancing" PvE versions of skills. They are turning that side of the game into more of a joke than it has ever been.
Kindly, Thomas
Esan
I couldn't agree more with you, and I am hoping it will be reverted.
Taisayacho
I concur. The balancing these days is off, to say the least.
Tyla
Please nerf Soul Reaping while you're at it aswell, thanks!
Avarre
Sorry, PvE players asked for PvE to be cut away from balance, so now they get what they ask for. I'm sure the majority is ever so happy.
xxx wraith xxx
/agree
i loved when i started playing it, you know in the days of the standard team.2 wars, 2 eles, 1 SS, 1MM and 2 monk. After that came the heroes wich screwed up some things but made everything a bit more relaxed. But now with ursan its just QQ playstyle. As i for one refuse to have ursan on my barr i cant seem to find any group atm so i am kinda persuaded to make a monk. Anet pls hit Ursan with the nerf-bat cause i want groups to be fun again and not mindless skillpressing. Btw ER+SF deserve a slight nerf too maybe make ER last 12 sec (still decent time imo) and SF reverted to old duration cause sin are now the masters of pve and pvp.
~cheers, wraith~
i loved when i started playing it, you know in the days of the standard team.2 wars, 2 eles, 1 SS, 1MM and 2 monk. After that came the heroes wich screwed up some things but made everything a bit more relaxed. But now with ursan its just QQ playstyle. As i for one refuse to have ursan on my barr i cant seem to find any group atm so i am kinda persuaded to make a monk. Anet pls hit Ursan with the nerf-bat cause i want groups to be fun again and not mindless skillpressing. Btw ER+SF deserve a slight nerf too maybe make ER last 12 sec (still decent time imo) and SF reverted to old duration cause sin are now the masters of pve and pvp.
~cheers, wraith~
zwei2stein
Quote:
Originally Posted by Moloch Vein
I have seen a level of hopelessness, a tired feeling creeping into my guild. I have been pretty much puzzled at the relative silence on these fora regarding the latest PvE updates. It is as if this general feeling of despair has sunk into the depth of the "hardcore" PvE userbase. A feeling that protesting is meaningless, and that PvE is effortless and unsalvagable, despite not being so in the past.
|
Moloch Vein
Quote:
Originally Posted by Tyla
Please nerf Soul Reaping while you're at it aswell, thanks!
|
It is true that many PvE players asked to be "cut away" from PvP balance. That doesn't mean they asked to be cut away from all balance. Relegated to playing one bar, only one bar, because the kind people on Arenanet gave it to them. Now, it's hard not to see even monks going the Ursan route, with elementalists replacing them as party healers. Running just one elite, because everything else is meaningless.
This isn't limited to Ether Renewal. It also applies to "There's Nothing To Fear", "Save Yourselves", permanent Shadow Form (the most degenerate skill in the game buffed for PvE purposes.) However, the Ether Renewal "update" is one of the worst.
Tyla
Quote:
Originally Posted by Moloch Vein
And Expertise. And Leadership.
|
Quote:
This isn't limited to Ether Renewal. It also applies to "There's Nothing To Fear", "Save Yourselves", permanent Shadow Form (the most degenerate skill in the game buffed for PvE purposes.) However, the Ether Renewal "update" is one of the worst. |
Eddie Frenzy Spam
You complain when skills get changed for PvP, you complain that skills need to be seperated, you complain when skills are nerfed for PvE and you STILL complain when skills are buffed for PvE.
Seriously, stop QQ'ing, if you don't like it, don't run it, don't play with people who run it, if they want to run it in PvE it's not hurting anyone else, yes, maybe they're bad at the game and they need it to win, but fair enough. Play with your Guild and Alliance, I don't see why you would want to PuG anyway.
I play with H/H, none of this bothers me.
When people complain about things, and then complain when they get what they want, I hardly think it's fair to blame the people who gave it to you.
It's getting really REALLY annoying...
Seriously, stop QQ'ing, if you don't like it, don't run it, don't play with people who run it, if they want to run it in PvE it's not hurting anyone else, yes, maybe they're bad at the game and they need it to win, but fair enough. Play with your Guild and Alliance, I don't see why you would want to PuG anyway.
I play with H/H, none of this bothers me.
When people complain about things, and then complain when they get what they want, I hardly think it's fair to blame the people who gave it to you.
It's getting really REALLY annoying...
NuclearDope
Completely agree with you, Moloch.
Why has everything been made so easy? it seems ridiculous at the moment.
Why has everything been made so easy? it seems ridiculous at the moment.
upier
Wait - we have a necro player stating that an ele form of e-management should be nerfed?
For balance reasons?
In PvE?
That just warped my fragile little mind!
For balance reasons?
In PvE?
That just warped my fragile little mind!
Shuuda
Quote:
Why has everything been made so easy? it seems ridiculous at the moment. |
Simply put, A-net can't win over the PvE crowd no matter what, such sick hypocrisy on the PvErs side.
xDusT II
Can the majority now finally admit that they have no idea what it is they truly want?
Shuuda
Quote:
Originally Posted by xDusT II
Can the majority now finally admit that they have no idea what it is they truly want?
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Esan
Quote:
Originally Posted by eddie the reaper
When people complain about things, and then complain when they get what they want, I hardly think it's fair to blame the people who gave it to you.
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Moloch Vein
Quote:
Originally Posted by Shuuda
Because if A-net made it challenging, people would complain.
Simply put, A-net can't win over the PvE crowd no matter what, such sick hypocrisy on the PvErs side. |
FireFox
Quote:
Originally Posted by Avarre
Sorry, PvE players asked for PvE to be cut away from balance, so now they get what they ask for. I'm sure the majority is ever so happy.
|
You broke it for yourselves, have fun.
Rhaegor Stormborn
Without a challenge or some risk no game is worth playing.
Rift
Quote:
Originally Posted by Tyla
What's wrong with Expertise? QQ
|
So an Ele can spam Heal Party as good as an HB Monk in an Ursan group. Big deal. Anet always wanted to lessen the "requirement" of having the Monk class in every party, and it's not like SR isn't already fueling healers' energy pools with the amount of deaths in PVE. In fact, if it were up to me, I'd still take a N/Rt WoR hero with Splinter Weapon, over a Renewal red bar pusher.
Moloch Vein
Quote:
Originally Posted by upier
Wait - we have a necro player stating that an ele form of e-management should be nerfed?
For balance reasons? In PvE? That just warped my fragile little mind! |
It is an obvious truth that Soul Reaping has been overpowered for PvE, and that it continues to be so. It is somewhat similar to Expertise being overpowered for PvP, with skills in their inherent lines balanced regarding energy cost for their primary. But please, learn to separate the degrees of hell.
Soul Reaping, at least, relies on things dying. When things don't die, you get no energy.
An Ether Renewal elementalist is a closed system, one that can go out in Isle of the Nameless (which for some weird reason operates under PvE rules), and apply this:
Glyph of Swiftness - Ether Renewal - Aura Of Restoration - Shield Guardianx20 - <REPEAT>
... without ever going below 70 energy.
You don't see the difference?
Theus
Quote:
Originally Posted by Rift
People are still unhappy that Expertise is applied indiscriminatorily across the board for attack/touch skills, making Rangers be able to spam high energy attack skills on recharge (e.g R/D builds)
So an Ele can spam Heal Party as good as an HB Monk in an Ursan group. Big deal. Anet always wanted to lessen the "requirement" of having the Monk class in every party, and it's not like SR isn't already fueling healers' energy pools with the amount of deaths in PVE. In fact, if it were up to me, I'd still take a N/Rt WoR hero with Splinter Weapon, over a Renewal red bar pusher. |
Nemesis of God
Why would someone want Life Bond / Vital Atteuntument in PvE, when there is R10 Ursan?
Moloch Vein
Well, to be fair you can only maintain 14 enchantments. I know.
That was an example.
Quote:
Originally Posted by Nemesis of God
Why would someone want Life Bond / Vital Atteuntument in PvE, when there is R10 Ursan?
|
Nemesis of God
Quote:
Originally Posted by Moloch Vein
Well, to be fair you can only maintain 14 enchantments. I know.
|
Gun Pierson
At first, I liked the change to either renewal. To be honnest, it's very powerful. Unlimited energy for an ele that has alrdy a lot of energy. They can now take on other roles like protecting etc without any propblem. They're one of the biggest damage dealers in the game. They get rich playing terra in UW. It is good to be an ele nowadays.
As a monk I can only drool at the power of an elementalist. Both offense and defense.
Where does it go from here? Dunno.
As a monk I can only drool at the power of an elementalist. Both offense and defense.
Where does it go from here? Dunno.
scrawlerthebrave
I like everything just the way it is now, people will always try to find new and easy ways to beat PvE. Ursan is probably the relaxed way to do it. I don't use Ursan myself except when I'm farming Norn reputation points.
Oh and sins are just fine the way they are atm. They really used to be almost useless in PvE. Now they can Farm, Run and even Rush missions. Even if SF will be reverted, it's still possible to keep it up all the time. But the SF update makes Sins much more effective in PvE
Oh and sins are just fine the way they are atm. They really used to be almost useless in PvE. Now they can Farm, Run and even Rush missions. Even if SF will be reverted, it's still possible to keep it up all the time. But the SF update makes Sins much more effective in PvE
BlackSephir
Pve was easy. The moment AN separated pve and pvp they decided to make pve super easy.
Axel Zinfandel
So what's the solution? Lower duration? Increase Recharge? Exhaustion?
Tyla
Quote:
Originally Posted by Rift
People are still unhappy that Expertise is applied indiscriminatorily across the board for attack/touch skills, making Rangers be able to spam high energy attack skills on recharge (e.g R/D builds)
|
Fair enough on that.
scrawlerthebrave
PvE is for everyone, experienced or not. That's why there is HM
Antheus
No, it's not overpowered.
Why don't all you elitists think of us casuals once. We only log in once a month for 15 minutes. We can't spend 8 hours every day playing with pvp FOTM builds. This skill is what we want. It's what's really making us love GW. It has improved the game so much.
We are all sick of HA elitist snobs dictating how pve should be. SF is finally properly balanced. So is ether renewal. And stop talking about soul reaping. It needs to go back and minion cap needs to be removed.
This has improved the game so much. It's finally making me enjoy my 15 minutes a month without some pvp jerks pushing their snobbery on me. Finally something for us that cannot spend years of our life perfecting some cookie cutter builds.
I can now finally PUG without discrimination, and I finally managed to beat THK thanks to this. PvE has finally been balanced around common player. This has improved my questing and mission experience so much. Now all we need is Hard Mode to be toned down. That place is insane. Think of the casuals. Why can't it be made like normal mode? Why does everything need to be centered around elitists.
Cheers. Finally a smart move by Anet. Hope to see many more like this. This has improved my enjoyment of the game so much. Thank you again. Hope to see many more.
PS. Who knows, maybe someone will even take the above seriously, and this thread will go down in flames....
Why don't all you elitists think of us casuals once. We only log in once a month for 15 minutes. We can't spend 8 hours every day playing with pvp FOTM builds. This skill is what we want. It's what's really making us love GW. It has improved the game so much.
We are all sick of HA elitist snobs dictating how pve should be. SF is finally properly balanced. So is ether renewal. And stop talking about soul reaping. It needs to go back and minion cap needs to be removed.
This has improved the game so much. It's finally making me enjoy my 15 minutes a month without some pvp jerks pushing their snobbery on me. Finally something for us that cannot spend years of our life perfecting some cookie cutter builds.
I can now finally PUG without discrimination, and I finally managed to beat THK thanks to this. PvE has finally been balanced around common player. This has improved my questing and mission experience so much. Now all we need is Hard Mode to be toned down. That place is insane. Think of the casuals. Why can't it be made like normal mode? Why does everything need to be centered around elitists.
Cheers. Finally a smart move by Anet. Hope to see many more like this. This has improved my enjoyment of the game so much. Thank you again. Hope to see many more.
PS. Who knows, maybe someone will even take the above seriously, and this thread will go down in flames....
Bryant Again
Quote:
Originally Posted by Antheus
No, it's not overpowered.
Why don't all you elitists think of us casuals once. We only log in once a month for 15 minutes. We can't spend 8 hours every day playing with pvp FOTM builds. This skill is what we want. It's what's really making us love GW. It has improved the game so much. We are all sick of HA elitist snobs dictating how pve should be. SF is finally properly balanced. So is ether renewal. And stop talking about soul reaping. It needs to go back and minion cap needs to be removed. This has improved the game so much. It's finally making me enjoy my 15 minutes a month without some pvp jerks pushing their snobbery on me. Finally something for us that cannot spend years of our life perfecting some cookie cutter builds. I can now finally PUG without discrimination, and I finally managed to beat THK thanks to this. PvE has finally been balanced around common player. This has improved my questing and mission experience so much. Now all we need is Hard Mode to be toned down. That place is insane. Think of the casuals. Why can't it be made like normal mode? Why does everything need to be centered around elitists. Cheers. Finally a smart move by Anet. Hope to see many more like this. This has improved my enjoyment of the game so much. Thank you again. Hope to see many more. PS. Who knows, maybe someone will even take the above seriously, and this thread will go down in flames.... |
...On second thought, that'd be hilarious. Qft!
Anyways, welcome to the new Guild Wars. There was little that PvE could gain from the split besides having nothing but buffs. I honestly wouldn't be surprised to see SR reverted in PvE.
Abedeus
Quote:
I don't use Ursan myself except when I'm farming Norn reputation points. |
If Ether Renewal is overpowered, why my E/Mo can't get into pugs as a superior to monk healer? I have better self-heal, better party and single-target heal, yet I don't have any chances to get into a pug. So it's NOT overpowered.
Sure, nerf ER. But also nerf Ursan, then people using elementalists and not ursans will have a chance to get into pugs.
Nittle Grasper
http://s57.photobucket.com/albums/g2...rent=gw704.jpg
maybe a bit OP :/, that's 12 bonds...
maybe a bit OP :/, that's 12 bonds...
Sleeper Service
OP has no value unless they (anet) start at the root of the problem and take care of the bear.
otherwise this is normal good healthy fun. at least EL's play as EL's.
otherwise this is normal good healthy fun. at least EL's play as EL's.
KamikazeChicken
There's no sense complaining that your skills are too powerful against those poor PvE monsters... You're more than welcome to just not use them, but I have a feeling you wouldn't accept that, just like people bitch about consumables but won't refuse to use them. My view of PvE is probably altered by the fact I don't PUG or deal with the average idiot, but maybe now I'll finally make an ele and entertain myself with emo smite.
Tyla
Quote:
Originally Posted by KamikazeChicken
There's no sense complaining that your skills are too powerful against those poor PvE monsters... You're more than welcome to just not use them, but I have a feeling you wouldn't accept that, just like people bitch about consumables but won't refuse to use them. My view of PvE is probably altered by the fact I don't PUG or deal with the average idiot, but maybe now I'll finally make an ele and entertain myself with emo smite.
|
Who would want to gimp themselves now?
Jetdoc
It's been gradually coming for a while, but I think we can all officially say that Guild Wars has officially "jumped the shark". With all of the craziness in PvE at the moment, and the fact that the developers have resigned themselves to "well, PvE is supposed to be overpowered and PvEers LIKE it", I think I can truly say that some of the ridiculousness (if that's a word) has gotten to the point where it's just laughable.
This doesn't affect me at all and the way I play the game, but I find so many mechanics of the game at the moment just plain silly.
This doesn't affect me at all and the way I play the game, but I find so many mechanics of the game at the moment just plain silly.
around
Madness?
This is ANet, what do you expect? TBH I couldn't care less, as long as I steamroll PvE faster.
This is ANet, what do you expect? TBH I couldn't care less, as long as I steamroll PvE faster.