Lets see ...
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Originally Posted by byteme!
Gosh if we could have the days of Prophecies back Anet could take away all the "newly added or newly buffed" overpowered/imbalanced skills.
*no loot scaling
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More profitable farming does not kill gameplay challenge.
Quote:
Originally Posted by byteme!
*no AoE scatter (if you think some of the skills on the Ele is overpowered now you should see how it was before when nothing ran from AoE)
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Even back them ele damage sucked compared to buffed physicals, its just that noone really knew or used that in PvE back then.
Quote:
Originally Posted by byteme!
*book trick was still in place (was a bug/exploit or something along that line but it was available for a very long time, everyone knew about it but hardly anyone complained because it was a ton of fun and to think we have Ob Flesh tanks nowadays. pitty)
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It was compained about and it was fixed. Besides, ... tankway ... heh. what was ever imba about that? Slowest and most fragile way to do anything ...
Quote:
Originally Posted by byteme!
*pre-nerf Soul Reaping
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Eventually nerfed. Was imba thou.
Quote:
Originally Posted by byteme!
*unlimited minions (Sorrow's Furnace occupied a crap load of my time...someone say Ursan is overpowered? pitty)
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Also nerfed, during prohecies. Besides, modern MM builds ARE more powerfull. It aint just in pure number of minions, you know.
Quote:
Originally Posted by byteme!
*blood of the master had no penalty (ties together with above statement in keeping a large army of minions alive...I'm talking in the 20-60 minions range or something to that extent)
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BOTM had PBAOE range and was weaker. MMs used heal area and veratas. Nowadays you might have 10 minions but you can actually keep them alive indefinitelly. Besides, 60 minions? Thats quite HUGE overstatement.
Quote:
Originally Posted by byteme!
*Absortion runes stacked
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Weak. Did it actually work anyway?
Quote:
Originally Posted by byteme!
*pre-nerfed Armor levels...(all the -# damages apply to only physical now among other things)
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Weak. Nerfed.
Quote:
Originally Posted by byteme!
*AL stacking with multiple skills beyond 25AL
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Who needs to stack armor from multiple multiple skills when we have SY!?
Using 3+ skills to get one single person what what one does nowadays for whole party ... lol?
Quote:
Originally Posted by byteme!
*we didn't have HM (i wish we did have it back then but just goes to show how easy it was back then)
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We had UW/FoW. Did you do full FoW run back then? Maybe. Full UW? I seriously doubt so.
Quote:
Originally Posted by byteme!
*monster skills (inner fire? call of torment? wtf is that? Says 2005)
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Giant Stomp? Spectral_Agony? All those useless undead monster skills? You recall what Glints skillset is, right. Consuming Flames ..
Quote:
Originally Posted by byteme!
*no environmental effects
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Poisonous water? Ice snare? Mursaat tower effects? Whole of freaking Glints place?
Noo ... it was Allll full of imba ... *rollseyes*