Quote:
Originally Posted by zwei2stein
I will point out that anet expended a LOT of resources on HM.
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And what did people wish for HM to be like?
As far as I can remember - anyone that has an idea about PvE said something in the lines of:
1. please don't just make the monsters 10 levels higher
2. give the foes better builds
3. create better party formations
4. something that will allow for advanced play - a place where not everything will spontaneously combust just by looking at them - eg. a mesmer's play field
And how does HM look today?
Double casting/attack speed which came with the nerf of passive counter skills because that's not the kind of play A.Net would like to see in PvP!
Foes with a semi-random elite - using their old builds.
Foes that are mostly just a few levels higher then in NM.
And THAT was achieved with "a LOT of resources expanded".
Quote:
Originally Posted by zwei2stein
Once you remove masses from doing HM because they dont really gain anythign from it (so they dont want to do it), you removed reason for dumbing it down.
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But once you remove the masses from HM - the masses lose interest in the game.
Now combine this with the fact that a good PvE balance would require pretty much writing PvE ALL OVER AGAIN (removing all PvE-only skills, make PvP rules apply, change formations of the foes, ...) - and you can see why overpowered skills are so important for A.Net.
They aren't good for the game - but once they started breaking PvP rules (the rules that the skills in GW are balanced on ... well the good skills at least) - they stopped caring about that.
PvE skills were added because of the complaints - and they were A.Net's answer to BOTH kind of complaints:
1. OMG!11! I can't complete X because I take so much damage when Heal Sigging under Frenzy11!!
and
2. A lot of things in this game do not work because of how broken the design of PvE is
and now the separation happened because the complains didn't stop.
Why?
Because it's the easy way.
And like I said - that's my problem with this discussion.
The idea is superb - but it's A.Net we're talking about.
And the execution of the idea WOULD take an insane amount of resources - and they won't do it.
If they didn't do it when GW was at it's most alive and kicking - they sure as hell won't do it now that everyone is just expecting for GW2 to drop.
(And yeah - I am fully aware that this is VERY Mr. The Glass Is Half-Empty - but this isn't a fight for the environment or human rights.
It's a product.
And products can easily be replaced.
It's not worth losing sleep over something like this.
It's some massively shitty design - but the pros still outweigh the negatives.
Plus the ritualist has some INSANELY cute outfits to chose from!
*cute bunny*)