Originally Posted by Sab
Balance exists in PvE, there's just a lot more tolerance for imbalanced skills. This largely stems from bad design (buffed mob stats, exploitable AI), but also from PvErs' general indifference when it comes to balance discussions ("don't like it, don't use it").
SY and Ursan are objectively overpowered because they outclass all alternatives for the majority of the game. That is, if you're looking to complete a difficult area as effectively as possible, you'd build around either of these two skills. This makes for a stale game, as you'd essentially gimp yourself by running anything else. A secondary reason is that they make certain parts of playing the game obsolete. Ursanway doesn't require any utility outside of the AoE KD/weakness - the Monks merely have to push bars up. SY, while often needing a team to assist in pumping it out on recharge, the party-wide effect of the skill means you can ditch more "interesting" modes of defense, like targeted Prot or defensive shutdown, as most damage taken by the party is reduced into easily manageable amounts. A tertiary reason is that these two skills reward too much for mashing buttons on recharge. However, looking at ANet's track record, I don't think this is a concern of theirs anymore, assuming it ever was. In an ideal balanced PvE, there should be variety, and build that kill variety should be toned down. The two main candidates are again, Ursan, which dominates PUGs for the most part, and SY, for basically anything else. While the list of overpowered skills doesn't end with Ursan/SY, they're on the top of the list, and any sensible balance update has to start by dealing with these. Balance is a huge grey area in PvE, but you cannot simply pull the subjective card and dismiss it entirely. Nor is saying ANet is the master of all balance any more convincing. ANet can choose whether or not balance is enforced, that's it. Stale builds remain stale, and nothing ANet says is going to change the fact that there is a very small variety of builds that see play in the majority of players. |
Could we start our road to an ideal PvE by balancing the FOES first?
Removing all the Ursans, ERs, CoPs, SYs, ... won't change the fact that Molotov will still hit for 1k damage.
But fixing such moronic concepts as Molotov, Maw, Lich, Shiro, environmental effects, ... on the other hand will remove the raison d'être for the above listed skills.
PvP:
You balance the player.
You balance the game.
PvE:
You balance the player.
And you are still left with an unbalanced game because you only did half the job.