Quote:
|
Originally Posted by Dr Strangelove
This is definitely a case of "be careful what you wish for".
|
That bit only applies when the people doing the wishing are stricken with some unintended consequence of their wish. In this case, I would say that the people who actually wished for this got
exactly what they wished for. The only people who are dismayed are the people who were against this from the start because they knew what would happen.
Whoever is up there playing the "It's just a game!" card, keep in mind that there are different kinds of games. Tic-Tac-Toe and Chess are both games, but there is a huge difference in the quality and complexity of their mechanics. Casual gamers are TTT players, so if game companies keep catering to them, the industry is going to be left with a bunch of shallow games for incompetent morons.
It's too late for GW though. Just toss it on the heap with Tic-Tac-Toe and wait to see if anything better comes along.
But yeah, in the meantime: Chimera of Intensity and eight elites. Come
on!!!! *whine whine whine*
------
Edit: the old Ether Renewal builds have been known for a long time since they were, of course, the reason the skill was nerfed in the first place. Since energy pips can only go to -10, you can maintain as many enchantments on as many people as you want provided you have enough enchantments on
you to make up -10 pips (-3.33 nrg/sec).
Put frankly though, ER is an infinite energy engine - you can use it to power whatever the hell you want. Put prot bond back on your bar. Spam 25e skills on recharge. Use your imagination.