I agree, ER needs a nerf, along with other skills in PvE.
Quote:
Originally Posted by Avarre
Sorry, PvE players asked for PvE to be cut away from balance, so now they get what they ask for. I'm sure the majority is ever so happy.
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1. Not
all PvE players asked to be separated.
2. We never asked for an unbalanced game, those who wanted to be separated wanted to stop being effected by PvP balancing, and have their own balancing. That, in effect, will make the game harder, not easier.
Quote:
Originally Posted by xxx wraith xxx
/agree
i loved when i started playing it, you know in the days of the standard team.2 wars, 2 eles, 1 SS, 1MM and 2 monk. After that came the heroes wich screwed up some things but made everything a bit more relaxed. But now with ursan its just QQ playstyle. As i for one refuse to have ursan on my barr i cant seem to find any group atm so i am kinda persuaded to make a monk. Anet pls hit Ursan with the nerf-bat cause i want groups to be fun again and not mindless skillpressing. Btw ER+SF deserve a slight nerf too maybe make ER last 12 sec (still decent time imo) and SF reverted to old duration cause sin are now the masters of pve and pvp.
~cheers, wraith~
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I agree, ER, SF, and Ursan all need the "nerf-bat" to hit them. I still don't see how people think making the game easier makes the game more fun. I have found that most people I talk to about difficulty of a game prefer the harder games because they give a better challenge. I know not everyone is like that, but what is the point of
Hard Mode, when it is still too easy?
Quote:
Originally Posted by Tyla
What's wrong with Expertise? QQ
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Ever heard of a Toucher Ranger? Thats the main thing. Expertise effects too many skills, spirits, touch, and ranger? Make it just Ranger skills please. *This is not a QQ about R/Rt Spirit Spammers or R/N Touchers, I have played them, fought them, killed them, been killed by them, I don't care but Expertise is too powerful, and for too long*
Quote:
Originally Posted by eddie the reaper
Seriously, stop QQ'ing, if you don't like it, don't run it, don't play with people who run it, if they want to run it in PvE it's not hurting anyone else, yes, maybe they're bad at the game and they need it to win, but fair enough. Play with your Guild and Alliance, I don't see why you would want to PuG anyway.
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Just because people complain about past things, and people complain about current things, does
not mean that the same people complained the
whole time, and does
not mean that the game is what they wanted when they get something. As I stated, people wanted the split so that PvE can become
more balanced,
not less.
Quote:
Originally Posted by upier
Wait - we have a necro player stating that an ele form of e-management should be nerfed?
For balance reasons?
In PvE?
That just warped my fragile little mind!
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Notice he said Soul Reaping needs another Nerf.
Quote:
Originally Posted by xDusT II
Can the majority now finally admit that they have no idea what it is they truly want?
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It is impossible for any group of people, when large, to know what is wanted as a whole. There are too many different ideas that is just cannot be done, sadly.
Quote:
Originally Posted by scrawlerthebrave
PvE is for everyone, experienced or not. That's why there is HM
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The problem is, even hard mode is easy now with these crazily buffed skills. Ursan made it a joke with running an Ursan group before the split. Let Normal mode be the mode for the inexperienced, and Hard mode become actually hard with all skills, for the experienced.
Quote:
Originally Posted by KamikazeChicken
There's no sense complaining that your skills are too powerful against those poor PvE monsters... You're more than welcome to just not use them, but I have a feeling you wouldn't accept that, just like people bitch about consumables but won't refuse to use them. My view of PvE is probably altered by the fact I don't PUG or deal with the average idiot, but maybe now I'll finally make an ele and entertain myself with emo smite.
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I complain about skills being overpowered, but I don't use them. The closest skill to being overpowered I use is Death Blossom, and no, I don't use mobeus strike, I use Way of the Assassin, or sometimes I use Shattering Assault, which removes Death Blossom too. My heroes don't use singly overpowered skills either, I just found good ways to get ok and underpowered skills to work in builds. I never use Ursan unless I must to get into a guild group, and I never use Consumables. So, I am the perfect example of the con to your arguement.
Quote:
Originally Posted by Zeff Nut
Just ask anyone who has gone to UW with an Ursan team and had someone load up on all the quests at Reaper of the Labyrinth and see how much success they had?
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That actually happened to me in a Ursan PuG group. We still survived somehow. That was a shock to me and what was the main reason for me to not like Ursan.
Quote:
Originally Posted by Kashrlyyk
There is a difference between "intention" and "mistake".
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Hence, the point of that. Improper balance was a "mistake" caused by ANet mistaking what PvEers want. They(Anet) claim PvEers want the game easy for "Epicness", but it is, in fact, easy for loot that they want, and that is only for those who want loot, which is not the population as a whole. In other words, Let Normal Mode be easy, let Hard Mode be hard. I personally wouldn't care if they reduced the loot rate in Hard Mode, and made a NM/HM split, as long as they actually balanced the skills. But I know that will not happen.
Quote:
Originally Posted by toastgodsupreme
Let the farmers have their [shadow form]. How does that hurt you?
Let the eles have [ether renewal]. Means they don't get to use another elite.
Yes, [ursan blessing] is imbalanced.
Yes, I hate the fact that [volfen blessing] gives no armor bonus so the only classes that can really use it effectively are wars and paras.
Yes it sucks that Necros got nerfed with soul reaping and minion limits (I have a necro on my old account that's almost 36 months old).
But really... stop QQ'ing. It's PvE. It's only as fun as you make it to be, and right now, it seems like you don't want to have fun anymore.
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I can see it now. Economy drops from over farming. Monks are useless, as are N/Rts now. All non-healers, non-farmers, must be Ursan. It's PvE, its only fun to people who don't like shutting themselves off from humanity if they have the right build. Lets all stop QQing about the impeding doom of fun (to laugh at) experiences of PuGs, and all seclude ourselves in our groups of Heroes and Henchmen. Lets just ruin society a little more until it collapses.
All jokes aside, Making PvE too easy doesn't help everyone. Not using these skills prevent PuGs, and yes, some do like to PuG. Like say, those who don't have EN or NF and cannot use Heroes, or perhaps those who love to "meet" more people, or even those who join PuGs because they are sick of being alone, even if they have a guild, or just simply those who laugh at their past PuG experiences and want a sense of nostalgia(if thats how you spell it).
Quote:
Originally Posted by Phoenix Tears
not just another ursan whine thread... hasn't the world 10000000000000000³ enough ? >.>
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Thing is, its not an URSAN whine thread. It's an IMBALANCED thread. Use whine if you want, I wouldn't because I must say that I am disappointed with ANet with the outcome of the PvE/PvP split. I was really hoping to get more nerfs then buffs for PvE, it was too easy as it was, and its just getting worse. I am starting to doubt that GW2 will be good.
Attention ANet: Stop making things easier! Normal Mode was hard enough, and introducing Ursan was terrible. I was glad with Hard Mode, but now that is becoming too easy, even with making builds that are not imba. Nerf the Imbagon, Nerf Ursan, Fix the game! Please!
That is all