Nerf Chaos Plains or Shadowform?
Riceboi
Which would you rather see nerfed and why?
I'd rather see chaos plains nerfed so the nerfbat mongers will shut up because of their precious virtual wealth. I started using my sin again when they buffed sf, and not for ectos. I haven't farmed for ecto in about 2-3 weeks, I am playing my sin through all the campaigns and I enjoy him now knowing I have a cool elite in my power.
Comments appreciated.
I'd rather see chaos plains nerfed so the nerfbat mongers will shut up because of their precious virtual wealth. I started using my sin again when they buffed sf, and not for ectos. I haven't farmed for ecto in about 2-3 weeks, I am playing my sin through all the campaigns and I enjoy him now knowing I have a cool elite in my power.
Comments appreciated.
Avarre
If I hypothetically had to nerf one of them...
Between an area that people have farmed and gone through since prophecies, and is still done by teams/other builds, and a build that was only recently buffed to great magnitudes and was usable before in other areas...
I'd go with hitting SF.
Between an area that people have farmed and gone through since prophecies, and is still done by teams/other builds, and a build that was only recently buffed to great magnitudes and was usable before in other areas...
I'd go with hitting SF.
Angels Guidance
Rather nerf chaos plains, yet it'd have to be something like signet of disenchantment or something similar... My mesmer enjoys using SF outside of UW too much for it to be nerfed ;D
FengShuiDove
My post was deleted. No surprise there. But regardless, it's the bloody truth. There are more than enough threads about this stupid topic. Check this out:
http://www.guildwarsguru.com/forum/s...archid=2510004
The three first threads about either a Shadow Form nerf or a Chaos Plains/Mindblade buff are CLOSED. I'm glad that all of a sudden join date gives you amnesty to both the search function and thread closing.
http://www.guildwarsguru.com/forum/s...archid=2510004
The three first threads about either a Shadow Form nerf or a Chaos Plains/Mindblade buff are CLOSED. I'm glad that all of a sudden join date gives you amnesty to both the search function and thread closing.
fenix
Reduce SF by 5 seconds, move Glyph Swiftness to Estorage and make it 0..1..3
Avarre
It's a valid question - which would you nerf, if you had to nerf one?
If this turns into a debate on whether nerfs are needed etc, then it gets closed.
If this turns into a debate on whether nerfs are needed etc, then it gets closed.
Dark Paladin X
Kill SF= killing ecto farming as well as killing green farming and elite tome farming.
If this happens:
WTS ectos 20k ea.
Honestly people, do you want to keep the prices low?
Put into consideration, if you nerf SF, you will also nerf green farming (particularly if you are desperate on equipping your heroes) and elite tome farming (if you want an elite skill to help for your newly created character).
If this happens:
WTS ectos 20k ea.
Honestly people, do you want to keep the prices low?
Put into consideration, if you nerf SF, you will also nerf green farming (particularly if you are desperate on equipping your heroes) and elite tome farming (if you want an elite skill to help for your newly created character).
keli
Quote:
Originally Posted by Dark Paladin X
Kill SF= killing ecto farming as well as killing green farming and elite tome farming.
If this happens: WTS ectos 20k ea. Honestly people, do you want to keep the prices low? Put into consideration, if you nerf SF, you will also nerf green farming (particularly if you are desperate on equipping your heroes) and elite tome farming (if you want an elite skill to help for your newly created character). |
So yes, i would hit sf a bit
fenix
Quote:
Originally Posted by Dark Paladin X
Kill SF= killing ecto farming as well as killing green farming and elite tome farming.
If this happens: WTS ectos 20k ea. Honestly people, do you want to keep the prices low? Put into consideration, if you nerf SF, you will also nerf green farming (particularly if you are desperate on equipping your heroes) and elite tome farming (if you want an elite skill to help for your newly created character). |
Fay Vert
Quote:
Originally Posted by Dark Paladin X
Kill SF= killing ecto farming as well as killing green farming and elite tome farming.
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Nerf SF
Dark Paladin X
don't you guys understand, if you nerf SF, then what are going to equip your heroes with, a useless non-max weapon? SF is the only build that has the capacity to farm green weapons in NM/HM (HM particularly).
RedStar
You know an easy way to nerf that farm ? Just make it impossible for people to get by the Obsidian Behemoths without triggering their traps (ie : don't let open spaces). That way no one will start QQ'ing about how UW has gotten harder except the one that farms the Chaos Plains.
strcpy
If it really is a problem that nearly everyone can afford ecto (Other than e-peen reasons I still haven't seen any real reason) why not nerf the current perma-favor we have? I see the main issue most have is with people being able to farm too much ecto - reducing favor to the moments when only those complainers were on line would solve *all* the issues.
Could it be that the "nerf SF" people like their ability to farm ecto endlessly but do not want others to do so? Nah, I'm sure it is something else, it really is a real problem when people who purchased the game get to do the same things that someone who devotes their life 24/7 to get too.
Lets face it, it is a real accomplishment to have gotten your Obsidian Armor or other high end item and we can't have all these noobs getting the same things. They really should have an all game announcement every time someone completes that set along with automatic congratulation whispers just in case others do not care if you read someone else's guide and then spent the next three months doing the same simple mindless thing to get it (totally different than spending the next three weeks doing the same thing - yours took longer).
Ecto will stabilize back to where it has been for months once the idiots quit acting like the sky is falling. Farming ecto is boring and the perma-sf sin isn't terribly easier or more productive than the previous alternatives. If the community hadn't of made such a big deal of it few would have made one. As is Ecto are screwed unless a few other builds are killed too - they are just as easy, almost as productive (close enough to not affect prices), and there are plenty of guides with the builds included. Ecto's price fluctuations are more to do with the speculation crowd trying to play the market. The perma-SF sin makes other farming MUCH easier but there were already simple builds out there for anyone that was interested beyond a few weeks of curiosity - or at the least those that have now realized how much more said farming runs make will find those other builds if SF is nerfed to unusable.
Could it be that the "nerf SF" people like their ability to farm ecto endlessly but do not want others to do so? Nah, I'm sure it is something else, it really is a real problem when people who purchased the game get to do the same things that someone who devotes their life 24/7 to get too.
Lets face it, it is a real accomplishment to have gotten your Obsidian Armor or other high end item and we can't have all these noobs getting the same things. They really should have an all game announcement every time someone completes that set along with automatic congratulation whispers just in case others do not care if you read someone else's guide and then spent the next three months doing the same simple mindless thing to get it (totally different than spending the next three weeks doing the same thing - yours took longer).
Ecto will stabilize back to where it has been for months once the idiots quit acting like the sky is falling. Farming ecto is boring and the perma-sf sin isn't terribly easier or more productive than the previous alternatives. If the community hadn't of made such a big deal of it few would have made one. As is Ecto are screwed unless a few other builds are killed too - they are just as easy, almost as productive (close enough to not affect prices), and there are plenty of guides with the builds included. Ecto's price fluctuations are more to do with the speculation crowd trying to play the market. The perma-SF sin makes other farming MUCH easier but there were already simple builds out there for anyone that was interested beyond a few weeks of curiosity - or at the least those that have now realized how much more said farming runs make will find those other builds if SF is nerfed to unusable.
The forth fly
neither-you can tell most of you have never tried it as you want to nerf the wrong thing.easy way to nerf chaos is to make the behmoth spawn at the start cover the door so you cant run past.
Spazzer
Quote:
Originally Posted by Dark Paladin X
WTS ectos 20k ea.
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Kamara
I like the idea of nerfing the skills rather than the place. Shadow Form can still be useful in farming builds even when it's not permanent. I mean, people have been A/E or E/A Farming for months, heck, years, for greens. Similarly, early raptor farm builds that used Shadow Form were a "get in, cast spells, get out, wait for recharge. go again" type deal. People managed just fine then.
As someone else said, move Glyph of Swiftness to ES and make it 0..1..3 or something. That would be considered a buff too to Elementalists as that skill can be pretty useful if it's not tied down to Air related builds.
I really don't think we're going to see 20k ectos if SF changes. They've been a steady 5.5 from trader (4.7 -> 4.8 from people) for the last 3 sets of FoW Armor I've bought in the last 6 or so months. Not being able to solo the chaos plains still gives way to plenty of other solo / duo builds in the UW. Sure, not as fast, but they're still fun. Oh, and I have no issue with more people being able to get FoW or chaos gloves or what have you. Share the pretties \o/.
Sticking buffs onto the monsters so the build is nerfed in the Chaos Plains shouldn't be done, imo, as at the moment the best way to do some quests down there is to let a Terra-tank tank one side while the other people on the team kill stuff. Then to go to where the terra is and clean up over there. Sure, there are other ways of doing this, but this sort of method has been used for as long as I can remember. Putting a signet that removes enchants or elites doesn't *just* mess up the mass farmers, it messes up legit teams down there too.
Though changes to Twin Serpent Peaks could also be a good way if ANet are hellbet on keeping the perma-form. I think there is a balance in there somewhere. I hope ANet come up with it sooner rather than later.
Would like to see something done though, as it will mean less "Xx Pointy Stabby Xx" and "I R Asassen Lulz" running around. And that's *always* a good thing.
As someone else said, move Glyph of Swiftness to ES and make it 0..1..3 or something. That would be considered a buff too to Elementalists as that skill can be pretty useful if it's not tied down to Air related builds.
I really don't think we're going to see 20k ectos if SF changes. They've been a steady 5.5 from trader (4.7 -> 4.8 from people) for the last 3 sets of FoW Armor I've bought in the last 6 or so months. Not being able to solo the chaos plains still gives way to plenty of other solo / duo builds in the UW. Sure, not as fast, but they're still fun. Oh, and I have no issue with more people being able to get FoW or chaos gloves or what have you. Share the pretties \o/.
Sticking buffs onto the monsters so the build is nerfed in the Chaos Plains shouldn't be done, imo, as at the moment the best way to do some quests down there is to let a Terra-tank tank one side while the other people on the team kill stuff. Then to go to where the terra is and clean up over there. Sure, there are other ways of doing this, but this sort of method has been used for as long as I can remember. Putting a signet that removes enchants or elites doesn't *just* mess up the mass farmers, it messes up legit teams down there too.
Though changes to Twin Serpent Peaks could also be a good way if ANet are hellbet on keeping the perma-form. I think there is a balance in there somewhere. I hope ANet come up with it sooner rather than later.
Would like to see something done though, as it will mean less "Xx Pointy Stabby Xx" and "I R Asassen Lulz" running around. And that's *always* a good thing.
Ate of DK
Quote:
Originally Posted by Dark Paladin X
Honestly people, do you want to keep the prices low?
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Low prices means more fun for everyone.
Dark Paladin X
I'm strongly against duo builds when it comes to farming because when one player gets a drop like an ecto, the other player may result in a rage leave/quit. And nerfing SF like ends after X amount of spells/attacks would really piss people off.
Riceboi
Quote:
Originally Posted by RedStar
You know an easy way to nerf that farm ? Just make it impossible for people to get by the Obsidian Behemoths without triggering their traps (ie : don't let open spaces). That way no one will start QQ'ing about how UW has gotten harder except the one that farms the Chaos Plains.
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noob4sure
Er, guys, A/Me still works, and the timing is much more forgiving with the SF buff.
I like the suggestion to change Glyph to estorage and 0...1...3, personally, but A/Me could still be a problem after that.
I like the suggestion to change Glyph to estorage and 0...1...3, personally, but A/Me could still be a problem after that.
Jongo River
I'm enjoying the SF farm, so I'm against any nerfing. I've seen and learned a lot from it, that I never would have if it hadn't been for all the SF hype.
That said, any activity repeated for a week or so starts to become gruelling, so I imagine I'll be laying off with or without intervention once I hit 120 ectos.
That said, any activity repeated for a week or so starts to become gruelling, so I imagine I'll be laying off with or without intervention once I hit 120 ectos.
Squishy ftw
Don't just nerf SF.
Kill it.
Kill it.
evenfall
If you trust rumors on gwonline, anet already have plans to nerf SF.
Productivity
Quote:
Originally Posted by Dark Paladin X
don't you guys understand, if you nerf SF, then what are going to equip your heroes with, a useless non-max weapon? SF is the only build that has the capacity to farm green weapons in NM/HM (HM particularly).
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BlackSephir
I'd nerf SF along with the rest of farming builds that are capable of farming ectos.
exploiter
neither, but if I have to choose - Chaos Plains
Pleikki
ID hit SF Hard. never done perma Sf = never will..
upier
As long as I can Ursan it - who cares!
Smurf Minions
Get rid of Natures Renewal and hello Tranquility
Lykan
WOOOOHOOO yay another shadow form thread.. i'm soooo not bored of these yet....
Thats like trusting rumours from a random wammo in kamadan
Oh and if they did anything to chaos plains it would be a buff not a nerf.
Quote:
Originally Posted by evenfall
If you trust rumors on gwonline, anet already have plans to nerf SF.
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Oh and if they did anything to chaos plains it would be a buff not a nerf.
Fay Vert
Quote:
Originally Posted by Dark Paladin X
don't you guys understand, if you nerf SF, then what are going to equip your heroes with, a useless non-max weapon? SF is the only build that has the capacity to farm green weapons in NM/HM (HM particularly).
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At first I thought he was serious
Kinn
Nerf the plains. The only thing people give a shit about in this whole situation is the ecto farm. It makes sense to put something there that makes it hard for SF farmers, rather than just turning SF back into a skill that no-one is going to use in normal PvE.
You have to think about priorities. Who should Anet be catering their game to? Farmers and ecto hoarders who want SF nerfed so that their stash isn't devalued? Or actual players who now might consider putting the newly buffed SF on a skill bar in general PvE once in a while.
You have to think about priorities. Who should Anet be catering their game to? Farmers and ecto hoarders who want SF nerfed so that their stash isn't devalued? Or actual players who now might consider putting the newly buffed SF on a skill bar in general PvE once in a while.
noob4sure
Quote:
Originally Posted by Kinn
Nerf the plains. The only thing people give a shit about in this whole situation is the ecto farm. It makes sense to put something there that makes it hard for SF farmers, rather than just turning SF back into a skill that no-one is going to use in normal PvE.
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Which makes more sense, adding a counter everywhere it's a problem, or simply nerfing it because it's a problem skill? Kill the problem skill, or screw with every single place it's used and more? Which is more practical, if nothing else, even?
As well: not that it'd be a huge problem, but a counter to SF would inevitably affect the groups that clear normally, if only slightly.
...and who the hell runs SF in normal PvE, anyway?
Avarre
Quote:
Originally Posted by Kinn
You have to think about priorities. Who should Anet be catering their game to? Farmers and ecto hoarders who want SF nerfed so that their stash isn't devalued? Or actual players who now might consider putting the newly buffed SF on a skill bar in general PvE once in a while.
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The chaos planes are done in general PvE. Making the UW even easier isn't needed. I like the solution of moving the behemoth spawn points, which would block a number of builds (but not 2-man teams), but not affecting any other teams or areas of the game.
N1ghtstalker
Quote:
Originally Posted by Avarre
What is SF used for besidesfarming?
The chaos planes are done in general PvE. Making the UW even easier isn't needed. I like the solution of moving the behemoth spawn points, which would block a number of builds (but not 2-man teams). |
Stolen Souls
Neither, as I see no problem. Low prices = good.
If I absolutely had to choose...nerf the area. I like the idea that was mentioned about making those trappers impossible to pass.
If I absolutely had to choose...nerf the area. I like the idea that was mentioned about making those trappers impossible to pass.
Tom Swift
Between the two I would rather they nerf Chaos plains - but not completely. Just make it more of a challenge. Put in some energy denial or something similar. A little above the the level of tombs would be nice - doable but a real challenge to complete because you have to watch the energy closely. (and, for all that I think SF shold not be nerfed I AM starting agree that this particular run is way over productive for too little effort)
If they have to nerf Shadow Form (and to honest, while it is a great farming build there aren't so many places outside uw where it can farm anything worth a great deal of cash - maybe DoA(?) and it is kinda of dumb to nef a skill over one farming spot) but if they have to nerf it, make it challenging but don't kill it....for instance, shorten its duration (leave swiftness alone) but remove the health penalty on ending so that with an armor buff skill you have a chance of survival in most situation.
To nerf a skill so it means nothing would be stupid game design - such oppinions are dumb in the extreme and should be ignored by all - especially the Devs. To keep a game challenging is a good idea.
If they have to nerf Shadow Form (and to honest, while it is a great farming build there aren't so many places outside uw where it can farm anything worth a great deal of cash - maybe DoA(?) and it is kinda of dumb to nef a skill over one farming spot) but if they have to nerf it, make it challenging but don't kill it....for instance, shorten its duration (leave swiftness alone) but remove the health penalty on ending so that with an armor buff skill you have a chance of survival in most situation.
To nerf a skill so it means nothing would be stupid game design - such oppinions are dumb in the extreme and should be ignored by all - especially the Devs. To keep a game challenging is a good idea.
romeus petrus
I would say nerf the chaos plain run itself, add more Blacknesses, make it that every spawn of the snakes block the way to the chaos plains and in multiple points.
I don't see that SF would be too bad if it wasn't so efficient in farming ectos in the chaos plains.
I don't see that SF would be too bad if it wasn't so efficient in farming ectos in the chaos plains.
Ferret Deathsquad
I would like to nerf people how wants skills nerfed. Let it go, Just play the game and have fun.
Bryant Again
Quote:
Originally Posted by Ferret Deathsquad
I would like to nerf people how wants skills nerfed. Let it go, Just play the game and have fun.
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I'd nerf SF, largely because it's easier to nerf a skill as opposed to an explorable.