Skill update 7/10/08

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by romeus petrus
No nerf to God Mode yet aka [Shadow Form]

Ya Anet is on top of things. /end sarcasm.
According to the update notes they're still thinking about how to fix it (properly, as opposed to the quickfix of the Chaos Plains). If I were them, I'd be seriously considering making it so that the duration and recharge of SF cannot be affected by skills...

In the changes to shadowstepping... yeah. From a PvE perspective, one of my builds uses a shadowstep to quickly get in to the enemy casters to shut them down. An aftercast... may not kill the tactic entirely, but it's certainly going to make it that much more likely the nasty will get their spell off before I can Temple Strike them.

Kikuta

Kikuta

Banned

Join Date: Jan 2006

Western Australia

[ICE]

Well... the skill is called Shadow Form, why not change it's type to an Elite Form? Add draxynnic's suggestion of not being able to reduce the recharge (so that you don't get Eternal Aura perma SF).

Yes, that would mean you cannot remove the form, but you could add a harsher end effect. Disable all skills on end? Move x% slower? Have -x armor?

TheLordOfBlah

TheLordOfBlah

Jungle Guide

Join Date: Jan 2006

California

None

Mo/N

Quote:
Originally Posted by Dzan
I don't think the shadowstepping nerfs are that bad, a typical lolsin bar still kills just as fast from what I've tested.
The point of the nerf wasnt to slow the killing speed, it was to give monks a very short, yet useful, window of time in which the incoming damage can be protted whether it be on himself or another target.

Zorian Direspell

Zorian Direspell

Frost Gate Guardian

Join Date: Apr 2006

Ugly changes. An AFTERCAST on a skill used to take advantage of surprise? Ugh. The one second attack skill delay on shadow walk is a better idea than having your assassin sit still and die. The movement of a scythe attack to wind prayers was not particularly great either. It would have been better if it got +X physical damage to target from scythe skills and +X cold damage to surrounding on condition from wind prayers and remained a scythe attack. Then you wouldn't need it to change categories from PvP to PvE.

As a note in general on skill changes, perhaps improving the desirability of build counters would be better than nerfing every commonly used skill. Don't like signets being used as much? Reduce the cost of Ignorance to 5, give it an 8 second recharge and have it do ~20 damage for each signet equipped on target. Have rust increase recharge time on signets as well as activation time. Etc. Shadow steps are a problem? Improve stances to prevent shadow stepping (example: have hex breaker prevent the next hex or shadow step attempt to your location). Make it an active and reactive game, with enough utility in each skill that a player can engage in a contest of wits and not a contest of builds. Please.

In any event, glad you're fixing armor glitches. Please get to the male Vabbian Elementalist armor next.

Prince Nightwing

Ascalonian Squire

Join Date: Jul 2008

D/W

Wow they nerfed enfeebling blood..... /sadface

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Shadow stepping probably needed a nerf but I'm not sure that this is the proper one... Maybe a casting timer of like 1 sec would make more sense, you see the sin stop running and your like 'oh shit he's gonna shadow walk'

Kanyatta

Forge Runner

Join Date: Jun 2006

Guildless, pm me

R/Mo

So, even though it was heavily implied UB would get hit, it remains uber-God mode? Same with Shadow Form. Wow, dropped the ball again Anet.

Also, that horrible excuse for a Derv nerf... Seriously, I want to see "Fixed a bug that caused Bleeding to cover Deep Wound in the skill Wounding Strike." Then I will be happy. Also, Sig Hum's recharge should be about 5-10 seconds longer.

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by Lady Raenef
The shadowstepping aftercast was a horrible idea.
Agreed, Shadowstepping should of been removed from the game along time ago. Why nerf it when the problem is the teleport itself.

cgruber

Krytan Explorer

Join Date: Apr 2007

Tryst of Vengenance [ToV]

Mo/Me

Quote:
Originally Posted by Kanyatta
So, even though it was heavily implied UB would get hit, it remains uber-God mode? Same with Shadow Form. Wow, dropped the ball again Anet.

Also, that horrible excuse for a Derv nerf... Seriously, I want to see "Fixed a bug that caused Bleeding to cover Deep Wound in the skill Wounding Strike." Then I will be happy. Also, Sig Hum's recharge should be about 5-10 seconds longer.
Wounding strike needs that to viable. It doesn't do + dmg and only inflicts conditions. You might as well run pious assault if you don't have bleeding act as a cover.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

And up to bat for Arena Net is Isiah Cartwright.

Heres the pitch... Swing!! and a miss...

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

Quote:
Originally Posted by Yichi
And up to bat for Arena Net is Isiah Cartwright.

Heres the pitch... Swing!! and a miss...
Yes Yichi, a strike-out here would be devastating for young Isaiah, his record has not been the best in recent months, and is really needing to improve on his average.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Hmm can't wait until the next update, looks like it'll be good. This is one was lulzy imo :P

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers. I guess my dervish won't be using it, since I spec into earth prayers.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Good job on the Wounding Strike nerf. I also really like the Signet of Midnight and Signet of Humility nerf too. Those skills were a big problem in Arenas, which is part of PvP whether you guys like to think so or not. Well not SoH, that's not as bad in Arenas, in GvG/HA though.

So I'm happy Anet didn't drop the ball and nerfed those skills..oh wait..

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by HawkofStorms
The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers. I guess my dervish won't be using it, since I spec into earth prayers.
logic doesn't apply to a videogame man.

It doesn't make sense that Disarm (a sword attack) is in Strength. But it is.

Quote:
Good job on the Wounding Strike nerf. I also really like the Signet of Midnight and Signet of Humility nerf too. Those skills were a big problem in Arenas, which is part of PvP whether you guys like to think so or not. Well not SoH, that's not as bad in Arenas, in GvG/HA though.

So I'm happy Anet didn't drop the ball and nerfed those skills..oh wait..
Wait til after the tournament imo?

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by HawkofStorms
The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers. I guess my dervish won't be using it, since I spec into earth prayers.
It deals cold damage.

mrmango

mrmango

Desert Nomad

Join Date: Oct 2006

Southern California

Charter Vanguard [CV]

Me/Rt

Quote:
Originally Posted by Kassad
Agreed, Shadowstepping should of been removed from the game along time ago. Why nerf it when the problem is the teleport itself.
The teleport can't be changed without deleting shadowstepping. Shadowstepping won't be deleted. Hence, nerfing it to make it less imba is a good idea. Aftercast is a good nerf. It's a good update.

garethporlest18

garethporlest18

Forge Runner

Join Date: Jan 2006

[HiDe]

W/

Quote:
Originally Posted by DarkNecrid
Wait til after the tournament imo?
Uh I thought this was last month's problem as well? That tournament is over. I'm going to have to sit through another month of this BS? That's not cool at all.

RavagerOfDreams

RavagerOfDreams

Desert Nomad

Join Date: Dec 2007

somewhere over the rainbow....

A/

Quote:
Originally Posted by Mammoth
I thought shadow stepping was meant to give your target a surprise... not to pop in and say 'hello, how are you?' o.O
exactly

so many other ways they could've fixed shadowstepping

but they had to just make it next to useless gg anet

tuna-fish_sushi

tuna-fish_sushi

Desert Nomad

Join Date: Dec 2005

California

E/A

Quote:
Originally Posted by garethporlest18
Uh I thought this was last month's problem as well? That tournament is over. I'm going to have to sit through another month of this BS? That's not cool at all.
Ehh Guru Tournament not Monthly GW Tourney



and yea Stupid Shadow step nerf....
"Surprise!, oh I caught you off guard no problem, ill wait here and let you cast reversal of fortune so it doesnt scare you too bad"

Although I will miss D/A shadow stepping into a monk and hitting for 150+100 chilling victory then another 100+ deep wound from pious assault

kazi_saki

kazi_saki

Lion's Arch Merchant

Join Date: Feb 2008

Somewhere between GW and GW2

Shaved Wookies [HoT]

N/

Quote:
Originally Posted by tuna-fish_sushi
and yea Stupid Shadow step nerf....
"Surprise!, oh I caught you off guard no problem, ill wait here and let you cast reversal of fortune so it doesnt scare you too bad"
yep yep! i'd rather have that other idea w/ the 1sec cast time than an aftercast delay.... now my AoD fun is gone!

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by HawkofStorms
The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers. I guess my dervish won't be using it, since I spec into earth prayers.
It would make much more sense if they also changed it to plain attack skill to be usable with other weapons.

If that was case "wtb same nerf for pve".

Glider of chaos

Frost Gate Guardian

Join Date: Jul 2006

A/N

Quote:
Originally Posted by MisterB
Additionally, we are adjusting a number of underpowered and rarely used elite skills.
Sounds like they are going to decrease the number of viable elite skills even more. -_-

P.S. I felt there was a shadow step nerf incoming but didn't expect it to be "target has enough time to yawn, flex, kick assassin, spit on him and still run away after that" style

DreamWind

DreamWind

Forge Runner

Join Date: Oct 2006

E/Mo

Quote:
Originally Posted by Kassad
Agreed, Shadowstepping should of been removed from the game along time ago. Why nerf it when the problem is the teleport itself.
I was thinking the exact same thing.

Quote:
Originally Posted by garythporlest18
Good job on the Wounding Strike nerf. I also really like the Signet of Midnight and Signet of Humility nerf too. Those skills were a big problem in Arenas, which is part of PvP whether you guys like to think so or not. Well not SoH, that's not as bad in Arenas, in GvG/HA though.
Laff.

Quote:
Originally Posted by garythporlest18
Uh I thought this was last month's and the month before that and the month before that etcs etcs problem as well?
Fixed your post.

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

Quote:
Originally Posted by Lady Raenef
The shadowstepping skills were a horrible idea.
fixed it for ya

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by RavagerOfDreams
exactly

so many other ways they could've fixed shadowstepping

but they had to just make it next to useless gg anet
Like what?
Decrease their range? They did that within 1 month of Factions being out.

Increased their recharge time?
Already done that. Most shadow steps now have a 45s recharge time or are elite.

Increase the cast time?
That removes the "surprise" value as well.

Rework all of their functionality complete?
Might as well just remove them from the game then. You are talking about redesigning over a dozen skills then.


Many people have complained about how something needed to be done about shadowstepping, but nobody so far on this thread has suggested a viable fix to it besides what has already been done. This prevents ganking of a good player (who will have time to preform a counter) but still allows people to beat bad players who don't have a clue (ie, adding another level of skill to determine the outcome of the game).

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by HawkofStorms
Like what?
Decrease their range? They did that within 1 month of Factions being out.

Increased their recharge time?
Already done that. Most shadow steps now have a 45s recharge time or are elite.

Increase the cast time?
That removes the "surprise" value as well.

Rework all of their functionality complete?
Might as well just remove them from the game then. You are talking about redesigning over a dozen skills then.


Many people have complained about how something needed to be done about shadowstepping, but nobody so far on this thread has suggested a viable fix to it besides what has already been done. This prevents ganking of a good player (who will have time to preform a counter) but still allows people to beat bad players who don't have a clue (ie, adding another level of skill to determine the outcome of the game).
Just don't make teleportation effect instant, instead speed up user to equivalent of 200-300% speed boost and move him to target.

Results?

* Bad player without clue wont notice untill its too late.
* Good player has seccond to get defences up, target is obvious.
* Muddy terrain works as counter (joke entry), snares get to work a bit too.
* Body blocking and positioning suddenly works again: Person activating shaddowstep get better yield from it if he is already close-ish to target, target behind obstacles gets extra time to react, shaddowstepper can be bodyblocked. Clever positioning needed to avoid pathing issues for user.

Sha Noran

Sha Noran

Desert Nomad

Join Date: Nov 2005

http://tinyurl.com/2jlusq

Idiot Savants [iQ]

R/

It astounds me that they would actually bother destroying tele-spike now; maybe if that update change had been made a week after Factions release, the concept of PvP requiring player skill wouldn't have been completely ruined. Making the change now is just a joke.

ANet, please try to focus on changes that increase your fanbase, rather than the other way around.

FF_Timmeh

Academy Page

Join Date: Feb 2008

SG1

Mo/

Quote:
Originally Posted by MisterB
PvE and PvP
The goal is to slow down builds that keep Shadow Form up permanently, while not invalidating it for other uses.
sounds good since im going to use it for tanking issues as well

Quote:
Originally Posted by MisterB
Another goal is to alter the grind currently associated with many PvE-only skills. Additionally, we are adjusting a number of underpowered and rarely used elite skills. Depending on how testing goes, some or all of these changes may be released as soon as next month.
okay now this sounds really interesting

Quote:
Originally Posted by Romeus Petrus
Bug Fixes
Fixed a bug with the Ranger skill Conflagration that made it not affect the ranged attacks of monsters.
wtf... its a proph skill and still does wrong dmg? cant beleave this shit :S
this makes me kinda sad

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Yay! Now Signet of Judgment is only useful on Sins.

Quote:
Originally Posted by FF_Timmeh
wtf... its a proph skill and still does wrong dmg? cant beleave this shit :S
this makes me kinda sad
Conflagration is not a Prophecies skill.



$10 says Peace and Harmony gets ignored in their upcoming "make-useless-elites-more-useful" update.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

Quote:
Originally Posted by HawkofStorms
The Chilling Victory is hillarious. Its an interesting way to nerf SWAY... but at the same time, its a kinda bizzare nerf. I mean, logically it just doesn't make sense to have a scytle attack in wind prayers.
[Disarm]
[Spear Swipe]
[distracting shot]
[point blank shot]
[vampiric assault]

Let's not go there.

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

Quote:
Originally Posted by Spazzer
$10 says Peace and Harmony gets ignored in their upcoming "make-useless-elites-more-useful" update.
at which point it will become hideously overpowered.

Hyaon

Lion's Arch Merchant

Join Date: May 2005

P/W

No changes to shadow form? are they dim?!

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by HawkofStorms
I mean, logically it just doesn't make sense to have a scytle attack in wind prayers.
That.
Was it so hard to lower the conditionnal damage? Or remove the unconditionnal one?
Some changes are good, some are really, really, really stupid.

Ho, how does the disable thing on shadow walk work? As it is written spells are unaffected, gogo shadow walk/dash shockwave spike.

FF_Timmeh

Academy Page

Join Date: Feb 2008

SG1

Mo/

Quote:
Originally Posted by Spazzer

Conflagration is not a Prophecies skill.
next time do some research before you say im wrong...

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

looks like anet wants to destroy sins more in pvp then they already have

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by FF_Timmeh
next time do some research before you say im wrong...
how about you do some research?

[Conflagration]

Whats the campaign say?

http://guildwars.wikia.com/wiki/Conflagration

Campaign says Factions/

d^^

Zaz Xax

Ascalonian Squire

Join Date: May 2006

W/Mo

Quote:
Originally Posted by FF_Timmeh
next time do some research before you say im wrong...
I belive he kinda did:
http://wiki.guildwars.com/wiki/Conflagration

So maybe it's you who should do the research?

aaje vhanli

aaje vhanli

Krytan Explorer

Join Date: Dec 2006

Haha I knew the HoM updates wouldn't be included.

FF_Timmeh

Academy Page

Join Date: Feb 2008

SG1

Mo/

Quote:
Originally Posted by DarkNecrid
how about you do some research?

[Conflagration]

Whats the campaign say?

http://guildwars.wikia.com/wiki/Conflagration

Campaign says Factions/

d^^
dammit, i ment [greater conflagration]... i totaly forgot this fac skill