Skill update 7/10/08

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

i wonder when we will get a serious and not completely useless update

Lady Raenef

Lady Raenef

Jungle Guide

Join Date: Feb 2007

Oregon, USA.

Zero Mercy [zm]

W/

Quote:
Originally Posted by N1ghtstalker
i wonder when we will get a serious and not completely useless update
When Paragons get a buff.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by N1ghtstalker
i wonder when we will get a serious and not completely useless update
This update did some good things. Shadowsteps and Mantra being fixed are those good things.

Quote:
When Paragons get a buff.
he said serious.

doudou_steve

doudou_steve

Lion's Arch Merchant

Join Date: Dec 2007

Canada

Guildless QQ

W/

i'm fine with the update and finally a "good" nerf to sins :P

distilledwill

distilledwill

Forge Runner

Join Date: Sep 2006

Blighty

The Legion of the Blue Blade

R/Mo

I guess the [[Chilling Victory] change was to hit the scythe ranger as they can't afford to spec into wind prayers.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Dzan
I don't think the shadowstepping nerfs are that bad, a typical lolsin bar still kills just as fast from what I've tested.
Yeah, but that depends on the retardation level of your assassination target.

I like the death of shadowstepping. Good stuff.
I thought Chilling Victory and Mantra of Inscriptions were bugged. (Mantra got fixed, Chilling still hits the conditional regardless of anything)

Quote:
Originally Posted by Raenef
When Paragons get a buff.
Can we actually fix Paragons instead? They are still imbalanced as it stands.

Quote:
Originally Posted by Ravager
so many other ways they could've fixed shadowstepping
Not really. It's a mechanic that destroys one of the major things in this game when it's been used; positioning. It's hard to fix a broken mechanic like that.

isildorbiafra

Krytan Explorer

Join Date: Aug 2007

The Netherlands

W/

This confirms my suspicion that a-net is killing GW1 to ensure everyone buys GW2 upon release! First they are giving away all titles bij making HoM account based. Now we'r also getting account based title changes? Next month the amount of KoaBD rank 6 will rize by a factor 8! Good job A-net kill GW1 before G2 comes out........however i hope AoC is not as good as it seems to be.....cause with the release of GW2 so far away, more and more ppl are leaving GW alltogether and a-net might endup empty handed!

Seems like EotN sales have droped also; cause UB is finaly going to be nerfed.

I hope the rewards for a full HoM wont be a mini in GW2 cause at this rate they will be as common as the min pig....and i dont mean the celestial one!

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Actually I like the super speed boost idea. Kind of what shadow step is.
Just leave it targeted so we can't use it for running.
That would be a buff the water eles tho, might want to look at them afterwards.

odly

Krytan Explorer

Join Date: Jan 2006

N/

Quote:
Added PvE only skills to all PvE foes. All foes will now use the PvE only skills most relevant to their professions
/just dreaming.

Windriders with Cry of Pain, *chuckles*

odly

Krytan Explorer

Join Date: Jan 2006

N/

Quote:
Added PvE only skills to all PvE foes. All foes will now use the PvE only skills most relevant to their professions
/just dreaming.

Windriders with Cry of Pain, *chuckles*

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Moving a skill (Chilling Victory) from one attribute line to another for PvP only - now THAT's freaking hilarious. I'm sure that players won't be confused by this at all...

That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible.

Sarevok Thordin

Sarevok Thordin

Desert Nomad

Join Date: Apr 2006

Scotland

W/N

Quote:
Originally Posted by Jetdoc
Moving a skill from one attribute line to another for PvP only - now THAT's freaking hilarious. I'm sure that players won't be confused by this at all...

That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible.
Actually I like it, it's destroyed one of the nastiest RA/TA builds I've ever seen next to the touch ranger. The escape scythe.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Jetdoc
Moving a skill (Chilling Victory) from one attribute line to another for PvP only - now THAT's freaking hilarious. I'm sure that players won't be confused by this at all...

That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible.
so i heard there was this thing that tells you when your skills get updated to PvP versions?

i mean really, come on.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by Sarevok Thordin
Actually I like it, it's destroyed one of the nastiest RA/TA builds I've ever seen next to the touch ranger. The escape scythe.
I have no problem with the move. I have a problem that they did not move it for PvE as well....having different PvE effects than PvP is entirely different than having skills in two different attribute lines based on what you play. That's simply silly and shows a lack of 'nads by the developers.

Quote:
Originally Posted by DarkNecrid
so i heard there was this thing that tells you when your skills get updated to PvP versions?

i mean really, come on.
Seriously, though - how many people pay attention to those updates to see if their skill is still in the same freaking attribute line? Yes, I'll look to see if the damage/effectiveness has been changed...but do you think the normal player will be able to track how skills have moved from one attribute to another? Talk about confusion...

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Jetdoc
I have no problem with the move. I have a problem that they did not move it for PvE as well....having different PvE effects than PvP is entirely different than having skills in two different attribute lines based on what you play. That's simply silly.
It keeps it strong in one and destroys a build in another. R/D's are used in PvE too, and it's just unnecessary to destroy the template there. (read: Anet refuses to nerf anything for PvE)

Pleikki

Pleikki

WTB q8 15^50 Weapons!

Join Date: Nov 2006

???oo ???ugs ???lan [?????????]

good they nerfed Soj spike

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

The updates are mostly ok. But I'm still confused why is Izzy still not doing anything about WS.
Edit: Just saw the armor glitch fixes , I hope they fix the male mesmer elite enchanter , norn , and elite canthan too.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by kostolomac
The updates are mostly ok. But I'm still confused why is Izzy still not doing anything about WS.
The only thing that really needs to be done is have the condition order swapped.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

Quote:
Originally Posted by DarkNecrid
(read: Anet refuses to nerf anything for PvE)
Exactly, which is why sewing confusion (e.g. imagine a dozen or more skills in different attributes for PvE/PvP in the future. I'm gonna need a roadmap to figure out a build....hahaha) is more important to A-Net than ruffling a few players' feathers. Simply shows a total lack of courage by the developers, IMO.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Jetdoc
Exactly, which is why sewing confusion (e.g. imagine a dozen or more skills in different attributes for PvE/PvP in the future. I'm gonna need a roadmap to figure out a build....hahaha) is more important to A-Net than ruffling a few players' feathers. Simply shows a total lack of courage by the developers, IMO.
It's only confusing if you don't pay attention, there are lots of resources you can use to make PvP builds now anyways.

Also CV will probably be the only skill like this.



And more than anything it shows that Anet is whipped by its playerbase.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by romeus petrus
Assassin
Aura of Displacement: now has a .75 aftercast.
Dark Prison: now has a .75 aftercast.
Death's Charge: now has a .75 aftercast.
Shadow Prison: now has a .75 aftercast.
Shadow Walk: now disables your attack skills for 1 second.
This nerf is a complete load of BS, I can monk just fine against shadow step assassins. Good going Anerf, you just killed an entire class and I hope you're happy now.

Don't tell me to "l2adapt" because you CAN'T adapt to this kind of nerf. It's basically destroying what an assassin is supposed to be - get in, do damage, get out fast. Assassins are now "run in, do weak damage, and die before you escape."

If I want to be extremely fragile and do gimped melee damage, I'm just going to get on my ele and run a meleementalist or something.

Quote:
Miscellaneous
Chant and shout effects are no longer applied to allied Guild Battle NPCs.
You're really on a nerf roll aren't you Anerf?

My copy of Heroes of Might and Magic 3&4 Complete arrived at quite a nice time.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by EndlessDivination
Not sure if anybody mentioned this but what a total logical inconsistency here: (Dev Update notes, 7/10) "Because teleportation and movement do not play the same role in PvE as in PvP, we did not create separate PvP versions of these skills."

As opposed to what makes sense and should be done: "because they do not play the same roles in pve versus pvp, we WILL create separate pvp versions of these skills." I'd hate to flame the devolopers of the game.. but for this i'll make an exception...
Nerds like you should be smarter than that! lol
Actually ... not.

Anet has already stated that they wanted to keep the number of skills with PvP/PvE versions to an absolute minimum. So new/casual players don't get more confused than they already are.

And since this nerf does not effect the PvE-functionality of the teleports in a meaningful way ... then there is no compelling reason to have separate versions.


Quote:
Originally Posted by Taurucis
Don't tell me to "l2adapt" because you CAN'T adapt to this kind of nerf. It's basically destroying what an assassin is supposed to be - get in, do damage, get out fast. Assassins are now "run in, do weak damage, and die before you escape."
Yes, Anet is 'destroying' what an assassin is supposed to be ... becasue after two years they are finally realizing that 'what an assassin is supposed to be' is REALLY bad for a competitive game. Kudos to them for admitting to their mistake.

Can they make asassins viable in some other way? Maybe. But its better (in a competitive sense) to have no assassins than to have assassins in their 'original' form.

Kassad

Kassad

Wilds Pathfinder

Join Date: Jul 2005

W/

Quote:
Originally Posted by DarkNecrid
The only thing that really needs to be done is have the condition order swapped.
Make WS the next Ether renewal? Great. /not

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Kassad
Make WS the next Ether renewal? Great. /not
You do realize it is an anomaly as being the only skill that doesn't apply conditions in the correct order (ie: the order listed on the skill)

Also you are completely dumb if you think swapping condition order (and that is it) on a skill that recharges in 3 seconds anyways would Ether Renewal it.

What the hell are you smokin', I want some.

A Poet Named Virgil

A Poet Named Virgil

Frost Gate Guardian

Join Date: Aug 2007

The Poets

Mo/

Quote:
Originally Posted by EndlessDivination
Not sure if anybody mentioned this but what a total logical inconsistency here: (Dev Update notes, 7/10) "Because teleportation and movement do not play the same role in PvE as in PvP, we did not create separate PvP versions of these skills."
I read this and thought the same thing; glad someone else realized it haha. Oh poor devs ...

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Tyla
Yeah, but that depends on the retardation level of your assassination target.
Guild Wars is really getting dumbed down. Just because of a bunch of idiots who can't react to an assassin decide to cry, a whole class gets killed.

WS is not the new Ether Renewal, the entire assassin class is.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

Also just read the part about the useless elites and pve grinding. Reducing grind for those who just want the skills is nice. Also maybe skills like [Shatter Storm] , [Recurring Insecurity] , [Power Flux] , [Withdraw Hexes] , etc. will shift from extremely useless to remotely useful.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Taurucis
Guild Wars is really getting dumbed down. Just because of a bunch of idiots who can't react to an assassin decide to cry, a whole class gets killed.

WS is not the new Ether Renewal, the entire assassin class is.
Shadowsteps minimize kiting ability.

Kiting and movement power is what makes Guild Wars PvP great.

alright then.

btw you can still kill people with this, you just need *gasp* teamwork now.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by DarkNecrid
Shadowsteps minimize kiting ability.

Kiting and movement power is what makes Guild Wars PvP great.

alright then.

btw you can still kill people with this, you just need *gasp* teamwork now.
I can still kite when people shadow stepped to me before the nerf. Not my problem if no one else can.

I don't see how I can have teamwork when the other 3 in my party are on the other side of the map, one of the other teams is constantly dead, and the last team in the group doesn't speak English.

Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.

Quote:
Originally Posted by distilledwill
at which point it will become hideously overpowered.
P&H will become hideously overpowered because every other elite has been nerfed so bad, P&H looks wonderful in comparison.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Taurucis
You're really on a nerf roll aren't you Anerf?
No really having 10 NPCs affected by that weakness shout was a bit too much. That one is good.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Turbobusa
No really having 10 NPCs affected by that weakness shout was a bit too much. That one is good.
So, nerf a whole line of skills because of just one way to abuse them. I see. That's exactly what they did to shadow stepping.

Frank Dudenstein

Krytan Explorer

Join Date: Jun 2005

Quote:
Originally Posted by Taurucis
I don't see how I can have teamwork when the other 3 in my party are on the other side of the map, one of the other teams is constantly dead, and the last team in the group doesn't speak English.
Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better.



Quote:
Originally Posted by Taurucis
P&H will become hideously overpowered because every other elite has been nerfed so bad, P&H looks wonderful in comparison.
Actually, teams will run monks with 8 non-elite skills before they run with P&H.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
I can still kite when people shadow stepped to me before the nerf. Not my problem if no one else can.
Yes, but instead of having to walk up to you, he appears right there. It doesn't matter if you can move away a bit, what matters is is that no matter where you kite, he can always catch up to you and close the distance in less than a second. That minimizes kiting.

Quote:
I don't see how I can have teamwork when the other 3 in my party are on the other side of the map, one of the other teams is constantly dead, and the last team in the group doesn't speak English.
lol AB? All you need is 1 guy on your own team. Stick with them. Split (do a 2 2). Do something.

Quote:
Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.
in shit modes of play, sure. AB has plenty of room for teamwork, you're just not tapping into it. You form a party for a reason. Stick with em as much as you can. Do a guild group or all get on vent. srsly.

EDIT:
Quote:
Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better.
yeah, basically this. well said.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by odly
/just dreaming.

Windriders with Cry of Pain, *chuckles*
Ouch, man, ouch. That species is bad enough when you're not prepared for them as it is!

(Wimpy once you do know how to deal with them, but that's beside the point)

Still, I would support some introduction of PvE skills into monster bars, as long as it's done in a limited fashion rather than across the board. I'd love to see how the "If you don't like Ursan, don't use it" crowd would react to having Ursan coming right back at them...

sixofone

Krytan Explorer

Join Date: May 2007

P/

Quote:
Originally Posted by chfanfiction
I really liked what I saw in the developer notes about changing the power of UB and PvE-only skills, as well as combatting grind with them. Nobody has mentioned that.
Me, too!

But, just wait for all the pro-Ursan QQing that will follow.

"Wait! You just nerfed my group's God-mode! WTF??!"

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Taurucis
Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.
Wow. Guild Wars is an entirely team focused game.

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

I wonder what Izzy wants us to do with our sins now...

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Maybe instead of an aftercast, Shadow Stepping should give you an armor subtraction penalty for a few moments after using it.

Yes you can shadowstep then spike, but you put yourself in a precarious position to do so.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Tau guy
I can still kite when people shadow stepped to me before the nerf. Not my problem if no one else can.
The point is you can jump towards any enemy with a spike prepared, and basically screw the guy up. No game should defy positioning like that.

And no, the Assassin class isn't dead yet.

[shattering assault]

Either way, the only additional profession out of the 4 that was worth being implimented was the Ritualist. It didn't add mechanics that screw things up completely and had to be killed.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Diddy bow
I wonder what Izzy wants us to do with our sins now...
Use team work and use them smarter?

[Shattering Assault]?

but that obviously means they suckkkk i can't one hit kill everything 100% for sure now ;-;.

Get a knockdown. Get an interrupt on them before you SS. Use it as they rez. Use it as they are busy doing something else.

Do something.

If you're going to remove one of the most fundamental aspects of the game's power (kiting), then you should at least need to use the ability smartly rather than just rather mindlessly using it without worry.