Skill update 7/10/08
N1ghtstalker
i wonder when we will get a serious and not completely useless update
Lady Raenef
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Originally Posted by N1ghtstalker
i wonder when we will get a serious and not completely useless update
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DarkNecrid
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Originally Posted by N1ghtstalker
i wonder when we will get a serious and not completely useless update
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When Paragons get a buff. |

doudou_steve
i'm fine with the update and finally a "good" nerf to sins :P
distilledwill
I guess the [[Chilling Victory] change was to hit the scythe ranger as they can't afford to spec into wind prayers.
Tyla
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Originally Posted by Dzan
I don't think the shadowstepping nerfs are that bad, a typical lolsin bar still kills just as fast from what I've tested.
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I like the death of shadowstepping. Good stuff.
I thought Chilling Victory and Mantra of Inscriptions were bugged. (Mantra got fixed, Chilling still hits the conditional regardless of anything)
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Originally Posted by Raenef
When Paragons get a buff.
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Originally Posted by Ravager
so many other ways they could've fixed shadowstepping
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isildorbiafra
This confirms my suspicion that a-net is killing GW1 to ensure everyone buys GW2 upon release! First they are giving away all titles bij making HoM account based. Now we'r also getting account based title changes? Next month the amount of KoaBD rank 6 will rize by a factor 8! Good job A-net kill GW1 before G2 comes out........however i hope AoC is not as good as it seems to be.....cause with the release of GW2 so far away, more and more ppl are leaving GW alltogether and a-net might endup empty handed!
Seems like EotN sales have droped also; cause UB is finaly going to be nerfed.
I hope the rewards for a full HoM wont be a mini in GW2 cause at this rate they will be as common as the min pig....and i dont mean the celestial one!
Seems like EotN sales have droped also; cause UB is finaly going to be nerfed.
I hope the rewards for a full HoM wont be a mini in GW2 cause at this rate they will be as common as the min pig....and i dont mean the celestial one!
Turbobusa
Actually I like the super speed boost idea. Kind of what shadow step is.
Just leave it targeted so we can't use it for running.
That would be a buff the water eles tho, might want to look at them afterwards.
Just leave it targeted so we can't use it for running.
That would be a buff the water eles tho, might want to look at them afterwards.
odly
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Added PvE only skills to all PvE foes. All foes will now use the PvE only skills most relevant to their professions |
Windriders with Cry of Pain, *chuckles*
odly
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Added PvE only skills to all PvE foes. All foes will now use the PvE only skills most relevant to their professions |
Windriders with Cry of Pain, *chuckles*
Jetdoc
Moving a skill (Chilling Victory) from one attribute line to another for PvP only - now THAT's freaking hilarious. I'm sure that players won't be confused by this at all...
That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible.
That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible.
Sarevok Thordin
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Originally Posted by Jetdoc
Moving a skill from one attribute line to another for PvP only - now THAT's freaking hilarious. I'm sure that players won't be confused by this at all...
That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible. |
DarkNecrid
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Originally Posted by Jetdoc
Moving a skill (Chilling Victory) from one attribute line to another for PvP only - now THAT's freaking hilarious. I'm sure that players won't be confused by this at all...
That has to be one of the worst skill changes I've seen in my 3+ years of GW. Absolutely terrible. |
i mean really, come on.

Jetdoc
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Originally Posted by Sarevok Thordin
Actually I like it, it's destroyed one of the nastiest RA/TA builds I've ever seen next to the touch ranger. The escape scythe.
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Originally Posted by DarkNecrid
so i heard there was this thing that tells you when your skills get updated to PvP versions?
i mean really, come on. ![]() |
DarkNecrid
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Originally Posted by Jetdoc
I have no problem with the move. I have a problem that they did not move it for PvE as well....having different PvE effects than PvP is entirely different than having skills in two different attribute lines based on what you play. That's simply silly.
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Pleikki
good they nerfed Soj spike
kostolomac
The updates are mostly ok. But I'm still confused why is Izzy still not doing anything about WS.
Edit: Just saw the armor glitch fixes , I hope they fix the male mesmer elite enchanter , norn , and elite canthan too.
Edit: Just saw the armor glitch fixes , I hope they fix the male mesmer elite enchanter , norn , and elite canthan too.
DarkNecrid
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Originally Posted by kostolomac
The updates are mostly ok. But I'm still confused why is Izzy still not doing anything about WS.
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Jetdoc
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Originally Posted by DarkNecrid
(read: Anet refuses to nerf anything for PvE)
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DarkNecrid
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Originally Posted by Jetdoc
Exactly, which is why sewing confusion (e.g. imagine a dozen or more skills in different attributes for PvE/PvP in the future. I'm gonna need a roadmap to figure out a build....hahaha) is more important to A-Net than ruffling a few players' feathers. Simply shows a total lack of courage by the developers, IMO.
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Also CV will probably be the only skill like this.
And more than anything it shows that Anet is whipped by its playerbase.
Taurucis
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Originally Posted by romeus petrus
Assassin
Aura of Displacement: now has a .75 aftercast. Dark Prison: now has a .75 aftercast. Death's Charge: now has a .75 aftercast. Shadow Prison: now has a .75 aftercast. Shadow Walk: now disables your attack skills for 1 second. |
Don't tell me to "l2adapt" because you CAN'T adapt to this kind of nerf. It's basically destroying what an assassin is supposed to be - get in, do damage, get out fast. Assassins are now "run in, do weak damage, and die before you escape."
If I want to be extremely fragile and do gimped melee damage, I'm just going to get on my ele and run a meleementalist or something.
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Miscellaneous Chant and shout effects are no longer applied to allied Guild Battle NPCs. |
My copy of Heroes of Might and Magic 3&4 Complete arrived at quite a nice time.
Frank Dudenstein
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Originally Posted by EndlessDivination
Not sure if anybody mentioned this but what a total logical inconsistency here: (Dev Update notes, 7/10) "Because teleportation and movement do not play the same role in PvE as in PvP, we did not create separate PvP versions of these skills."
As opposed to what makes sense and should be done: "because they do not play the same roles in pve versus pvp, we WILL create separate pvp versions of these skills." I'd hate to flame the devolopers of the game.. but for this i'll make an exception... Nerds like you should be smarter than that! lol |
Anet has already stated that they wanted to keep the number of skills with PvP/PvE versions to an absolute minimum. So new/casual players don't get more confused than they already are.
And since this nerf does not effect the PvE-functionality of the teleports in a meaningful way ... then there is no compelling reason to have separate versions.
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Originally Posted by Taurucis
Don't tell me to "l2adapt" because you CAN'T adapt to this kind of nerf. It's basically destroying what an assassin is supposed to be - get in, do damage, get out fast. Assassins are now "run in, do weak damage, and die before you escape."
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Can they make asassins viable in some other way? Maybe. But its better (in a competitive sense) to have no assassins than to have assassins in their 'original' form.
Kassad
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Originally Posted by DarkNecrid
The only thing that really needs to be done is have the condition order swapped.
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DarkNecrid
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Originally Posted by Kassad
Make WS the next Ether renewal? Great. /not
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Also you are completely dumb if you think swapping condition order (and that is it) on a skill that recharges in 3 seconds anyways would Ether Renewal it.
What the hell are you smokin', I want some.
A Poet Named Virgil
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Originally Posted by EndlessDivination
Not sure if anybody mentioned this but what a total logical inconsistency here: (Dev Update notes, 7/10) "Because teleportation and movement do not play the same role in PvE as in PvP, we did not create separate PvP versions of these skills."
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Taurucis
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Originally Posted by Tyla
Yeah, but that depends on the retardation level of your assassination target.
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WS is not the new Ether Renewal, the entire assassin class is.
kostolomac
Also just read the part about the useless elites and pve grinding. Reducing grind for those who just want the skills is nice. Also maybe skills like [Shatter Storm] , [Recurring Insecurity] , [Power Flux] , [Withdraw Hexes] , etc. will shift from extremely useless to remotely useful.
DarkNecrid
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Originally Posted by Taurucis
Guild Wars is really getting dumbed down. Just because of a bunch of idiots who can't react to an assassin decide to cry, a whole class gets killed.
WS is not the new Ether Renewal, the entire assassin class is. |
Kiting and movement power is what makes Guild Wars PvP great.
alright then.
btw you can still kill people with this, you just need *gasp* teamwork now.
Taurucis
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Originally Posted by DarkNecrid
Shadowsteps minimize kiting ability.
Kiting and movement power is what makes Guild Wars PvP great. alright then. btw you can still kill people with this, you just need *gasp* teamwork now. |
I don't see how I can have teamwork when the other 3 in my party are on the other side of the map, one of the other teams is constantly dead, and the last team in the group doesn't speak English.
Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.
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Originally Posted by distilledwill
at which point it will become hideously overpowered.
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Turbobusa
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Originally Posted by Taurucis
You're really on a nerf roll aren't you Anerf?
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Taurucis
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Originally Posted by Turbobusa
No really having 10 NPCs affected by that weakness shout was a bit too much. That one is good.
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Frank Dudenstein
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Originally Posted by Taurucis
I don't see how I can have teamwork when the other 3 in my party are on the other side of the map, one of the other teams is constantly dead, and the last team in the group doesn't speak English.
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Originally Posted by Taurucis
P&H will become hideously overpowered because every other elite has been nerfed so bad, P&H looks wonderful in comparison.
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DarkNecrid
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I can still kite when people shadow stepped to me before the nerf. Not my problem if no one else can. |
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I don't see how I can have teamwork when the other 3 in my party are on the other side of the map, one of the other teams is constantly dead, and the last team in the group doesn't speak English. |
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Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive. |
EDIT:
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Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better. |
draxynnic
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Originally Posted by odly
/just dreaming.
Windriders with Cry of Pain, *chuckles* |
(Wimpy once you do know how to deal with them, but that's beside the point)
Still, I would support some introduction of PvE skills into monster bars, as long as it's done in a limited fashion rather than across the board. I'd love to see how the "If you don't like Ursan, don't use it" crowd would react to having Ursan coming right back at them...
sixofone
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Originally Posted by chfanfiction
I really liked what I saw in the developer notes about changing the power of UB and PvE-only skills, as well as combatting grind with them. Nobody has mentioned that.
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But, just wait for all the pro-Ursan QQing that will follow.

"Wait! You just nerfed my group's God-mode! WTF??!"
Bryant Again
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Originally Posted by Taurucis
Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.
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Diddy bow
I wonder what Izzy wants us to do with our sins now...
lyra_song
Maybe instead of an aftercast, Shadow Stepping should give you an armor subtraction penalty for a few moments after using it.
Yes you can shadowstep then spike, but you put yourself in a precarious position to do so.
Yes you can shadowstep then spike, but you put yourself in a precarious position to do so.
Tyla
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Originally Posted by Tau guy
I can still kite when people shadow stepped to me before the nerf. Not my problem if no one else can.
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And no, the Assassin class isn't dead yet.
[shattering assault]
Either way, the only additional profession out of the 4 that was worth being implimented was the Ritualist. It didn't add mechanics that screw things up completely and had to be killed.
DarkNecrid
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Originally Posted by Diddy bow
I wonder what Izzy wants us to do with our sins now...
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[Shattering Assault]?
but that obviously means they suckkkk i can't one hit kill everything 100% for sure now ;-;.
Get a knockdown. Get an interrupt on them before you SS. Use it as they rez. Use it as they are busy doing something else.
Do something.
If you're going to remove one of the most fundamental aspects of the game's power (kiting), then you should at least need to use the ability smartly rather than just rather mindlessly using it without worry.