Skill update 7/10/08

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Frank Dudenstein
Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better.

Actually, teams will run monks with 8 non-elite skills before they run with P&H.
Yeah, that's one of the hugest flaws of Guild Wars - suck up to the loud few instead of the quiet many.

There's my comparison. By the time GW2 rolls out, every single elite will have been nerfed so badly, that P&H will look like the best elite out there. ^^

Quote:
Originally Posted by DarkNecrid
Yes, but instead of having to walk up to you, he appears right there. It doesn't matter if you can move away a bit, what matters is is that no matter where you kite, he can always catch up to you and close the distance in less than a second. That minimizes kiting.

lol AB? All you need is 1 guy on your own team. Stick with them. Split (do a 2 2). Do something.

in shit modes of play, sure. AB has plenty of room for teamwork, you're just not tapping into it. You form a party for a reason. Stick with em as much as you can. Do a guild group or all get on vent. srsly.
My guild doesn't AB, the only person who ABs with me any more is my brother. We only make up two people.

I can put up with shadow stepping without Anet having to babysit me through it. It's not that hard.
Quote:
Originally Posted by Bryant Again
Wow. Guild Wars is an entirely team focused game.
A team focused game where all of your teammates are total idiots is worse than a single player game.
Quote:
Originally Posted by Diddy bow
I wonder what Izzy wants us to do with our sins now...
Mules.
Quote:
Originally Posted by That other T person
The point is you can jump towards any enemy with a spike prepared, and basically screw the guy up. No game should defy positioning like that.

And no, the Assassin class isn't dead yet.
Really? In ABs I get jumped by... 2, 3 shadow prison assassins all the time and I can pretty much monk them off. 1/4 second activation = whee

One single skill doesn't hold up a whole class.

Almost every single viable Assassin build has been killed off, the last good builds are Mobius/Death Blossom and Shattering Assault (which does about 40 damage, it doesn't kill anything)

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Yeah, that's one of the hugest flaws of Guild Wars - suck up to the loud few instead of the quiet many.
"loud few"

i didn't know there was few people who GvG'd...

It's (next to RA) the most played game type so...

Quote:
My guild doesn't AB, the only person who ABs with me any more is my brother. We only make up two people.

I can put up with shadow stepping without Anet having to babysit me through it. It's not that hard.
Networking.

Doesn't matter if you can babysit through, it's still ruining the best part of GW PvP.

Quote:
A team focused game where all of your teammates are total idiots is worse than a single player game.
Even your bro eh?

Also networking. Learn it. Do it. Love it.

Just sounds like you're people who don't know your class. If you think all an Assassin has is his shadow steps then I lol at you. They are overpowered, yes, but they do not make the class what it is. There is still viable elites for assassins, viable secondary options as a secondary assassin, viable secondaries for Assassin primaries, and places in PvP for them. A Sin with a slightly less effective Shadowstep, is still pretty awesome.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Taurucis
Really? In ABs I get jumped by... 2, 3 shadow prison assassins all the time and I can pretty much monk them off. 1/4 second activation = whee
Your point being?

I guess you're going to Monk off a telespike with 2 Eviscerate Warriors and a Magehunter Warrior aswell?

Assassins aren't the only profession that can abuse a broken mechanic. As for Shadow Prison 'Sins, their concept is based around instagibbing people. Tell me why that is good for the game too? Because you can Monk it?

Quote:
One single skill doesn't hold up a whole class.
Assassins were already dimming out since the Shadow Prison nerf.

Quote:
Almost every single viable Assassin build has been killed off, the last good builds are Mobius/Death Blossom and Shattering Assault (which does about 40 damage, it doesn't kill anything)
Actually, Shattering Assault deals at least 160 damage. It's bugged.

Instagibbing is bad for any game, and guess what? Backbreaker 'Sin still exists, Shove Sin and there are still plenty of others. Shattering Assault 'Sin is the leading 'Sin pressure build aswell.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by DarkNecrid
"loud few"

i didn't know there was few people who GvG'd...

It's (next to RA) the most played game type so...
I'm sure a lot of people just casually poke into GvG, but not many do hardcore GvG. And Anet's listening to the hardcore GvGers, not everyone else.
Quote:
Networking.

Doesn't matter if you can babysit through, it's still ruining the best part of GW PvP.
Pvp was just fine before the nerf, Anet doesn't need to mess up every last fun thing to do in GW.
Quote:
Even your bro eh?

Also networking. Learn it. Do it. Love it.
Most people we know have moved on to other games. Even my brother and I have pretty much quit Guild Wars, he's playing M&M 8 and I've moved to HoMM3.

And yes, my brother can be a little bad at ABing, most of the time he runs off on his own and screams at the team to cap. But he's better than 85% of the other idiots I dredge up in a PuG.
Quote:
Just sounds like you're people who don't know your class. If you think all an Assassin has is his shadow steps then I lol at you. They are overpowered, yes, but they do not make the class what it is. There is still viable elites for assassins, viable secondary options as a secondary assassin, viable secondaries for Assassin primaries, and places in PvP for them. A Sin with a slightly less effective Shadowstep, is still pretty awesome.
I don't use assassin much (anymore), but I still know how it works.

There are still viable elites for Assassins... Shattering Assault (which is still glitched) and Mobius Strike.

Without Shadow Stepping, do you know how easy it is to just pick off an assassin while they're running to you?

Quote:
Originally Posted by Tyla
Your point being?

I guess you're going to Monk off a telespike with 2 Eviscerate Warriors and a Magehunter Warrior aswell?

Assassins aren't the only profession that can abuse a broken mechanic. As for Shadow Prison 'Sins, their concept is based around instagibbing people. Tell me why that is good for the game too? Because you can Monk it?

Assassins were already dimming out since the Shadow Prison nerf.

Actually, Shattering Assault deals at least 160 damage. It's bugged.

Instagibbing is bad for any game, and guess what? Backbreaker 'Sin still exists, Shove Sin and there are still plenty of others. Shattering Assault 'Sin is the leading 'Sin pressure build aswell.
As everyone keeps saying, Guild Wars is a team game.

Evis warriors with shadow step usually don't show up in ABs, they're GvG stuff... so go tell your other monk to back you up. In ABs I'm usually monking (or running) alone.

That's basically what an assassin is - doing a lot of damage in a small amount of time, at the cost of being fragile. What do you expect assassins to be? Small amount of damage, long time to kill, and fragile?

By the way, Shattering Assault does about 40 damage a hit.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Pvp was just fine before the nerf, Anet doesn't need to mess up every last fun thing to do in GW.
If your idea of "just fine" is broken, and filled with imbalanced and / or degenerate crap, you're right on the mark.

Quote:
Without Shadow Stepping, do you know how easy it is to just pick off an assassin while they're running to you?
No, I always go for a target that I know I can F in the A on saturday. Shadowstepping or not.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Taurucis
So, nerf a whole line of skills because of just one way to abuse them. I see. That's exactly what they did to shadow stepping.
I don't care about shadow stepping that's not even what I'm talking about.
Plus, it only affects the shouts that states "every ally within earshot", the ones that states "party members" were already not affecting NPCs.
I can count them on my fingers.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Tyla
If your idea of "just fine" is broken, and filled with imbalanced and / or degenerate crap, you're right on the mark.

No, I always go for a target that I know I can F in the A on saturday. Shadowstepping or not.
There is a counter for everything, even a shadow step assassin.

Anti-melee hexes, blocking stance, blind them, cripple and run, interrupt them... my brother used Wild Blow on Shadow Walk assassins. Nerfing isn't the answer to every little problem.

Well, Assassins are pretty much easy pickings now. They do crap damage, take forever to get to targets, and die easily.

Quote:
I don't care about shadow stepping that's not even what I'm talking about.
Plus, it only affects the shouts that states "every ally within earshot", the ones that states "party members" were already not affecting NPCs.
I can count them on my fingers.
It's a comparison.

Shadow Stepping got nerfed because of one way to abuse it - Dervishes/Warriors with shadow steps

Shouts and chants got nerfed because of one way to abuse it - the weakness shout. I don't even know what it is, don't really care to find out.

around

around

Wilds Pathfinder

Join Date: May 2006

Aussie Trolling Crew - Diplomatic Embassy

I Have Three Pennies [Pnny] - forever in my heart <3

R/

Quote:
There is a counter for everything, even a shadow step assassin.
Counter =/= balanced.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Taurucis
A team focused game where all of your teammates are total idiots is worse than a single player game.
And you're playing AB why?

@Spawn above: Nice point.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

At least they're saying that Ursan and SF are problems and they they're looking to fix them.

The change to Chilling Victory was stupid, but I think the fact that it's split now between PvP and PvE is even stupider.

The Shadowstep nerf was... interesting. I'd like to see more of how that plays out this weekend.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Bryant Again
And you're playing AB why?
Why not? I like ABs, is there a problem with that?

ABs are part of Guild Wars. If, theoretically, AB gets completely overturned due to a single nerf, a part of Guild Wars gets completely overturned. You can't say "Oh, AB isn't part of Guild Wars! Ignore it!" because there's no denying that AB is still a part of Guild Wars. And people do play ABs.

It's fun, and it's not serious and uptight like GvG or HA.

Quote:
Counter =/= balanced.
Would you rather have a few imbalanced skills that can be easily countered, or an entire destroyed class that has little to no use?

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Taurucis
Why not? I like ABs, is there a problem with that?
There is if you're complaining about the "idiots" in it.

But I'm also asking because it's largely team based, and yet you're complaining about teamwork.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Bryant Again
There is if you're complaining about the "idiots" in it.
The only reason I haven't quit ABs is because the idiots are also on the other side, so it's really fun beating them up and watching them cry.

Well, I kind of quit Guild Wars, so I guess that means I've quit ABing too...

AB is still fun if you run around on your own. And that's what I do - pack on an all-purpose build, and wreak havoc.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by spawnofebil
Counter =/= balanced.
This. Funnily enough I thought everyone knew that bit of knowledge.

Quote:
Originally Posted by Taurucis
Would you rather have a few imbalanced skills that can be easily countered, or an entire destroyed class that has little to no use?
The only counter to shadowsteps is Diversion, and extremely lucky interrupt or Guilt / Mistrust.

And it didn't "destroy" Assassins. Assassins were already close to death in competetive play, and teleportation isn't good for any competetive, or PvP game in general.

Please take your carebearish attitude to Hello Kitty Online. Bad design exists in all games, and sometimes you have to fix them regardless of how rigorous they are.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by Tyla
This. Funnily enough I thought everyone knew that bit of knowledge.
UB has a counter so there fore it ish balanc'd.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Bryant Again
UB has a counter so there fore it ish balanc'd.
/spirit shackles
/diversion

Why does UB manage to worm its way into just about everything on guru?

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Quote:
Originally Posted by romeus petrus
No nerf to God Mode yet aka [Shadow Form]

Ya Anet is on top of things. /end sarcasm.
Chaos plains got nerfed. It's good enough imo

Sadchaos

Frost Gate Guardian

Join Date: May 2008

for those people saying Shadowstepping should be removed from the game, learn to preprot. This was a bad nerf imo on sins badly, the point of a sin is burst damage and now it's gone, way to make sins totally unviable. Let's see.
[Death's Charge] .75 aftercast [Guardian] 1 second cast that gives the thing shadowstepping .25 seconds to attack.

Mitchel

Mitchel

Krytan Explorer

Join Date: Jan 2007

Almkerk, The Netherlands

P/W

Would be epic if the changes to Chilling would be PvE as well, imagine all the monsters who have it on their bar and 0 in Wind Prayers/

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Taurucis
/spirit shackles
Ursan Strike isn't an attack.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Sadchaos
for those people saying Shadowstepping should be removed from the game, learn to preprot. This was a bad nerf imo on sins badly, the point of a sin is burst damage and now it's gone, way to make sins totally unviable. Let's see.
[Death's Charge] .75 aftercast [Guardian] 1 second cast that gives the thing shadowstepping .25 seconds to attack.
Tell that to people who are high end and understand why it is bad for the game.
The reason why I say "high end" is because "high end" players often know better than most and are usually known for being good at the game. Defiance of positioning is bad for any competetive game.

PS: 'Sins are only good for ganking NPC's now and before, and Shattering Assault was used sometimes in competetive play. I'd like to see you say "JUST PREPROT LOLOLOLOL" when it's a 2 Evis + 1 Magehunter's telespiking you.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Tyla
Ursan Strike isn't an attack.
That's why there's Diversion.

mistokibbles

Lion's Arch Merchant

Join Date: Mar 2008

N/A

Quote:
Originally Posted by Prince Nightwing
Wow they nerfed enfeebling blood..... /sadface
Did they really nerf Enfeebling? It still lasts a while and the health sac isn't too bad is it?

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Tyla
PS: 'Sins are only good for ganking NPC's now and before, and Shattering Assault was used sometimes in competetive play. I'd like to see you say "JUST PREPROT LOLOLOLOL" when it's a 2 Evis + 1 Magehunter's telespiking you.
That's the problem with this nerf.

In order to nerf something ELSE overpowered, something that wasn't too overpowered got nerfed even harder. It's like... collateral damage.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Taurucis
That's why there's Diversion.
http://wiki.guildwars.com/wiki/List_...removal_skills

Oh, by the way, the idea of Diversion is to make people think. I suppose you're one who smashes your head on the keyboard without taking notice or something?

Quote:
In order to nerf something ELSE overpowered, something that wasn't too overpowered got nerfed even harder. It's like... collateral damage.
Who cares about if it was overpowered or not? The point that it defies positioning is the main point.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Taurucis
Forcing people to rely on a team is the same as forcing a car owner to wait for someone to take locks off his car's wheels before he can drive.
In Guild Wars? Which ever since day 1 has used nothing but teams? Please let me be your monk. You won't have to rely on me.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Tyla
http://wiki.guildwars.com/wiki/List_...removal_skills

Oh, by the way, the idea of Diversion is to make people think. I suppose you're one who smashes your head on the keyboard without taking notice or something?

Who cares about if it was overpowered or not? The point that it defies positioning is the main point.
Actually, the moment I see or hear Diversion, I usually cancel all actions and assess the situation before going on.

I'm speaking from a passive observer point of view, looking at your typical Ursan wammo who just mashes 1 2 3 4 over and over again, no matter where he is or what hexes he has.

So it's just nerfing for nerfing's sake? Would you tip the balance of one of the most polarized (either overpowered or underpowered) classes just for something that can easily be worked around?

@Darkobra: I don't like to rely on people, it kind of makes me useless unless said other people are with me.

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
In order to nerf something ELSE overpowered, something that wasn't too overpowered got nerfed even harder. It's like... collateral damage.
Too overpowered is still overpowered and bad for the game.

EDIT:
Also all the people saying preprot are bad okay. It isn't an issue of if the Sin kills the person he shadowsteps to or not (tho he usually does thanx SA), but an issue of destroying kiting.

This isn't WoW where there's supposed to be a bunch of gimmicky shit that destroys movement power, okay. Please don't make this game WoW.

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

Quote:
Originally Posted by Taurucis
Shouts and chants got nerfed because of one way to abuse it
Got nerfed in GvG*
the update only affects guild battle NPCs. I don't see why shout were supposed to affect them at first.

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
Originally Posted by Taurucis
I'm speaking from a passive observer point of view, looking at your typical Ursan wammo who just mashes 1 2 3 4 over and over again, no matter where he is or what hexes he has.

So it's just nerfing for nerfing's sake? Would you tip the balance of one of the most polarized (either overpowered or underpowered) classes just for something that can easily be worked around?
Yeah, but the thing is, you shouldn't be needing to divert 30 second recharge skills in the first place, moreso things like [[woh].

I would call skills like Diversion balanced. It requires good play on both sides of it. But seriously, why would you want to divert a 30 second skill?

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by DarkNecrid
Too overpowered is still overpowered and bad for the game.

EDIT:
Also all the people saying preprot are bad okay. It isn't an issue of if the Sin kills the person he shadowsteps to or not (tho he usually does thanx SA), but an issue of destroying kiting.
If kiting is so difficult, why can I usually kite away easily from a shadow prison assassin in ABs?

I would rather have a couple overpowered skills than an entire class rendered useless. This is kind of like sacrificing the important many in order to please an insignificant few.

Quote:
This isn't WoW where there's supposed to be a bunch of gimmicky shit that destroys movement power, okay. Please don't make this game WoW.
Well, GW2 sounds like it's becoming World of Charrcraft, I guess we're halfway there already.

Isn't Ursan Strike... 2 or 3 second recharge, and Ursan's main source of damage other than unskilled attacks?

And diverting a 30 second skill turns it into an 80 second skill. It's rather amusing.

Sadchaos

Frost Gate Guardian

Join Date: May 2008

Quote:
Originally Posted by Tyla
Tell that to people who are high end and understand why it is bad for the game.
The reason why I say "high end" is because "high end" players often know better than most and are usually known for being good at the game. Defiance of positioning is bad for any competetive game.

PS: 'Sins are only good for ganking NPC's now and before, and Shattering Assault was used sometimes in competetive play. I'd like to see you say "JUST PREPROT LOLOLOLOL" when it's a 2 Evis + 1 Magehunter's telespiking you.
I agree with you here. Defiance of positioning is bad. If they're going to nerf Shadowsteps this bad, then they should just remove them. And you certainly have a high opinion of yourself don't you.

Generally when there's 3 warriors in range of a monk and there isn't another one near it, it's going to call for help. Monks aren't supposed to be able to withstand that much damage. 2 Monks can heal through it maybe, but not 1.

Stoeffer

Stoeffer

Pre-Searing Cadet

Join Date: Jul 2008

Its All For Teh [LuLz]

D/

Yay, Beguiling Haze lives on!

Dazing sin ftw

DarkNecrid

Furnace Stoker

Join Date: Jul 2006

Quote:
Originally Posted by Taurucis
If kiting is so difficult, why can I usually kite away easily from a shadow prison assassin in ABs?
do you not read or something.

There is more to kiting than just OH A GUY IS HERE NEXT TO ME TIME TO RUN AWAY. Have you not heard of pre-kiting? A Shadowstep completely negates the art of pre-kiting and makes it useless and purposeless. It minimizes kiting itself, because sure you can run away, but what is the point if in 20 or so seconds he makes your distance completely useless again?

Quote:
I would rather have a couple overpowered skills than an entire class rendered useless. This is kind of like sacrificing the important many in order to please an insignificant few.
uh huh

I'd rather have no overpowered skills and a class reworking so that the dumb class wasn't overlapping roles and was balanced.

But what do I know apparently wanting quality & quantity is too much to ask.

Quote:
What makes you a "highend" player.
show me the part where he said he was high end.

o wait he didn't. d^^

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by DarkNecrid
do you not read or something.

There is more to kiting than just OH A GUY IS HERE NEXT TO ME TIME TO RUN AWAY. Have you not heard of pre-kiting? A Shadowstep completely negates the art of pre-kiting and makes it useless and purposeless. It minimizes kiting itself, because sure you can run away, but what is the point if in 20 or so seconds he makes your distance completely useless again?

uh huh

I'd rather have no overpowered skills and a class reworking so that the dumb class wasn't overlapping roles and was balanced.

But what do I know apparently wanting quality & quantity is too much to ask.
I have absolutely no trouble kiting a shadow stepping assassin, 80% of the time.

If the assassin is smart, he'll realize that I'll just keep running and stop attacking. If the assassin is dumb, he'll keep on attacking me and he'll waste a few minutes.

Well, with Anet, there's only two options. Overpowered skills and viable classes, or balanced skills and several completely useless classes. Which is the lesser evil?

Tyla

Emo Goth Italics

Join Date: Sep 2006

Quote:
And you certainly have a high opinion of yourself don't you. What makes you a "highend" player.
I'm not. I don't mean ask me; I mean people in top tier GvG etc.

Quote:
Well, with Anet, there's only two options. Overpowered skills and viable classes, or balanced skills and several completely useless classes. Which is the lesser evil?
Balanced skills and useless classes.

ctbear

Frost Gate Guardian

Join Date: Aug 2006

Mo/

Quote:
Originally Posted by Taurucis
I have absolutely no trouble kiting a shadow stepping assassin, 80% of the time.
i dont think u get what he, or most people on this thread, mean

so u kite a shadow stepping, nice. 20 seconds later he's here again

you get my point?

Sadchaos

Frost Gate Guardian

Join Date: May 2008

Yes, I realize that, edited, sorry >_>.

And kiting isn't really worthwhile to me anymore. I don't monk that much but if you can find me a warrior without enraging charge, rush, or bulls strike then I will eat my words.

Taurucis

Jungle Guide

Join Date: Jul 2006

The edge of reason

I don't play any more.

W/E

Quote:
Originally Posted by Tyla
I'm not. I don't mean ask me; I mean people in top tier GvG etc.


Balanced skills and useless classes.
Yeah, but if you've got some classes that are totally useless, then where is the balance? If a warrior can kill an assassin without getting below 75% health on a constant basis, is that balanced? If a ritualist can heal twice as much as a monk, but uses half the energy, is that balanced? If a paragon can deal more damage than a ranger, while putting up party-wide buffs and soak up damage (a ranger can't really do that) is that balanced?

ctbear

Frost Gate Guardian

Join Date: Aug 2006

Mo/

Quote:
Originally Posted by Taurucis
Yeah, but if you've got some classes that are totally useless, then where is the balance? If a warrior can kill an assassin without getting below 75% health on a constant basis, is that balanced? If a ritualist can heal twice as much as a monk, but uses half the energy, is that balanced? If a paragon can deal more damage than a ranger, while putting up party-wide buffs and soak up damage (a ranger can't really do that) is that balanced?
that is why the 4 new professions are bad for the game