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Originally Posted by Frank Dudenstein
Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better.
Actually, teams will run monks with 8 non-elite skills before they run with P&H. |
There's my comparison. By the time GW2 rolls out, every single elite will have been nerfed so badly, that P&H will look like the best elite out there. ^^
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Originally Posted by DarkNecrid
Yes, but instead of having to walk up to you, he appears right there. It doesn't matter if you can move away a bit, what matters is is that no matter where you kite, he can always catch up to you and close the distance in less than a second. That minimizes kiting.
lol AB? All you need is 1 guy on your own team. Stick with them. Split (do a 2 2). Do something. in shit modes of play, sure. AB has plenty of room for teamwork, you're just not tapping into it. You form a party for a reason. Stick with em as much as you can. Do a guild group or all get on vent. srsly. |
I can put up with shadow stepping without Anet having to babysit me through it. It's not that hard.
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Originally Posted by Bryant Again
Wow. Guild Wars is an entirely team focused game.
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Originally Posted by Diddy bow
I wonder what Izzy wants us to do with our sins now...
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Originally Posted by That other T person
The point is you can jump towards any enemy with a spike prepared, and basically screw the guy up. No game should defy positioning like that.
And no, the Assassin class isn't dead yet. |
One single skill doesn't hold up a whole class.
Almost every single viable Assassin build has been killed off, the last good builds are Mobius/Death Blossom and Shattering Assault (which does about 40 damage, it doesn't kill anything)
