Originally Posted by Frank Dudenstein
Skills in GW are balanced based on competitive PvP (ie GvG and to a lesser extent HA). AB is only taken into consideration (if ever) after GvG issues have been resolved. Sorry, but what you are suggesting is like making a chessboard bigger to make checkers better.
Actually, teams will run monks with 8 non-elite skills before they run with P&H. |
There's my comparison. By the time GW2 rolls out, every single elite will have been nerfed so badly, that P&H will look like the best elite out there. ^^
Originally Posted by DarkNecrid
Yes, but instead of having to walk up to you, he appears right there. It doesn't matter if you can move away a bit, what matters is is that no matter where you kite, he can always catch up to you and close the distance in less than a second. That minimizes kiting.
lol AB? All you need is 1 guy on your own team. Stick with them. Split (do a 2 2). Do something. in shit modes of play, sure. AB has plenty of room for teamwork, you're just not tapping into it. You form a party for a reason. Stick with em as much as you can. Do a guild group or all get on vent. srsly. |
I can put up with shadow stepping without Anet having to babysit me through it. It's not that hard.
Originally Posted by Bryant Again
Wow. Guild Wars is an entirely team focused game.
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Originally Posted by Diddy bow
I wonder what Izzy wants us to do with our sins now...
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Originally Posted by That other T person
The point is you can jump towards any enemy with a spike prepared, and basically screw the guy up. No game should defy positioning like that.
And no, the Assassin class isn't dead yet. |
One single skill doesn't hold up a whole class.
Almost every single viable Assassin build has been killed off, the last good builds are Mobius/Death Blossom and Shattering Assault (which does about 40 damage, it doesn't kill anything)