Since Guild Wars has nothing but Grind to offer players until release of Guild Wars 2 I've been playing World of Warcraft. Now that I'm hooked on World of Warcraft unless Guild Wars can offer something that would bring down the Giant I see no reason to leave World of Warcraft. Yeah, it's $15 a month but so far it seems worth every penny paid.
No subscription fee, is not worth a sub par game. World of Warcraft sets the par IMO. |
Are you going to move on to GW2?
Khyr Lord of Kaoz
Quote:
Minami
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*snip* I'm positive that these players have their storage overstocked with ectoes, rare items, and mini pets and probably have over 1,000 platinum. *snip[/B]
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I am lucky if I have 50k overall at any one time.
As for the rest of the stuff, I will play both GW1 and GW2.
I'm sure when I see something awesome you can get in GW2 if you have a title maxed in GW1, I will certainly play GW1 and get that title.
Plus, GW1 is FUN. Whatever I feel like playing (i.e. Tombs [HA], Missions, Quests, or just killing monsters) I can find in GW1.
Can't wait to play the GW2 beta though ^_^
EDIT: No monthly fees in GW1 (and it will be like that in GW2 too) is big time awesome, I simply can't see myself paying for a game to buy it, then paying crapload of money over however many years to be able to actually play it (too bad for Aion though).
Not even mentioning that due to the kind of work I do IRL, sometimes I don't have access to fast (or any kind of) internet for a couple of months, and I don't want to feel like I'm wasting my money on something I'm not even using. I can skip playing GW for a week without feeling guilty, when I have something to do.
Aldric
Like every game i play , i will test it and buy if it holds some interest to me
"constant effort to keep players in poverty"
The XTH plus just playing the game gives you more than enough money to obtain virtually everything that is needed to outfit however many characters you want. Anet may restrict some farming (yeah kegging is dead but SF/RoJ seems to have been bullet proof for quite some time...) but it positively throws money at you in every other fashion.
Or you know , you can use drops, collecters items or non uber epeen items. Most of my 10 characters have 5-6 collecters items at least and most of the heros used the BMP or /Bonus items. Only my main char has fully runed/insignia'd heros with shiney nice weapons.
"Undermining PvE effectiveness?" PVE Skills Say hello
Quote:
Currently, I have no reason to purchase GW2
for those reasons: Lack of support for effective PvE play, direct assaults to undermine PvE effectiveness, lying about farm codes, making promises that are not kept, banning players for their screw-ups, lying about where these screw-ups happened (like saying it was minimal and only on Euro servers), failing to fix game glitches, bugs, problems that have been recorded in wiki for years, the constant effort to keep players in poverty and unable to achieve game goals, etc. mean I hold little interest in getting or promoting GW2. This inspite of the fact that the HoM has turned all of GW into a mere prep station to step into GW2. |
The XTH plus just playing the game gives you more than enough money to obtain virtually everything that is needed to outfit however many characters you want. Anet may restrict some farming (yeah kegging is dead but SF/RoJ seems to have been bullet proof for quite some time...) but it positively throws money at you in every other fashion.
Or you know , you can use drops, collecters items or non uber epeen items. Most of my 10 characters have 5-6 collecters items at least and most of the heros used the BMP or /Bonus items. Only my main char has fully runed/insignia'd heros with shiney nice weapons.
"Undermining PvE effectiveness?" PVE Skills Say hello
HuntMaster Avatar
Quote:
How can you people complain about not having instances, as if there was anything at all good about them? Missions/raids (or whatever you want to refer to them as) will be instances, obviously, but there is no reason AT ALL anyone would want the entire world to be instanced.
. |
Instances stopped all that completely. You also don't have to play a zone for 8 hours just to get a single drop you want. You can go out and the monsters are waiting for you. But in a shared zone, other people have probably already killed the monsters and are camping. Which means unless they let you in to their party, you're screwed for that day and every other day people are camping. On the flip side, if they do let you in, you either have to wait til you get a drop (if they are still personal) or wait until the party LETS you have the drop. One way I can see to fix or atleast reduce this problem is to add in different servers. You can switch servers to find one that is nearly empty and then play there. I would love that!
Guildwars 1 offers a lot of relief from common MMO bs, which is one reason I enjoy it so much. I'm eager to see how GW2 handles all the aspects of the game. No matter what I am sure that some of it will appeal to me and other stuff will get on my nerves.
Just about every game has pros and cons, and every player is different and may share in some likes and dislikes, but dislike aspects others like and vice versa.
And World of Warcraft might be a great game, I have no idea. Never played it. But its nothing original and some of us older games see warcraft as a clone of warhammer. But thats an offtopic discussion.
Warhammer>Warcraft.
Ate of DK
Quote:
I will not move on to GW2 because of all the whiners this game has. I have never seen so many people cry over PVE skills. I mean do you actually NOT want to enjoy this game? Do you want it to be so hard it’s not enjoyable? I like playing THROUGH the game. If you think a skill is broken don’t use it. If you want the game to be a challenge, don’t use a certain skill, bring a different group, play in HM, etc....so NO I’m not moving on and I have pretty much stopped play GW because of the ridiculous nerfs.
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I also add that I don't like to pay 40-60 euro's for a game that I run through under 8 hours. Example: I bought Assassin's Creed for XBOX360 and completed it under 6 hours with a ~700G score. Damn those graphics... It's way too short.
Then there is your comment about brining no skills... Done that.
I wanted to enjoy some pugging and the team kept dying when they attacked fire imps. With a team of 3 monks in Normal Mode. "You're all balling up!" was their excuse. As a response to such jokes I had to do this:
Comment: Yes, you can deal 100+ damage on the Lich in NM.
Back then
Quote:
I'd like a free roam world where you can meet people out in the jungle or deserts. Thats fun! But they have to do it a certain way. I'v played Eq, so I know all about boss campers and people who train monsters to wipe out parties.
Instances stopped all that completely. You also don't have to play a zone for 8 hours just to get a single drop you want. You can go out and the monsters are waiting for you. But in a shared zone, other people have probably already killed the monsters and are camping. Which means unless they let you in to their party, you're screwed for that day and every other day people are camping. On the flip side, if they do let you in, you either have to wait til you get a drop (if they are still personal) or wait until the party LETS you have the drop. One way I can see to fix or atleast reduce this problem is to add in different servers. You can switch servers to find one that is nearly empty and then play there. I would love that! Guildwars 1 offers a lot of relief from common MMO bs, which is one reason I enjoy it so much. I'm eager to see how GW2 handles all the aspects of the game. No matter what I am sure that some of it will appeal to me and other stuff will get on my nerves. Just about every game has pros and cons, and every player is different and may share in some likes and dislikes, but dislike aspects others like and vice versa. And World of Warcraft might be a great game, I have no idea. Never played it. But its nothing original and some of us older games see warcraft as a clone of warhammer. But thats an offtopic discussion. Warhammer>Warcraft. |
Now, about spawn camping... in WoW there have been a few "outdoor" bosses, meaning outside of instances that anyone can walk up to and attack. However, these aren't the type of bosses like in GW that people can solo. The old bossed were designed for a raid (a raid is simply a very large party of up to 40 people) of 40 people to kill, and the newer ones designed for a raid of 25 people. One guy isn't going to be camping a boss. One thing I'd like to see in GW2 is to make bosses actually a challenge, not easily solo-able. I'd like to see all bosses be more like Kanaxai or Mallyx.
But back on-topic... so the problem of camping boss spawns is fixed by simply making them un-campable by making them difficult. Also a long-respawn will prevent a raid from camping them. As for normal mobs... thats why there are multiple servers. It may be possible for 1 person to camp a few mobs, but you can always try a different server, or come back later. If you want a single-player game, go play one. MMOs should NOT be instanced, period.
noneedforclevernames
Well Blizzard is completely genius and they screwed up on SC2,
And ANET is completely retarded so there definantly going to screw up on GW2
And Starcraft is much better than Guild Wars
So simple answer: Nope
And ANET is completely retarded so there definantly going to screw up on GW2
And Starcraft is much better than Guild Wars
So simple answer: Nope
Back then
both companies "screwed up" games that aren't even released yet? Dont think so.
Back then
both companies "screwed up" games that aren't even released yet? Dont think so.
Aljasha
if i enjoy the beta and it keeps me interested in the game after i closed it, i will probably play both games.
EPO Bot
Since Diablo 3 and Starcraft 2 are far from ready, i stick to this game for now. Too bad there is this abominable community that does nothing but demand and demand and demand and then gets something fun for free and is dissapointed regardless because they wanted more even tough they havent spend a penny on the game for two years and demands and demands and throws you outof the party because you use air of superiority instead of gliph of lesser energy and demands and demands...
Seriously: Most of you GW players are so spoiled, lazy and binary minded i want to punch you in the face and destroy your computers with a slege hammer. From the bottom of my heart: I love to hate you guys. It's truely a pleasure to be disgusted by so much entitlement.
Seriously: Most of you GW players are so spoiled, lazy and binary minded i want to punch you in the face and destroy your computers with a slege hammer. From the bottom of my heart: I love to hate you guys. It's truely a pleasure to be disgusted by so much entitlement.
Apollo Smile
Are you going to move on to GW2?
Nope. I'm going to complain on the forums until release then leave.
Nope. I'm going to complain on the forums until release then leave.
Wish Swiftdeath
From what i've heard (admittedly very little, gz anet!)... NO!
HuntMaster Avatar
I don't really want to get in a wow debate, especially since I don't play it. But I will reply to this post as best I can with the limited research I'v done into wow and my history with MMO's in general.
I do not mind grinding, I played diablo 1 for atleast 4 years and D2 LoD for over 6. I'v played all the FF games and reached the level caps on each and I'v played many, many other games that require some form of grinding to gain benefits. Its nothing new and no big deal to me.
As to GW being more like a traditional MMO, No, thats bad. Guildwars has great appeal because its different from the norm. Take away the uniqueness of guildwars and you will lose something special that many of us really enjoyed. World of Guildwars = bad!
I know what and how camp spawning works in WoW and other MMO games, its nothing new and I never said anything about a single player camp spawning. If you read my post you will see I mentioned "Their party" because no single player in a MMO styled game can camp spawn bosses unless those bosses are greatly under their level, in which case no one would campspawn that boss because it would have no benefit outside being a jerk to a lower level character/group.
One of the great aspects of guildwars is the fact that it plays similar to a MMO yet you CAN solo if you want. Removing the ability to solo would be removing something many really enjoyed.
Making a boss encounter hard does not remove, in anyways, the ability to camp it. Having a long respawn time, in no way removes the ability to camp it. If it takes you an hour to make a plat from basic farming, yet the item the boss drops makes 5 plat but the respawn time is 30 minutes, the group of players would still be willing to camp spawn because the time versus profit is still benefical.
Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of.
You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots.
These are a few of the benefits that instanced zones have and why guildwars was so special. Free roam, open zones also have benefits, like meeting up with people without having to rezone, finding random groups to join and getting help from someone passing by.
Changing guildwars to mimic that of a traditional MMO is both a good and bad thing. I say keep instanced zone but allow a higher capacity of players to group. Make instanced servers with a max capacity of 15-20. Change the max capacity for different zones depending on the difficulty. End game zones would have the highest capacity, so 50 players could work together to bring down the elite optional bosses.
One mistake guildwars could make is making required objectives group activities. You have seen the common attitude of the player base in this game. You either play what the majority likes or you won't have a place in the party, unless you get lucky. Plus you shouldnt have to put up with jerks if you dont want to, and if you want to play alone, you should be able to.
That is how guildwars started, thats what they told us we would get and thats what we want. If you or anyone else wants another reskinned clone of EQ, then by all means go play one. But don't demand guildwars fall in the same, played out, line of MMO styled games we've seen dozens of times over.
-And MMO's don't require more skill than guildwars. In MMO's its >Large groups>Time>Skill.
Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids.
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First off, Warcraft is a very good game. People may not enjoy aspects of it, and there is an elment of "grind" to it, mainly constantly upgrading gear through raiding every week, and PvPing for honor points which can be spend to buy PvP gear (similar to Balth faction), but the there's no more grind in WoW then there is in Guild Wars, I'd say less even. There aren't all kinds of titles with skills linked to them you need to grind away at in WoW. So that being said, if GW2 ended up more like WoW it would be a good thing in my opinion.
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As to GW being more like a traditional MMO, No, thats bad. Guildwars has great appeal because its different from the norm. Take away the uniqueness of guildwars and you will lose something special that many of us really enjoyed. World of Guildwars = bad!
Quote:
Now, about spawn camping... in WoW there have been a few "outdoor" bosses, meaning outside of instances that anyone can walk up to and attack. However, these aren't the type of bosses like in GW that people can solo. The old bossed were designed for a raid (a raid is simply a very large party of up to 40 people) of 40 people to kill, and the newer ones designed for a raid of 25 people. One guy isn't going to be camping a boss. One thing I'd like to see in GW2 is to make bosses actually a challenge, not easily solo-able. I'd like to see all bosses be more like Kanaxai or Mallyx.
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One of the great aspects of guildwars is the fact that it plays similar to a MMO yet you CAN solo if you want. Removing the ability to solo would be removing something many really enjoyed.
Quote:
But back on-topic... so the problem of camping boss spawns is fixed by simply making them un-campable by making them difficult. Also a long-respawn will prevent a raid from camping them. As for normal mobs... thats why there are multiple servers. It may be possible for 1 person to camp a few mobs, but you can always try a different server, or come back later. If you want a single-player game, go play one. MMOs should NOT be instanced, period.
|
Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of.
You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots.
These are a few of the benefits that instanced zones have and why guildwars was so special. Free roam, open zones also have benefits, like meeting up with people without having to rezone, finding random groups to join and getting help from someone passing by.
Changing guildwars to mimic that of a traditional MMO is both a good and bad thing. I say keep instanced zone but allow a higher capacity of players to group. Make instanced servers with a max capacity of 15-20. Change the max capacity for different zones depending on the difficulty. End game zones would have the highest capacity, so 50 players could work together to bring down the elite optional bosses.
One mistake guildwars could make is making required objectives group activities. You have seen the common attitude of the player base in this game. You either play what the majority likes or you won't have a place in the party, unless you get lucky. Plus you shouldnt have to put up with jerks if you dont want to, and if you want to play alone, you should be able to.
That is how guildwars started, thats what they told us we would get and thats what we want. If you or anyone else wants another reskinned clone of EQ, then by all means go play one. But don't demand guildwars fall in the same, played out, line of MMO styled games we've seen dozens of times over.
-And MMO's don't require more skill than guildwars. In MMO's its >Large groups>Time>Skill.
Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids.
headlesshobbs
I'll be brief. I invested in having 4 chapters to play the game, pay once... free for life!
WTF would make a person stupid enough to dump such a game to begin with?
WTF would make a person stupid enough to dump such a game to begin with?
HuntMaster Avatar
Quote:
I'll be brief. I invested in having 4 chapters to play the game, pay once... free for life!
WTF would make a person stupid enough to dump such a game to begin with? |
Even if I get gw2, I won't quit gw1, and if anet closed GW1, I will not play GW2.
headlesshobbs
That's good to hear. I know both games are meant to compliment each other so there's no reason why one should be knocked off for the other.
Introverted Dimensions
To the people complaining about GW having too much whiners...Go take a look at each class forum in the WoW boards.
HuntMaster Avatar
headlesshobbs
When you get a community that's big enough, you get whiners of all kinds. Nothing from this is excluded.
Of course there are the communities which get hype, media coverage, become hot'n trendy etc etc, guess which type of people latch onto those...
Of course there are the communities which get hype, media coverage, become hot'n trendy etc etc, guess which type of people latch onto those...
Yawgmoth
With all the knowledge we got about GW2 so far and my trust in Anet, I... would preorder GW2 without reading any preview or seeing even 1 screenshot.
Yes.
My faith in them fixing all the problems of GW1 which couldn't be fixed here, and making a whole new awesome gaming experience is high. Maybe I'll be disappointed on some things, but it just has to be better than GW1. Better = I'm instantly getting it.
Yes.
My faith in them fixing all the problems of GW1 which couldn't be fixed here, and making a whole new awesome gaming experience is high. Maybe I'll be disappointed on some things, but it just has to be better than GW1. Better = I'm instantly getting it.
headlesshobbs
I've never been a believer when it comes to blind faith. When news starts to bring up something, I'll start piecing things together before I make up my mind.
hunter
Quote:
With all the knowledge we got about GW2 so far and my trust in Anet, I... would preorder GW2 without reading any preview or seeing even 1 screenshot.
Yes. My faith in them fixing all the problems of GW1 which couldn't be fixed here, and making a whole new awesome gaming experience is high. Maybe I'll be disappointed on some things, but it just has to be better than GW1. Better = I'm instantly getting it. |
hunter
Quote:
Making a boss encounter hard does not remove, in anyways, the ability to camp it. Having a long respawn time, in no way removes the ability to camp it. If it takes you an hour to make a plat from basic farming, yet the item the boss drops makes 5 plat but the respawn time is 30 minutes, the group of players would still be willing to camp spawn because the time versus profit is still benefical. Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of. You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots. These are a few of the benefits that instanced zones have and why guildwars was so special. Free roam, open zones also have benefits, like meeting up with people without having to rezone, finding random groups to join and getting help from someone passing by. Changing guildwars to mimic that of a traditional MMO is both a good and bad thing. I say keep instanced zone but allow a higher capacity of players to group. Make instanced servers with a max capacity of 15-20. Change the max capacity for different zones depending on the difficulty. End game zones would have the highest capacity, so 50 players could work together to bring down the elite optional bosses. One mistake guildwars could make is making required objectives group activities. You have seen the common attitude of the player base in this game. You either play what the majority likes or you won't have a place in the party, unless you get lucky. Plus you shouldnt have to put up with jerks if you dont want to, and if you want to play alone, you should be able to. That is how guildwars started, thats what they told us we would get and thats what we want. If you or anyone else wants another reskinned clone of EQ, then by all means go play one. But don't demand guildwars fall in the same, played out, line of MMO styled games we've seen dozens of times over. -And MMO's don't require more skill than guildwars. In MMO's its >Large groups>Time>Skill. Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids. |
Secondly, you play an MMO to play with other people. If all you did in GW was beat the game and the hardmode with heroes/henchies you might as well have been playing a single player game.
The entire point of MMO raid instances is hard bosses which require a lot of people and coordination to take down. (and no you little scrubs im not talking about nax 25, im talking about sunwell in BC and ulduar 25 Algalon)
If you enjoy soloing too much, or if you hate having to play with other people to get stuff done, than you should stop looking at MMO games.
PS: GW is not a MMO, it has no persistent zones, completely instanced, no player economy and limited grouping. Even the developers called it an online game, NOT a MMO. GW is a prettier looking D2 thats all.
EPO Bot
willie makeit
Yep, have tried a lot of other games and I still come back. I can't wait for GW2.
DeBron
Just wondering if we could rename Riverside to "GW2 Discussion and Speculation". Thanks.
Ranger Jonah
Yes, if by the time it is out I have a new computer that will be able to run it.
Toxic OnyX
Am I going to move onto GW2?
No info = impossible to judge whether it will be worth playing
however, if the past 12 months of how GW has been is anything to go by then No
They need to release info to actually get some interest, at present the prospect of GW2 is about as interesting as a stone wall (of corporate silence)
No info = impossible to judge whether it will be worth playing
however, if the past 12 months of how GW has been is anything to go by then No
They need to release info to actually get some interest, at present the prospect of GW2 is about as interesting as a stone wall (of corporate silence)
Shadowspawn X
I don't like the fact that Anet abruptly stopped creating campaigns and new content for GW after 2.5 years. I understand the need for a sequel, but at the same time it was like having the rug pulled out from under you. One thing I liked about GW was you could build up your character when you had time, walk away from the game for a few months and come back to pick up where you left off having new adventures with your established characters. I will buy GW2 unconditionally just out of curiosity. However I would like a little more staying power in a online game. Who is to say when GW2 finally comes out the won't just stop making content after a short time for that as well?
Also some horrible mechanics have been added to the game such as reputation grind. Players objected to the alliance title grind in factions being linked to pve skills. Players also QQ'd about LB/SS grind in Nightfall and after all these objections to reputation grind they ignore the player base and add the horrible EoTN rep grind anyway and link them to more OP pve skills. Add in the unpopular micro transaction payment system they seem to be going towards and its seems like GW2 could very well be a flop.
Also some horrible mechanics have been added to the game such as reputation grind. Players objected to the alliance title grind in factions being linked to pve skills. Players also QQ'd about LB/SS grind in Nightfall and after all these objections to reputation grind they ignore the player base and add the horrible EoTN rep grind anyway and link them to more OP pve skills. Add in the unpopular micro transaction payment system they seem to be going towards and its seems like GW2 could very well be a flop.
Verene
So far I have no real reason to not move on to GW2 when it comes out. I'll likely keep playing GW1, but I will probably also play GW2.
I just don't care for the fact that they're going to make the world persistent. I love instances. That, and the low level cap and the fact that it's free, is the main reason why I went "...oooooooh..." when my brother and my friend started talking about GW.
Buuuut if they do it like how towns are persistent now, where you can switch districts and stuff like that, that'd be fine, as then if you want a more private copy of the map, you can do so.
I just don't care for the fact that they're going to make the world persistent. I love instances. That, and the low level cap and the fact that it's free, is the main reason why I went "...oooooooh..." when my brother and my friend started talking about GW.
Buuuut if they do it like how towns are persistent now, where you can switch districts and stuff like that, that'd be fine, as then if you want a more private copy of the map, you can do so.
SurrealFi
Ofc I'll try out GW2. If it can capture my gaming heart as much as GW1 has, I'll def keep on playing it for as long as the game has the "it". :-)
To the rest of you whiners in this forum (man this is seriously the saddest bit of the GW community I've ever seen, even the german forums dont whine as much as you guys do on guru) If you dont like it the way Anet struggles to keep this game above the waterline, try some other games and freaking get some perspektive.
To the rest of you whiners in this forum (man this is seriously the saddest bit of the GW community I've ever seen, even the german forums dont whine as much as you guys do on guru) If you dont like it the way Anet struggles to keep this game above the waterline, try some other games and freaking get some perspektive.
Back then
Quote:
I do not mind grinding, I played diablo 1 for atleast 4 years and D2 LoD for over 6. I'v played all the FF games and reached the level caps on each and I'v played many, many other games that require some form of grinding to gain benefits. Its nothing new and no big deal to me. As to GW being more like a traditional MMO, No, thats bad. Guildwars has great appeal because its different from the norm. Take away the uniqueness of guildwars and you will lose something special that many of us really enjoyed. World of Guildwars = bad! |
Quote:
I know what and how camp spawning works in WoW and other MMO games, its nothing new and I never said anything about a single player camp spawning. If you read my post you will see I mentioned "Their party" because no single player in a MMO styled game can camp spawn bosses unless those bosses are greatly under their level, in which case no one would campspawn that boss because it would have no benefit outside being a jerk to a lower level character/group. One of the great aspects of guildwars is the fact that it plays similar to a MMO yet you CAN solo if you want. Removing the ability to solo would be removing something many really enjoyed. |
Quote:
Making a boss encounter hard does not remove, in anyways, the ability to camp it. Having a long respawn time, in no way removes the ability to camp it. If it takes you an hour to make a plat from basic farming, yet the item the boss drops makes 5 plat but the respawn time is 30 minutes, the group of players would still be willing to camp spawn because the time versus profit is still benefical. |
Also, by a "long respawn" I don't mean 30 minutes... I mean hours or days.
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Now telling me to go play another game if I want to solo is ignorant. Guildwars features solo play, so the sequal should aswell. Its a popular option. Maybe if you don't like the option to solo, you might want to find a more traditional MMO, like Wow for instance which you seem so fond of. You seem to have completely missed the point of Instanced zones in the first place and why they are so nice. You get your own private copy of a map, you can take your time and do not have to rush, or race against anyone else to kill mobs or bosses for loot. You can find a safe spot and rest while you are afk without any risk of being trained. You don't have to get up early and rush to a spawn zone to get a chance at a drop. You don't have to worry about a massive surge of players entering the areas and bringing lag spikes or stealing your farming spots. |
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Atleast in guildwars it does take a modicum of skill to solo or play in elite areas. In a MMO with 20-50 people it just takes bodies to throw at the boss until its dead, while the clerics stand in the back ground reviving and buffing the meat missiles (attacking players). Which is something very old from EQ. Fighting dragons took no skill, just time and lots of bodies and clerics willing to rez/buff/rest/rez/buff/rest/rez/buff/rest.: Same applies to WoW during epic raids. |
In other games, you don't kill a boss in 30 seconds. You will spend a good 10+ minutes fighting that boss, and often through different phases each which require their own strategy. For example, an old WoW boss required 5 people be able to coordinate using these cubes spread out around the room the boss was in. The boss would perioditcally cast a very powerful AoE ability, and the only way to interrupt it was for 5 people to activate the cubes at the same time. If they screwed up, your entire raid was pretty much dead. Every single boss in WoW has it's own and often unique mechanics that people must learn and master in order to kill it. That's something I'd like to see in GW2, bosses that actually feel like bosses, and not just higher level mobs.
Yawgmoth
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Typical GW fanboy right there. Blindly accepting everything thrown at him. I guess you believe GW PVP is completely balanced and that the PVE skillgrind was the best thing Anet ever came up with, right?
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No fanboyism here.
You post pure bs.
I never accept anything blindly, if you don't read forums often enough then you don't see I'm among ones who criticize or even directly oppose many of Anets decisions and changes to the game.
Also, I've never considered PvP to be completely balanced and I see what can be improved, but it's not as far from that as many think. And what PvE skillgrind? I don't see any problem there, but I see plenty of other problems in the current state of PvE.
But what matters is that I consider that despite all things I dislike or even hate about the game, overall after over 4 years and thousands of hours it was a great value for the money spent, and it was closest to my vision of an ideal game I wanted to stick to - tried many others but none got this close... and I can see myself playing it for years ahead... except that ~it~ can get even better in the form of GW2 - surely a new quality and it looks to be making great improvements in the weaker areas of GW1, bringing it even closer to my vision of a personal ideal choice. Also, from the very little info we got, there's not a single 1 thing I would dislike. Not a single reason not to 'blindly' preorder it
If it's as good as GW1 overall - it's an instant move for me.
Why? Because it's new, all attention will be there, 20x more active players will be there, etc. And why would I doubt in it being as good as GW1? I'd rather say that chances for it being *better* seem pretty high.
But little do I know, and ofcourse there are chances for major screwups, repeating mistakes or huge inherent flaws, like for example the biggest threat I could imagine - having it completely abandon the good old business model and being all built up from the grounds up upon a microtransactions, with the base game offering very little and where an active player will practically have to buy tons of $10 addons to be able to play comfortably and to remain competetive. This would be a nightmare worse than a monthly fee.
Ghost Omel
definetly ill be getting GW2. I need to compete the box collection. Regardles if either it being awesome or not.
No info? Not a problem. I have played tons of crappy games 1 more wont hurt.
2-3 years till release? Umm heard of ither games to play. Besides 3 years is not that long unlesd ofcourse you are a fanatic of the game or a typical trashtalker/so called "realists" ....like certain posters
Regardless you ask if il get it. Yes. You didnt ask if il play it right. =)
No info? Not a problem. I have played tons of crappy games 1 more wont hurt.
2-3 years till release? Umm heard of ither games to play. Besides 3 years is not that long unlesd ofcourse you are a fanatic of the game or a typical trashtalker/so called "realists" ....like certain posters
Regardless you ask if il get it. Yes. You didnt ask if il play it right. =)
Back then
Three years is a damn long time to hold interest in a game...
If it takes three years to come out I wont buy it just to spit them, and by then I'll probably be long gone as a gw player.
If it takes three years to come out I wont buy it just to spit them, and by then I'll probably be long gone as a gw player.
Kawil
In a word....YES.
I could go on about this or that or not wanting this or that but what's it matter...my above sentence makes all of that irrelevant.
I could go on about this or that or not wanting this or that but what's it matter...my above sentence makes all of that irrelevant.
Thor Brackenstall
Yes. Guildwars has probably been the single best investment in any game i've made. The hours of fun and gameplay I've gotten out of it have easily made up for the price of the 3 campaigns, eotn and some extra character slots. I'd say that the only other game that I've played this long was BattleField 2.
Since GW2 will retain the same no-monthly-fee pricing structure, I'll be able to come and go whenever, which is somthing that tore me away from wow/war. Life happens and its nice to know that im not wasting 15 bucks a month if I've got other things to do.
I'm also looking foreward to how they'll be developing the lore and story in the GW universe (can't wait for those gw novels).
I'll stick with GW2 even if it has a rough start.
Since GW2 will retain the same no-monthly-fee pricing structure, I'll be able to come and go whenever, which is somthing that tore me away from wow/war. Life happens and its nice to know that im not wasting 15 bucks a month if I've got other things to do.
I'm also looking foreward to how they'll be developing the lore and story in the GW universe (can't wait for those gw novels).
I'll stick with GW2 even if it has a rough start.
Sjeng
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Sometimes I wonder what is it that keeps the long-term pve players playing the same missions over and over....What's the point? Why do the same thing over and over?
*snip* but what will they do after they get "God Walking Amongst Mortal"? *snip* So... just out of curiosity, are you going to buy Guild Wars 2? or are you going to move on? |
1: Multiple characters with different classes.
2: Helping guildies
3: Zaishen quests
4: Titles (only doing GWAMM on my main warrior character)
5: Yes, I'm buying GW2, because it's got no monthly fee, and by the time I'm finished with 1-4, GW2 will be out.
Verene