Quote:
Originally Posted by guardian of dragon temple
Same is with CoP - it let's you farm elite areas even faster than with UB and in many cases with even lower chances to wipe or die as you have a perma tanking for you.
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http://guildwarsguru.com/forum/showt...347384&page=13
just to say that the teams getting fast times thanks to an overpowered gimmick, obviously isnt relying on an overpowered gimmick.
oh and like athrun previously touched, this isnt anything like the ursan era.
With ursan anyone could just put up UB on a bar and be failproof and get a decent time.
with cry of pain its different... 50% of the pugs fail, and those who do manage are 30-90 min slower than it should be.
oh and what do you think happens if perma dies or looses aggro (were talking about pugs here, spikes will take long enough for the mobs to run rampage on casters most of the time)
to be honest, cry of pain isnt more overpowered than (most) other pve skills, if anything is overpowered its the "spike" you make of it. unless you want to nerf anything that can potentially be used as a spike(and if you checked the link theres many ways of making a spike), theres not much you can do about this "problem".
anyway /sign for making roj scatter as its only natural
/your idea for cop doesnt quite cut it, however if someone finds a
good idea to "fix" it then ill gladly sign it.