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Well, it's quite sad to see all "elite" areas being crowded by gimmick 123 builds again
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Ok, before I start my comments on RoJ and CoP first something about this one.
Look at the state of the elite areas before those gimmic builds.
FoW, UW, Deep, Urgoz's and DoA were only accessible by guild teams or specific team builds. There was no crowd there because people could not play there without either a guild or a profession with the wanted profession and build.
And remember, the PuG builds didn't involve too many thinking from most members. Kinda like 123. Why? Because that would mean failure, PuG builds are made to be fail-safe.
Only a few roles were critical. In Deep you need an experienced tank to aggro and KD, the rest is doable. I played Urgoz's as only experienced player, think we could have finished by reading wiki. FoW is easy as long as one player knows the quests and the rest listens, same for UW as long as the team can split. DoA needs only one or two experienced players in the old Kaiz' build. The rest is hardly more than pressing 123, even more retarted if you look at the BiP involved in some of the teams.
So elite areas with PuGs would mean playing some kind of 123 game.
Next to the skills.
Adding shatter to RoJ is kind of obvious, but hey, it's an elite.
And the shatter is easily solved by adding some ele spells in the team.
In competitive arenas RoJ could be somewhat of a problem, but you know it's going to be played, so just counter it. It's not that hard.
So adding shatter doesn't change anything in my opinion.
Next CoP.
It's been argued over and over again.
My solution is easy. Keep it the way it is but make the skill remove one mesmer hex from each target that took damage from by CoP.
If you want to take 5 cryers in the team, you need to bring 5 different AoE mesmer hexes and stack those before unleasing CoP. Would make it somewhat less 123 while still very playable with some coordination.
Linking it to Fast Casting sounds like a nice solution but would not really change much. People would just bring a mesmer to farm instead of some other character.
Or, let's say both skills are completely nerfed.
No more 123 crowds in elite areas. Yay for not being able to play those areas as PuG again. I don't care, I play then with guild anyway. But others might not be so lucky and just shouting that they should find another guild is not fair. For example, for over a year I was in a guild with real life friends and it was not easy to team up with them for elite areas (two of them live in the US, several others and I live in Europe). Find another guild and abandon real life friends just because I can't play elite areas without a guild?
Sound kinda harsh to be honest....