Cry of Pain/Ray of Judgment
A11Eur0
Then play by yourself or quit. That's what everyone else is doing. That or they play these gimmick builds. Or they do the unthinkable and actually find people who play the game the way they want to play it. Perish the thought that you actually work to find like-minded individuals rather than trying to force it on everyone else so you can not-pug some more.
tyla, you were IN a guild that did exactly that..but you never played. So why are you bitching?
tyla, you were IN a guild that did exactly that..but you never played. So why are you bitching?
warrior running
Cop is fine but roj needs a nerf
Lourens
I would like to see 10 sec Roj 60 Fire dmg per second and at the end all foes start burning for 5 seconds and for the cry of pain .. you need an illusion and domination hex to trigger the effect
Onyx Blindbow
If you read through this thread then most of the people advocating that CoP stays the same like the idea of OP skills that allow them to decimate an area with no skill required at all it also happens to be (in the main) the very people that are doing nothing but SC areas in the game.
The sad thing is without these OP skills you will see areas depopulate again as these players simply fail running a balance or similar build in these areas, unless it is the mind numbing run of "perma got aggro" "hex call" "echo" "CoP" "CoP" then these people will simply give up on an area as "it takes too long" meaning it takes a bit of skill and takes longer than the 20-30 minutes that they can concentrate for
The really sad thing is that the majority of these elite SC players use consets in cryway to accomplish their elite speedclear too, which is just the ultimate fail imo.
Basically there should be 2 editions of GW, GW where these OP skills are nerfed and GW crayola edition with a big "I Win" button so players such as these can enter an area, press "I Win" everything dies and the big chest pops out and rewards them with (to steal a phrase) "Phat Lewt" as long as they receive shiny things for doing as little as possible then they are happy and surely in their mind a 1min SC makes them "leet"
I want CoP nerfed for 3 reasons,
1, as I said above GW is becoming stagnant and has absolutely no challenge left because of these skills
2, in the hope that people may learn to play their professions and that GW2 will not die because these do not have access to OP skills and shout from the rooftops how bad the games is as they can no longer SC (btw it isn't the game it is the fact you cannot play it)
3,that GW2 doesn't keep OP skills such as this and makes decent players stay away as it will just become a sham of a game.
The sad thing is without these OP skills you will see areas depopulate again as these players simply fail running a balance or similar build in these areas, unless it is the mind numbing run of "perma got aggro" "hex call" "echo" "CoP" "CoP" then these people will simply give up on an area as "it takes too long" meaning it takes a bit of skill and takes longer than the 20-30 minutes that they can concentrate for
The really sad thing is that the majority of these elite SC players use consets in cryway to accomplish their elite speedclear too, which is just the ultimate fail imo.
Basically there should be 2 editions of GW, GW where these OP skills are nerfed and GW crayola edition with a big "I Win" button so players such as these can enter an area, press "I Win" everything dies and the big chest pops out and rewards them with (to steal a phrase) "Phat Lewt" as long as they receive shiny things for doing as little as possible then they are happy and surely in their mind a 1min SC makes them "leet"
I want CoP nerfed for 3 reasons,
1, as I said above GW is becoming stagnant and has absolutely no challenge left because of these skills
2, in the hope that people may learn to play their professions and that GW2 will not die because these do not have access to OP skills and shout from the rooftops how bad the games is as they can no longer SC (btw it isn't the game it is the fact you cannot play it)
3,that GW2 doesn't keep OP skills such as this and makes decent players stay away as it will just become a sham of a game.
joshuarodger
cry of pain should keep the same functionality it has now but should be scaled to fastcasting much like seed and tntf scale to monk and paragon primaries. something like do 2..9 damage (based on sunspear rank) for each point of fast casting. this will make it very tough for a team of eles to use but keep mesmers viable.
Lourens
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If you read through this thread then most of the people advocating that CoP stays the same like the idea of OP skills that allow them to decimate an area with no skill required at all it also happens to be (in the main) the very people that are doing nothing but SC areas in the game.
The sad thing is without these OP skills you will see areas depopulate again as these players simply fail running a balance or similar build in these areas, unless it is the mind numbing run of "perma got aggro" "hex call" "echo" "CoP" "CoP" then these people will simply give up on an area as "it takes too long" meaning it takes a bit of skill and takes longer than the 20-30 minutes that they can concentrate for The really sad thing is that the majority of these elite SC players use consets in cryway to accomplish their elite speedclear too, which is just the ultimate fail imo. Basically there should be 2 editions of GW, GW where these OP skills are nerfed and GW crayola edition with a big "I Win" button so players such as these can enter an area, press "I Win" everything dies and the big chest pops out and rewards them with (to steal a phrase) "Phat Lewt" as long as they receive shiny things for doing as little as possible then they are happy and surely in their mind a 1min SC makes them "leet" I want CoP nerfed for 3 reasons, 1, as I said above GW is becoming stagnant and has absolutely no challenge left because of these skills 2, in the hope that people may learn to play their professions and that GW2 will not die because these do not have access to OP skills and shout from the rooftops how bad the games is as they can no longer SC (btw it isn't the game it is the fact you cannot play it) 3,that GW2 doesn't keep OP skills such as this and makes decent players stay away as it will just become a sham of a game. |
Dei Gracia
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If you read through this thread then most of the people advocating that CoP stays the same like the idea of OP skills that allow them to decimate an area with no skill required at all it also happens to be (in the main) the very people that are doing nothing but SC areas in the game.
The sad thing is without these OP skills you will see areas depopulate again as these players simply fail running a balance or similar build in these areas, unless it is the mind numbing run of "perma got aggro" "hex call" "echo" "CoP" "CoP" then these people will simply give up on an area as "it takes too long" meaning it takes a bit of skill and takes longer than the 20-30 minutes that they can concentrate for The really sad thing is that the majority of these elite SC players use consets in cryway to accomplish their elite speedclear too, which is just the ultimate fail imo. Basically there should be 2 editions of GW, GW where these OP skills are nerfed and GW crayola edition with a big "I Win" button so players such as these can enter an area, press "I Win" everything dies and the big chest pops out and rewards them with (to steal a phrase) "Phat Lewt" as long as they receive shiny things for doing as little as possible then they are happy and surely in their mind a 1min SC makes them "leet" I want CoP nerfed for 3 reasons, 1, as I said above GW is becoming stagnant and has absolutely no challenge left because of these skills 2, in the hope that people may learn to play their professions and that GW2 will not die because these do not have access to OP skills and shout from the rooftops how bad the games is as they can no longer SC (btw it isn't the game it is the fact you cannot play it) 3,that GW2 doesn't keep OP skills such as this and makes decent players stay away as it will just become a sham of a game. |
Horus
*sigh*
from AC to guru, back to AC and here on guru we are again... *some may know what i'm talking about*
from AC to guru, back to AC and here on guru we are again... *some may know what i'm talking about*
Dei Gracia
not rly i have AC off 24/7 to avoid QQ about stuff like this. That and Physical/Cryway Battles XD
Lourens
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not rly i have AC off 24/7 to avoid QQ about stuff like this. That and Physical/Cryway Battles XD
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Anyhow Cry of pain should be if target foe is suffering from a mesmer hex that foe and all foes in area take 30-50 dmg and have a deep wound for 5-15 seconds
Onyx Blindbow
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Maybe people don't have enough time to do those Elite Areas either, and if GW has no challenge left just quit and stop ruining the fun for people like me who enjoy to be able to do things the fastest and best way possible, it doesn't make any sense not to do so otherwise IMO. I mean i switch it up and go physical way etc and still have fun, but when I have time... I have school, a GF, friends, and other stuff that comes before video games But i enjoy to be able to get things done fast and simple. Your in my alliance so this isnt meant to QQ in any way im just saying we don't have to ruin the fun for everyone.
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so you enjoy pressing the OP button and completing an area... you think that is fun? wow maybe you like to play tetris with just square blocks too?
Yes I am part of the Alliance but it doesn't alter my perception that OP skills kill the game, they dumb it down to idiot levels that means once the nerf hits people have lost the ability to make a balanced team and run it and because it takes longer than 30 minutes then people no longer play the area
people lose interest because they are used to the EASY way, there is absolutely no accomplishment to cryway through any area as it takes no skill.
the only reason for people running cryway is that it is simple and allows you to repeatedly farm an area over and over in the hope that you get the shiny from the chest, there is no other reason for it.
The game used to be about completing areas as a party and a sense of actually accomplishing something, atm it is about how fast you can clear an area using OP bar, Conset and perma runners where possible... yet for some this is an acheivement... sad how things have changed
Lourens
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all that does is simply prove my point
so you enjoy pressing the OP button and completing an area... you think that is fun? wow maybe you like to play tetris with just square blocks too? Yes I am part of the Alliance but it doesn't alter my perception that OP skills kill the game, they dumb it down to idiot levels that means once the nerf hits people have lost the ability to make a balanced team and run it and because it takes longer than 30 minutes then people no longer play the area people lose interest because they are used to the EASY way, there is absolutely no accomplishment to cryway through any area as it takes no skill. the only reason for people running cryway is that it is simple and allows you to repeatedly farm an area over and over in the hope that you get the shiny from the chest, there is no other reason for it. The game used to be about completing areas as a party and a sense of actually accomplishing something, atm it is about how fast you can clear an area using OP bar, Conset and perma runners where possible... yet for some this is an acheivement... sad how things have changed |
Horus
Lourens
Tyla
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Then play by yourself or quit. That's what everyone else is doing. That or they play these gimmick builds. Or they do the unthinkable and actually find people who play the game the way they want to play it. Perish the thought that you actually work to find like-minded individuals rather than trying to force it on everyone else so you can not-pug some more.
tyla, you were IN a guild that did exactly that..but you never played. So why are you bitching? |
I were in a guild that did what I wished to do? Yeah, but I wasn't really that interested in PvE. Ironic, I know. Whether or not I was in a guild that abused physicals or cryway, I'm still arguing against it because I know this shit is just stupid. Believe it or not, I'd like to see most if not all options balanced with each other at a level where they don't complete HM "elite" areas within 2 minutes.
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Originally Posted by BenC
Lol. Go and play some gws and quit QQing.
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Lourens
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Play by yourself or quit? This is an online game giving the choice of play with people or AI.
I were in a guild that did what I wished to do? Yeah, but I wasn't really that interested in PvE. Ironic, I know. Whether or not I was in a guild that abused physicals or cryway, I'm still arguing against it because I know this shit is just stupid. Believe it or not, I'd like to see most if not all options balanced with each other at a level where they don't complete HM "elite" areas within 2 minutes. |
Cryway is worse and way more overpowered then Ursanway.
Cryway isnt role playing anymore if you ask me.
Well going out with 2 Monks and 6 Tamed bears is.
Improvavel
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Believe it or not, I'd like to see most if not all options balanced with each other at a level where they don't complete HM "elite" areas within 2 minutes.
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People do that because they want to compete with other people - they want to have rarer weapons, the expensive armors, want to be able to brag about doing XXX place in XXX minutes.
This is a game. You get your private copy of it. What another person is doing, unless he is cheating/abusing other people is irrelevant.
Elite areas are Elite, because they require especial strategies to defeat! They aren't Elite because only a few can do them!
Elite areas aren't here to rank players - "That guy can do Urgoz", "That guy can do all areas", "that guy cant do any". That isn't what elite areas are about.
So people want to nerf skills to prevent people from doing that IS PLAIN STUPID.
Lourens
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On the other hand you don't have to complete them within 2 minutes.
People do that because they want to compete with other people - they want to have rarer weapons, the expensive armors, want to be able to brag about doing XXX place in XXX minutes. This is a game. You get your private copy of it. What another person is doing, unless he is cheating/abusing other people is irrelevant. Elite areas are Elite, because they require especial strategies to defeat! They aren't Elite because only a few can do them! Elite areas aren't here to rank players - "That guy can do Urgoz", "That guy can do all areas", "that guy cant do any". That isn't what elite areas are about. So people want to nerf skills to prevent people from doing that IS PLAIN STUPID. |
Poeple who dont use PvE skills complete the areas slower cause they dont want to grind for those titles and therefore have less money.
Its pretty annoying if you "farmed uw non pve skillway" for 4 months and you see a guy bragging he got FoW in 3 days cause he was doing non stop Cryway.
Its bad for the ingame economy as well cause prices of rares are falling apart.
Supply = High > Price = Low
Tyla
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On the other hand you don't have to complete them within 2 minutes.
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People do that because they want to compete with other people - they want to have rarer weapons, the expensive armors, want to be able to brag about doing XXX place in XXX minutes. |
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This is a game. You get your private copy of it. What another person is doing, unless he is cheating/abusing other people is irrelevant. |
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Elite areas are Elite, because they require especial strategies to defeat! They aren't Elite because only a few can do them! |
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Elite areas aren't here to rank players - "That guy can do Urgoz", "That guy can do all areas", "that guy cant do any". That isn't what elite areas are about. |
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So people want to nerf skills to prevent people from doing that IS PLAIN STUPID. |
Improvavel
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Not exactly,
Poeple who dont use PvE skills complete the areas slower cause they dont want to grind for those titles and therefore have less money. Its pretty annoying if you "farmed uw non pve skillway" for 4 months and you see a guy bragging he got FoW in 3 days cause he was doing non stop Cryway. Its bad for the ingame economy as well cause prices of rares are falling apart. Supply = High > Price = Low |
I don't need to buy or sell anything to other players.
If every other player disappeared but my girl, I would play the game the same way.
Grinding is bad, in that you are right, though.
Lourens
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I don't care what the price is. What you do, sell or buy is irrelevant.
I don't need to buy or sell anything to other players. If every other player disappeared but my girl, I would play the game the same way. Grinding is bad, in that you are right, though. |
I want [Ray of Judgment] for 3 second target foe and foes in the area take 75 fire damage after 3 seconds all foes in the area start burning for 7 seconds
Improvavel
Lourens
Improvavel
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This isnt going anywhere ... a well , CoP isnt autowin it requires thinking even more then a simple elementalist casting meteor shower
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If you want to nerf RoJ because u believe it is a bug, that is fine. If you want to nerf RoJ because it makes the game easier for idiots, it is dumb because you aren't playing against them.
If you want to nerf CoP because it isn't a mesmer skill, thats ok. If you want to nerf it on the grounds that people are completing DoA, and so getting tormented weapons and otherwise wouldn't, its dumb because the existence of 1 or 100000000000 tormented weapons doesn't affect the game.
Balance in PvE is between professions - all professions should be equally useful. And that's it.
People always talking about the degradation of PvE - but look at mesmer - even without COP or AP-PvE skills nuking, its much better today due to [[Visions of regret] and [[Extend conditions].
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Originally Posted by Tyla
You mean you need to put X skill on Y character or you can't complete it at all?
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Apparently without knocks I cant finish the Deep and without a skill to move to bodies or using rebirth (dunno if that one works) you can't finish urgoz. And that is by design.
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Originally Posted by Tyla
They're not there to rank players, but for players of a higher skill level.
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And it isn't hard to see who is good or not - you just need to do a few missions with them and you can judge by yourself.
What is designed for players of a higher level of skill and with loads of time and commitment is GvG.
PvE is to be played with low commitment. You can't exactly have that if you need to find 8 people to do DoA with specific builds and coordination close to the level of GvG.
Elite areas are just there to make it GWs similar to WoW. Good thing they now allow heroes on the elite areas.
Lourens
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It isn't because PvE isn't competitive. Nerfing skills because they create imbalance between players on a non-competitive environment is dumb.
If you want to nerf RoJ because u believe it is a bug, that is fine. If you want to nerf RoJ because it makes the game easier for idiots, it is dumb because you aren't playing against them. If you want to nerf CoP because it isn't a mesmer skill, thats ok. If you want to nerf it on the grounds that people are completing DoA, and so getting tormented weapons and otherwise wouldn't, its dumb because the existence of 1 or 100000000000 tormented weapons doesn't affect the game. Balance in PvE is between professions - all professions should be equally useful. And that's it. People always talking about the degradation of PvE - but look at mesmer - even without COP or AP-PvE skills nuking, its much better today due to [[Visions of regret] and [[Extend conditions]. |
Improvavel
I did use [[energy surge] with my mesmer and [[Ineptitude].
And you know what? If they nerf cop, [[Shadow form] assassins with energy surgers mesmers, foc necros and rojs (if it doesn't cause scatter) can do the same.
In the balance pve thread down there, some guys just did deep almost as fast and not even used shadow form.
And you know what? If they nerf cop, [[Shadow form] assassins with energy surgers mesmers, foc necros and rojs (if it doesn't cause scatter) can do the same.
In the balance pve thread down there, some guys just did deep almost as fast and not even used shadow form.
Lourens
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I did use [[energy surge] with my mesmer and [[Ineptitude].
And you know what? If they nerf cop, [[Shadow form] assassins with energy surgers mesmers, foc necros and rojs (if it doesn't cause scatter) can do the same. In the balance pve thread down there, some guys just did deep almost as fast and not even used shadow form. |
kostolomac
GW is not becoming stagnant because of pve skills , it's becoming stagnant because there is no new content , so we all must replay the old content again and again and again... Also , challenge is very subjective , stop using this as a reason to nerf stuff so that you and a handful of people can remember "the good old days". The only way GW can be challenging like the first time you played it is if we get more content. Skill nerfs won't do anything to make the game challenging.
Improvavel
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Who needs a perma sin if an [Obsidian Flesh] Tank is better in most situations?
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If I was the creator of the game, I wouldn't have designed tanking skills, I wouldn't have introduced PvE-only skills, I wouldn't have introduced consumables.
On the other hand I would have split the changes between PvE and PvP, I would have fixed prices for every mods and upgrades (yes npc mod dude), runes and everything like that, I would have increased the rewards for replaying stuff like missions, I wouldn't have introduced environmental effects, I would have given mobs balanced builds, I would have made expansions with mobs with better builds using the new skills (not solo chapters), and so on.
Apparently, the game designers, also want the chance to learn with their mistakes and success and start again.
I hope they can bring in gws 2 what guild wars potential promised. I hope it feels like guild wars and not like WoW. I hope PvE will be PvE and not a competition between players to see who has the highest level or the rarest weapon. I hope you wont need to spend hours to find a full human party to do stuff. I hope gw 2 wont have potions.
Tyla
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Apparently without knocks I cant finish the Deep and without a skill to move to bodies or using rebirth (dunno if that one works) you can't finish urgoz. And that is by design.
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What does it matter to you if I am a high skilled player or not? I'm not going to play with you anyway because I don't want (and nothing against you - just speaking in general terms). |
DII.
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What is designed for players of a higher level of skill and with loads of time and commitment is GvG. |
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PvE is to be played with low commitment. You can't exactly have that if you need to find 8 people to do DoA with specific builds and coordination close to the level of GvG. |
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Elite areas are just there to make it GWs similar to WoW. Good thing they now allow heroes on the elite areas. |
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Apparently, the game designers, also want the chance to learn with their mistakes and success and start again. |
Onyx Blindbow
/agreed Tyla
it is getting worse when they keep adding OP skills that dumb down the level of bar building to echo, arcane echo, OP skill to clear any area
unfortunately this is compounded by a bunch of players that can and will only play this way and cannot understand why it is bad for the game
it is getting worse when they keep adding OP skills that dumb down the level of bar building to echo, arcane echo, OP skill to clear any area
unfortunately this is compounded by a bunch of players that can and will only play this way and cannot understand why it is bad for the game
Unreal Havoc
Wow all this QQ, it's PvE guys....
Lourens
legacyofkain85
/signed for both,although with some changes
i agree with [ray of judgment] it is a dotaoe spell with burning on each pulse of dmg so its quite powerful,mobs need to recognize this spell for what it is ,imo the mobs still recognize this spell for its older version.
I disagree with cry of pain a bit imo: make it remove a mesmer hex upon usage as its been sugested already in this thread,much like [shatter delusions]but with an aoe efect or make it so it needs to interupt a skill in order for the damage to take place ,turning it into a [cry of frustration] sort of skill without the aoe interupt,or add the aoe interupt and than we will have a more powerful pve only version of cry of frustration
i agree with [ray of judgment] it is a dotaoe spell with burning on each pulse of dmg so its quite powerful,mobs need to recognize this spell for what it is ,imo the mobs still recognize this spell for its older version.
I disagree with cry of pain a bit imo: make it remove a mesmer hex upon usage as its been sugested already in this thread,much like [shatter delusions]but with an aoe efect or make it so it needs to interupt a skill in order for the damage to take place ,turning it into a [cry of frustration] sort of skill without the aoe interupt,or add the aoe interupt and than we will have a more powerful pve only version of cry of frustration
Lourens
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/signed for both,although with some changes
i agree with [ray of judgment] it is a dotaoe spell with burning on each pulse of dmg so its quite powerful,mobs need to recognize this spell for what it is ,imo the mobs still recognize this spell for its older version. I disagree with cry of pain a bit imo: make it remove a mesmer hex upon usage as its been sugested already in this thread,much like [shatter delusions]but with an aoe efect or make it so it needs to interupt a skill in order for the damage to take place ,turning it into a [cry of frustration] sort of skill without the aoe interupt,or add the aoe interupt and than we will have a more powerful pve only version of cry of frustration |
and for RoJ make it [Banish]x[Searing heat]x[fire storm]
draxynnic
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I love how people nowadays are able to use their monks again to farm dungeons and certain areas in TEAMS using Ray of Judgment and they want to complain about it. This skill allows for many of the high end items to be farmed if you know what your doing and a great way to know how to work in a team. I don't see how these skills are overpowered really. Make RoJ scatter foes, then my team will simply bring Earthen Shakles and watch them not be able to move, are you going to complain about earth hexes then?
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Now, however, when H/Hing I can have him running a Smiter's Boon smite build with the standard two-member backline, and feel that the character is contributing about as much to the team's success as when I use my Ritualist in a similar offense/defense hybrid role.
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Originally Posted by Tyla
Nerf it to a level where it's balanced and doesn't create the stupidest spike in the game, then scale it with FC and give it more utility as opposed to damage, but maybe make it a bit useful for X/Me professions like most other Sunspear skills.
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Originally Posted by Regulus
btw, I never ran Ursan or Cryways.. I'm simply annoyed at the fact that players are constantly interested in nerfing everything simply because of the success rate of it all and/or how easy it is to execute. If ya'll haven't noticed, GW consists of 8 skills. Whether you 1-2-3-4-5-6-7-8 it, 1-8-2-7-3-6-4-5 it, 1-1-2-1-1-3-1-1 it, etc.. {snip}
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Originally Posted by Lourens
and for RoJ make it [Banish]x[Searing heat]x[fire storm]
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Lourens
[Qoute]I'm curious... why did you include [fire storm] in the list? Are you suggesting making RoJ last for 10 seconds?[/Qoute]
Yes but 20 holy dmg a second so the enemies would just scatter like they do with [fire storm]
Yes but 20 holy dmg a second so the enemies would just scatter like they do with [fire storm]
Improvavel
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It's just an area built for players of a higher skill level - like Master or Elite ranked quests. Get better so you can do them. HM is the same thing, they're not meant for regular completion from a casual player, but if you want to stretch, get better and move on. With the low level capacity and emphasis on your equipment not mattering as much as choices in skills and methods, it's only logical as opposed to say WoW where you've got a shit ton of high powered weapons and levels to tread through. Same thing with the Ubers in
DII. |
Why? Because you don't want to be left behind in rewards in comparison to other players, because you don't want to be called a noob.
I finish the elite mission without using tanking methods, ursan methods, cryways or consumables. I find that interesting and fun.
I understand what you are saying in a way - you don't want an easy game, neither do I.
But I can make my game harder and so do you.
The difference, is that I play my game in the way I want. You play the game in the way it gives you most rewards regardless of it being fun and/or challenging.
Why do you do that? Does it matter so much to you taking 1.30 hours to do Urgoz in nm with a balanced build opposed to half an hour in HM with a non challenging build buffed by consumables, just because you get 6 times more rewards in the end?
All these threads are about restricting the rewards, that are completely cosmetical to a reduced number, so you can go show off and get the admiration of lesser mortals.
I get impressed with people that have decent builds, can choose their targets, can body block, show battle awareness.
I don't care if they are in 1k armor with crafted/collector weapons or the ubber expensive equipment and displaying GWAMM title.
Most people that ask for these nerfs want those things to mean skill, that's why they want to restrict the elite areas.
On the other hand, this game can be played as solo and should be balanced for it.
jaximus
im glad some people agree with me about how skills like these make it so players lose the ability to play the right way and are potentially killing gw2 before it starts.
another issue id like to bring up was the purpose of the game. how it was originally designed. pve was the training ground for pvp. pvp was the new content. areas like the desert honed skills like relic running, cap points, and morale boosts. proph did it well. factions incorporated pvp into the pve storyline with competitive missions and AB. the whole skill split between pve/pvp ruined this, people no longer are learning the ways to play right, instead they are playing with skills that are locked for pvp!
cry should be scaled on fast casting. simple as that
and for roj, just make it so it doesnt nuke a shrine all the way to death in jq. or give it exhaust like say obsidian flame.
another issue id like to bring up was the purpose of the game. how it was originally designed. pve was the training ground for pvp. pvp was the new content. areas like the desert honed skills like relic running, cap points, and morale boosts. proph did it well. factions incorporated pvp into the pve storyline with competitive missions and AB. the whole skill split between pve/pvp ruined this, people no longer are learning the ways to play right, instead they are playing with skills that are locked for pvp!
cry should be scaled on fast casting. simple as that
and for roj, just make it so it doesnt nuke a shrine all the way to death in jq. or give it exhaust like say obsidian flame.
Tyla
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On the other hand, when u have the chance to do them you prefer to do them with the cheap methods.
Why? Because you don't want to be left behind in rewards in comparison to other players, because you don't want to be called a noob. |
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The difference, is that I play my game in the way I want. You play the game in the way it gives you most rewards regardless of it being fun and/or challenging. Why do you do that? Does it matter so much to you taking 1.30 hours to do Urgoz in nm with a balanced build opposed to half an hour in HM with a non challenging build buffed by consumables, just because you get 6 times more rewards in the end? |
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Most people that ask for these nerfs want those things to mean skill, that's why they want to restrict the elite areas. |