Ether Renewal healers - the death of true monking

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

After logging in extremely briefly to test something, I need to eat my words from an earlier thread. In the thread (which I can't find), I argued that a good monk is better than a good E/Mo infuser with [ether renewal]. I have to retract that, based upon the fact that with [mindbender], Eles can infinitely powerheal for 500+ with no problems.

There's no need to pre-prot, or prot at all for that matter when you literally, just powerheal anything that takes damage. Went on an urgoz run, taking 2 eles instead of 3 monks, and it was painfully easy. Next urgoz run used 1 ele - challenging, had about 3 deaths, but still, that shouldn't be allowed to happen.

Question is, why hasn't this caught on?

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

Because heroes can't run mindbender? Or maybe because ER doesn't last that long so most people wouldn't think about it.

I suppose it will eventually.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

Ele infuser? You mean this? A way to spam infuse

It's my favorite build. Enchant removal = DEATH

IronSheik

IronSheik

Forge Runner

Join Date: Mar 2008

Wolfenstein: Goldrush

Zombies Go Nom Nom [Nom]

N/

Yeah...the best reason, ER gets removed, you gotta rely on that 80 energy to keep up the team until ER recharges.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Snow Bunny View Post


Question is, why hasn't this caught on?
Because monks look cuter.


And I don't know about others but I sure prefer (pre)-protting and everything that comes along with it on a monk over just mindlessly spamming some heal all day long on a character that has better, less gimmicky stuff to do.

Jeydra

Forge Runner

Join Date: May 2008

http://www.guildwarsguru.com/forum/s...php?t=10317939

That's the thread you want. My feelings on ER healers haven't changed much, although why are you running Mindbender when the bar is so compressed already and the only skill that takes longer than 1/4 second to cast is ER itself?

ER healers have weaknesses, and they are glaring. If you end up in situations where everyone takes damage at the same time (eg. Wurm Bile @ Frostmaw's, some people mistakenly standing together and eating an Elementalist boss'es Rodgort's Invocation) then you are weak. Sure you can powerheal with Infuse every 2 seconds, but you can't cope with massive party degen, and every consecutive Infuse is weaker. You need to refresh ER every 20 seconds, which is about 2 seconds of time when you can't heal - plenty of time for someone to die. Losing ER has immediate effects on your bar; you won't be completely incapacitated but you have to react fast and play conservatively. Finally, you lack anti-conditions and anti-hexes. Not always bad, but when your team's Warrior gets Blinded you will regret it.

ER-based healing encourages bad Monking, but there's no such thing as not protting and relying on Infuse in HM. You will die, monsters simply deal too much damage.

By the way nice of you to retract your earlier claims, the original thread pretty much killed my opinion of [TAM].

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Hex removal doesn't keep AP away from people's bars either (even though it sometimes really should.)

That period you have to glyphsac->ether is also a (small) window for bad stuff to happen. Part of the reasoning why people aren't doing GoR->Divine/Selfless Spirit and spamming patient+prots all day long.

But yeah, ER healing is still underrated, the raw power is nuts even accounting for frailties. Probably a fair number of people that think PvP teaches you everything you need to know about PvE, that physical-based builds are still faster than a well-run cryway, etc. If the PvP version of ER was removed you'd certainly see it abused to high hell.

Ariena Najea

Ariena Najea

Silence and Motion

Join Date: Jul 2006

Buffalo NY

New Horizon [NH]

Pure red-bar-goes-up builds are very boring my opinion. Sure you can heal for big numbers, but why make a need for healing such big numbers? Damage mitigation > big heals as far as I'm concerned, protting provides more safety versus spikes and is more reliable.

Also, there are probably better things for Elementalists to be doing, with the exception of those pesky missions or areas where you need to babysit an NPC, such as anything with Master Togo xD. Even in HM, with the right build an Ele can do a good deal of damage, or provide a great amount of utility!

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

I ran ER healer ele quite a bit when I still PvE'ed on my ele, and it was retardedly good.

Even without running any PvE-only skills or dumb infinite-infuse chains, sticking ER+AoR with 6 monk skills felt stronger (in terms of e-management) than a monk with gole+sig rejuv or something. The only downside is that you have to actively cast more (since each heal/prot is slightly less effective than from a monk), and also if ER gets stripped, all you're left with is to troll lemming.

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Originally Posted by Jeydra View Post
http://www.guildwarsguru.com/forum/s...php?t=10317939

That's the thread you want. My feelings on ER healers haven't changed much, although why are you running Mindbender when the bar is so compressed already and the only skill that takes longer than 1/4 second to cast is ER itself?

ER healers have weaknesses, and they are glaring. If you end up in situations where everyone takes damage at the same time (eg. Wurm Bile @ Frostmaw's, some people mistakenly standing together and eating an Elementalist boss'es Rodgort's Invocation) then you are weak. Sure you can powerheal with Infuse every 2 seconds, but you can't cope with massive party degen, and every consecutive Infuse is weaker. You need to refresh ER every 20 seconds, which is about 2 seconds of time when you can't heal - plenty of time for someone to die. Losing ER has immediate effects on your bar; you won't be completely incapacitated but you have to react fast and play conservatively. Finally, you lack anti-conditions and anti-hexes. Not always bad, but when your team's Warrior gets Blinded you will regret it.

ER-based healing encourages bad Monking, but there's no such thing as not protting and relying on Infuse in HM. You will die, monsters simply deal too much damage.

By the way nice of you to retract your earlier claims, the original thread pretty much killed my opinion of [TAM]. None of what you said made any sense whatsoever. Massive party degen? [heal party] + [mindbender]. No prots? Cmon, it isn't so hard to take [protective spirit]

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by traversc View Post
None of what you said made any sense whatsoever. Massive party degen? [heal party] + [mindbender]. No prots? Cmon, it isn't so hard to take [protective spirit]
Just curious, what do you bring on Monk bars if you don't have healing power (as implied by not having Heal Party + Mindbender) as well as no prots (as implied by not having Protective Spirit)? That ought to give you a clue that you're misreading my post.

Do you have any idea what the standard ER bars are?

Quote: Originally Posted by Ranger of the abyss
everybody is open to opinions however, every good monk in their right mind knows that prot is the key to good monking not red bar builds.A good WoH hybrid who is interrupted is still more potent than an ER ele who has been interrupted Anyone who has any idea what ER bars can do know they are decked out with heavy prot, including both Prot Spirit and Spirit Bond, and I dare you to name me a good primary Monk bar that has both of them and can thus fit your 'key to good monking' better.

Quote:
Originally Posted by holymasamune
I ran ER healer ele quite a bit when I still PvE'ed on my ele, and it was retardedly good.

Even without running any PvE-only skills or dumb infinite-infuse chains, sticking ER+AoR with 6 monk skills felt stronger (in terms of e-management) than a monk with gole+sig rejuv or something. The only downside is that you have to actively cast more (since each heal/prot is slightly less effective than from a monk), and also if ER gets stripped, all you're left with is to troll lemming. Oh yeah Mending is good

ER healers heal more than Monks (Infuse > WoH) but the prots are slightly less effective. Losing ER means you have to drop all maintained enchantments at once, stop using Infuse (unless you have a HB-using teammate who spams Heal Party, then your health loss might be cleaned up by him) and be more conservative with Spirit Bond and Prot Spirit. You'll also need to reserve at least ~30 energy for when ER recharges and you can put it back up. Of course, you can always pick the easy way out and wand as DPS while trolling Lemming ...

legacyofkain85

legacyofkain85

Krytan Explorer

Join Date: Sep 2006

Lady Ainowa

tbh leave the healing to the monks or the n/rt's,[ether renewal] eles are awesome with prots,spamming [protective spirit],[spirit bond],[shield guardian] and hehe heroe's are good at spaming spirit bond and prot spirit

Tyla

Emo Goth Italics

Join Date: Sep 2006

I'd still rather Monk. They've got everything I need and no strong weaknesses such as heavy enchant removal so my opinion remains.

kostolomac

kostolomac

Jungle Guide

Join Date: Apr 2008

Serbia

Me/

I don't know why , but I feel much safer when I know that someone in my team has at least PS. If ER is stripped the ele can just /dance 'till ER recharges.
Maybe more experienced groups will run an ele healer over the HB healer + the regular prot monk?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

How much heavy enchant removal do you guys see in general PvE?

I never see Rend, except in UW, and otherwise, it's Chillblains. You could still throw in [protective spirit] to cover yourself, and with a 5sec recharge, you're good. You can even cover yourself with other enchantments. The bar isn't really that compressed, seeing as it's 4 skills to give yourself infinite 500health powerheals, which is substantially stronger than a WoH hybrid.

In high-end areas with lots of conditions, damage, and hexes, like FoW/Urgoz, you're going to be spamming your skills anyway simply due to pressure.

So why wouldn't you want a practically infallible build?

Yes, the build is more boring, but I guess I'm talking about efficiency here. A lot of you missed a crucial point, but whatever. You don't need to preprot at all - unless they can spike 9 guys for 500 each simultaneously, you're fine. You can literally clean up everyone no-problems whatsoever constantly.

It takes a bit more active playing, and is more boring, but it's stronger. I have to argue with my ex-guildies here - it's a superior build.

MasterSasori

MasterSasori

Desert Nomad

Join Date: Dec 2007

USA

[Thay]

R/Mo

Go go infuser!

Just don't get stripped or "omg we're screwed." It also lowers your monking abilities. After playing infuser, stick with RA for a while.
The most commonplace PvE Monk elite is Word of Healing. The ability to spam Infuse Health until you pass out kinda bypasses the need for this.
Quote:
Originally Posted by Daesu View Post
2. You need to bring a skill that make ER recharge faster (e.g. Glyph of Swiftness). That leaves only 6 skill slots. A lot of Monks take Glyph of Lesser Energy and a Resurrect skill (I know not every Monk takes a Res, but a lot still do) - so that only leaves those Monks with 6 "useful" slots.
Quote: Originally Posted by Daesu View Post 3. You can't go hybrid because you need to max out energy storage. I see no problem with having the following:Energy Storage: 11 + 1 + 1
Healing Prayers: 11
Protection Prayers: 10There you go, there's your hybrid. Aegis lasts 9 seconds, Protective Spirit is fine at 10 PP, Infuse heals for 126%, you can spam Reverse Hex as much as you like, what's the problem?
Quote:
Originally Posted by Daesu View Post
4. You have no divine favor, so DF skills are quite useless to you. Don't need them.
So monks bringing a res has 1 less available skill slot when comparing against a ER prot without a res?

If the res is that much a handicap during the mission then dont bring it on your monk, but if a res is that useful during the mission then you should also bring it on your ER prot too. I dont see how this is a valid argument around bringing or not bringing a res skill when comparing monks against ER prot.

Quote:
I see no problem with having the following:Energy Storage: 11 + 1 + 1
Healing Prayers: 11
Protection Prayers: 10 Then there will be about a 1s break between ER running out and being able to recast it even with GoS and 20% enchant. Also many hybrid monks run 15/14 to healing and 10/11 prot after runes, 11 healing is crappy. Anyway infuse makes putting points to healing unnecessary so it is not worth making a hybrid out of an ER build.

If Party Heals are that much of a necessity, Heal Party heals for more at 11 Healing Prayers than Light of Deliverance does at 13! It has a much shorter recharge, and the energy isn't a concern on an Ether Renewal Ele. The only downside is Heal Party has a 2 second cast versus LoD's 1 second.

Quote:
Originally Posted by Daesu View Post Then there will be about a 1s break between ER running out and being able to recast it even with GoS and 20% enchant. Also many hybrid monks run 15/14 to healing and 10/11 prot after runes, 11 healing is crappy.
1 second down. How dreadful. Perhaps it would be prudent to "time" that 1 second down to coincide with moving between mobs, or as the current mob dies. In extreme situations more "tactical" action may be required I guess, but it's still not as "dire" as you make out I feel.

Yes, 11 Healing, but a quarter second cast, instantly recharging powerheal? It hardly matters a great deal. Picking on a few attribute points here and there isn't a major issue. The fact of the matter remains that (under normal conditions) with ER + Enchantments an Ele can Infuse until their fingers bleed, and still not have to stop.

Quote:
Originally Posted by Daesu
View Post
Enchant removal can be a problem when your last enchantment casted is ER since you need to keep renewing it. Or you could not run up to monsters shouting "Hi! I have enchantments. Strip me!" Skulking at the back of a group to avoid the first wave of enchantment removal will be fine, or you can cover ER with PS before charging in. ER lasts 21 seconds or so, after 20 seconds most mobs in most areas would have perished.

If enchantment removal really does cripple your entire party - take a Rit.

That 2s downside can be serious when facing interrupters. Also most LoD monks dont run healing at 13. Why should they when they have monk runes and headgear?

Quote:
1 second down. How dreadful. Perhaps it would be prudent to "time" that 1 second down to coincide with moving between mobs, or as the current mob dies. In extreme situations more "tactical" action may be required I guess, but it's still not as "dire" as you make out I feel.
That is another second you can add to the 2s GoS+ER time when you can expect the ER prot to not be able to help the team even when someone is about to die. 3s downtime for your healer/prot every 21s is bad enough to be called out.

Quote:
Yes, 11 Healing, but a quarter second cast, instantly recharging powerheal? It hardly matters a great deal. Picking on a few attribute points here and there isn't a major issue. The fact of the matter remains that (under normal conditions) with ER + Enchantments an Ele can Infuse until their fingers bleed, and still not have to stop. I am not saying it is build breaking, but there are weaknesses in the build and just having an ER prot doesn't necessarily imply that your team is invincible. Besides there are down times and it is not worth building an ER hybrid for 11 to healing and only 13 to ES when you can just go max ES, protect and bring infuse.

Quote:
Skulking at the back of a group to avoid the first wave of enchantment removal will be fine, or you can cover ER with PS before charging in. ER lasts 21 seconds or so, after 20 seconds most mobs in most areas would have perished. It depends on the mob and the rest of the team build wouldn't it?

Quote:
I'm not sure in a party of 8 I'm be happy with only one ER-Infuse Ele as my support. You'd have someone else. That someone else could stop people dying for those "two seconds" you need to to keep yourself positively swimming in energy. A capable monk can do better even though it takes more skill to be one.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Zodiac Meteor View Post
Ele infuser? You mean this? A way to spam infuse

It's my favorite build. Enchant removal = DEATH
Lol I just took a look at the video and, to be honest, your build needs a lot of work. Here's why:

1. Why do you care that you never drop below 50% health? It's nothing special, a simple arbitrary mark. Drop below it if you have to. There's no reason to not run the Superior Vigor rune, and with all the party enchantments you might get on you (Aegis for example) you can't even stay at the 'ideal' 50% health loss.
2. What's with Mending and Watchful Spirit? Neither of them are good. Yeah they give +5 regen, but your prodiguous energy management is better spent on ... maintaining 8 copies of Life Attunement on everyone in your party. You don't need the health regen since you heal so fast so much with Ether Renewal.
3. You have no Prots ... the fight against the Great Destroyer led to a lot of deaths, because even though Infuse spam is great you can't Infuse fast enough. If nothing else you could use Heal Party + Mindbender, or Breath of the Great Dwarf.

Maybe you should try one of the standard bars, you'll probably find them a lot more powerful.

Quote: All good points. Monks are still more versatile, meaning that they can customize their build better for each area. In heavy hex areas, even Reverse Hex is not enough, P&H is more useful.

I agree with all your other points.

Quote:
Originally Posted by Daesu
There are also real limitations to the build.

1. You can't bring monk elites
2. You need to bring a skill that make ER recharge faster (e.g. Glyph of Swiftness). That leaves only 6 skill slots.
3. You can't go hybrid because you need to max out energy storage.
4. You have no divine favor, so DF skills are quite useless to you.
5. Enchant removal can be a problem.
6. Your prots are weaker than a decked out prot monk Very good points, I'll just add that:

1. The bar is highly compressed. Skills you absolutely need are Glyph of Swiftness and Ether Renewal. For Ether Renewal to work well, you also need at least another three enchantments. To put the huge health gain from ER to use, you want Infuse. This leaves you with a precious two slots to work with, and significantly drops your versatility. You can still fit in Draw Conditions and Convert Hexes if you have to though.
2. You are hybrid ... even with maxing out Energy Storage and Protection Prayers, a zero-spec Infuse Health is still strong, and qualifies as a heal. You're mainly Prot but can still heal.

@CelestialBeaver - things to note:

1. There are Monk elites that grant powerful effects you can't get from ER, eg. Life Barrier (for the builds that use it), Shield of Deflection (although you can substitute for this somewhat with Spirit Bond + Protective Spirit), RC, Divert Hexes and Peace and Harmony (though you can substitute somewhat too with Draw Conditions and Convert Hexes), and finally Healer's Boon / Unyielding Aura, which allows powerful Heal Party spam (again you can substitute somewhat with Heal Party + Mindbender). So while ER Elementalists kick out ten times the raw power of a real Monk, real Monks are still somewhat more versatile.
2. Not having access to Divine Favour skills is definitely a drawback. One skill that would probably see use if it were in the Protection Prayers or Energy Storage line is Divine Boon. With it you might even be able to drop Infuse Health. Too bad it's in Divine Favour though.
3. The build's utter reliance on a single skill is a definite drawback. Skills that remove more than one enchantment at a time are particularly bad, and while there aren't many areas where heavy enchantment removal is present (off the top of my head, only the Burning Forest in FoW and the Greater Blood Drinkers at Urgoz) it is still always a threat. You might get KD'ed while putting up ER, or interrupted, etc, wherupon you really need to play more conservatively. You can macromanage against this, yes ... but it is still a weakness.
4. The build's lower Protection Prayers is also a clear drawback. While it doesn't matter much, you can't argue that it doesn't matter at all, can you?
5. You can't have 11 Energy Storage, 11 Heal and 10 Prot. You can't have 11 Energy Storage, 10 Heal and 10 Prot either. That's because you need 4 Air (make Glyph of Swiftness last two spells).

I stand by what I wrote in the original thread: Ether Renewal Elementalist healers have some extremely powerful strengths, but also some extremely glaring weaknesses.

Daesu

Daesu

Furnace Stoker

Join Date: Oct 2008

Quote:
Originally Posted by Jeydra View Post
1. There are Monk elites that grant powerful effects you can't get from ER, eg. Life Barrier (for the builds that use it), Shield of Deflection (although you can substitute for this somewhat with Spirit Bond + Protective Spirit), RC, Divert Hexes and Peace and Harmony (though you can substitute somewhat too with Draw Conditions and Convert Hexes), and finally Healer's Boon / Unyielding Aura, which allows powerful Heal Party spam (again you can substitute somewhat with Heal Party + Mindbender). So while ER Elementalists kick out ten times the raw power of a real Monk, real Monks are still somewhat more versatile.
5. You can't have 11 Energy Storage, 11 Heal and 10 Prot. You can't have 11 Energy Storage, 10 Heal and 10 Prot either. That's because you need 4 Air (make Glyph of Swiftness last two spells). Not sure why you would necessarily need to make GoS last 2 spells. That depends on your skill bar. If you bring a longer recharge spell like MindBender, having a GoS that lasts for 2 spells would certainly help. Otherwise I dont see why that is necessary.

ER prot+infuse may make it easier for people to play the role of a decent monk by spamming and over healing, but an experienced monk is still more versatile and better in the long run.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

[ether renewal][aura of restoration][protective spirit][Infuse Health][Life attunement][heal party][Aegis][glyph of swiftness]

I'm in class now, and don't have the time to think of a serious build, but wouldn't something like that work?

AtomicMew

AtomicMew

Jungle Guide

Join Date: Apr 2005

N/A

Quote:
Just curious, what do you bring on Monk bars if you don't have healing power (as implied by not having Heal Party + Mindbender) as well as no prots (as implied by not having Protective Spirit)? That ought to give you a clue that you're misreading my post.
Honestly, I think you're just being an ass, as implied by (Do you have any idea what the standard ER bars are?) (Sorry, but you are not better than me lol.)

The "standard" bar imo is:
[mindbender][heal party][infuse health][protective spirit][great dwarf weapon][glyph of swiftness][ether renewal][aura of restoration]

Let's see what you said:
although why are you running Mindbender when the bar is so compressed already and the only skill that takes longer than 1/4 second to cast is ER itself?
That's wrong, since heal party is a 2 second cast.

ER healers have weaknesses, and they are glaring. If you end up in situations where everyone takes damage at the same time (eg. Wurm Bile @ Frostmaw's, some people mistakenly standing together and eating an Elementalist boss'es Rodgort's Invocation) then you are weak.
That's wrong, since you spam heal party.

Sure you can powerheal with Infuse every 2 seconds, but you can't cope with massive party degen, and every consecutive Infuse is weaker.
Wrong, since you can actually spam infuse every ONE second. Oh and also, each consecutive infuse is actually NOT weaker.

but there's no such thing as not protting and relying on Infuse in HM. You will die, monsters simply deal too much damage.
Yeah, you must prot, that's why you take protective spirit.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Daesu
Not sure why you would necessarily need to make GoS last 2 spells. That depends on your skill bar. If you bring a longer recharge spell like MindBender, having a GoS that lasts for 2 spells would certainly help. Otherwise I dont see why that is necessary.

ER prot+infuse may make it easier for people to play the role of a decent monk by spamming and over healing, but an experienced monk is still more versatile and better in the long run.
The main reason to have Glyph of Swiftness last two spells is to allow you extra room to move in - for example, if you use Glyph of Swiftness and someone takes serious damage in the meantime, you can now cast Infuse before putting ER up. Once I went from 0 Air to 4 Air (Ensign's original suggestion) and never looked back after. 4 spec in something isn't that hard to get to, and the rewards here are fairly great.

Personally I'm of opinion that ER Elementalists can rival and even exceed real Monks, if the area in question is right.

@traversc - interesting bar, I'll give it a try whenever. By the way 63 health every 2 seconds is certainly not impressive, although it's better than nothing - have you seen HB Monks casting Heal Party for 2.5 times the health every 2 seconds? No Spirit Bond on that bar is a little jarring, and you only have two spells to spam for energy and health with ... but I'll give it a try once I find a Minor Air rune somewhere.

Quote:
Originally Posted by Celestial Beaver
I guess you could run a full ER + Protection bar but what would be the point? Mainly a much more powerful Spirit Bond, and Life Attunement.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Monks would still be better as you would need this WoH or ZB it heal yourself up with those being elites.Monks also have thier divine favour bonus and they don't need the energy of an Ele.

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

Are we sure this still works? I tried it out on Isle of Nameless and did not gain back the health lost to Infuse.