Ether Renewal healers - the death of true monking

Lusciious

Lusciious

Krytan Explorer

Join Date: Jan 2009

I'm from Singapore but i live in Shanghai ATM

Order of [Thay]

N/

well no matter how good ER infusers are, they won't beat a monk in PvP .

yes, i must say i haven't read the previous posts, yeah you guys managed to convince me that a e/mo is better than a monk in healing but an ele loses to a monk in PvP, Farming, Running. nuff said.

Chthon

Grotto Attendant

Join Date: Apr 2007

I've been meaning to weigh in on this for awhile now.

1. Yes, E/Mo E.Renewal "healers" outclass primary monks -- at least the WoH hybrids that have come to typify primary monks -- by a very large margin.

Forget about healing for a moment. The primary advantage for the E.Renewal healer, the thing that's just totally broken and wrong, is the fact that they have a 0-energy-cost PS that they can spam on the recharge. Monks have to use their PS very judiciously because they can't afford the energy to use it often, and they often have to substitute a 5e "small prot" or a 5e heal after the fact when a PS would have been better. Meanwhile, the E.Renewal healer is dispensing PS's like candy -- anyone who even might maybe conceivably possibly get hit gets a PS. (And, on top of that, they can throw SB if they need something while PS is on recharge and cover PS with SB if they like.)

The spot healing advantage is secondary, but also a place with a big gap. Which skill is better -- 300+ healed for 0e, 1/4cast, 0recharge OR 250ish healed for 5e, 3/4cast, 3recharge? Durrrrrr.
Or, as Snow Bunny put it...
Quote:
Originally Posted by Snow Bunny View Post
GLOBAL WARMING IS A SCIENTIFIC FACT. HUMANS EVOLVED FROM MONKEYS. THE HOLOCAUST HAPPENED. ELES HEAL FOR MORE THAN MONKS WITH AN ER/INFUSE BUILD. I've heard some talk of removal being a strong point where monks beat eles, but I don't find that to be so. On the condition side of removal, I've long since ceded that to mid-liners with Foul Feast or Draw Conditions. Half the time my monk isn't even carrying Dismiss, and when I do carry it, it's for redundancy's sake in case something goes wrong with the mid-liner. So, I can't really buy that condition removal makes up a whole lot of ground for the monk. As for hex removal: Most hexes tend to do damage, which the ele can just power through with the raw healing power of Infuse. On the rare occasions when the monsters have meaningful non-damage hexes, the ele can slot Convert Hexes, which is far better than any of the non-elite 5e hex removals common for monks.

I've also hard some talk of party healing being a strong point where monks beat eles, but I don't find that to be so either. Newsflash: Party healing got nerfed. The best thing left in the monk's repertoire is Heal Party + HBoon, but that's too pricey to spam. If you're willing to tolerate its haphazard nature, eles can get a surprising amount of area heal/time from Shield Guardian. If you want something more reliable, Breath of the Great Dwarf used on the recharge is more-or-less equivalent to Heal Party + HBoon used as often as you can afford it. (I wouldn't recommend Heal Party on an ele; the long cast time interferes too much with spamming PS.) In the end, neither monk nor ele has really excellent party healing.

Finally, there's the nagging "well, E.Renewal can get stripped." Yeah, if you're a moron who doesn't cover it with the half-dozen enchantments on your bar. There's very, very few places in GW where the monsters will be able to get at E.Renewal if it's well-covered. And for those, you can either change to monk or bring along a ranger or mesmer who's aware of what the removal threat is.

FYI: I strongly favor
[Protective Spirit][Spirit Bond][Infuse][Shield Guardian][Great Dwarf Weapon][Glyph of Swiftness][Ether Renewal][Aura of Resto] (+ rez scroll) for my E. Renewal build. (Breath of the Great Dwarf can sub for Shield Guardian if the latter proves to haphazard; and Covert Hexes can sub for Shield Guardian or GDW if serious non-damage hexes are an issue.)

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2. Does this mean the end of the PvE monk? Well, maybe. It certainly means the end of the WoH hybrid that PvE monking has settled into. If monks are to remain viable for PvE, they're going to need some new and better builds.

This starts with making up ground on PS spamming, since that's the location of the quantum leap from hybrid monk to E.Renewal ele.

In order to do that, monks need a massive energy source. Five options come to mind: (1) Selfless Spirit + AP, (2) Divine Spirit + AP, (3) Selfless Spirit + Air of Superiority, (4) Divine Spirit + Air of Superiority, and (5) Lyssa's Aura + Asuran Scan. Regarding these options: First, I'm not sure if that's an exclusive list. I just asked myself "how could a monk possibly afford to spam PS," and that's what I came up with. Maybe there's more; chime in if you can think of one. Second, these options are not created equal. To answer FoxBat's question, I find that Air of Superiority comes through reasonably well except when you need it most, so that's out. I didn't even bother trying Lyssa's Aura, since it effectively reduces energy costs by 1/2, while Selfless Spirit and Divine Spirit both reduce costs by more than 1/2 if you've got a few 5e spells on the bar. As between Selfless Spirit and Divine Spirit, that's a closer call. Right now, I find myself heading towards the opinion that the duration on Selfless Spirit, plus the fact that it takes 5e spells all the way to 0e (there's a huge difference between 1e and 0e) more than makes up for the weird end conditions.

So, that leaves me with [Assassin's Promise][Selfless Spirit][Protective Spirit]. Is that enough? Maybe. It certainly doesn't catch up with the ele for raw PS spam. But it does seem to have enough energy to put up PS where it needs to be, as long as you're not totally profligate about it. Of course, a PS spammer that needs to be smart isn't as good as one that can mindlessly pound the PS button, so the monk is going to need to do something more, something that the ele can't do.

So what can a monk do with the remaining 5 skills that the ele can't? Well, you've got the DF line and you've got Assassin's Promise. The best I can pull out from that is perma-Aegis thanks to Assassin's Promise and frequent Seed of Life, thanks to DF and Assassin's Promise. Arguably, those can make up for the weaker PS spamming and the weaker spot healing. Arguably.

OK, so that makes [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life]. The remaining 3 slots need to cover spot healing, and whatever else you can cram in there.

So far, [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life][Patient Spirit][Dwayna's Kiss][Cure Hex] (+ rez scroll) is the best I've come up with along that line. I need to put it through a lot more testing before I decide if it's really comparable with a E.Renewal healer or not.

(Yes, I've tried Racthoh's [Assassin's Promise][Divine Spirit][Aegis][Seed of Life][Divine Boon][RoF][Shield of Absorption][Deny Hexes] build. I don't much care for it. First, no PS. Admittedly, the build was designed for teams with 2+ copies of SY!, but even still, I want PS to cover the initial aggro and the gaps in SY! coverage when things don't go as planned. Second, the energy is uncomfortably tight with Divine Spirit's short duration and Divine Boon's extra energy pressure. Third, if things go badly and you can't get an AP trigger when you need it, you're basically reduced a RoF-Boon spammer, since everything else is on recharge or too expensive or both until AP recharges stuff and DS comes back online. All criticism aside though, the build does represent a much-needed break from the "WoH hybrid, WoH hybrid, WoH hybrid" mentality that's never going to produce anything to rival the E.Renewal healer.)

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3. The TL-DR summary: E.Renewal eles are far better than the WoH hybrid PvE monks in common usage now. If it's possible for monks to catch up (and it may not be), the builds to do it will probably start with [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life].

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

AP is all win!

Ether renewal needs toning down.. especially when you see just how broken the numbers are.. not nerfed to the shit tip, just brought into line with a swift smack in the face.

I always wondered why it was given so much juice in the buff anyways :S my guess is a typical balance brain fart...

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I feel this bears mentioning:

Just because an Ele can heal doesn't mean a monk should Nuke. Divine Favor doesn't give monks more damage to every spell, all it does it augment healing. Energy storage and the skills in that line allow Eles to attempt essentially any caster role they so desire (apart from Dom, but zzzz).

When I began this thread, I didn't mean it for it to be an argument. The PvE meta, if you can call it that, has a long history of bandwagoning onto whatever works in PvP. All I was asking here is -

Because of PvE/PvP split power creep, can Eles effectively replace monks as primary healers? I believe thus far, the answer is a conclusive 'yes'.

The enchantment stripping argument does not hold up; I've done additional testing and in over a dozen high-end pve situations I have never found myself in a place worrying about enchant stripping; simply covering it with PS/AoR solved that.

The mantra of prots > heals would hold up, except that 350+ heals on demand with free-energy > prots.

Wish Swiftdeath

Desert Nomad

Join Date: Feb 2007

Mo/W

Quote:
Originally Posted by Chthon View Post
I've been meaning to weigh in on this for awhile now.

1. Yes, E/Mo E.Renewal "healers" outclass primary monks -- at least the WoH hybrids that have come to typify primary monks -- by a very large margin.

Forget about healing for a moment. The primary advantage for the E.Renewal healer, the thing that's just totally broken and wrong, is the fact that they have a 0-energy-cost PS that they can spam on the recharge. Monks have to use their PS very judiciously because they can't afford the energy to use it often, and they often have to substitute a 5e "small prot" or a 5e heal after the fact when a PS would have been better. Meanwhile, the E.Renewal healer is dispensing PS's like candy -- anyone who even might maybe conceivably possibly get hit gets a PS. (And, on top of that, they can throw SB if they need something while PS is on recharge and cover PS with SB if they like.)

The spot healing advantage is secondary, but also a place with a big gap. Which skill is better -- 300+ healed for 0e, 1/4cast, 0recharge OR 250ish healed for 5e, 3/4cast, 3recharge? Durrrrrr. Or, as Snow Bunny put it...


I've heard some talk of removal being a strong point where monks beat eles, but I don't find that to be so. On the condition side of removal, I've long since ceded that to mid-liners with Foul Feast or Draw Conditions. Half the time my monk isn't even carrying Dismiss, and when I do carry it, it's for redundancy's sake in case something goes wrong with the mid-liner. So, I can't really buy that condition removal makes up a whole lot of ground for the monk. As for hex removal: Most hexes tend to do damage, which the ele can just power through with the raw healing power of Infuse. On the rare occasions when the monsters have meaningful non-damage hexes, the ele can slot Convert Hexes, which is far better than any of the non-elite 5e hex removals common for monks.

I've also hard some talk of party healing being a strong point where monks beat eles, but I don't find that to be so either. Newsflash: Party healing got nerfed. The best thing left in the monk's repertoire is Heal Party + HBoon, but that's too pricey to spam. If you're willing to tolerate its haphazard nature, eles can get a surprising amount of area heal/time from Shield Guardian. If you want something more reliable, Breath of the Great Dwarf used on the recharge is more-or-less equivalent to Heal Party + HBoon used as often as you can afford it. (I wouldn't recommend Heal Party on an ele; the long cast time interferes too much with spamming PS.) In the end, neither monk nor ele has really excellent party healing.

Finally, there's the nagging "well, E.Renewal can get stripped." Yeah, if you're a moron who doesn't cover it with the half-dozen enchantments on your bar. There's very, very few places in GW where the monsters will be able to get at E.Renewal if it's well-covered. And for those, you can either change to monk or bring along a ranger or mesmer who's aware of what the removal threat is.

FYI: I strongly favor
[Protective Spirit][Spirit Bond][Infuse][Shield Guardian][Great Dwarf Weapon][Glyph of Swiftness][Ether Renewal][Aura of Resto] (+ rez scroll) for my E. Renewal build. (Breath of the Great Dwarf can sub for Shield Guardian if the latter proves to haphazard; and Covert Hexes can sub for Shield Guardian or GDW if serious non-damage hexes are an issue.)

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2. Does this mean the end of the PvE monk? Well, maybe. It certainly means the end of the WoH hybrid that PvE monking has settled into. If monks are to remain viable for PvE, they're going to need some new and better builds.

This starts with making up ground on PS spamming, since that's the location of the quantum leap from hybrid monk to E.Renewal ele.

In order to do that, monks need a massive energy source. Five options come to mind: (1) Selfless Spirit + AP, (2) Divine Spirit + AP, (3) Selfless Spirit + Air of Superiority, (4) Divine Spirit + Air of Superiority, and (5) Lyssa's Aura + Asuran Scan. Regarding these options: First, I'm not sure if that's an exclusive list. I just asked myself "how could a monk possibly afford to spam PS," and that's what I came up with. Maybe there's more; chime in if you can think of one. Second, these options are not created equal. To answer FoxBat's question, I find that Air of Superiority comes through reasonably well except when you need it most, so that's out. I didn't even bother trying Lyssa's Aura, since it effectively reduces energy costs by 1/2, while Selfless Spirit and Divine Spirit both reduce costs by more than 1/2 if you've got a few 5e spells on the bar. As between Selfless Spirit and Divine Spirit, that's a closer call. Right now, I find myself heading towards the opinion that the duration on Selfless Spirit, plus the fact that it takes 5e spells all the way to 0e (there's a huge difference between 1e and 0e) more than makes up for the weird end conditions.

So, that leaves me with [Assassin's Promise][Selfless Spirit][Protective Spirit]. Is that enough? Maybe. It certainly doesn't catch up with the ele for raw PS spam. But it does seem to have enough energy to put up PS where it needs to be, as long as you're not totally profligate about it. Of course, a PS spammer that needs to be smart isn't as good as one that can mindlessly pound the PS button, so the monk is going to need to do something more, something that the ele can't do.

So what can a monk do with the remaining 5 skills that the ele can't? Well, you've got the DF line and you've got Assassin's Promise. The best I can pull out from that is perma-Aegis thanks to Assassin's Promise and frequent Seed of Life, thanks to DF and Assassin's Promise. Arguably, those can make up for the weaker PS spamming and the weaker spot healing. Arguably.

OK, so that makes [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life]. The remaining 3 slots need to cover spot healing, and whatever else you can cram in there.

So far, [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life][Patient Spirit][Dwayna's Kiss][Cure Hex] (+ rez scroll) is the best I've come up with along that line. I need to put it through a lot more testing before I decide if it's really comparable with a E.Renewal healer or not.

(Yes, I've tried Racthoh's [Assassin's Promise][Divine Spirit][Aegis][Seed of Life][Divine Boon][RoF][Shield of Absorption][Deny Hexes] build. I don't much care for it. First, no PS. Admittedly, the build was designed for teams with 2+ copies of SY!, but even still, I want PS to cover the initial aggro and the gaps in SY! coverage when things don't go as planned. Second, the energy is uncomfortably tight with Divine Spirit's short duration and Divine Boon's extra energy pressure. Third, if things go badly and you can't get an AP trigger when you need it, you're basically reduced a RoF-Boon spammer, since everything else is on recharge or too expensive or both until AP recharges stuff and DS comes back online. All criticism aside though, the build does represent a much-needed break from the "WoH hybrid, WoH hybrid, WoH hybrid" mentality that's never going to produce anything to rival the E.Renewal healer.)

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3. The TL-DR summary: E.Renewal eles are far better than the WoH hybrid PvE monks in common usage now. If it's possible for monks to catch up (and it may not be), the builds to do it will probably start with [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life]. Tried the bar, need to swap divine spirit in for selfless spirit since aegis cancels selfless.

Works well so far but i haven't really put it through any rigorous testing, ala Urgoz/DoA

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Snow Bunny View Post
The PvE meta, if you can call it that, has a long history of bandwagoning onto whatever works in PvP. All I was asking here is -

Because of PvE/PvP split power creep, can Eles effectively replace monks as primary healers? I believe thus far, the answer is a conclusive 'yes'.
I agree. I also agree with the implication that bandwagoning onto whatever works in PvP does not produce good PvE builds.

Quote: The enchantment stripping argument does not hold up; I've done additional testing and in over a dozen high-end pve situations I have never found myself in a place worrying about enchant stripping; simply covering it with PS/AoR solved that. I agree.

Quote: The mantra of prots > heals would hold up, except that 350+ heals on demand with free-energy > prots. I'm not sure what you mean.

The mantra of "prots > heals" that you hear in the monk forum is wrong, and it always has been. As far as monks are concerned, the heals have always had much better energy efficiency, except (1) if there's a danger of someone being wtf-pwned before you can react, they should be protted, (2) if the incoming damage/sec exceeds you maximum heal/sec, you should prot because you can't heal any more than you already are, and (3) a couple of prot skills are actually super-efficient -- PS, Aegis, SB sometimes, SoA and Shielding Hands if you can focus aggro.

In the E.Renewal context, that goes away. When all skills cost 0e, they are all equally energy efficient. It becomes a question of time efficiency -- which skill most deserves the second it takes to cast + aftercast? Largely this is a false dichotomy -- prot and heal shouldn't be competing for the same moment of cast time. Prot can be cast the second before damage happens, and heal the second after it happens. The only time they really compete is when you have someone you failed to pre-prot and you need to choose whether to heal up the last hit, or prot for the next one. In that case, I'd say PS, then Infuse if the target can survive through PS's aftercast; Infuse, then PS if the target would be likely to die during PS's aftercast.


---------------------------

Quote:
Originally Posted by Wish Swiftdeath View Post
Tried the bar, need to swap divine spirit in for selfless spirit since aegis cancels selfless. With a modicum of intelligence you can remember that Aegis must lead Selfless and not the other way around. You should have no trouble doing so, since they always recharge together.

The tradeoff for picking Selfless over Divine is that you gain ~50% longer duration and taking the 5e spells all the way to zero, but you have to pay a second of cast+aftercast time every time you use Aegis.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Chton
I've heard some talk of removal being a strong point where monks beat eles, but I don't find that to be so. On the condition side of removal, I've long since ceded that to mid-liners with Foul Feast or Draw Conditions. Half the time my monk isn't even carrying Dismiss, and when I do carry it, it's for redundancy's sake in case something goes wrong with the mid-liner. So, I can't really buy that condition removal makes up a whole lot of ground for the monk. As for hex removal: Most hexes tend to do damage, which the ele can just power through with the raw healing power of Infuse. On the rare occasions when the monsters have meaningful non-damage hexes, the ele can slot Convert Hexes, which is far better than any of the non-elite 5e hex removals common for monks.
Removal is a place where Monks outclass Elementalists. It's not always you'll have a place for Draw Conditions / Foul Feast on a midliner, and neither skill pushes red bars up - but Restore Condition will. Convert Hexes is a great hex remover, but it has 12s cooldown. Compare vs. Peace and Harmony and the difference speaks a million words. The other major difference is, as you touched on, party heals. Healer's Boon + Heal Party is huge party healing and while you are right that you won't have the energy to spam it much, you also should not need too much of it - two casts of Heal Party for example would total over 200 health to everyone in the party, even more if backed by Life Attunement. This should fill out every party bar quite simply. Finally there're skills that Monks can use but Elementalists cannot - Aegis, Seed of Life and Shield of Absorption. All good skills.

So I won't say Monks will go extinct, they simply have to alter their playstyles and skill choices.

Quote:
Originally Posted by Snow Bunny
The enchantment stripping argument does not hold up; I've done additional testing and in over a dozen high-end pve situations I have never found myself in a place worrying about enchant stripping; simply covering it with PS/AoR solved that. There are places ... eg. FoW burning forest (you need to be careful about running into enchant-strip region), and any area with heavy interrupts where the monsters might get ER. It's a weakness, not a serious one, but a weakness nevertheless.

PS: Prots typically > heal, especially in PvE where monsters hit for hundreds of damage. Don't see why you think otherwise ... it's still the case when Infuse heals over 350 health, because the second (and third, and fourth) Infuse won't hit for 350.
PPS: Humans didn't evolve from monkeys; humans and monkeys share a common ancestor. But that's for another topic.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Jeydra View Post
Restore Condition...
Peace and Harmony
Where do you ever run eithe rof these in PvE?

Quote:
PS: Prots typically > heal, especially in PvE where monsters hit for hundreds of damage. Well, in that case PS > heal. Since you can potentially stop thousands of damage. The rest of the prot line is pretty meaningless against a multi-hundred hp hit (except for the blocks if it's a physical hit). Even SB is only going to shave ~80 off it, which probably won't be enough to extend the number of hits it takes to kill you. If you're not going to have PS in place, might as well just (hope to) power heal after the fact.

Quote:
it's still the case when Infuse heals over 350 health, because the second (and third, and fourth) Infuse won't hit for 350. Actually, they should. There's an equilibrium point where 50% hp equals whatever ER and AoR heal you for. You can spam back-to-back Infuses for the same amount over and over. Though, to hit 350 I'd think you'd need to spend some skills for life attunement and/or vital blessing and sacrifice a lot of rune/insignia/weapon mod slots for more hp -- neither of which I think is necessarily an optimal choice.

Jeydra

Forge Runner

Join Date: May 2008

RC - well the point is that when there is a Monk already with WoH, having a second WoH Monk, although not bad, isn't exactly necessary. Of the elites remaining to use RC would be the obvious choice: SoD is expensive and the effect isn't all that great, AoF is less expensive but the effect isn't too hot either, ZB conflicts with WoH and kills your energy if you miss, HB conflicts with WoH too since both are powerheal elites, etc. RC isn't a bad skill in PvE too, it heals for a lot so long as there are conditions.

PnH - the ultimate anti-hex tool. Use whenver monsters have 'meaningful non-damage hexes', as you put it.

Quote:
Originally Posted by Chton
Actually, they should. There's an equilibrium point where 50% hp equals whatever ER and AoR heal you for. You can spam back-to-back Infuses for the same amount over and over. Though, to hit 350 I'd think you'd need to spend some skills for life attunement and/or vital blessing and sacrifice a lot of rune/insignia/weapon mod slots for more hp -- neither of which I think is necessarily an optimal choice. Yes there is a point when consecutive Infuses won't cost you any more health, but it won't allow you to heal for 350. Some mathematics on this:

Aura of Restoration heals 36 health from Infuse.
Ether Renewal, assuming 4 enchantments (should be pretty standard) and 13 spec is 18 * 4 = 72 health.
If all of this goes into Infuse, you sacrifice 108 health and heal 108 * 112% ~= 121 health, which is pretty meager.

Assuming Life Attunement on both you and your target @ 12 spec, then you now gain 108 * 144% health from Aura of Restoration and Ether Renewal, giving 156 health. If all of this goes into Infuse, you sacrifice 156 health and heal 108 * 112% * 144% = 252 health or so. Still considerable, but nowhere near 350 health, and you risk death since you'll be operating at ~150 health. This limitation is, I say, one big reason why ER Elementalists cannot cope with massive party-wide damage very well. It takes precious time for the Elementalist to Infuse everyone in the party, which will not fill out their party bars completely anyway, while a real Monk can just ride GoLE and HB / Heal Party for 300++ health to everyone.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

I rather like PnH on imbagons in DoA. There's just too much blind/blurred/soothing images running around to risk it. But there are only a handful of places like that.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by FoxBat View Post
I rather like PnH on imbagons in DoA. There's just too much blind/blurred/soothing images running around to risk it. But there are only a handful of places like that. [peace and harmony]

Attribute: Divine Favor.

at 0 spec, or even 1 spec, it's not worth it.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

A player monk maintaining PnH on a seperate paragon running the typical focused agression imba build. The whole thread is about monks vs eles, and PnH-para is 1) not an imbagon 2) not a monk and 3) obviously ridiculous.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by FoxBat View Post
A player monk maintaining PnH on a seperate paragon running the typical focused agression imba build. The whole thread is about monks vs eles, and PnH-para is 1) not an imbagon 2) not a monk and 3) obviously ridiculous. Haha, you should have clarified that. Then yes, you're correct.

But if you're in DoA, I'd just assume E/Mo+PnH Monk = win

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Snow Bunny View Post
Age.

GET THIS.

An Ele firing off [infuse health] at 0 spec healing prayers is MORE HEALING than a monk firing off [word of healing] at it's max possible heal at 14 healing prayers.

ELES HAVE MORE ENERGY AND BIGGER HEALS. THEY SIMPLY OUTCLASS MONKS IN PURE NUMBERS.



The strip enchantments rule doesn't hold up.

You are forgetting about Divine Favour which would heal more with WoH with healing at 14 DF at 9 or 10 will heal for more than infuse I tried this long ago.This also applies to protection the only thing Eles can do is chain aegis with GoR Monks still produce the Divine Favour bonus with PS,Guardian and SoA.Monks still have Eles beat.

Snow Bunny you play Monk so why aren't you supporting them instead of Eles.My main is a Monk so I support them although I do have an Ele.

I would like to ask if Eles are this superior than Monks than why even use them in PvP???????I never see them getting used like Monks.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Age


You are forgetting about Divine Favour which would heal more with WoH with healing at 14 DF at 9 or 10 will heal for more than infuse I tried this long ago.This also applies to protection the only thing Eles can do is chain aegis with GoR Monks still produce the Divine Favour bonus with PS,Guardian and SoA.Monks still have Eles beat.

Snow Bunny you play Monk so why aren't you supporting them instead of Eles.My main is a Monk so I support them although I do have an Ele.

I would like to ask if Eles are this superior than Monks than why even use them in PvP???????I never see them getting used like Monks.
Oh really? Prove it. Prove that WoH heals more at 14 Heal and 9-10 Divine Favour than Infuse at 0 spec. Do the maths. This should be easy to prove. If you mean instead that WoH will refill the health you lose from Infuse, prove that too. WoH will not, there will be some health lost anyway, and you spend 15 energy for an effective 300+ HP heal.

As for PvP ... three reasons why ER doesn't work in PvP:

1. Rend Enchantments.
2. Diversion.
3. By far the most obvious ... Ether Renewal (PvP).

Nobody said Elementalists will replace Monks in PvP, you're dreaming that up.

Quote:
Originally Posted by Zodiac_Meteor
Can I see that build? Assuming that the monk also has a BiP. It's nothing special: 14 Healing Prayers, Heal Party, Healer's Boon and GoLE. Don't need a BiP. Heal Party would heal at 108 per cast, then 2x casts, then +44% health healed from Life Attunement = 300++ health from two casts.

maxxfury

Wilds Pathfinder

Join Date: Apr 2006

[DVDF] Gp

Me/A

Buff to aura of resto... Even more hp back after an infuse. and it slides even further over to the ele;s.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Infinite energy times two is still infinite. And the Aura heal (~50) is like, one instance of ER's healing. Not much of a change.

But I suppose the +1 e helps slightly when ER is down.

It's academic but ER would absolutely be abused in PvP, more for zfire spam + infuse just like in the old days. It wouldn't replace monks entirely, but just one added to the party would make for extremely degenerate gameplay, and more likely you'd see several running around smiting everything in sight.

Jeydra

Forge Runner

Join Date: May 2008

Quote:
Originally Posted by Age View Post
I am not talking about infuse only WoH it will out heal infuse wit hthe divine favour bonus plus the bonus for WoH which only costs 5e.Monks don't need infuse.
I've concluded that you are a troll and thus this is my last response to you. If you aren't a troll I apologize, but based on your other posts you'll have to do the mathematics on WoH vs. Infuse and post your analysis to change my mind.

Quote:
Originally Posted by FoxBat
Infinity energy times two is still infinity. And the Aura heal (~50) is like, one instance of ER's healing. Not much of a change. I think so too, it's even a slight nerf to Ether Renewal because of the increased cooldown on Aura which makes it one less skill to spam with ... but Ether Renewal retains all of its power and more, because with +1 energy to each cast you'll take less time refreshing your energy when maintaining 8 enchantments.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Age View Post
I am not talking about infuse only WoH it will out heal infuse wit hthe divine favour bonus plus the bonus for WoH which only costs 5e.Monks don't need infuse. The Eles infuse for 300+.

The MAX a monk can [woh] for under the 14/9/9 spec is 244. COUNTING DIVINE FAVOR AND THE UNDER 50% clause.

Not to mention that the Ele has infinite energy.

Age, you're wrong. Face it.

The Ele is simply superior.

MirkoTeran

MirkoTeran

Forge Runner

Join Date: Sep 2005

Slovenia

Scars Meadows [SMS]

Mo/

Quote:
Originally Posted by Snow Bunny View Post

The Ele is simply superior.
True, and kind of sad at the same time. Eles beating monks at their own game. But its not much of a surprise at current game 'balance'.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Snow Bunny View Post
The Eles infuse for 300+.

The MAX a monk can [woh] for under the 14/9/9 spec is 244. COUNTING DIVINE FAVOR AND THE UNDER 50% clause.

Not to mention that the Ele has infinite energy.

Age, you're wrong. Face it.

The Ele is simply superior.
I tried this out to see which would work better WoH or ZB and they both the same and ZB can do the same jop as infuse.

I can best you at this if I went WoH plus Archane Echo as it out heal infuse completely.

Cherng Butter

Cherng Butter

Desert Nomad

Join Date: Jan 2006

Maryland

The Mirror Of Reason [SNOW]

E/Mo

Uhh, kind of off topic, but would a E/Mo hero work w/ this? (micro Glyph + ER, bleh). Do they use Infuse?

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Heroes are quite good at infusing. Dunkoro destroys rangerspike for example. The only trouble is they can be TOO good, infusing at small or slow drops instead of when it's really needed. If your ele has ER up that shouldn't matter much since they will heal it right back, but it can be an issue when it's down. There's also trouble with other AIs healing the ele and wasting time/energy when the ERd ele will do it himself soon.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Quote:
Originally Posted by Age View Post
I wouldn't use it anyway and infuse doesn't need to be used in pve and 2 WoH without archane acho would out do infuse.
I don't think you understand. It's not about Infuse being needed. It's about free massive health bursts pretty much as fast as you can mash the infuse button.

PS: I'd like to know how you're getting 2 WoH's on 1 bar without Arcane Echo/whatever other copy skill (unless I'm interpreting that incorrectly - some grammar would be nice). If you're comparing 2 Monks to 1 Ele, thats irrelevant.

Quote: Please explain why a healer who is not named, Alesia(Healer Henchman), would consider doing that.

Quote:
Originally Posted by Age
Monk are superior at healing it is thier jop Eles Nuke. 1) It doesn't make a difference what x professions job is, is depends on what x profession can do.
2) The Ele's job isn't nuking, it's support.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Where is your efficiency?

You haven't answered this question. Having two characters surpass one character at doing something is not called 'efficiency'.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

This is not how I would do it is that there is 30 second down time of ER and WoH is like 3 to 6 recharge regardless of spamming it twice that is not that much energy used.Where are you going to use infuse in pve in the first place?

Quote:
You haven't answered this question. Having two characters surpass one character at doing something is not called 'efficiency'.
Today 01:19 AM It has been stated that Monks are the healers or why would they have divine favour.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Stop arguing with Age, clearly he has absolutely no clue what he's talking about.

zling

zling

Desert Nomad

Join Date: Apr 2006

GW is a versatile game... usually 3 different attributes+a primary, primary and secondary professions, etc...
a lot of different profession can fill the various roles, with more or less efficiency and style compared to others...

it might be good, it might be bad, but it's how GW is, ever since it first begun...

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Age View Post
if you are close to the front lines using infuse where the ai will target you instead of your Warrior and who will heal the Ele up with 50% health lost.
The only skills and El should use is rebirth.While we are at it then lets just get rid of Monks altogther. [Rebirth]
Energy Storage
Synergy is epic.
This is Guild Wars, where characters can have two classes.

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by Age View Post
It has down time of 30 seconds to recharge
Huh?... With GoS and high enough ES, it recharges faster than it expires -- hence no downtime.

Quote: if you are close to the front lines using infuse where the ai will target you instead of your Warrior
You can (and should) keep yourself under constant PS and SB. That basically makes you a 600 tank anywhere thing hit hard enough to trigger SB. And anywhere things don't hit hard enough to trigger SB, PS will stop any big hits and you can just heal through the rest.

Also, why are you standing near the front line?

Quote: and who will heal the Ele up with 50% health lost. You heal yourself. Just cast any other spell besides Infuse on any target and you will be healed to full or near-full health.

Infuse has no recharge, and costs this build no energy. Use it like WoH. Win the game.

Quote:
Originally Posted by Age
It has been stated that Monks are the healers or why would they have divine favour. Which is kind of why we're using Monk skills. Also, despite not having Divine Favor, the power of Infuse is such that you don't need Divine Favor for extra healing.

Quote:
It has down time of 30 seconds to recharge that is a lot and if you are close to the front lines using infuse where the ai will target you instead of your Warrior and who will heal the Ele up with 50% health lost. 1. 30 second recharge isn't a problem. That's like saying Aegis isn't worth taking due to its recharge. It's still a powerful skill.
2. Front lines? You're at spellcasting range, and can kite whenever you want.
3. You get healed whenever you cast a spell. Infuse is just one of the skills you've brought. Use another.

Now, can you actually put forward an argument that isn't based on ignorance?