I've been meaning to weigh in on this for awhile now.
1. Yes, E/Mo E.Renewal "healers" outclass primary monks -- at least the WoH hybrids that have come to typify primary monks -- by a very large margin.
Forget about healing for a moment. The primary advantage for the E.Renewal healer, the thing that's just totally broken and wrong, is the fact that they have a 0-energy-cost PS that they can spam on the recharge. Monks have to use their PS very judiciously because they can't afford the energy to use it often, and they often have to substitute a 5e "small prot" or a 5e heal after the fact when a PS would have been better. Meanwhile, the E.Renewal healer is dispensing PS's like candy -- anyone who even might maybe conceivably possibly get hit gets a PS. (And, on top of that, they can throw SB if they need something while PS is on recharge and cover PS with SB if they like.)
The spot healing advantage is secondary, but also a place with a big gap. Which skill is better -- 300+ healed for 0e, 1/4cast, 0recharge OR 250ish healed for 5e, 3/4cast, 3recharge? Durrrrrr. Or, as Snow Bunny put it...
Quote:
Originally Posted by Snow Bunny
GLOBAL WARMING IS A SCIENTIFIC FACT. HUMANS EVOLVED FROM MONKEYS. THE HOLOCAUST HAPPENED. ELES HEAL FOR MORE THAN MONKS WITH AN ER/INFUSE BUILD.
I've heard some talk of removal being a strong point where monks beat eles, but I don't find that to be so. On the condition side of removal, I've long since ceded that to mid-liners with Foul Feast or Draw Conditions. Half the time my monk isn't even carrying Dismiss, and when I do carry it, it's for redundancy's sake in case something goes wrong with the mid-liner. So, I can't really buy that condition removal makes up a whole lot of ground for the monk. As for hex removal: Most hexes tend to do damage, which the ele can just power through with the raw healing power of Infuse. On the rare occasions when the monsters have meaningful non-damage hexes, the ele can slot Convert Hexes, which is far better than any of the non-elite 5e hex removals common for monks.
I've also hard some talk of party healing being a strong point where monks beat eles, but I don't find that to be so either. Newsflash: Party healing got nerfed. The best thing left in the monk's repertoire is Heal Party + HBoon, but that's too pricey to spam. If you're willing to tolerate its haphazard nature, eles can get a surprising amount of area heal/time from Shield Guardian. If you want something more reliable, Breath of the Great Dwarf used on the recharge is more-or-less equivalent to Heal Party + HBoon used as often as you can afford it. (I wouldn't recommend Heal Party on an ele; the long cast time interferes too much with spamming PS.) In the end, neither monk nor ele has really excellent party healing.
Finally, there's the nagging "well, E.Renewal can get stripped." Yeah, if you're a moron who doesn't cover it with the half-dozen enchantments on your bar. There's very, very few places in GW where the monsters will be able to get at E.Renewal if it's well-covered. And for those, you can either change to monk or bring along a ranger or mesmer who's aware of what the removal threat is.
FYI: I strongly favor
[Protective Spirit][Spirit Bond][Infuse][Shield Guardian][Great Dwarf Weapon][Glyph of Swiftness][Ether Renewal][Aura of Resto] (+ rez scroll) for my E. Renewal build. (Breath of the Great Dwarf can sub for Shield Guardian if the latter proves to haphazard; and Covert Hexes can sub for Shield Guardian or GDW if serious non-damage hexes are an issue.)
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2. Does this mean the end of the PvE monk? Well, maybe. It certainly means the end of the WoH hybrid that PvE monking has settled into. If monks are to remain viable for PvE, they're going to need some new and better builds.
This starts with making up ground on PS spamming, since that's the location of the quantum leap from hybrid monk to E.Renewal ele.
In order to do that, monks need a massive energy source. Five options come to mind: (1) Selfless Spirit + AP, (2) Divine Spirit + AP, (3) Selfless Spirit + Air of Superiority, (4) Divine Spirit + Air of Superiority, and (5) Lyssa's Aura + Asuran Scan. Regarding these options: First, I'm not sure if that's an exclusive list. I just asked myself "how could a monk possibly afford to spam PS," and that's what I came up with. Maybe there's more; chime in if you can think of one. Second, these options are not created equal. To answer FoxBat's question, I find that Air of Superiority comes through reasonably well except when you need it most, so that's out. I didn't even bother trying Lyssa's Aura, since it effectively reduces energy costs by 1/2, while Selfless Spirit and Divine Spirit both reduce costs by more than 1/2 if you've got a few 5e spells on the bar. As between Selfless Spirit and Divine Spirit, that's a closer call. Right now, I find myself heading towards the opinion that the duration on Selfless Spirit, plus the fact that it takes 5e spells all the way to 0e (there's a huge difference between 1e and 0e) more than makes up for the weird end conditions.
So, that leaves me with [Assassin's Promise][Selfless Spirit][Protective Spirit]. Is that enough? Maybe. It certainly doesn't catch up with the ele for raw PS spam. But it does seem to have enough energy to put up PS where it needs to be, as long as you're not totally profligate about it. Of course, a PS spammer that needs to be smart isn't as good as one that can mindlessly pound the PS button, so the monk is going to need to do something more, something that the ele can't do.
So what can a monk do with the remaining 5 skills that the ele can't? Well, you've got the DF line and you've got Assassin's Promise. The best I can pull out from that is perma-Aegis thanks to Assassin's Promise and frequent Seed of Life, thanks to DF and Assassin's Promise. Arguably, those can make up for the weaker PS spamming and the weaker spot healing. Arguably.
OK, so that makes [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life]. The remaining 3 slots need to cover spot healing, and whatever else you can cram in there.
So far, [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life][Patient Spirit][Dwayna's Kiss][Cure Hex] (+ rez scroll) is the best I've come up with along that line. I need to put it through a lot more testing before I decide if it's really comparable with a E.Renewal healer or not.
(Yes, I've tried Racthoh's [Assassin's Promise][Divine Spirit][Aegis][Seed of Life][Divine Boon][RoF][Shield of Absorption][Deny Hexes] build. I don't much care for it. First, no PS. Admittedly, the build was designed for teams with 2+ copies of SY!, but even still, I want PS to cover the initial aggro and the gaps in SY! coverage when things don't go as planned. Second, the energy is uncomfortably tight with Divine Spirit's short duration and Divine Boon's extra energy pressure. Third, if things go badly and you can't get an AP trigger when you need it, you're basically reduced a RoF-Boon spammer, since everything else is on recharge or too expensive or both until AP recharges stuff and DS comes back online. All criticism aside though, the build does represent a much-needed break from the "WoH hybrid, WoH hybrid, WoH hybrid" mentality that's never going to produce anything to rival the E.Renewal healer.)
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3. The TL-DR summary: E.Renewal eles are far better than the WoH hybrid PvE monks in common usage now. If it's possible for monks to catch up (and it may not be), the builds to do it will probably start with [Assassin's Promise][Selfless Spirit][Protective Spirit][Aegis][Seed of Life].