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Now,while I'm not a programmer myself, I'm told there are tricks that can be used to get around this. It could be that ANet's database is set up in a way that means these tricks don't work. |
April Update Anticipation thread
Chthon
Quote:
Dr.Jones
Quote:
Originally Posted by Developer updates
Improvements to character-based storage
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Vel
Just noticed someone important is reading April Update Anticipation Thread. I do wonder what she is thinking.
Hopefully, we will have a blast in April.
Hopefully, we will have a blast in April.
BenjZee
Now everyone swarms....
Look at these suggestions people, its no wonder why some of you end up dissapointed. Linseys probably thinking this exact thing
EDIT: Vel i just realised who you are hi thereeee
Look at these suggestions people, its no wonder why some of you end up dissapointed. Linseys probably thinking this exact thing
EDIT: Vel i just realised who you are hi thereeee
King Jay
Improvement to Character-Based Storage
I am speculating bigger bags.
Maybe some Armor storage(Thats probably hard though)
HoM hopefully is account based.
Bigger Xun Lai
Inscriptions Stackable
Sounds good to me
I am speculating bigger bags.
Maybe some Armor storage(Thats probably hard though)
HoM hopefully is account based.
Bigger Xun Lai
Inscriptions Stackable
Sounds good to me
bloodghoul
What i would like to happen (probably never happen)
A Pet Pen - A Little Storage for you Mini Pets so you dont take up 20+ slots just to keep the little buggers you bought
Dye Tab - Just like the Materials tab (maybe make up pay 1k to get it)
Remove Stack Limit and make Tomes/Inscriptions stackable
Make the HoM a bit more manageable so you can choose what goes where on the displays (But dont make it account based or the HoM is ruined IMO, keep it a HoM per character)
Make Drunkard Point Based (Ha yeah like that is gunna happen)
Make The EoTN Grind Titles account based. (SS and LB are simple enough to get per account lol)
A Pet Pen - A Little Storage for you Mini Pets so you dont take up 20+ slots just to keep the little buggers you bought
Dye Tab - Just like the Materials tab (maybe make up pay 1k to get it)
Remove Stack Limit and make Tomes/Inscriptions stackable
Make the HoM a bit more manageable so you can choose what goes where on the displays (But dont make it account based or the HoM is ruined IMO, keep it a HoM per character)
Make Drunkard Point Based (Ha yeah like that is gunna happen)
Make The EoTN Grind Titles account based. (SS and LB are simple enough to get per account lol)
Quaboag
I thought a home base would be nice... à la Baldurs Gate II but more useful. Sort of like the Hall of Monuments or a personal Guild Hall, but more homey with a library for tomes, a paddock for pets, and an armoire for armor. Oh yeah.... and a fireplace.
Heck... maybe a place where we could invite other players over for pizza parties.
I know it's just a game, but sometimes I feel like my characters are homeless. I think my ranger's been sleeping under one of the bridges on the Isle of Meditation. Good thing they don't need to eat.
It's unlikely we'll get anything too complex though... too much coding and qa testing would be involved, darnit.
Heck... maybe a place where we could invite other players over for pizza parties.
I know it's just a game, but sometimes I feel like my characters are homeless. I think my ranger's been sleeping under one of the bridges on the Isle of Meditation. Good thing they don't need to eat.
It's unlikely we'll get anything too complex though... too much coding and qa testing would be involved, darnit.
snaek
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Originally Posted by vel
I do wonder what she is thinking.
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but its to be expected. in the last thread, quite a few were seriously underwhelmed, and they assured that it was gonna be "big"--i.e. more than just simple storage and account-wide hom.
Verene
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4) the girl assassins are HOTTTTT (very skinny not fat like all those other female professions in the game)
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--
Anyway, some sort of storage improvements or upgrades would be nice. I'm not too fussed about skill balances, but I think a lot of people don't really realize just how difficult it really is to balance skills properly.
Master Ketsu
STORAGE
Tome storage == possible and fairly easy to implement since tomes have static attributes. May actually save anet server space in the long run.
Tome trader == would be nice, but unlikely.
Mod storage == difficult to implement in a way that saves space since mods do not have static attributes.
Mod trader == would be awesome, but unlikely.
Armor storage == even harder then Mod.
"Smart armor" system == a godly great idea that will never, ever, happen.
Bigger bags == awesome and always welcome.
SKILLS
Skill nerfs == some dervish and necro shit out there is long overdue for nerfs. But will likely be buffed instead for reasons only the flying spaghetti monster knows why.
Skill buffs == another round of "crappy elite buffs" as there are still plenty out there. *cough* [amity]. Seems very likely to happen again ( going by patterns here )
TROLLBUILDS
Will continue to be made
Tome storage == possible and fairly easy to implement since tomes have static attributes. May actually save anet server space in the long run.
Tome trader == would be nice, but unlikely.
Mod storage == difficult to implement in a way that saves space since mods do not have static attributes.
Mod trader == would be awesome, but unlikely.
Armor storage == even harder then Mod.
"Smart armor" system == a godly great idea that will never, ever, happen.
Bigger bags == awesome and always welcome.
SKILLS
Skill nerfs == some dervish and necro shit out there is long overdue for nerfs. But will likely be buffed instead for reasons only the flying spaghetti monster knows why.
Skill buffs == another round of "crappy elite buffs" as there are still plenty out there. *cough* [amity]. Seems very likely to happen again ( going by patterns here )
TROLLBUILDS
Will continue to be made
WinterSnowblind
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I hope they buff [shadow form] back to the way it was and get rid of the -% damage, also hope they bring back [ursan blessing]
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Sadly, I have to agree. The developers seemed to know what they were doing, hence why it took so long for them to nerf Ursan, but eventually they caved and now we don't have pugs at all. Yes it made the game a lot easier, but at least a lot of people were playing the game and it was easy to get into a group..
Now it's rare to see anyone grouping up and when you do see them, they only want very specific builds.
Kronos Ledaloth
Want:
Bigger storage for armor, runes, tomes, inscriptions;
Modifications on HoM for account;
Deleting of heroes from HA and GvG.
Bigger storage for armor, runes, tomes, inscriptions;
Modifications on HoM for account;
Deleting of heroes from HA and GvG.
Chthon
As for storage, I'd like:
New NPC's I'd like to see:
As for HoM/titles, I'd like:
- Storage tab for consumables.
- Storage tab for keys/lockpicks (possibly part of larger consumables tab).
- Storage tab for dyes
- Storage tab for tomes
- Storage tab for dedicated minipets (requires dedication be changed to account-wide; makes it possible to create a feature to deploy any minipet you own for any character from the storage tab without ever placing in character inventory; can be linked to HoM display; if properly implemented, reduces server space required as compared to current implementation, making more server space available for increased storage.)
- Character-specific storage tab for books
- Character-specific storage tab for armors
- Stackable (max) weapon mods, (max) inscriptions, insignias, & runes
- Storage tab for (max) weapon mods, (max) inscriptions, insignias & runes
- Stablemaster NPC that allows players to store ranger pets (up to 1 of each species) (same mechanism as holiday hat "storage" via the hat crafter)
- Simply more storage
New NPC's I'd like to see:
- Trader for tomes
- Trader for (max) weapon mods and (max) inscriptions
- Stablemaster NPC (see above)
As for HoM/titles, I'd like:
- Unified hall -- any achievement by any character is displayable for all characters.
- Display any weapons you happen to like.
- Very strongly consider decoupling PvE skills from rank requirements. Grind is bad. These skills should work at 100% effectiveness regardless of title grinding.
- Make reputation titles account-wide. If there's even a legitimate reason to make people grind these titles once, there certainly isn't one for making them do it repeatedly. (Also, reduces server space required as compared to current implementation, making more server space available for increased storage.)
- Make conspicuous-consumption-based titles account-wide. (Reduces mindless grind. Also, reduces server space required as compared to current implementation, making more server space available for increased storage.)
- Greatly reduce ridiculous grind required to max Luzon/Kurzick. (Even after recent changes, hundreds -- if not thousands -- of hours of boring grind still required. Too much.)
- Drunkard points awarded upon ingestion instead of upon minute's end.
- Legendary Master of Tyria/Cantha/Elona title with points awarded for maxing protector, guardian, vanquisher, cartographer, and skill hunter titles for that continent. Rank 1 (Master) for 3 maxed titles; rank 2 (Legendary Master) for 5 maxed titles. (Addresses very common complaint about titles, declining prestige because so many titles can be "bought" with gold or long-but-easy grind, by adding 3 achievement-based titles that cannot be bought. Also slightly increases prestige of KoaBD title track by giving those who advance KoaBD through achievements a 3-title advantage over those who purchase or grind titles.)
.HunTer
Asura,Deldrimor,Norn and Ebon Vanguard NPC to sell PvE skills.
I hate the polymock quests just for the Asura Summons (I love them )
You can buy Sunspear and Kurzick/Luxon skills,why not Asura?
I hate the polymock quests just for the Asura Summons (I love them )
You can buy Sunspear and Kurzick/Luxon skills,why not Asura?
Wild Rituals
A Lock On riverside in the 2 days after to avoid the wave of dissapointed people saying omg this update was badddddddDDDdd, or the torrent of OHNOES WHERE IS ALL THE THINGS I WANTED, oh wait i assumed to much please make me feel better by posting in my thread
on topic, make pve fun again please grind is boringgggggggg
on topic, make pve fun again please grind is boringgggggggg
go cubs
Umm 1 word...URSAN!!!!!!!!!!!
(adding words...bring it back! i love $$)
(adding words...bring it back! i love $$)
TideSwayer
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Asura,Deldrimor,Norn and Ebon Vanguard NPC to sell PvE skills.
I hate the polymock quests just for the Asura Summons (I love them ) You can buy Sunspear and Kurzick/Luxon skills,why not Asura? |
I certainly agree that there should be alternative ways to get these PvE skills - especially the Asura, Deldrimor, Norn, and Vanguard. After you've already done the multitude of quests and quests chains to get them on at least one character, maybe they should unlock at this in-game trader (could just be the normal skill trader too, if that would work). Maybe perhaps ANet can put in some PvE skill tomes or something as well?
Let's face it - those damn EotN PvE-skill quest chains are pretty long, especially by the time you get around to doing them on your 5th or 6th character. Given the power of these skills, it's hard to pass them up. At the very least, maybe ANet should give these skills out as part of the EotN dungeon quest rewards packages (ie. XP, Rep Points, Gold, and PvE Skills). It would give players the choice as to whether to do the chains of sidequests to get them (solo play) or complete dungeons and the associated dungeon quests to get them with a group. Sidequests for skills in Prophecies was only fun because you were given the option to either do the sidequests and get the skill(s) early in the game, or wait a few towns/missions and then be given the opportunity to buy them from skill traders later. (Although now, if the skills are unlocked on your account you can buy them wherever, but it wasn't always that way.) My point is, there was a CHOICE of how to obtain them. For the EotN PvE skills, right now there is one way, and one way only, to get them.
On a similar note, polymock pieces should be registered for your entire account, not just that one character. Those damn things are pretty damn rare (and carry a fairly-sizeable price in town) for just a sequence of glorified summon spell sidequests. I say this because nobody in their right mind wastes their time with polymock unless it's for these skills, and I'm not sure most people even bother doing these quests regardless. The summon skills aren't all that enticing compared to some of the other of your 3 PvE-skill skillbar choices that you get. (Well, the Vanguard Assassin is worth using sometimes, but he's not even given through polymock.)
kostolomac
All I want is more storage and some skills changed. Anything more is probably just wishful thinking.
Separ
Besides all of the above, and winning the next 4 lotteries I enter, I would like to see a few text related functions:
1) Ability to spool chat window to text files
2) Chat window display the current location (city/district) or area when it changes.
3) Ability to send an account character item list to aa text and/or html file (including pictures!). Showing all details for all characters' equipped items inventory items and in account storage (xunlai).
4) Ability to look at only WTB or WTS items in Search window.
5) Search window display more than 31 characters
1) Ability to spool chat window to text files
2) Chat window display the current location (city/district) or area when it changes.
3) Ability to send an account character item list to aa text and/or html file (including pictures!). Showing all details for all characters' equipped items inventory items and in account storage (xunlai).
4) Ability to look at only WTB or WTS items in Search window.
5) Search window display more than 31 characters
Clone
Quote:
]Sadly, I have to agree. The developers seemed to know what they were doing, hence why it took so long for them to nerf Ursan, but eventually they caved and now we don't have pugs at all. Yes it made the game a lot easier, but at least a lot of people were playing the game and it was easy to get into a group..
Now it's rare to see anyone grouping up and when you do see them, they only want very specific builds. |
Winterclaw
I've just gotten a funny feeling that the improvements to storage are probably going to be something like all of your storage slots will appear on one screen instead of several.
I doubt it'll be book storage because books can have multiple versions based on how much you've filled out on them, which would be similar to the problems with armor storage.
I doubt it'll be book storage because books can have multiple versions based on how much you've filled out on them, which would be similar to the problems with armor storage.
Rhamia Darigaz
i'm quite offended that you think i would troll these forums. i'm also quite offended that you think my female warrior could be knocked over by a wind [[gust] or a [[gale]. my warrior is in fact quite brave and strong.
EagleDelta1
Winterclaw, I think ppl are referring to Tome and Elite Tome storage(which would be nice), not Mission/Dungeon books, but I could be wrong.
Yawgmoth
Mission/Dungeon books could be stored in the *quest log* instead of taking inventory slots. They're character-based anyway and just track progress like quest entries with multiple objectives do.
Only obstacles that could appear are: quest entries may not be able to hold as much as 18 variable bits of data, and obvious one - this way of recording progress wouldn't allow having multiple copies of the same book (if you want more than 1 of identical book you'd have to keep in an inventory slot).
And for something completely different:
Was Ursan better than having no PuGs at all? Debatable. I'm 50/50 on it now, I really really miss multiplayer, but Ursan wasn't any fun for me to play.
Human played characters can already be significantly more powerful than heroes, there's a lot of imba PvE skills and builds heroes aren't good at playing, but the game lacks a way for people to find each other and form groups. I consider a worldwide LFG system to be single most important thing PvE needs, above extra storage or better trading systems.
Only obstacles that could appear are: quest entries may not be able to hold as much as 18 variable bits of data, and obvious one - this way of recording progress wouldn't allow having multiple copies of the same book (if you want more than 1 of identical book you'd have to keep in an inventory slot).
And for something completely different:
Was Ursan better than having no PuGs at all? Debatable. I'm 50/50 on it now, I really really miss multiplayer, but Ursan wasn't any fun for me to play.
Human played characters can already be significantly more powerful than heroes, there's a lot of imba PvE skills and builds heroes aren't good at playing, but the game lacks a way for people to find each other and form groups. I consider a worldwide LFG system to be single most important thing PvE needs, above extra storage or better trading systems.
Morgoth the dark
Rhamia Darigaz
Winterclaw
Earth
Quote:
STORAGE
Tome storage == possible and fairly easy to implement since tomes have static attributes. May actually save anet server space in the long run. Tome trader == would be nice, but unlikely. Mod storage == difficult to implement in a way that saves space since mods do not have static attributes. Mod trader == would be awesome, but unlikely. Armor storage == even harder then Mod. "Smart armor" system == a godly great idea that will never, ever, happen. Bigger bags == awesome and always welcome. SKILLS Skill nerfs == some dervish and necro shit out there is long overdue for nerfs. But will likely be buffed instead for reasons only the flying spaghetti monster knows why. Skill buffs == another round of "crappy elite buffs" as there are still plenty out there. *cough* [amity]. Seems very likely to happen again ( going by patterns here ) TROLLBUILDS Will continue to be made |
MagmaRed
My understanding is that the armor would 'remember' what runes and inscriptions have been on it. This way, if you are using FoW armor for a word build with Survivor insignias and a Superior Rune for PvE, but want to switch to a Hammer build with Sentinals for PvP, you only need to have had the appropriate runes/inscriptions placed on the armor once.
So if you currently have 5 Survivor Insigias, 1 Superior Vigor, 1 Superior Absorption, 1 Superior Sword, 1 Minor Strength, and 1 Vitae rune, you can replace those with 1 Stonefist, 4 Sentinals, 1 Minor Hammer, 1 Clarity and leave the Vigor, Strength, and Vitae. This will allow the first set to be 'remembered' so you can simlpy right click the armor in the inventory screen and select those Sword build runes/insignias to be replaced.
The problem with this is it cuts into the cost of runes and insignias as people would only need to have 1 of each rune+insignia ever. But the simplicity of chaning armor sets around would allow for 1 set of armor to serve all needs, and you wouldn't need to change based on what you were doing.
Personally, I'd love to see Armor Storage be one of the new things they give us. Although 'Smart Armor' is a great idea, I think it is far too late to implement it, if possible. But using the HoM idea of a display could be done in a guild hall type setting. I doubt they would require people to own Eye of the North to get the armor storage, so I can't see them using the HoM. But people who LIKE having multiple armor sets, and want multiple sets for the HoM have trouble keeping that much armor. The only other way I can see this working is that when you equip a new set of armor, your old armor is not removed. Instead, it simply shifts to the 'invisible armor bag' and the new armor is used instead. Then yuo could select any armor type you have ever worn as the next to be used.
So if you currently have 5 Survivor Insigias, 1 Superior Vigor, 1 Superior Absorption, 1 Superior Sword, 1 Minor Strength, and 1 Vitae rune, you can replace those with 1 Stonefist, 4 Sentinals, 1 Minor Hammer, 1 Clarity and leave the Vigor, Strength, and Vitae. This will allow the first set to be 'remembered' so you can simlpy right click the armor in the inventory screen and select those Sword build runes/insignias to be replaced.
The problem with this is it cuts into the cost of runes and insignias as people would only need to have 1 of each rune+insignia ever. But the simplicity of chaning armor sets around would allow for 1 set of armor to serve all needs, and you wouldn't need to change based on what you were doing.
Personally, I'd love to see Armor Storage be one of the new things they give us. Although 'Smart Armor' is a great idea, I think it is far too late to implement it, if possible. But using the HoM idea of a display could be done in a guild hall type setting. I doubt they would require people to own Eye of the North to get the armor storage, so I can't see them using the HoM. But people who LIKE having multiple armor sets, and want multiple sets for the HoM have trouble keeping that much armor. The only other way I can see this working is that when you equip a new set of armor, your old armor is not removed. Instead, it simply shifts to the 'invisible armor bag' and the new armor is used instead. Then yuo could select any armor type you have ever worn as the next to be used.
Junato
BAILOUT THE ECONOMY.
^that's what I want
Oh and my expectations
The assassin's to have more armor
make the crafting supplies go more than 250 like 500 or 999
Add a title for 'wasting my time'
Add a title for pointing
Let bosses drop a green weapon every time they are killed for a weekend or just saturday
Have a party!!
^that's what I want
Oh and my expectations
The assassin's to have more armor
make the crafting supplies go more than 250 like 500 or 999
Add a title for 'wasting my time'
Add a title for pointing
Let bosses drop a green weapon every time they are killed for a weekend or just saturday
Have a party!!
Rhamia Darigaz
draxynnic
Quote:
Personally, I'd love to see Armor Storage be one of the new things they give us. Although 'Smart Armor' is a great idea, I think it is far too late to implement it, if possible. But using the HoM idea of a display could be done in a guild hall type setting. I doubt they would require people to own Eye of the North to get the armor storage, so I can't see them using the HoM. But people who LIKE having multiple armor sets, and want multiple sets for the HoM have trouble keeping that much armor. The only other way I can see this working is that when you equip a new set of armor, your old armor is not removed. Instead, it simply shifts to the 'invisible armor bag' and the new armor is used instead. Then yuo could select any armor type you have ever worn as the next to be used.
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go cubs
Yes armor storage would be the best thing EVAH!
Seriously...that would help store my 8 armors :0...(btw my mains a derv so i can only get so much)
Seriously...that would help store my 8 armors :0...(btw my mains a derv so i can only get so much)
BoondockSaint
Quote:
On the other hand, it's probably people who have EOTN that are most likely to need armour storage in the first place. People without are more likely to just have one, two, maybe three of their favourite armour skins with different runes and insignias on them. The HoM, however, gives an incentive to buy armour that you're not immediately planning to use at all - but you don't really want to be paying 40+k just for a statue and whatever you get from salvaging/selling the pieces - I'd rather hold onto them (or have some means of buying them back for cheaper after they've been 'unlocked') in case I DO decide I need another rune/insignia combination.
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pingu666
book storage (1 of each preferably) on each char
imo books are a poor mechanic in some ways, taking up inventory space, forgetting to bring the right one along, forgetting to get one, the lack of backwards compatibility for previously done stuff in the pre book era.
but i like the artwork, the story progression/details, the voices with the bonus mission pack ones. assuming the book mechanics need to stay in, then additional book only slots ftw, maybe autofil all the chars when they get to level 20 ? if there not book only, then we will still run around without the right book because we forget, as we would rather have the room for armour/loot/weapon/pets etc
there should still be additional open slots for storage
tomes, normal ones limited to 50-75 of each type
elite tomes to 10-15 of each type
dyes 30 of each type
return storage to how it was back in the day where u spoke to the lady. straight to chest de humanises the game imo.
some armour storage and additional slots would be really good
if we could have a room in the HOM with all our heros in, with there weapons/armour/pets/runes and traders /bonus avalible for easy pimping and checking for stuff, that would be awsome, but unlikely
more slots on chars and storage chest aswell
imo books are a poor mechanic in some ways, taking up inventory space, forgetting to bring the right one along, forgetting to get one, the lack of backwards compatibility for previously done stuff in the pre book era.
but i like the artwork, the story progression/details, the voices with the bonus mission pack ones. assuming the book mechanics need to stay in, then additional book only slots ftw, maybe autofil all the chars when they get to level 20 ? if there not book only, then we will still run around without the right book because we forget, as we would rather have the room for armour/loot/weapon/pets etc
there should still be additional open slots for storage
tomes, normal ones limited to 50-75 of each type
elite tomes to 10-15 of each type
dyes 30 of each type
return storage to how it was back in the day where u spoke to the lady. straight to chest de humanises the game imo.
some armour storage and additional slots would be really good
if we could have a room in the HOM with all our heros in, with there weapons/armour/pets/runes and traders /bonus avalible for easy pimping and checking for stuff, that would be awsome, but unlikely
more slots on chars and storage chest aswell
Zahr Dalsk
7 heroes. Ritualist buff.
It probably won't be that good stuff though.
It probably won't be that good stuff though.
Zahr Dalsk
7 hero parties. Ritualist buff.
It probably won't be that good stuff though.
It probably won't be that good stuff though.
Artisan Archer
Server clock please.
Ate of DK
Mister_Smiley
What i expect is something so great so big that in the end it will be disappointing, i figure if i think that way when the real patch comes out and if its better i can be happy. Anywho who knows when well get it anyways, Prob 2nd week of the month.