Nerfs all around for GvG - destruction of Turret Rangers, Warrior's Endurance, Water Mesmers, and Stand ritualists.
Nerf the hell out of all of that, then a nice huge random dartboard buff, like 200+ skills buffed to make for massive build variety.
and then add in a Chaos Sword, and make it so that as long as you have it equipped, Livin' on a Prayer by Bon Jovi plays on repeat.
That would truly be the most amazing update in history.
April Update Anticipation thread
15 pages • Page 5
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| Runes/insignias/inscriptions/weapon mods all have a different value when identified (like weapon/armour drops do). I suspect this means that they NEVER will be able to be stackable - what value do you put on the stack when every single item in it can have a different value? How do you track that? |
Also, Armor and Book storage would be <3.
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Usually when you stack things, you stack identical things. On a code basis, you store a single number to represent the number of items, and the items are all exactly identical. i.e. "item A" x 3.
Runes are not identical. Take 3 minor runes of absorbtion as an example - one identified to be worth 53g, one to be worth 32g and one to be worth 26g. You can't just say "I have 3 minor absorbtion runes worth a random amount of gold each"...you either lose information completely (what they were worth) or open yourself to exploits that way (identify, don't like the values of those last two, stack those two, unstack, re-identify for a "new" random value on those last two)...
Don't get me wrong - I'd love them to be able to stack too - but they are NOT identical items despite having the same functionality. Which is why I'd be (pleasantly) surprised if they ever did stack.
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The merchant will let you sell them all at once though.
Usually when you stack things, you stack identical things. On a code basis, you store a single number to represent the number of items, and the items are all exactly identical. i.e. "item A" x 3. Runes are not identical. Take 3 minor runes of absorbtion as an example - one identified to be worth 53g, one to be worth 32g and one to be worth 26g. You can't just say "I have 3 minor absorbtion runes worth a random amount of gold each"...you either lose information completely (what they were worth) or open yourself to exploits that way (identify, don't like the values of those last two, stack those two, unstack, re-identify for a "new" random value on those last two)... Don't get me wrong - I'd love them to be able to stack too - but they are NOT identical items despite having the same functionality. Which is why I'd be (pleasantly) surprised if they ever did stack. |
Normally I would expect:
-Character storage is probably just some way to store those damned "written evidence" books, complaints about which were probably what caused them realize that maybe we really got too small storage space.
-Account storage is maybe 1 new tab, but likely to be specialized instead of general, for example minipets / dyes / skill tomes. Plus making some things stackable and increasing stack sizes for basic materials.
-HoM finally getting the Account-based instance, but nothing else than that.
-Some small surprises like... More tonics/ summoning stones/ minipets...
-And no worthwhile skill updates so imba remains imba and what's useless stays useless.
But we keep hearing Linsey and other Anet staff being really EXCITED about this update, so there's a chance it's more than that.
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The stackability issue. IMHO all identical weapon upgrades, inscriptions (other than "Show me the Money") and maybe Insignia should be stackable - give them all a fixed merch price 25g.
But runes don't need to be stackable, they should remain as they are, as for Majors and Superiors the price difference after identifying makes quite a difference, and there's no reason for anyone to hold a stack of multiple identical runes, especially since Heroes are such an awesome Rune/Insignia storage.
-Character storage is probably just some way to store those damned "written evidence" books, complaints about which were probably what caused them realize that maybe we really got too small storage space.
-Account storage is maybe 1 new tab, but likely to be specialized instead of general, for example minipets / dyes / skill tomes. Plus making some things stackable and increasing stack sizes for basic materials.
-HoM finally getting the Account-based instance, but nothing else than that.
-Some small surprises like... More tonics/ summoning stones/ minipets...
-And no worthwhile skill updates so imba remains imba and what's useless stays useless.
But we keep hearing Linsey and other Anet staff being really EXCITED about this update, so there's a chance it's more than that.
EDIT:
The stackability issue. IMHO all identical weapon upgrades, inscriptions (other than "Show me the Money") and maybe Insignia should be stackable - give them all a fixed merch price 25g.
But runes don't need to be stackable, they should remain as they are, as for Majors and Superiors the price difference after identifying makes quite a difference, and there's no reason for anyone to hold a stack of multiple identical runes, especially since Heroes are such an awesome Rune/Insignia storage.
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| Simple solution: do not give them variable costs. (25g-blue, 50g-purple, 100g-gold). fullstop. |
I like getting that additional money

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Originally Posted by dawnmist View Post Quote:
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Note the rune values - they're NOT a fixed "always the same" value. Further, the trader will always give you at least the identified value for a rune...which means you never need to get only 25g for one you have salvaged, and that superior runes are always worth salvaging with a perfect salvage kit regardless of their current "buy" price.
The values for blue and gold runes are always higher than those suggested by zwei2stein, and purples are often (though not always) higher as well.
As a player, we'd be losing money if they set all runes to the trader-bought rune's value. Same goes for inscriptions, weapon mods & insignias - which seem to be priced like blue runes.
But this is getting a bit off topic now.
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As a player, we'd be losing money if they set all runes to the trader-bought rune's value. Same goes for inscriptions, weapon mods & insignias - which seem to be priced like blue runes. |
And to make more money as result of that.
fenix
Major-General Awesome
Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#
W/
Joined Aug 2005
The problem is, no one I know, or have heard of, collects piles of runes/insignia/upgrades. So to make them stackable, or to make a storage for them, would be totally useless for a huge number of players. It needs to be something everyone can use, as opposed to a select few who (for some strange reason) collect heaps of runes/insignia/upgrades for.....whatever reason they collect them....
The best bet would be a better storage system for Armor, be it an extra bag that holds armor, or a storage slot with room for a few sets.
Either way, I really dislike the stackable runes idea, as it's useless.
The best bet would be a better storage system for Armor, be it an extra bag that holds armor, or a storage slot with room for a few sets.
Either way, I really dislike the stackable runes idea, as it's useless.
It is usually clear whether salvaging and selling a rune or selling the original armor piece will yield the greater return. Playing more than three years, I have never gone so far as to identify a rune after salvaging. It is unnecessary, and runes and insignia still should become stackable. Inscriptions and upgrades are a different story, though.
K
F
Something clever they could do is start to use the Hall of Monuments as storage. Example:
- You can create a set of unsalvageable/sellable armor from any enshrined armor sets for your char.
- I'd like this for weapons too but I can already see people complaining about torment shields dropping price when leet pvpers don't need to buy 9 or 10 of them.
- You can create customized (untradable) minis from your mini shrine.
Any of these options as-is requires no additional data storage to implement.
- You can create a set of unsalvageable/sellable armor from any enshrined armor sets for your char.
- I'd like this for weapons too but I can already see people complaining about torment shields dropping price when leet pvpers don't need to buy 9 or 10 of them.
- You can create customized (untradable) minis from your mini shrine.
Any of these options as-is requires no additional data storage to implement.
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Great, a topic more than a month in advance, maybe two if it goes live in the end of April. Now we can build up expectations so high only to be disapointed.
My expectations: * Increases to account-based storage * Improvements to character-based storage * Account-based changes to the Hall of Monuments |
Tbh, I'm not even that happy about what we were promised, but w/e at least it's something. If I had a wishlist, here's what it'd be.
*New Weapon Skins (if this doesn't happen, then they're just getting lazy)
*Decent Skill updates that aren't just a reaction to poor balancing
*Kurz and Luxon Armor for Dervishes and Paragons (this will never happen, that's why this is a wish list)
I know the animal storage has been mentioned many times but i believe the problem would be when it comes to saving animals with their level, name and type (hearty, dire etc) it would take up alot of unnessary space...(or other resources). Although they could do an unlock feature where it just creates a blank lvl 20 pet for that species which would be more efficent.
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also fenix hit the point, who on earth has stacks of these things it would be a waste
If you didn't care about the title before HoM then this is the point in the update. It allows you to use the title from another character as a monument. Likewise for the people talking about destroyer weapons.
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also fenix hit the point, who on earth has stacks of these things it would be a waste
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I want:
2)Survivor track to be reset when you die so if you get the experience in a streak at any time you get the title. 2 years ago HOM didnt exist so didnt care about survivor title but i want it on my monk now and not just my new stupid chars that I dont care about. And a billion of gold into my monk's other titles means I aint gonna delete it to get survivor now. |

