I have only three problems when it comes to storage:
- Armor. I can't make them all. After some of them, I'll have to discard the older ones. I want to keep all armors I craft.
- Miniatures. They are quite a lot.
- Weapon upgrades. Buying them from players is either slow or impossible. Storing them it's also impossible. A trader is a must for them.
April Update Anticipation thread
15 pages • Page 6
Myself and Linsey have addressed questions about titles (adding more, making more account-wide) many times. We have no intention of adding more titles or making more titles account wide right now, so please don't expect them for the April update. For more on titles and other frequent requests, please see this list.
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Myself and Linsey have addressed questions about titles (adding more, making more account-wide) many times. We have no intention of adding more titles or making more titles account wide right now, so please don't expect them for the April update. For more on titles and other frequent requests, please see this list.
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I think there are too many to begin with, thanks Regina

I do hope there is a surprise in the update though, those are always fun.
T
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Myself and Linsey have addressed questions about titles (adding more, making more account-wide) many times. We have no intention of adding more titles or making more titles account wide right now, so please don't expect them for the April update. For more on titles and other frequent requests, please see this list.
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Nerfs all around for GvG - destruction of Turret Rangers, Warrior's Endurance, Water Mesmers, and Stand ritualists.
Nerf the hell out of all of that, then a nice huge random dartboard buff, like 200+ skills buffed to make for massive build variety. and then add in a Chaos Sword, and make it so that as long as you have it equipped, Livin' on a Prayer by Bon Jovi plays on repeat. That would truly be the most amazing update in history. |
Oh, and also armor storage plz ._.
s
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I know some items, collectable drops and such, have set buy/sell prices, but maybe since there are traders of runes, the prices and costs of them fluctuate due to the supply/demand? And this fluctuation can be seen in your inventory as well?
Shane
B
Regarding storage, I would like the ability to move mutiple items at once.
An example being: Click and drag a backpack, beltpouch, bag to storage, prompting:
Would you like to empty all contents of backpack/beltpouch/bag into storage?
or vice versa
Would you like to move all contents of storage slot I,II,III,IV into backpack/beltpouch/bag?
Storage space will always be limited, so I would rather have a faster and more efficient way to move items around.
An example being: Click and drag a backpack, beltpouch, bag to storage, prompting:
Would you like to empty all contents of backpack/beltpouch/bag into storage?
or vice versa
Would you like to move all contents of storage slot I,II,III,IV into backpack/beltpouch/bag?
Storage space will always be limited, so I would rather have a faster and more efficient way to move items around.
For people harping about armor storage, Linsey has made a nice statement about the feesablity of such a change. I suggest you read this wiki discussion
http://wiki.guildwars.com/wiki/User_...ns11#Armor_Box
http://wiki.guildwars.com/wiki/User_...ns11#Armor_Box
* Payment option to max all titles and instantly completing the HoM.
So that people can move on to another game and be prepared for GW2. Plus some money for ANet.
Ridiculous? Yes.
... but actually, people suggest a lot things that go in the direction of making titles easier to achieve, which SADLY seems to be the only thing to do left in this game?
So that people can move on to another game and be prepared for GW2. Plus some money for ANet.
Ridiculous? Yes.
... but actually, people suggest a lot things that go in the direction of making titles easier to achieve, which SADLY seems to be the only thing to do left in this game?

D
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Myself and Linsey have addressed questions about titles (adding more, making more account-wide) many times. We have no intention of adding more titles or making more titles account wide right now, so please don't expect them for the April update. For more on titles and other frequent requests, please see this list.
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I could see reasoning behind making sweet tooth account wide only because a large majority of sweet tooth items are for removing dp or boosting attributes but oh well. I hate thinking every time I use a candy cane on another char that there is one less point I'll have for my title character.
B
I hope consumables, wisdom and treasure hunter title requirements to be displayed in HoM will be lowered : 10k seems a bit much compared to the other titles (r2 for luck, r3 for zaichen, r3 for gamer...).
I hope they'll make survivor possible for older characters (even if I know this won't happen).
I hope they'll make survivor possible for older characters (even if I know this won't happen).
Linsey quotes on the subject from the 2008 thread Shadowmoon linked above.
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I think this (“incubator” like item to hold armor) is a really cool idea, but I don't think that the class of item you are talking about (we call them "book items" internally) could handle storing information like runes or insignias with their current implementation. It would require either a big overhaul of the existing code or to completely design and code an armor storage feature from scratch. Either way it would mean more work than the Live Team could handle at this point in time. I don't even know if we will ever be able to handle that huge of a feature but here's hoping! ... I can't say for sure if this is doable or not but I suppose it would be one way to relieve inventory pressure from players. Of course there are still all the runes and insignias to store that accompany the armors in between uses. I suppose it would be hard to come up with an alternative system to a fully developed armor storage feature that doesn't have downsides. But these two ideas are virtually the same and share the same major flaw in that they wouldn't be able to store the runes and insignias on the armor which means you end up trading the storing of those instead of the storing of the armor but this way you lose your dye job too and are holding twice as many things (one rune, one insignia for every armor piece). Then we start talking about making Runes and Insignias stack and John has been against that for a long time. I might be able to change his mind, but you get what I am saying, right? I've been up all night writing text so I'm can't tell if I am making sense anymore lol – ... Books can hold 18 items or pages. That isn't a limit we have the option to change (I already asked). Here's John reason for being against making runes and insignias stackable: Since they are a player controlled market John feels that it would be a bad thing to allow players the opportunity to horde, control, or otherwise manipulate the supplies for monetary gain. Unlike ecto or black dye, the availability of runes and insignias greatly affects gameplay. If the cost of Superior Vigors shot through the roof because it became legal tender for traders, that would suck for people just playing the game. See what I means? – ... Because of all the variables discussed here, it is difficult to store armor on an NPC or in a Book item. Like Yawg said, the Book items just CAN NOT store this kind of variable data. PERIOD. We could have book items or an NPC that can hold clean, unmodded armor but data like runes, insignia and dye would not be stored. We could have an NPC that takes armor and spits back out that armor with the runes separated but the dye is still an issue. We could have a book that can only store dedicated minis or one that stores only undedicated minis. Bottom line, I promise you all that storage is top priority for the Live Team. - ... Assuming that we are just ignoring this huge request (more storage) is unfair. We are not ignoring this. We have actually been working on it for months but you have no idea how many different obstacles come up on this issue. It really isn't as easy as just adding the option in the store and throwing in a couple new tabs. For instance, we need to consider server space for keeping back ups of all the game and character data in case something goes wrong and requires a rollback. Say we decide to purchase more servers to accommodate, well it's not that easy either. It then takes server programmers to set up the servers which takes time. Even adding the option to the online store isn't easy and requires multiple programmers with different specialties to implement. There are a lot of things to consider and a lot of problems to solve when working on something like this. I know that it's a big problem effecting (sic) a huge amount of players (myself included, I have 12 mules all paid for with my own money) and has been an issue for a long time so there is frustration there but please be patient. We didn't have a dedicated team before and I promise you that storage is the number one item on our list. Think about how soon after the Live Team assembled that we addressed Ursan. We are able to be more responsive now that we have a team for this stuff so it's not the same kind of answer when we say "we are working on it". It just takes time. |
C
LOL at storage changes now. It's only a couple years late to do it!!
Anyway, I guess we will see a consumables tab and/or a collectible drops tab alongside bigger stacks or increased materials capacity.
Big LOl.. I've stopped playing and only troll here once in a while... If storage is really really improved I may actually log in to check it out.
Anyway, I guess we will see a consumables tab and/or a collectible drops tab alongside bigger stacks or increased materials capacity.
Big LOl.. I've stopped playing and only troll here once in a while... If storage is really really improved I may actually log in to check it out.

