April Update Anticipation thread

a-kyle

Krytan Explorer

Join Date: Apr 2008

A/R

Quote:
Originally Posted by Marverick View Post
hmmm



Kill Shadow Form...
t hat, its the best skill for a sin when facing large mobs in solo encounters.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by RiceCream
i'd like to see VoD based skill nerfs reversed.
please
This! There were quite a large bunch of them.

Quote:
Originally Posted by a-kyle View Post
t hat, its the best skill for a sin when facing large mobs in solo encounters.
LOL.

daraaksii

daraaksii

Desert Nomad

Join Date: Oct 2005

Quote:
Originally Posted by a-kyle View Post
t hat, its the best skill for a sin when facing large mobs in solo encounters.
DDDDDDDDDDDDDDDDDDDDDD

And the only reason why someone would start an assassin. Well, for like 90% of the players.

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by daraaksii View Post
DDDDDDDDDDDDDDDDDDDDDD

And the only reason why someone would start an assassin. Well, for like 90% of the players.
NO THAT IS A LIE!!!!@@!!11!!!one
many people would start an assassing for manyyyyyyy reasons, not just for the shadow form
1) they look very cool like a ninja or stealth killer or something
2) naruto was an awesome anime
3) they do big damage and have very good survivability due to their stealthy surprise attacks and stealthy block/dodges
4) the girl assassins are HOTTTTT (very skinny not fat like all those other female professions in the game)
5) they can shadow step that is so cool no other profession can do that
6) they are better at farming so it's easier to farm gold capes with them than, say, a warrior frontline
7) Real
8) Ultimate
9) Power

as you can see there are at least 9 other reasons why someone would pick an assassin besides stupid shadow form.




also i anticipate Big Things to happen this april update. from all the hype and anticipation i've read on the internets it seems Big Things are afoot over at anet.

slowerpoke

slowerpoke

Desert Nomad

Join Date: Jul 2007

Cuba

if shadow form gets fixed finally, think of all the storage space folks will gain with their new mule char

zling

zling

Desert Nomad

Join Date: Apr 2006

yeah nerf stupid perma sins, it makes all other farming just sub par and ridiculous...

Hanging Man

Hanging Man

Krytan Explorer

Join Date: Aug 2006

Deep in the Shire

Quote:
Originally Posted by zling View Post
yeah nerf stupid perma sins, it makes all other farming just sub par and ridiculous...

agree'd
imagine a world where perma sins don't exist.

sigh, we can dream.

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

Bring back all the older timers to Guild Wars. Thats what I want to see.

Clone

Clone

Krytan Explorer

Join Date: Jan 2006

For the team and players to realize that the unending nerfs only temporarily placate a vocal minority who will never be happy with things for long, and end up alienating people and driving them away from the game.

People calling for perma nerfs now were the same ones who called for Ursan nerfs. While the nerfs did severly cut down on Ursan teams, it didn't increase non ursan teams to anywhere near the same amount. It just halved the amount of pugs I'd seen, and the other half are all now demanding cryway.

Lord Of Blame

Lord Of Blame

Wilds Pathfinder

Join Date: Aug 2008

USA

Marked Souls [MkS]

E/N

I hope they buff [shadow form] back to the way it was and get rid of the -% damage, also hope they bring back [ursan blessing]

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

People are still crying for perma nerf? Good grief. Might as well make it the next smiters boon (pvp). Then whats next? Cry? 600/smite? Every farming build that exists?

Even if perma gets nerfed again, there is gonna be a new build that people will find. Gah, people are never satisfied. Well on here anyway <.<

savage vapor 33

savage vapor 33

Wilds Pathfinder

Join Date: Nov 2006

Regems Basement

The Malevolent Wolfpack [tMw]

I would like to see Tournaments maybe a little more rewarding to guilds that are not in the top 1,000

Aiden Arcana

Ascalonian Squire

Join Date: Nov 2006

Germany

Eazy Bake Oven [loli]

Mo/E

Deldrimor Armor to count in HoM.
More storage space (obviously)
Ursan back. (We all miss it..your lying..or a PvPer if you say otherwise)
Drunkard to be point based (not really realistic)
A new Elite mission =D
More PvE skills
places to hold my books/tomes
Aion release date (=D Not related at all, but I want it!)
Larger Friend List, or at least the ability to see who is online in alliance guilds.
More cross campaign quests.

Ate of DK

Ate of DK

Wilds Pathfinder

Join Date: Oct 2005

Netherlands

None but Fools [nuts]

Quote:
Originally Posted by Nessar View Post
People are still crying for perma nerf? Good grief. Might as well make it the next smiters boon (pvp). Then whats next? Cry? 600/smite? Every farming build that exists?

Even if perma gets nerfed again, there is gonna be a new build that people will find. Gah, people are never satisfied. Well on here anyway <.<

Linsey posted on her wiki that she has no time to fix skills like shadow form. Don't expect they do anything to any farming build because it's not important. What IS important? Expanding my storage which I don't need at all. Anet is a joke.

Quote:
I've considered the skill to be a problem from the moment I took over Live Team. The decision to restore the ability to maintain it was made while I was still working on gw2. The first round of changes (the initial dmg reduction and the changes to chaos plains) were being made when I first moved over. From there, I have pushed us to try a few different ways to balance the skill because I still felt it was a problem. If people are still doing UWSC in 15 minutes then I think it is pretty clear that the skill is still a problem. - Image:User Linsey Murdock sig.jpgLinsey talk 18:24, 12 March 2009 (UTC)
Quote:
::::::::::We have already made ~4 attempts to balance this skill without breaking Perma but nothing has really worked thus far. We don't want to be constantly messing with individual skills and try to let things stabilize a bit before tweaking something again. By the time we made the last changes to SF, I was feeling like it would need to be the last time we fiddle around with tweaking it's power. That we might be hitting the threshold where the best course of action is to concede the fight and admit that perma just can't be supported in this skill. I'm not sure what to do now. The idea of giving up on this skill being balanced just gives me a pit in my stomach but I don't have time right now to give this the time it deserves. I'm going to hold off on making any changes until I have the time to play around with it and try something things out on the Dev Server. Unfortunately when I start thinking of what there is ahead of me, I can't find any moments when I'll have the time to invest in balance investigations and testing. Of course, I am suffering from tunnel vision lately and all I can really think about is April. Everything past then is all fuzzy and up to radical change at a moments notice. I put up a post-it that says "Shadow Form perma still a problem" and I'll try to let you guys know if/when I start thinking about and looking at this issue again. - 15:34, 13 March 2009 (UTC)
People who don't have an assassin yet should create one right now.

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

Ok, basically I'd like to see the following finally...

More storage, book storage, etc...

I'd also finally like to see a trader for Inscriptions and weapons mods, or an update to the weapons traders...

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

The Shadow Form debate is totally ridiculous. Assassins, welcome to despise once again if it goes away. Not because they're not useful, but because everyone is an idiot and will underestimate their survivability and damage dealing capabilities outside of a Shadow Form build.

Personally, I'm insanely tired of hearing about it, still. I ran infinite Shadow Form before the skill was ever buffed in the first place, and everyone constantly undercut the effectiveness of the build. Now, oh em gee, nurf pl0x. Screw you, go home. Find something else to do besides complain.

If it's not one thing, it's another. I don't understand how unbelievably high the level of immaturity must be for a whole community to become entirely enthralled by one single skill and forget the fact that two months before it was a different skill, and therefore not deduce that if the current one dies it will just be something else.

There are still plenty of skills that have NO purpose, and personally I think the elite buffs in the last number of updates have been incredibly fun to play with. Do something for the people who aren't crying all the time: continue to buff unused elites and make more builds possible. I hope to see more of that and less idiocy from people who only focus on whatever they perceive to be negative.

Still, I'm excited about the April update. Unlike a lot of the same aforementioned people, there are a great number of us that are greatly anticipating ANY upgrade to the way items are stored and will be glad to see whatever ANet has given us.

REDdelver

Lion's Arch Merchant

Join Date: Nov 2007

Girls Pee Pee When They See [ME]

N/Mo

Quote:
Excuse me, since when Zrank is a pvp emote?
You're not excused. SO zrank is a pve emote? Please feel free to explain.
Tourney pts (pvp) = zkeys Balth faction (pvp) = zkeys. Tourney predictions (pvp influenced) = zkeys. HA chest rewards (pvp) = zkeys

Im not seeing how zrank isnt a pvp emote. You can farm money on both sides of pve and pvp to buy zkeys.....so thats a complete wipe/draw. Theres no direct reward on the pve side for zkeys other than money.....so that pretty much makes it NOT a pve title. Whats left?

*raises hand* /pickme oh oh oh i know ..i know.. PVF

I mean i guess i could be neither, but most influence is through pvp.
PVF = player vs Farm

CNoxx

Pre-Searing Cadet

Join Date: Sep 2007

eye of the south

Scary

Scary

Krytan Explorer

Join Date: Sep 2007

Uhmmmm??

Limburgse Jagers [LJ]

N/

Quote:
Originally Posted by Lord Of Blame View Post
I hope they buff [shadow form] back to the way it was and get rid of the -% damage, also hope they bring back [ursan blessing]

Indeed.... agree.

And NO, I nevver have used Ursan myself... But come on.
Asking to nerve for expample SF. when that is the nearly the only thing that
keeps the PvE alive at this moment. Its used for farming sure, but so what.
its used to tank in dungeons and Urgozh as wel.

All those people asking to nerve PvE related things should really think twice to
mine opinion.
To make a big impuls tot the game again in PvE... Reset the droprate of
the normal drops as it was, give more explorable area, bring more funny
consumables, let every weapon be dyeable including dragons swords etc.,
Bring suprises in existing worlds as big bolders roling thru the landscapes,
Dont give a ..... about economy start thinking about the fun.

If they start to do that. Than Ill think we can play for many months more.
And after the almost 4 years that I'm playing atm Ill really wouldnt mind
to play many months more with funny elements in the game.

Its drops people want, its funny and suprising drops people wants .
What harm can it do that so now and than rarely a transformer tonic drops
just somewhere in the open field, or some brulee or what so ever.

If they stop those special item weekends, and make all those things as rare
drops thru out the land, than there wont be a need to farm any more, and
than SF will be used as a tank build.

What ever just keep the fun in the game.. And dont ask for freaking nerfs of
what ever..

ITS PvE... not PvP

Sjeng

Sjeng

Desert Nomad

Join Date: Aug 2005

in my GH

Limburgse Jagers [LJ]

W/

lol, this entire thread turned into a big "what I want for x-mas" wishlist instead of thoughts on what the April update might include.
The big April update we're duscussing here will be about the HoM and storage. There might also be a monthly skill balance update, but that's a seperate update.
If you don't need anymore storage, and therefore feel it's unimportant, then that's your opinion. It doesn't mean this will be an unimportant update. Lots of people have asked for improvements in storage space, and I for one am glad Anet has considered improving it
Furthermore: who cares if the zaishen title is PvE or PvP. I'd agree with the PvP reasoning above, but honestly: who cares?
And lay off the SF whining. As posted before Linsey said they changed it 4 times already, and people still complain. Just leave it as it is now. It's still possible to perma, but it requires better energy management then before. So it's not simply pressing 1-2-3 anymore, but still possible. I think that's just fine. Leave Linsey to work on important things, like improve skills that are never used atm.
And also, please, keep this thread friendly. The constant flaming eachother is so immature. People have different opinions: deal with it.

Back on topic:
I quoted some interesting thoughts here 2 pages back, but here's what I think might actually happen:

* 1 extra account wide storage tab that can hold 10 different dyes and 10 different normal tomes.
* some kind of armor storage (gods I hope so) per character. (perhaps in the HoM itself)
* some kind of minipet storage (perhaps in the HoM itself)
* books will not require any storage slots anymore, but will be integrated into a seperate window (or the [H]ero window), so you only have to get one, place it into the therefore meant slot, and that's that. Your characters will have all books on them all the time.
* HoM will be made account-wide: has been explained before. You can go see the HoM per character, or per account. You can switch views anytime you want. How the account-wide HoM will look is unknown so far. Minipets/hero's/weapons/titles will most likely simply be added together, but the armor shrine is something else. (will it show the armors you got per profession as they are now, or will you see the "type" of elite armor for the profession of the character you brought into the HoM? If so, how would certain armors show that aren't available for non-core professions...)

extra hopes:
* increaded money cap
* increased materials cap (but not likely as that would mean some complicated changes to the coding/servers which I read somewhere but forgot cuz it's abracadabra to me)
* increased inventory space (runes of superiour holding? +5 per bag?)

I'm actually really looking forward to this. I'm someone who likes to store lots of stuff, just in case I need it later (new hero's equipment, guildies in need etc.). I hope I can clear out my second account, so I won't have to search as long as I need to now to find that certain item I need and I know I have stored somewhere :P

Lonesamurai

Lonesamurai

Furnace Stoker

Join Date: Apr 2006

Cheltenham, Glos, UK

Wolf Pack Samurai [WPS]

R/A

I'm actually hoping they raise the belt pouches to 10 slots and bags to 20 slots each aswell as what I said above

Rhamia Darigaz

Desert Nomad

Join Date: Apr 2008

Quote:
Originally Posted by Sjeng View Post
l* increased materials cap (but not likely as that would mean some complicated changes to the coding/servers which I read somewhere but forgot cuz it's abracadabra to me)
i doubt the stack size will be increased (unless it is only by 5 points) because 255 is the largest number representable by one byte - an 8 digit binary number. even raising the stack cap to 256 would double the space required to store the stack. i'm at least 70% sure that is the reason for the stack size cap.

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Good god, all I want is a weapon mods and inscriptions merchant. Hoping to get one out of a lucky drop is a pain.

drunknzelda

drunknzelda

Frost Gate Guardian

Join Date: Jan 2006

Time For Plan B [RUN]

E/Me

Quote:
Originally Posted by zling View Post
yeah nerf stupid perma sins, it makes all other farming just sub par and ridiculous...
Nerfs lead to people quitting though, and SF sins can hardly farm anything without a full team behind them, SF is fine the way it is now.

I'd like to see another functionality for Tournament Tokens, since I have over 2 stacks of them =[

Vel

Vel

Lion's Arch Merchant

Join Date: Mar 2006

W/

What is official news?
Quote:
Here are a few features we are currently developing for April:

* Increases to account-based storage
* Improvements to character-based storage
* Account-based changes to the Hall of Monuments
Hence, expect only that. Rest will be icing on an already burnt cake.

In addition to these announced updates, I just hope they ban the leechers and botters in JQ. The way its heading people who don't use bot there may seem like fools soon.

kvndoom

kvndoom

Forge Runner

Join Date: Jul 2005

Communistwealth of Virginia

Uninstalled

W/Mo

I'd give up every proposed pve change just for a massive, GOOD, skill balance for once. but then again I'm dreaming.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

You all are talking about some huge update with massive game-breaking revolutionary features.

You are going to get 30 random buffs, 5 direct nerfs, and extra storage.

Enjoy

I D E L E T E D I

I D E L E T E D I

Wilds Pathfinder

Join Date: Oct 2007

[BAAA] guest me NOW

Mo/

Quote:
Originally Posted by Snow Bunny View Post
You all are talking about some huge update with massive game-breaking revolutionary features.

You are going to get 30 random buffs, 5 direct nerfs, and extra storage.

Enjoy

This and it will mess up GvG again YeY

fires element

Lion's Arch Merchant

Join Date: Jun 2007

none

Mo/

seeing as how destroyer weapons were supposed to be this huge deal from EoTN i would like to see tormented weapons be obtained in a similar fashion. just do away with armbraces and make it take like 5 of each gemstone and some gold and have the weapon crafted like destroyer weapons. i know this won't happen and all those farmers are gonna hate this idea but its worth a shot

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by drunknzelda View Post
Nerfs lead to people quitting though, and SF sins can hardly farm anything without a full team behind them, SF is fine the way it is now.
/looks at genocide of raptors this weekend.
Yeah, okay.

GourangaPizza

GourangaPizza

Krytan Explorer

Join Date: Oct 2006

R/W

Quote:
Originally Posted by Snow Bunny View Post
You all are talking about some huge update with massive game-breaking revolutionary features.

You are going to get 30 random buffs, 5 direct nerfs, and extra storage.

Enjoy
WE need more drama in GW anyway.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by I D E L E T E D I View Post
This and it will mess up GvG again YeY
If "mess up" means change the meta so it isn't the same stale ol' stuff again and again, then yes (although I do think the current GvG system is stupid).

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by HawkofStorms View Post
If "mess up" means change the meta so it isn't the same stale ol' stuff again and again, then yes (although I do think the current GvG system is stupid).
No, it will mess up the meta.

Something like....[zealous vow], or [marksman's wager] will get changed, to something ridiculous, like palm strike, and the meta will shift, and it will shift so that that skill will become a staple.

Happened with [warrior's endurance], [primal rage], [palm strike], [lingering curse], [peace and harmony], [expert's dexterity]....etc.

Though I do wish they would hugely buff something like...

[offering of blood] and [divine boon]...y'know...not to bring back boonprots or anything like that..


maybe even a [gale] buff!

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Quote:
Originally Posted by Rhamia Darigaz View Post
i doubt the stack size will be increased (unless it is only by 5 points) because 255 is the largest number representable by one byte - an 8 digit binary number. even raising the stack cap to 256 would double the space required to store the stack. i'm at least 70% sure that is the reason for the stack size cap.
8 bits of data can hold values from 0 to 255. Add just 1 more bit and you can have 0-511.
DOUBLING the space required to store the stack would mean 16 bits which is 0-65535, just think of having 65k wood planks sitting in one slot of Xunlai Material Tab. Or ectos

Issac

Issac

Desert Nomad

Join Date: Oct 2006

Earthrealm

W/A

I'll just take anything new that they give.

draxynnic

draxynnic

Furnace Stoker

Join Date: Nov 2005

[CRFH]

Quote:
Originally Posted by FengShuiDove View Post
The Shadow Form debate is totally ridiculous. Assassins, welcome to despise once again if it goes away. Not because they're not useful, but because everyone is an idiot and will underestimate their survivability and damage dealing capabilities outside of a Shadow Form build.

Personally, I'm insanely tired of hearing about it, still. I ran infinite Shadow Form before the skill was ever buffed in the first place, and everyone constantly undercut the effectiveness of the build. Now, oh em gee, nurf pl0x. Screw you, go home. Find something else to do besides complain.

If it's not one thing, it's another. I don't understand how unbelievably high the level of immaturity must be for a whole community to become entirely enthralled by one single skill and forget the fact that two months before it was a different skill, and therefore not deduce that if the current one dies it will just be something else.

There are still plenty of skills that have NO purpose, and personally I think the elite buffs in the last number of updates have been incredibly fun to play with. Do something for the people who aren't crying all the time: continue to buff unused elites and make more builds possible. I hope to see more of that and less idiocy from people who only focus on whatever they perceive to be negative.
The problem with 'overpowered' builds, as I see it, isn't what it allows people to do, it's what they mean people can't do. Permasins these days seem to be making it so that you pretty much need one to get into some areas. The UWSC group nowadays involves, what, 7 assassins? What happens if it's not an assassin you want to play? Guild group, or find a friend and go in with heroes.

Admittedly, the previous meta of tank'n'spank wasn't that much better, but at least that was just a meta based on PuGs being unwilling to take risks rather than being demonstrably considerably better/faster than the alternatives.

Still... there are other priorities. I think it should get the hammer at some time, but there is plenty of subpar stuff (Spawning Power comes to mind, although don't expect that to be looked at until after the April update) that I'd like to see improved to the point of usefulness more than I want to see a permasin nerf.

Quote:
Originally Posted by Yawgmoth
8 bits of data can hold values from 0 to 255. Add just 1 more bit and you can have 0-511.
Easier said than done. The architecture of most data storage systems sorts the data in byte-sized chunks - as soon as ANYTHING, even a single bit, is written to a sector, than the entire byte is treated as being filled by the system. This is part of the reason why, if you have a look at the properties of various files, the 'space on disk' is almost always larger than the actual size of the file - the 'space on disk' is taking into account these various roundoffs.

Now,while I'm not a programmer myself, I'm told there are tricks that can be used to get around this. It could be that ANet's database is set up in a way that means these tricks don't work. It could also be that the storage update is in part because they've figured out a way how to do this and we'll see a stack size increase. Bottom line, however, is that apart from rounding down from 255, the stack size limit of 250 is not arbitrary - there are technical limitations behind it, and if is IS their only option, spending an extra byte per slot to bring the stack size up to over 60k isn't really cost-effective when most stacks are going to be in the 0-255 range...

...although, admittedly, it would be nice to be able to fit all of a common material required to craft a prestige armour in a single stack.

God_Hand

God_Hand

Frost Gate Guardian

Join Date: Nov 2008

W/

Quote:
Originally Posted by Issac View Post
I'll just take anything new that they give.
Unfortunately, that's my mentality as well.
Agree? Disagree? Anyone?

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Quote:
Originally Posted by kvndoom View Post
I'd give up every proposed pve change just for a massive, GOOD, skill balance for once. but then again I'm dreaming.
I'd say the same if they'd also revert a lot of the old PvP nerfs for PvE.

Magikarp

Magikarp

Desert Nomad

Join Date: Nov 2007

[HAWK]

Quote:
Originally Posted by Issac View Post
I'll just take anything new that they give.

I'll take 2 please. The average "pro" in GWs would apparently rather play the same boring game for 5 years rather than have the meta even change, for better or worse. Too many whiners.

Yawgmoth

Yawgmoth

Furnace Stoker

Join Date: Apr 2005

Yeah, ofcourse I know it's never as simple as adding a few bits here and there, changes like that may require rewriting whole architecture. The material storage for example may be hard coded 32 bytes representing 32 (what a nice number) kinds of materials there, and any increase may be as hard as adding a whole new specialized tab (dyes/tomes for example, not counting work on interface)