Update - Thursday, March 5

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

http://www.guildwars.com/support/gameupdates/
http://wiki.guildwars.com/wiki/Game_updates/20090305

Update - Thursday, March 5
Updated Zaishen Rewards

* Updated Zaishen Chest drops to replace Searing Tonic with a new tonic for the month of March. More information on Zaishen Rewards can be found here.

Automated Tournaments

* Updated Automated Tournament map rotations.

Skill Updates

For more information on these changes, please see the Developer Updates page.
PvE and PvP

Assassin

* Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge: increased duration to 6 seconds.

Elementalist

* Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."

Mesmer

* Ether Feast: increased Health per Energy drained to 20..65.
* Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

Necromancer

* Gaze of Contempt: increased casting time to 2 seconds.
* Rend Enchantments: increased casting time to 2 seconds.
* Wail of Doom: increased recharge to 15 seconds.

Warrior

* Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10.
* Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10.
* Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
* Flail: decreased duration to 1..15 seconds.
* Healing Signet: increased healing to 82..172.
* Primal Rage: increased recharge to 15 seconds.
* Shield Stance: decreased duration to 1..6 seconds.
* Soldier's Defense: decreased duration to 1..5 seconds.

PvP

Ranger

* Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast."

Ritualist

* Ancestors' Rage: increased duration to 3 seconds; decreased damage to 1..31.
* Weapon of Warding: functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

Bug Fixes

* Fixed a bug that caused heal-reducing skills and heal-increasing to stack incorrectly.
* Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.

Miscellaneous

* Xunlai Tournament Agents now offer prizes for the February tournament. These agents can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.

Developer Updates
Quote:
March 2009 PvE and PvP Skill Balances

This month's balance update is focused on PvP issues. In cases where we believed the changes would be bad for PvE play, we modified skills in PvP only. Most of the changes apply to both formats, though. The skills that were weakened are not featured heavily in PvE, and we expect that players won't mind the improvements to the skills that were made more powerful.

There were a few different issues were wanted to address: We felt that some of the more versatile spike builds needed to be toned down, so we made changes that would make it harder to have a really powerful spike build without giving up some utility or defense. We also wanted to make split tactics more effective and viable in GvG, so we weakened key skills that can shut down attempts to split and improved a few skills that help characters be more self-sufficient. Thirdly, we've seen a few skills become problematic in 4v4 play, such as Wail of Doom, and we have modified them accordingly. Finally, we made another adjustment to Primal Rage, which has been too good in general.

Let's go over each issue in more detail.

Reducing Spike Effectiveness


Read the Wind (PvP Only): functionality changed to: "For 24 seconds, your arrows move twice as fast."
Flail: decreased duration to 1..15 seconds.

Rangers had been outshining spellcasters at dealing damage and could do so while being much more resistant to pressure damage. This made them ideal for spike builds. By removing the damage bonus on Read the Wind, we're cutting the damage they do with each attack, and by dropping the minimum duration on Flail we've made it harder for them to get an attack speed boost without any real drawbacks or costs. (Rangers can't put points into the Strength attribute, so they can never increase the duration on Flail. Warriors who use this skill should be unaffected by this change.)

Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."

Distracting Strike was being used as a powerful follow-up in spikes. This gave spikes a versatile follow-up and interrupt. We want spike builds to choose between versatility and raw spike power.

Rend Enchantments: increased casting time to 2 seconds.
Gaze of Contempt: increased casting time to 2 seconds.

Removing enchantments from the target is a big part of a successful spike. We increased the casting time of these skills to give opponents an interrupt chance and defend themselves against a spike. We did not change the Elite enchantment-removal skill Pain of Disenchantment. Teams can still choose a more effective spike-oriented skill, but at the cost of sacrificing an Elite.

Ancestors' Rage (PvP Only): increased duration to 3 seconds; decreased damage to 1..31.

As part of toning down powerful spike builds, we also adjusted Ancestors' Rage. The skill was damaging adjacent foes too much and too quickly, so we made it last longer while doing less damage. This spreads the damage out over time, which gives defenders more time to heal and react to the damage.

Encouraging Split Tactics

The changes below are targeted at GvG.
Shadow Refuge: increased duration to 6 seconds.
Ether Feast: increased Health per Energy drained to 20..65.
Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."
Healing Signet: increased Healing to 82..172.

To split effectively, characters typically need more self-sufficiency than they do when fighting in a big group. With that in mind, we've made a selection of self-healing skills more powerful.

Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.

Mobility is key to split tactics. Hidden Caltrops, which slows an enemy using both a hex and a condition, has been a powerful way to reduce the mobility of split characters, who rarely have the ability to deal with both hexes and conditions. When used by Assassins to slow potential victims, it wasn't overpowered; this change is aimed only at making Hidden Caltrops less effective for more defensive characters to use. Along those same lines, the 15 second Crippled duration when Illusion of Haste ended was a severe penalty for Mesmers, who lack condition removal options. This shorter duration should give Mesmers the option of waiting out the Crippled rather than feeling like they have to recast the enchantment simply to move at a reasonable speed.

Weapon of Warding (PvP Only): functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."

Ritualists have been too good at preventing physical attackers from killing NPCs, primarily because of the power of Weapon of Warding. By making Weapon of Warding end if the character under its effect attacks, we're aiming to leave the skill just as effective at protecting players who are in danger, but remove it as an option for protecting NPCs, who would continue to attack any enemies, thus removing Weapon of Warding from themselves. This is a big change to a key Ritualist skill. We'll be keeping an especially close eye on how this plays out to see if we need to approach this issue in a different way.

Addressing Problematic 4v4 Skills


Wail of Doom: increased recharge to 15 seconds.

In 4v4 game types, shutting down a single enemy character is extremely effective. When this skill was combined with offhand and main hand equipment that provides up to a 40% chance to recharge your skills 50% faster (and sometimes a 40% chance to cast faster), it had a strong chance to shut down an opponent for 10 seconds. We felt that this was too powerful, so we have adjusted the skill to compensate.

Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10.
Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10.
Soldier's Defense: decreased duration to 1..5.
Shield Stance: decreased duration to 1..6.

These stances were originally balanced with 8v8 combat in mind. In 4v4 play, where there are fewer attackers and enemies cannot have as wide a range of utility skills on their team, Monks using these stances have become a problem. We've lowered the durations and armor bonuses to help 4v4 teams fight through these defenses.

General Playbalance Changes


Primal Rage: increased recharge to 15 seconds.

Despite a power reduction in a previous update, this skill continues to outshine other Warrior Elite skills. Even though Primal Rage makes you take double damage while in effect, players could easily change to another stance when threatened. We like this tactic, but the skill's extremely short recharge also made it too easy to immediately activate Primal Rage again when the threat had passed. To make stance swapping a more effective drawback to using this skill, we increased the recharge time.
Quote:
Originally Posted by go cubs View Post
so...ranger rit skills...and rit ranger skills....? woopsie?....i love typos on guildwars.com
I'll correct the typos for them shortly.

go cubs

go cubs

Jungle Guide

Join Date: May 2007

Chicago

[SIR]

D/

so...ranger rit skills...and rit ranger skills....? woopsie?....i love typos on guildwars.com

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

Thank you Arenanet for making the Weapon of Warding update PvP only.

Krill

Krill

Desert Nomad

Join Date: May 2005

America

Well not everything we could have hoped for...but a good start to finally fixing some shit. I commend whoever was responsible for showing some balls on flail and rend. Would have really liked to see LC, PnH and PwK in there but you can't have everything I guess.

ammad2006

Banned

Join Date: Aug 2008

I don't understand the nerf of Read the Wind, It was one of the only ways for a ranger to improve their horrible dps. Of course, the main effect is there, but that +10 damage really helped.

On another note, I love the new Aura of Restoration. Buffed healing + extra energy = win!

Dark-NighT

Dark-NighT

Krytan Explorer

Join Date: Dec 2006

Stygian Veil

Shoop Da Woop [Lolz]

N/Mo

No points for me this month, as expected because i got double payout last month. I dont know how many points i actually got, which could mean no points next month as well.

Skill updates dont really hit me, but i like aura of restoration change.

??Evan??

??Evan??

Lion's Arch Merchant

Join Date: Jun 2005

Tombs

In Soviet Russia Altar Caps You [CCCP]/Ruthless Amazons [ego]

W/E

turret rangers were op

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Good job not making only incredibly late reactionary skill updates and actually being creative, Live Team

Oh, wait......that's not what happened.

Improvavel

Desert Nomad

Join Date: Apr 2007

Most of the warrior and the necro changes could have been PvP only too. It is not as if tactics get used in PvE.

Eduhard

Frost Gate Guardian

Join Date: Dec 2007

X Knock Out X [KO]

Me/

I am sure I did my predictions, Kun Shao dont give reward points, so... wtf?

Toffin

Toffin

Lion's Arch Merchant

Join Date: Dec 2005

Camp Rankor

No Diplomacy Only War [nDoW] No Diplomacy Only Slackers [nDoS] Looking for an Alliance.

W/

Quote:
Originally Posted by Eduhard View Post
I am sure I did my predictions, Kun Shao dont give reward points, so... wtf?
I know I didnt get double the rewards and I'm not getting any points either. Something is up.

Kumu Honua

Kumu Honua

Jungle Guide

Join Date: Feb 2008

No RoJ scatter AI update as I can see. Bleh.

Asimo

Asimo

Academy Page

Join Date: Jul 2008

Melbourne, Australia

Roam

E/

Quote:
Originally Posted by MisterB View Post
* Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.
Woo! Go Go Boreal chest running?

Jinxinleon

Ascalonian Squire

Join Date: Jan 2008

Kindred Order Of Souls [KOS]

W/R

I didn't get double points last month.
And I got none this month.
D:

FengShuiDove

FengShuiDove

Forge Runner

Join Date: Sep 2007

Trinity of the Ascended [ToA]

A/

Quote:
Originally Posted by Toffin View Post
I know I didnt get double the rewards and I'm not getting any points either. Something is up.
Same. Granted, I made great predictions last month and got a lot of points, but I know I didn't get any before the second update due to lag/wait time.

*sigh*

Ah well, 5 free keys is better than none. Worse than 50, but better than none.

God of Tempest

Frost Gate Guardian

Join Date: Mar 2008

We The Forgotten Tryst [WTF]

A/

I think this update was good, because it removed the unfair edge many of these skills had, but still made them highly viable. It just prevents builds from, as they said, spiking incredibly hard without sacrificing defense.

Nightow

Nightow

Forge Runner

Join Date: Feb 2006

Kindred Order of Souls [KOS]

WoW is still showing up with the "ends if target ally attacks" in pve.

Fix please! D:

TheGuildWarsPenguin

TheGuildWarsPenguin

Wilds Pathfinder

Join Date: Aug 2005

Los Angeles, California

Picnic Pioneers

E/

Quote:
Originally Posted by Jinxinleon View Post
I didn't get double points last month.
And I got none this month.
D:
Me too.
I'm sad.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?

jiggles

Desert Nomad

Join Date: Sep 2007

N/

Quote:
Originally Posted by Toffin View Post
I know I didnt get double the rewards and I'm not getting any points either. Something is up.
same, didnt receive any points last month or this month

gg anet free money please

gunster

Krytan Explorer

Join Date: Jan 2008

Guardians of the Star [STAR]

W/E

and looks like they killed primal rage too -.-

On the other hand, changes in stance + aura of restoration = win

kupp

kupp

Jungle Guide

Join Date: Feb 2008

The Shiverpeaks

[KISS]

W/

Quote:
Originally Posted by TheGuildWarsPenguin View Post
Me too.
I'm sad.
Same here, I'm not getting any reward points and I didn't get the doubles last month. A screw up on anet's side I'm guessing, they'll come sooner or later I hope.

shadows of hob

Krytan Explorer

Join Date: Mar 2007

Rocky (Dragon)Mountains

Mo/Me

Very interesting, but I am afraid that this does not solve all the problems. Especially in HA, now there is not much reason anymore to take a warrior over a sin. (gogo gwenway) WoWing the ghost now makes less sense, so this might be a good one.

Good thing the turret rangers are gone, but nerfing Read the Wind??? Flail is fine now.

Others skill updates do not really do something.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

The tactics skill line was already beaten with an ugly stick enough, ANet should have found another way to either nerf stance monks or buff tactics so warriors (the group who's supposed to be using it) can use it.

Megas XLR

Megas XLR

Frost Gate Guardian

Join Date: Jan 2009

D/W

I only got 50 tournament points when I know I very well got 125 points.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Aura of Resto<3
Boo on nerfing turret rangers, but I used BA more often anyway.
Yay on sorta nerfing mo/w's

DoomFrost

Lion's Arch Merchant

Join Date: May 2005

Florida

E/

Meh, I didn't get double points last month. My best guess is that Anet couldn't bother checking every individual account and decided to penalize everyone, probably if not definitely wrong, but again it's just a guess. Oh well 25 RPs are better than none, better luck next month.

Apollo Smile

Apollo Smile

Wilds Pathfinder

Join Date: Jan 2008

[LORE]

E/Mo

I would like to note the AOR change is lovely. Definately will be using again in AB.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by moriz View Post
so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?
Umm... did you not notice the "disables skill" part? Its the same as distracting blow, with an extra 5s cooldown in exchange for a conditional disable.
Sounds fine to me.

A lot of the skill updates are fairly okay. Aura of restoration change was unexpected and nice. I will be nice to be able to use it for something besides a cover enchant in PvE.


And all the people complaining about not getting free money should really just stop. I mean, I got short changed with z-keys too, but its free money/title points, so just stop complaining. Prices are already starting to tick down due to oversupply.

Karate Jesus

Karate Jesus

Forge Runner

Join Date: Apr 2008

Texas

Reign of Judgment [RoJ]

Me/

Quote:
Originally Posted by Nessar View Post
Aura of Resto<3
Boo on nerfing turret rangers, but I used BA more often anyway.
Yay on sorta nerfing mo/w's
Turret rangers most commonly used BA, tbh.

And have fun stopping PS sins from killing you Monks. You're only defense just got nerfed :/

Coney

Coney

Wilds Pathfinder

Join Date: Aug 2008

Quote:
Originally Posted by Asimo View Post
Woo! Go Go Boreal chest running?
Might have been nice for them to have gotten this in before the lucky/unlucky W/E... But hey, elite tome drops out of those would be nice (wondered why I never saw tomes there, after doing at least 300 chests - but see lots in factions/prophesies)...

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

25 tournaments points across three accounts...

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by HawkofStorms View Post
Umm... did you not notice the "disables skill" part? Its the same as distracting blow, with an extra 5s cooldown in exchange for a conditional disable.
Sounds fine to me.
you actually count the cracked armor conditional? let me guess, you think body blow is a reliable source of deep wound because of the same conditional.

yep, definitely should run a slower recharging interrupt, just for the off chance that i'll interrupt a target that JUST HAPPENS to have cracked armor also.

not to mention, distracting blow is AoE. THAT conditional effect is much more likely to be met.

Konig Des Todes

Konig Des Todes

Ooo, pretty flower

Join Date: Jan 2008

Citadel of the Decayed

The Archivists' Sanctum [Lore]

N/

@those who are complaining about lack of points. Check the stickied thread for tips on how to fix it.

Quote:
Originally Posted by Apollo Smile View Post
*Gets popcorn ready

These beginning of the month threads are always amusing.
agreed. but, being sick, I have soup. <3 Ramen

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by moriz View Post
you actually count the cracked armor conditional? let me guess, you think body blow is a reliable source of deep wound because of the same conditional.

yep, definitely should run a slower recharging interrupt, just for the off chance that i'll interrupt a target that JUST HAPPENS to have cracked armor also.
The interrupt is still unconditional though. Please don't troll with theorycraft an hour after an update declaring a skill "useless" when you haven't even been able to see how it works.

Master Ketsu

Master Ketsu

Desert Nomad

Join Date: May 2006

middle of nowhere

Krazy Guild With Krazy People [KrZy]

R/

Quote:
Assassin

* Hidden Caltrops: now disables all your non-Assassin skills for 10 seconds.
* Shadow Refuge: increased duration to 6 seconds.
Fine. SR has been needing this for a while now.

Quote:
Elementalist

* Aura of Restoration: decreased Energy cost to 5; increased recharge to 12. Functionality changed to: "For 60 seconds, you gain 0..1 Energy and are healed for 200..500% of the Energy cost each time you cast a spell."
lol wut.

Quote:
Mesmer

* Ether Feast: increased Health per Energy drained to 20..65.
* Illusion of Haste: reduced the duration of the Crippled condition to 3 seconds.
Fine.

Quote:
Necromancer

* Gaze of Contempt: increased casting time to 2 seconds.
* Rend Enchantments: increased casting time to 2 seconds.
* Wail of Doom: increased recharge to 15 seconds.
[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?[lingering curse] ?


....


</facepalm>

But these 3 nerfs are still decent. IMO a cast increase would have been better on WOD then a recharge increase.
Quote:
Warrior

* Defensive Stance: decreased duration to 1..5 seconds; decreased armor gain to +10.
* Disciplined Stance: decreased duration to 1..4 seconds; decreased armor gain to +10.
* Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."
* Flail: decreased duration to 1..15 seconds.
* Healing Signet: increased healing to 82..172.
* Primal Rage: increased recharge to 15 seconds.
* Shield Stance: decreased duration to 1..6 seconds.
* Soldier's Defense: decreased duration to 1..5 seconds.
Fail. Stance spam is not the issue, overpowered martial is the issue. I would not be surprised if forcing Mo/W out of meta actually ends up requiring another defensive slot, leading to super defensive lameway builds.

Quote:
PvP

Ranger

* Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast."
Fail. The problem was not Ranger damage. The problem was Ranger damage WITH the 33% IAS. Now that flail is gone, this is just a superflous nerf that will only result in this skill rarely if ever being used again.

Quote:
Ritualist

* Ancestors' Rage: increased duration to 3 seconds; decreased damage to 1..31.
* Weapon of Warding: functionality changed to: "For 5..10 seconds, target ally has a Weapon of Warding, granting that ally +2..4 Health regeneration and a 50% chance to block. Weapon of Warding ends if that ally attacks."
Ancestors rage NARFED again. Still viable in some ways though...

As for WoW. I guess its ok. It hurts the C-space builds but encourages more defense by maintaining it on backliners only.

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

I don't see the logic in nerfing both the more powerful offensive skills for 4v4 play and the more defensive skills for 4v4 play. Sounds like a recipe for pushing imbalance in what ever direction it was headed in already.

Also, I'm disappointed at not seeing anything done to RoJ, mainly that there's no stating that the AI will recognize it as AoE.

Got my 75 tourney points just fine, for those who think there are problems.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Pretty good update actually

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by HawkofStorms View Post
The interrupt is still unconditional though. Please don't troll with theorycraft an hour after an update declaring a skill "useless" when you haven't even been able to see how it works.
my theorycraft happens to be correct.

-if you want a disabling interrupt (at least for axe): disrupting chop
-if you want a energy damage compressor: protector's strike
-if you want a fast recharging energy interrupt: distracting blow
-if you want a interrupt with +damage(for axe): agonizing chop

there isn't a purpose for distracting strike now, hence, it is useless. nobody in their right minds will run it, unless the team has a ton of cracked armor sources.

Bobulation

Bobulation

Lion's Arch Merchant

Join Date: May 2008

USA

W/Mo

Quote:
When this skill was combined with offhand and main hand equipment that provides up to a 40% chance to recharge your skills 50% faster (and sometimes a 40% chance to cast faster)
Anet doesn't know that a 40/40 set isn't 40%.

Gj