Update - Thursday, March 5
MisterB
Nessar
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Turret rangers most commonly used BA, tbh.
And have fun stopping PS sins from killing you Monks. You're only defense just got nerfed :/ |
About the monks, I've had some mo/? do fine w/o stances xP Just have to have fast enough reflexes. Unless theres 2,3 sins on you then yea, you're screwed.
snaek
looks my sin will have to go back to using [tiger stance]...damn turret rangers .___.
Snow Bunny
I am so down with this update.
furyow
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Ranger * Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast." Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds." Warrior * Primal Rage: increased recharge to 15 seconds. |
As the other users have said, it has no use now, better opt for Distracting Blow.
Very much dislike this change, 15 sec recharge is over kill, 8-12 sec would be more adequate for this elite. Looks like will have to go back to Warrior's Endurance now.
Greedy Gus
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there isn't a purpose for distracting strike now, hence, it is useless. nobody in their right minds will run it, unless the team has a ton of cracked armor sources.
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Good update
Robbert Monga
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so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?
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Oh and whats with tactic stances nerfs?? Didn't get enough brain power to make them less appealing to casters and more appealing to warrior, so just kill them completely?
Oh and Primal Rage? It needs cancel stance anyway... So how is frenzy + rush not just flat out better now? Maybe if they removed double damage, it wouldn't be so worthless...
Carboplatin
whats with the tactics nerf, couldn't they make those pvp-only?
Tactics wasn't great before, now its just bad.
Tactics wasn't great before, now its just bad.
moriz
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Stop being retarded. Were you complaining when no one was using dblow because of the dstrike power creep? When skills are pretty similar, one will almost always be unused unless you're going for the niche benefit.
Good update |
and no, i wasn't complaining with dstrike first appeared. i thought of it as a pretty decent all-purpose interrupt and damage compressor in a pinch. now it is strictly inferior in every aspect to dblow.
the only "niche benefit" that can be said, is if dstrike is also given a 10 second recharge. or, if it is also given the adjacent interrupt at 15 second recharge.
Chthon
1. A fix for the RoJ AI was desperately needed, and didn't come.
2. Ether Feast and HealSig buffs were not thought-through for PvE. These are very common monster heals, and they are going to make certain mobs much harder and significantly mess with time-pressure quest/missions that feature a large number of monsters with these skills.
3. Stance nerfs suck. Defensive stances already had their durations ruined for general-purpose PvE play awhile back. This hurts farm builds and the few people who were still using stances generally.
4. Flail nerf. Not that anyone uses tactics anymore anyway, but this just goes further to discourage us from doing it. Since flail isn't worth beans at ~8 spec now, it's Drunken Master, Frenzy, or keep the same-old-same 14 mastery, 13 strength attribute split. Gee, wonder what people are going to do?
5. Distracting strike is now unequivocally inferior to distracting blow. Oops.
6. Aura of Resto Buff. Like my ER healer needed even more energy? I guess I'd better not look a gift horse in the mouth, so THANKS!
All in all, not an updated loaded with the kinda mind-numbingly awful over-nerfs we've come to expect from Izzy, but not a very good update either.
2. Ether Feast and HealSig buffs were not thought-through for PvE. These are very common monster heals, and they are going to make certain mobs much harder and significantly mess with time-pressure quest/missions that feature a large number of monsters with these skills.
3. Stance nerfs suck. Defensive stances already had their durations ruined for general-purpose PvE play awhile back. This hurts farm builds and the few people who were still using stances generally.
4. Flail nerf. Not that anyone uses tactics anymore anyway, but this just goes further to discourage us from doing it. Since flail isn't worth beans at ~8 spec now, it's Drunken Master, Frenzy, or keep the same-old-same 14 mastery, 13 strength attribute split. Gee, wonder what people are going to do?
5. Distracting strike is now unequivocally inferior to distracting blow. Oops.
6. Aura of Resto Buff. Like my ER healer needed even more energy? I guess I'd better not look a gift horse in the mouth, so THANKS!
All in all, not an updated loaded with the kinda mind-numbingly awful over-nerfs we've come to expect from Izzy, but not a very good update either.
Nude Nira
If only Izzy played the game...then maybe...
Shayne Hawke
Y'know, it seems that the reason Tactics has been taking hit after hit is because of abuse through secondaries. Why not do the same things as done with certain Assassin skills and the such by adding "Non-Warrior skills disabled for x seconds" or something?
moriz
i'm not even aware of any warriors using those defensive stances. in the era of invincible assassins in pve, stance warriors are simply not needed.
well actually, i saw a PR warrior who used bonnetti's defense as his cancel stance in AB. too bad for him, he couldn't get the 8 adrenaline needed to use it, and got stuck in PR while i was ganking him.
well actually, i saw a PR warrior who used bonnetti's defense as his cancel stance in AB. too bad for him, he couldn't get the 8 adrenaline needed to use it, and got stuck in PR while i was ganking him.
the savage nornbear
Goodbye rangers. [[Read the wind] and [[flail].
BrettM
I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.
Zodiac Meteor
YAY! Time to get back on my healer ele!
snaek
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Originally Posted by chthon
4. Flail nerf. Not that anyone uses tactics anymore anyway, but this just goes further to discourage us from doing it. Since flail isn't worth beans at ~8 spec now, it's Drunken Master, Frenzy, or keep the same-old-same 14 mastery, 13 strength attribute split. Gee, wonder what people are going to do?
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thought it hurts my spike sin horribly *sadfaced*
maybe a revert of [burst of aggression] to compensate plz? ^___^
Carinae
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I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.
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2. Ether Feast and HealSig buffs were not thought-through for PvE. These are very common monster heals, and they are going to make certain mobs much harder and significantly mess with time-pressure quest/missions that feature a large number of monsters with these skills.
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6. Aura of Resto Buff. Like my ER healer needed even more energy? I guess I'd better not look a gift horse in the mouth, so THANKS!
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I sense a PvE meta shift....
snaek
i jus noticed that shield bash was left untouched...
personally i think [shield bash] > [disciplined stance]
personally i think [shield bash] > [disciplined stance]
Arkantos
White Halo
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I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.
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MagmaRed
I am not sure, as I haven't played any to see how it effects things, but I fear some of the changes. The buff to some of the self heals is great for our use, but bad for dealing with monsters using them. I just member when they made an Off-Hand attack for the Assassin into a Lead Attack, and gave monsters no ability to use their Dual Attack. Got corrected eventually, but I'm not sure Anet ever considers the monsters skill use when they do these balances. In fact, I'm not sure they really even pay attention to what skills the monsters have. After all, the Divert Hexes boss is only reachable by Wurms, which means no hexes can be used on him...... lawl.
Arkantos
White Halo
Another thing, I could never understand y anyone would want a healer other then a monk lol. I can understand Mesmer fastcast healers but monks outheal every class. You don't get the benefit of divine favor. Also energy shouldnt be an issue with a good monk given the sercimstances. GvG, HA, TA, and PvE I still think monks r best. Maybe I'm just not considering the fun factor haha.
viscus
hey, those stance nerfs are great!!! now i can ps sin more in HB/RA/TA and kill everyone so much faster coz i deserve to coz im so leet at pressing 12345!!!!! /sarcasm
White Halo
It causes scatter if u cast 2 rojs on one target HM or NM.......and if they did that then y not fix cryer then to and all the other aoe skills that dont cause scatter, and how is makeing it viable not a good argument I would love to know seriously.....In my oppinion makeing the nerf to cause mobs to scatter was so stupid b/c of all the farming areas it made unfarmable, and that nerf was made b4 HM was implemented. Thats my oppinion. But what was the last good smiteing build air of enchantment smiter? How long ago was that? Yea..............
Arkantos
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It causes scatter if u cast 2 rojs on one target HM or NM.......and if they did that then y not fix cryer then to and all the other aoe skills that dont cause scatter, and how is makeing it viable not a good argument I would love to know seriously.....In my oppinion makeing the nerf to cause mobs to scatter was so stupid b/c of all the farming areas it made unfarmable, and that nerf was made b4 HM was implemented. Thats my oppinion. But what was the last good smiteing build air of enchantment smiter? How long ago was that? Yea..............
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CoP and RoJ are two different types of AoE spells: CoP is a single AoE hit, RoJ is a DoT AoE. Generally single AoE hit spells do not cause scatter.
It's not a good argument because the whole argument is 'It shouldn't be fixed because it will be useless'. A skill shouldn't rely on a bug in order for it to be a viable skill, and a bugged skill needs to be fixed.
If ANet didn't implement AoE scatter, PvE would be more ridiculous than it currently is. Most teams would just use a tank and a shit load of AoE spells that would pretty much instantly wipe most mobs. It needed to happen.
And no, the AoE bar was not the last viable smite bar. Apparently you missed the horrible smiter's boon era.
xDusT II
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wow.. anet just gets dumber and dumber... many of their explanations make NO sense and will just completely remove a skills from the game by making them worthless... warriors have NO reason to use tactics other than farming...another fail for GW skill rebalence team...do they even play this game!?!?
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Carboplatin
No warriors use those stances? They are pretty useful in the deep :P
street peddler
no fix for RoJ...id say smiting monks are more then viable when they can clear shrines in AB/CM by themselves with 1 skill AND defend it. i think theres a phrase for that...over...over-doing-it...no thats not it..
AntmanA
I'm curious, sorry if I missed something...
Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...
Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...
MisterB
There's no PvP version of Flail. It's supposed to be 1 second at 0 to limit it's usefulness to warrior primary only.
snaek
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Originally Posted by antman a
Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...
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FoxBat
Real men use [Frenzy] anyway.
Ec]-[oMaN
So how about that AT map rotation.... More fail, updating the details and all is cool, but no real programming is in effect.
pigdestroyer
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Another thing, I could never understand y anyone would want a healer other then a monk lol. I can understand Mesmer fastcast healers but monks outheal every class. You don't get the benefit of divine favor. Also energy shouldnt be an issue with a good monk given the sercimstances. GvG, HA, TA, and PvE I still think monks r best. Maybe I'm just not considering the fun factor haha.
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this is pretty much the reason why people on guru shouldnt post opinions about pvp.
FoxBat
-Makai-
I was really expecting to see VwK reverted back to its former PvE state.
Looks like it's another month without playing for me.
Looks like it's another month without playing for me.
pumpkin pie
when the skill change says that it is addressing 4x4 problems does it means changes to pvp only or it both pvp and pve? like Wail of Doom.
AntmanA
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i wouldnt recommend [flail] on a paragon, even if it wasn't nerfed. it expends 1 adren every 5 seconds, which could have gone towards more useful things like [save yourselves]. just stick with [aggressive refrain] or even [soldier's fury] if you want to have some fun.
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