Update - Thursday, March 5

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

Quote:
Originally Posted by Nightow View Post
WoW is still showing up with the "ends if target ally attacks" in pve.

Fix please! D:
They need to update the description and throw the PvE/PvP split switch. It still functions correctly between the two, ie: it doesn't end on attack in PvE.

Nessar

Nessar

Krytan Explorer

Join Date: Jun 2008

West Siiiiiiiiiiiiiide

Gwen Has A Thing For [Pyre]

Quote:
Originally Posted by Karate Jesus View Post
Turret rangers most commonly used BA, tbh.

And have fun stopping PS sins from killing you Monks. You're only defense just got nerfed :/
I've usually seen turret rangers use melandru's/prep shot/some other leet idr...

About the monks, I've had some mo/? do fine w/o stances xP Just have to have fast enough reflexes. Unless theres 2,3 sins on you then yea, you're screwed.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

looks my sin will have to go back to using [tiger stance]...damn turret rangers .___.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I am so down with this update.

furyow

furyow

Ascalonian Squire

Join Date: Jun 2008

W/E

Quote:
Ranger
* Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast."

Distracting Strike: functionality changed to: "If Distracting Strike hits, it deals no damage and interrupts target foe's action. If target foe has Cracked Armor, that skill is disabled for 20 seconds."

Warrior
* Primal Rage: increased recharge to 15 seconds.
They've effective removed a whole functionality from what Read the Wind used to be. I hope they reconsider and give back some benefit in return or give back damage in attribute terms 1...10.

As the other users have said, it has no use now, better opt for Distracting Blow.

Very much dislike this change, 15 sec recharge is over kill, 8-12 sec would be more adequate for this elite. Looks like will have to go back to Warrior's Endurance now.

Greedy Gus

Greedy Gus

Jungle Guide

Join Date: Feb 2006

Striking Distance

Quote:
Originally Posted by moriz View Post
there isn't a purpose for distracting strike now, hence, it is useless. nobody in their right minds will run it, unless the team has a ton of cracked armor sources.
Stop being retarded. Were you complaining when no one was using dblow because of the dstrike power creep? When skills are pretty similar, one will almost always be unused unless you're going for the niche benefit.

Good update

Robbert Monga

Frost Gate Guardian

Join Date: Mar 2008

Quote:
Originally Posted by moriz View Post
so um... dstrike is now useless. who the hell will use it when you can just use [[distracting blow]?
Already switched to it... Though tbh it is only marginally better.

Oh and whats with tactic stances nerfs?? Didn't get enough brain power to make them less appealing to casters and more appealing to warrior, so just kill them completely?

Oh and Primal Rage? It needs cancel stance anyway... So how is frenzy + rush not just flat out better now? Maybe if they removed double damage, it wouldn't be so worthless...

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

whats with the tactics nerf, couldn't they make those pvp-only?

Tactics wasn't great before, now its just bad.

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

Quote:
Originally Posted by Greedy Gus View Post
Stop being retarded. Were you complaining when no one was using dblow because of the dstrike power creep? When skills are pretty similar, one will almost always be unused unless you're going for the niche benefit.

Good update
nou.

and no, i wasn't complaining with dstrike first appeared. i thought of it as a pretty decent all-purpose interrupt and damage compressor in a pinch. now it is strictly inferior in every aspect to dblow.

the only "niche benefit" that can be said, is if dstrike is also given a 10 second recharge. or, if it is also given the adjacent interrupt at 15 second recharge.

Chthon

Grotto Attendant

Join Date: Apr 2007

1. A fix for the RoJ AI was desperately needed, and didn't come.

2. Ether Feast and HealSig buffs were not thought-through for PvE. These are very common monster heals, and they are going to make certain mobs much harder and significantly mess with time-pressure quest/missions that feature a large number of monsters with these skills.

3. Stance nerfs suck. Defensive stances already had their durations ruined for general-purpose PvE play awhile back. This hurts farm builds and the few people who were still using stances generally.

4. Flail nerf. Not that anyone uses tactics anymore anyway, but this just goes further to discourage us from doing it. Since flail isn't worth beans at ~8 spec now, it's Drunken Master, Frenzy, or keep the same-old-same 14 mastery, 13 strength attribute split. Gee, wonder what people are going to do?

5. Distracting strike is now unequivocally inferior to distracting blow. Oops.

6. Aura of Resto Buff. Like my ER healer needed even more energy? I guess I'd better not look a gift horse in the mouth, so THANKS!

All in all, not an updated loaded with the kinda mind-numbingly awful over-nerfs we've come to expect from Izzy, but not a very good update either.

Nude Nira

Nude Nira

Lion's Arch Merchant

Join Date: Jan 2008

inside a tanning bed

It's Raining Fame Hallelujah 【傘回傘】

Me/

If only Izzy played the game...then maybe...

Shayne Hawke

Shayne Hawke

Departed from Tyria

Join Date: May 2007

Clan Dethryche [dth]

R/

Y'know, it seems that the reason Tactics has been taking hit after hit is because of abuse through secondaries. Why not do the same things as done with certain Assassin skills and the such by adding "Non-Warrior skills disabled for x seconds" or something?

moriz

moriz

??ber t??k-n??sh'??n

Join Date: Jan 2006

Canada

R/

i'm not even aware of any warriors using those defensive stances. in the era of invincible assassins in pve, stance warriors are simply not needed.

well actually, i saw a PR warrior who used bonnetti's defense as his cancel stance in AB. too bad for him, he couldn't get the 8 adrenaline needed to use it, and got stuck in PR while i was ganking him.

the savage nornbear

the savage nornbear

Wilds Pathfinder

Join Date: Apr 2008

The Raging Cadavers [rage]

R/

Goodbye rangers. [[Read the wind] and [[flail].

BrettM

BrettM

Desert Nomad

Join Date: Aug 2008

Fuzzy Physics Institute

E/

Quote:
Originally Posted by Chthon View Post
1. A fix for the RoJ AI was desperately needed, and didn't come.
I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.

Zodiac Meteor

Zodiac Meteor

Imma Firin Mah Rojway!

Join Date: Aug 2008

At the Mac Store laughing at people that walk out with anything.

E/Mo

YAY! Time to get back on my healer ele!

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by chthon
4. Flail nerf. Not that anyone uses tactics anymore anyway, but this just goes further to discourage us from doing it. Since flail isn't worth beans at ~8 spec now, it's Drunken Master, Frenzy, or keep the same-old-same 14 mastery, 13 strength attribute split. Gee, wonder what people are going to do?
flail is strength, so it will not hurt hammer wars at all.
thought it hurts my spike sin horribly *sadfaced*
maybe a revert of [burst of aggression] to compensate plz? ^___^

Carinae

Carinae

Forge Runner

Join Date: Jun 2005

Inside

Fifteen Over Fifty [Rare]

Quote:
Originally Posted by Chthon View Post
1. A fix for the RoJ AI was desperately needed, and didn't come.
Quote:
Originally Posted by BrettM View Post
I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.
Reading skills FTW. AI, AI, AI.


Quote:
Originally Posted by Chthon View Post
2. Ether Feast and HealSig buffs were not thought-through for PvE. These are very common monster heals, and they are going to make certain mobs much harder and significantly mess with time-pressure quest/missions that feature a large number of monsters with these skills.
I just did a HM VQ of Morostav, and they didn't seem too bad, even for Sunreach. I had your thought in mind though when I read the update.


Quote:
Originally Posted by Chthon View Post
6. Aura of Resto Buff. Like my ER healer needed even more energy? I guess I'd better not look a gift horse in the mouth, so THANKS!
5e spells are now FREE on a 14 ES spec.....AND the caster gains 62hp (minimum) per cast! Ether Renewal Ele healers are now DEFINITIVELY superior to Soul Reaping healers.

I sense a PvE meta shift....

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

i jus noticed that shield bash was left untouched...
personally i think [shield bash] > [disciplined stance]

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by Improvavel View Post
Most of the warrior and the necro changes could have been PvP only too. It is not as if tactics get used in PvE.
So if the skills aren't used in PvE, why does it matter that it wasn't a PvP only change? No harm is being done.

White Halo

Academy Page

Join Date: Jan 2009

Mo/E

Quote:
Originally Posted by BrettM View Post
I'm not sure I follow your reasoning. Smiting monks are now finally viable in areas of HM without undead and are even competitive with builds like Sabway and Discordway. It desperately needs to be nerfed so smiters go back to the status of a standing joke? I don't think they need to take the nerf bat to RoJ until they're prepared to fix a lot of other skills to keep the smiting option in play in the PvE meta.
I was reading threw this thread and saw this. I was like wow you read my mind. I totals agree with you they finely made a nessisary change that made smiteing an option for monks. Everyone who doesnt play a monk is comenting and qqing but what else does smite give as far as viability in PvE? 55 monking, 600/smite lol? I can finaly compete with an ele as far as aoe dps goes. Takeing roj away and not buffing any of the useless skills that made me rather healbot then smite would be stupid. If your going to make any kind of argument then changeing it to a pve/pvp skill doing less aoe damage or increasing recharge, I haven't given it much thought seeing as how doing that would even be pushing it. In pvp its so easy to interupt the only way it would be viable in pvp with either of those nerfs would be arcain echo and thats so easy to interupt as well. So thats y I think its useless to nerf it.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

I am not sure, as I haven't played any to see how it effects things, but I fear some of the changes. The buff to some of the self heals is great for our use, but bad for dealing with monsters using them. I just member when they made an Off-Hand attack for the Assassin into a Lead Attack, and gave monsters no ability to use their Dual Attack. Got corrected eventually, but I'm not sure Anet ever considers the monsters skill use when they do these balances. In fact, I'm not sure they really even pay attention to what skills the monsters have. After all, the Divert Hexes boss is only reachable by Wurms, which means no hexes can be used on him...... lawl.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by White Halo View Post
So thats y I think its useless to nerf it.
Making it cause AoE scatter isn't nerfing it, it's fixing it. Saying it shouldn't be fixed because it makes smiting monks viable is a pretty poor argument.

White Halo

Academy Page

Join Date: Jan 2009

Mo/E

Another thing, I could never understand y anyone would want a healer other then a monk lol. I can understand Mesmer fastcast healers but monks outheal every class. You don't get the benefit of divine favor. Also energy shouldnt be an issue with a good monk given the sercimstances. GvG, HA, TA, and PvE I still think monks r best. Maybe I'm just not considering the fun factor haha.

viscus

Ascalonian Squire

Join Date: Feb 2007

australia

Rendered Eternal [SouL]

Mo/Me

hey, those stance nerfs are great!!! now i can ps sin more in HB/RA/TA and kill everyone so much faster coz i deserve to coz im so leet at pressing 12345!!!!! /sarcasm

White Halo

Academy Page

Join Date: Jan 2009

Mo/E

It causes scatter if u cast 2 rojs on one target HM or NM.......and if they did that then y not fix cryer then to and all the other aoe skills that dont cause scatter, and how is makeing it viable not a good argument I would love to know seriously.....In my oppinion makeing the nerf to cause mobs to scatter was so stupid b/c of all the farming areas it made unfarmable, and that nerf was made b4 HM was implemented. Thats my oppinion. But what was the last good smiteing build air of enchantment smiter? How long ago was that? Yea..............

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Quote:
Originally Posted by White Halo View Post
It causes scatter if u cast 2 rojs on one target HM or NM.......and if they did that then y not fix cryer then to and all the other aoe skills that dont cause scatter, and how is makeing it viable not a good argument I would love to know seriously.....In my oppinion makeing the nerf to cause mobs to scatter was so stupid b/c of all the farming areas it made unfarmable, and that nerf was made b4 HM was implemented. Thats my oppinion. But what was the last good smiteing build air of enchantment smiter? How long ago was that? Yea..............
It should cause scatter if you cast one.

CoP and RoJ are two different types of AoE spells: CoP is a single AoE hit, RoJ is a DoT AoE. Generally single AoE hit spells do not cause scatter.

It's not a good argument because the whole argument is 'It shouldn't be fixed because it will be useless'. A skill shouldn't rely on a bug in order for it to be a viable skill, and a bugged skill needs to be fixed.

If ANet didn't implement AoE scatter, PvE would be more ridiculous than it currently is. Most teams would just use a tank and a shit load of AoE spells that would pretty much instantly wipe most mobs. It needed to happen.

And no, the AoE bar was not the last viable smite bar. Apparently you missed the horrible smiter's boon era.

xDusT II

Wilds Pathfinder

Join Date: Aug 2006

Melbourne

Quote:
Originally Posted by Bong Bro Zac View Post
wow.. anet just gets dumber and dumber... many of their explanations make NO sense and will just completely remove a skills from the game by making them worthless... warriors have NO reason to use tactics other than farming...another fail for GW skill rebalence team...do they even play this game!?!?
I wish I could appear as legit as this guy...

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

No warriors use those stances? They are pretty useful in the deep :P

street peddler

street peddler

Wilds Pathfinder

Join Date: Apr 2007

no fix for RoJ...id say smiting monks are more then viable when they can clear shrines in AB/CM by themselves with 1 skill AND defend it. i think theres a phrase for that...over...over-doing-it...no thats not it..

AntmanA

Banned

Join Date: Mar 2009

R/

I'm curious, sorry if I missed something...

Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...

MisterB

MisterB

Furnace Stoker

Join Date: Oct 2005

Planet Earth, Sol system, Milky Way galaxy

[ban]

W/

There's no PvP version of Flail. It's supposed to be 1 second at 0 to limit it's usefulness to warrior primary only.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

Quote:
Originally Posted by antman a
Flail, Duration is 1sec at 0 Strength... Is this the PVP only skill, or is it the same in PVE? My PVE imbagon has just discovered Flail, I'd hate for it to be useless now...
i wouldnt recommend [flail] on a paragon, even if it wasn't nerfed. it expends 1 adren every 5 seconds, which could have gone towards more useful things like [save yourselves]. just stick with [aggressive refrain] or even [soldier's fury] if you want to have some fun.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Real men use [Frenzy] anyway.

Ec]-[oMaN

Ec]-[oMaN

Desert Nomad

Join Date: May 2005

Toronto, Ont.

[DT][pT][jT][Grim][Nion]

W/

So how about that AT map rotation.... More fail, updating the details and all is cool, but no real programming is in effect.

pigdestroyer

pigdestroyer

Wilds Pathfinder

Join Date: Jan 2006

Los Chavos Del [ocho]

W/

Quote:
Originally Posted by White Halo View Post
Another thing, I could never understand y anyone would want a healer other then a monk lol. I can understand Mesmer fastcast healers but monks outheal every class. You don't get the benefit of divine favor. Also energy shouldnt be an issue with a good monk given the sercimstances. GvG, HA, TA, and PvE I still think monks r best. Maybe I'm just not considering the fun factor haha.

this is pretty much the reason why people on guru shouldnt post opinions about pvp.

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

Quote:
Originally Posted by pigdestroyer View Post
this is pretty much the reason why people on guru shouldnt post opinions about pvp.
They shouldn't really post about PvE either. (Hello ER + Soul Reaping)

-Makai-

-Makai-

Jungle Guide

Join Date: May 2007

WA

DH

Rt/

I was really expecting to see VwK reverted back to its former PvE state.

Looks like it's another month without playing for me.

pumpkin pie

pumpkin pie

Furnace Stoker

Join Date: Jul 2006

behind you

bumble bee

E/

when the skill change says that it is addressing 4x4 problems does it means changes to pvp only or it both pvp and pve? like Wail of Doom.

AntmanA

Banned

Join Date: Mar 2009

R/

Quote:
Originally Posted by snaek View Post
i wouldnt recommend [flail] on a paragon, even if it wasn't nerfed. it expends 1 adren every 5 seconds, which could have gone towards more useful things like [save yourselves]. just stick with [aggressive refrain] or even [soldier's fury] if you want to have some fun.
It's for DoA where AR can't be kept up... It works, trust me... well, hehehe, not any more...