Update - Thursday, March 5
scruffy
solid update imo
let the meta settle, see what happens then look at skills like lingering curse and party healing
let the meta settle, see what happens then look at skills like lingering curse and party healing
Giga_Gaia
First Paragons, now Rits, are the primary targets for repeated nerfs? Sucks to be them I guess. At least they didn't touch Splinter Weapon during this update, yet.
Also why the hell didn't the tactics stances get a PvE/PvP split? Way to beat the dead horse on the tactics line... and buffing Healing Signet while nerfing pretty much every other skill there isn't going to make people want to spec into Tactics geniuses...
And omg at AoR buff, it's insanely powerful now. It was fine before, but wth? Finally Shadow Refuge, it started at 4 seconds, then buffed to 6 seconds, then nerfed to 4 seconds, and now it's back to 6 seconds? Come on, make up your minds.
Also why the hell didn't the tactics stances get a PvE/PvP split? Way to beat the dead horse on the tactics line... and buffing Healing Signet while nerfing pretty much every other skill there isn't going to make people want to spec into Tactics geniuses...
And omg at AoR buff, it's insanely powerful now. It was fine before, but wth? Finally Shadow Refuge, it started at 4 seconds, then buffed to 6 seconds, then nerfed to 4 seconds, and now it's back to 6 seconds? Come on, make up your minds.
II Haruki II
Quote:
PvP
Ranger * Read the Wind: functionality changed to: "For 24 seconds, your arrows move twice as fast." |
One of my favorite ranger skills unnecessarily nerfed into oblivion. Flail I get, it makes sense, this however just doesn't. gg.
Oh well, I can't play at the moment anyway. Apparently I was suspended for racial slurs.
Arduin
Quote:
when the skill change says that it is addressing 4x4 problems does it means changes to pvp only or it both pvp and pve? like Wail of Doom.
|
If it says PvP, it's only for PvP.
Quote:
PvE and PvP Necromancer * Wail of Doom: increased recharge to 15 seconds. |
Wish Swiftdeath
Winterclaw
That beats anet's tactics nerfing ideas.
Bug John
some random buffs that may be interesting to use
and like always, a few nerfs asked by top10 players, as if the shit you can see everywhere else was no problem
and like always, a few nerfs asked by top10 players, as if the shit you can see everywhere else was no problem
Athrun Feya
Quote:
when the skill change says that it is addressing 4x4 problems does it means changes to pvp only or it both pvp and pve? like Wail of Doom.
|
until now.
exploiter
Eduhard
After hours of waiting, I got my tournament rewards, but wtf !!! incredibly less than expected, and I didn't get double reward las month, wtf.
This is not a /cry, I am sure I did better, friends with the same predictions recieved more points.
Is there any official place to complain about rewards?
This is not a /cry, I am sure I did better, friends with the same predictions recieved more points.
Is there any official place to complain about rewards?
Kapa
[Aura of Restoration] is now smexy, but [Read The wind] lol, do i realy need +damage?It's still good.
[Rend Enchantments]More time to cast spell breaker on uw. >.>
[Rend Enchantments]More time to cast spell breaker on uw. >.>
Lonesamurai
you mean like we used to before the AOE "nerf"
the Puppeteer
at least eles got a buff
wilebill
Developers, if PvE is not the problem then just nerf the PvP skills. This looks like a no brainer.
And meanwhile back at the ranch ... balance changes are all very well but ...
A far more serious problem with PvP is the leeching at Fort Aspenwood. I mean, c'mon. This has been going on since there was a Fort Aspenwood. You can't just throw out a report system, consider the problem fixed and then ignore the all too obvious fact that it is not fixed.
Fix Fort Aspenwood? Please?
And meanwhile back at the ranch ... balance changes are all very well but ...
A far more serious problem with PvP is the leeching at Fort Aspenwood. I mean, c'mon. This has been going on since there was a Fort Aspenwood. You can't just throw out a report system, consider the problem fixed and then ignore the all too obvious fact that it is not fixed.
Fix Fort Aspenwood? Please?
isildorbiafra
Warrior now the only profession with 1 primary and 2 secondary atributes! Way to go a-net!/ sarcasm!
nikkooo
Fixed a bug that caused Eye of the North treasure chests in Hard Mode to not drop Skill Tomes.
Wow....finally
Wow....finally
ele pl
Impressive, most impressive. Pretty good update imo. WAAAYYYY better than for example last month. Also for PS-nerf cryers - flail is nerfed, that means sins will need to bring frenzy or tiger stance. That is a better nerf than touching PS again.
Orange Milk
I just may come out of retirement and go back to TAing after this update.
Monks and necros are a tad weaker now in that Arena, could be fun, or still be stupid as usual, we shall see.
Monks and necros are a tad weaker now in that Arena, could be fun, or still be stupid as usual, we shall see.
BrettM
I read perfectly well, thanks. Definition: nerf = render less effective. Fixing the AI to add scattering will render RoJ less effective. Less effective = nerf. Get it? Critical thinking skills, FTW.
Arkantos, the horrible Smiter's Boon era has little to do with this discussion. I'm concerned with PvE. Smiter's Boon was not nerfed to oblivion for PvE, but SB builds have never been a big part of the PvE meta AFAIK.
I understand your point about bugged skills needing to be fixed. But, darn it, it is so NICE to be able to go out and deal significant damage to something other than undead for a change. I'm just suggesting that if ANet wants to fix the bug, then they need to fix some other skills so that smiting remains a good alternative. Don't take away with one hand unless you're prepared to give with the other. The reality is that smiting wasn't very viable in PvE until this bug came along. Smiting teams, hero or player, are now a competitive choice vs. necro teams and OP-PvE-skill teams for HM play, and it's easier for a smiter to lead H&H teams. I don't want to lose that.
Arkantos, the horrible Smiter's Boon era has little to do with this discussion. I'm concerned with PvE. Smiter's Boon was not nerfed to oblivion for PvE, but SB builds have never been a big part of the PvE meta AFAIK.
I understand your point about bugged skills needing to be fixed. But, darn it, it is so NICE to be able to go out and deal significant damage to something other than undead for a change. I'm just suggesting that if ANet wants to fix the bug, then they need to fix some other skills so that smiting remains a good alternative. Don't take away with one hand unless you're prepared to give with the other. The reality is that smiting wasn't very viable in PvE until this bug came along. Smiting teams, hero or player, are now a competitive choice vs. necro teams and OP-PvE-skill teams for HM play, and it's easier for a smiter to lead H&H teams. I don't want to lose that.
Laelia Pumila
I think they doled the reward points out in two batches. I got less than expected last night, but then this morning got the rest of them when I talked to the guy again with a different toon.
*edit* Dumb me, I should read all the threads before posting. Regina explained it here.
*edit* Dumb me, I should read all the threads before posting. Regina explained it here.
Kumu Honua
Quote:
I read perfectly well, thanks. Definition: nerf = render less effective. Fixing the AI to add scattering will render RoJ less effective. Less effective = nerf. Get it? Critical thinking skills, FTW.
|
All other AE Damage over time abilites cause scatter reactions. RoJ should not be an exception to that.
Painbringer
Olias where are you ????????????????????
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.
Thanks for the change
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat.
Thanks for the change
BrettM
Quote:
All other AE Damage over time abilites cause scatter reactions. RoJ should not be an exception to that.
|
I agree RoJ is bugged. I agree that it should not be an exception to the rule. I agree that fixing bugs is a good thing. Okay? Can we put that behind us and consider the point I was trying to make?
Will you agree that viable smiters are also a good thing, adding another choice of ways to play the game? And that the bug is the only thing that is currently making them viable in general PvE? And that fixing the bug without compensating by changes to other skills will make smiting a vastly less-desirable option than it has become?
Neez
Quote:
Primal Rage: increased recharge to 15 seconds. (...) Even though Primal Rage makes you take double damage while in effect, players could easily change to another stance when threatened. We like this tactic, but the skill's extremely short recharge also made it too easy to immediately activate Primal Rage again when the threat had passed. To make stance swapping a more effective drawback to using this skill, we increased the recharge time. |
Oooooooooooooooooooooooooooo, i see! Primal Rage was handicapped, since it only had one hand, so you added the second hand drawback to turn it in a common/despised Elite again. You couldn't allow handicaps to steal the spotlight, so you placed them where they belong.
Brilliant, at least.
Nightow
Quote:
Will you agree that viable smiters are also a good thing, adding another choice of ways to play the game? And that the bug is the only thing that is currently making them viable in general PvE? And that fixing the bug without compensating by changes to other skills will make smiting a vastly less-desirable option than it has become?
|
Coraline Jones
Quote:
Will you agree that viable smiters are also a good thing, adding another choice of ways to play the game? And that the bug is the only thing that is currently making them viable in general PvE? And that fixing the bug without compensating by changes to other skills will make smiting a vastly less-desirable option than it has become?
|
For high-level PvP, like HA or GvG, RoJ is a huge joke. Nobody is going to seriously let a monk stand there and cast a slow-casting spell, and then afterwards be dumb enough to stand in the huge pillar of light and burn themselves up.
For farming purposes, RoJ is totally useless. A single RoJ caster cannot kill anything by themselves. They still have to work in a team as a smiter has poor survival capability by themselves. Also, all it takes is a monster running some kind of anti-caster spell like Obsidian Flesh or Spell Breaker and all your smiters have to stand there and wait for it to wear off to cast anything.
These two reasons are good enough for ArenaNet to put the skill on the "who gives a crap" list. If gold farmers can't use it and it's not being exploited in tournaments, then seriously... Who gives a crap.
For general PvE, RoJ is useful, but it's certainly not the most unbeatable build in the game. There's plenty of equally-broken builds including Cryway or Discord spam. Actually, the AOE damage is so narrow that you often catch just two or three targets in the damage beam under normal use, and the spell has a slow cast and a long recharge. If it was that great, then you sure don't see many people in Temple of the Ages saying: "LFG RoJ smiter for speed clear".
In fact, the only reason why people seem to complain about it is because of its heavy use in JQ. As for those competitive arenas (low-end PvP), the real reason why it works so well is because people are so bad at it. Seriously. In missions like JQ or FA, hardly anybody plays as a team. People run around trying to death-match any player or NPC they see, and when they see a solo player effortlessly capture one of their shrines (as they stand there like an idiot), then they cry for a nerf. In my opinion, JQ and FA's biggest problem is not a so-called "broken" build, but the horrible quality of the players playing it. Also, leechers and bots have pretty much figured out that ArenaNet won't ever ban them from griefing so they just enter over and over.
AnClar
I dunno....I'm really of two minds about the Read the Wind nerf. First, I'm unhappy that one of the few 4x4 reasonable Ranger builds for DPS has been made less effective. Rangers had never really been good dmg dealers and it was fun to finally be able to hold one's own defensively and put out respectable DPS at the same time. That said, after playing the new RtW, removal of the +dmg ain't as terrible as it looked at first. Yeah I miss the extra dmg but I can still kill stuff reasonably fast. All in all it could have been a lot worse...like hitting BA.
Necromas
Quote:
Wait, so the "double damage" wasn't an effective drawback in first hand?
|
It went from...
Advantages:
-5e
-33% IAS AND 25% move speed (no other stance, elite or otherwise, does this)
-Can immediately recover from cancel stance or stance removal
Disadvantages:
-Have to use cancel stance if threatened
to...
Advantages:
-5e
-33% IAS AND 25% move speed
Disadvantages:
-Have to use cancel stance if threatened
They saw the skill had a disadvantage that was not as significant as they had intended, so they fixed it by adding a 15 second recharge. The stance is still very powerful while the warrior is not under pressure, the only difference is that now putting pressure on the warrior and forcing him to cancel stance will actually have an impact on that warriors ability to go right back into the fight at full power. Basically, the 'nerf' makes it so the other team actually has a reason to attack the warriors that are using a stance which makes them take more damage.
The other side effect is that low strength builds can no longer use it for sustained pressure damage just by pumping out enough energy into it, but I don't really see the big issue in making a strength elite require the warrior to invest in strength to maintain (1-3 seconds of downtime is acceptable).
moriz
i think prage should get the old 33% IMS back. after all, since it's now easy to force a warrior out of prage, that warrior better be damn powerful while under it.
elk
Quote:
Olias where are you ????????????????????
* Improved Hero AI for the Necromancer spell Death Nova to reduce the use of this spell when not in combat. Thanks for the change |
One of the good points of the minon bomber (and that's what I think you and I are both thinking about) is to have them all running in with Death Nova on. If the AI isn't going to start applying Death Nova until they are in combat, this will reduce the mob thinning effect at the start of each encounter. I'd prefer that the minons run in and help reduce the mob size or hp of the mob while applying conditions. Tends to work nice with the sab/discord builds. I'd imagine in most HM situations, the minons would be squished prior to having Death Nova applied therefore minimizing it's effect.
Again will require some testing but this sounds unfortunate
elk
Ec]-[oMaN
I would have liked to see it at maybe 8 second recharge, with the way it is now, they killed it off. Abit, it's better for the game overall in my eyes and the skill should have never seen play in the way it did to begin with. Anyone who was playing with it for the last 2 months, go put frenzy on your bar and notice how things seem to be toned down now, or in line with the rest of the game
Dronte
White Halo
I probably did miss the whole smiters boon era b/c i stopped playing for about 4-5 months between 2006-2007 and after I came back was mostly playing pve. But the last viable smiteing build I could think of was air of enchantment and that was a long time ago so idk I just think they should make smiteing more of an option I mean its an entire set of skills that were rarely used if at all in conjunction with anything as a monk. I'm not talking about assacasters. Also like I said Pve its not bad but I can see y its OP in pvp I said it b4 pve/pvp would be good. Seriously though I remember way back when if u entered RA/TA/AB and u said u were a smiteing monk u would either get laughed out or flamed out.
Arkantos
Quote:
One of my favorite ranger skills unnecessarily nerfed into oblivion. Flail I get, it makes sense, this however just doesn't. gg.
Oh well, I can't play at the moment anyway. Apparently I was suspended for racial slurs. |
Quote:
I'm glad that somebody is finally talking some real sense about RoJ. The fact that it's broken doesn't even matter. The reason that ANet won't fix it is because, as it stands, RoJ hurts absolutely nobody. |
moriz
smiter's boon still works in pve, and is still one of the most powerful build templates you can run.
dilan155
all right people seriously enough QQ, there have been like 3 updates where the majority of the people were positive towards it. this wasn't too bad, compared to some of their update. i specially love the aura of restoration buff, the nerfs are actually not that bad.
BrettM
Quote:
all right people seriously enough QQ, there have been like 3 updates where the majority of the people were positive towards it. this wasn't too bad, compared to some of their update. i specially love the aura of restoration buff, the nerfs are actually not that bad.
|
Gargle Blaster
the problem with illusion of haste is not the duration of cripple... the problem is that the casting stops you dead in your tracks every 11 sec ... making it faster just to walk distances than chaining haste...
you want people to use this skill you have to make it a stance... the crippled duration don't matter.
you want people to use this skill you have to make it a stance... the crippled duration don't matter.
Age
Quote:
Turret rangers most commonly used BA, tbh.
And have fun stopping PS sins from killing you Monks. You're only defense just got nerfed :/ |
Quote:
Originally Posted by White HaloI was reading threw this thread and saw this. I was like wow you read my mind. I totals agree with you they finely made a nessisary change that made smiteing an option for monks. Everyone who doesnt play a monk is comenting and qqing but what else does smite give as far as viability in PvE? 55 monking, 600/smite lol? I can finaly compete with an ele as far as aoe dps goes. Takeing roj away and not buffing any of the useless skills that made me rather healbot then smite would be stupid. If your going to make any kind of argument then changeing it to a pve/pvp skill doing less aoe damage or increasing recharge, I haven't given it much thought seeing as how doing that would even be pushing it. In pvp its so easy to interupt the only way it would be viable in pvp with either of those nerfs would be arcain echo and thats so easy to interupt as well. So thats y I think its useless to nerf it. |
Kumu Honua
Quote:
In fact, the only reason why people seem to complain about it is because of its heavy use in JQ. As for those competitive arenas (low-end PvP), the real reason why it works so well is because people are so bad at it. Seriously. In missions like JQ or FA, hardly anybody plays as a team. People run around trying to death-match any player or NPC they see, and when they see a solo player effortlessly capture one of their shrines (as they stand there like an idiot), then they cry for a nerf. In my opinion, JQ and FA's biggest problem is not a so-called "broken" build, but the horrible quality of the players playing it. Also, leechers and bots have pretty much figured out that ArenaNet won't ever ban them from griefing so they just enter over and over.
|
Who gives a crap? All the people who enjoy playing Jade Quarry and/or Fort Aspenwood. That alone is good enough reason to fix a broken game mechanic.
Especially if it doesn't matter for the rest of PvP because it's a joke. If it's such a joke then a change to it won't matter at all.