Regarding the April 9 Game Update
Nanood
Can't wait !
Wild Rituals
Pro,
well at least we got told.
instead of having to wait till then to find out that it was going to be a meta of broken stuff for another month
now we can all go and practice broken stuff to be good, because we know they arnt going to un-break it,yay GuildWarsisgood
well at least we got told.
instead of having to wait till then to find out that it was going to be a meta of broken stuff for another month
now we can all go and practice broken stuff to be good, because we know they arnt going to un-break it,yay GuildWarsisgood
RupDur78
Well this is epic fail. they cant even give a release date for the other update. which i assume will be disappointing.
Snow Bunny
For all of you newbloods out there, skill balances actually make the game more interesting.
Huge skill rebalances, especially ones that fundamentally change a meta (LoD to WoH comes to mind) normally make the game more interesting.
The fact that you'd all prefer to sit around eating Snickers bars and farming chocolate bunnies instead of playing a more dynamic game is worrisome.
Surely grouping shit together and pressing 1 to blow up the screen must get boring after some time?
Huge skill rebalances, especially ones that fundamentally change a meta (LoD to WoH comes to mind) normally make the game more interesting.
The fact that you'd all prefer to sit around eating Snickers bars and farming chocolate bunnies instead of playing a more dynamic game is worrisome.
Surely grouping shit together and pressing 1 to blow up the screen must get boring after some time?
AKB48
Quote:
no they start yelling like they even have a clue what their talking about.
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But you have to admit, 2 whole month for an update, it's only natural that people want good update.
Gun Pierson
Well the real frustrating thing is that more than 150 employees are working on GW2 ('the best mmo ever'), which is still years away, burning tons of cash a week. In the meantime, a handful of people try to do their best to give us the playerbase some features in GW1, their only product so far which still sells copies.
Must be frustrating for the live team too.
I think Anet no longer stands for 'developped by gamers for gamers', but for 'developped by gamecompany/publisher for gamers'.
Where are the days we all loved baby Anet, even if it wet its pants?
The way to go would have been:
- Reward points first week of the month through a bug free Xunlai system (satisfy PvP/PvE crowd)
- Skill balance update on time. (satisfy PvP crowd)
- Big April update in the second week of April. (satisfy PvE crowd)
As for Regina...Being the messenger of bad news is never a fun thing to do.
Must be frustrating for the live team too.
I think Anet no longer stands for 'developped by gamers for gamers', but for 'developped by gamecompany/publisher for gamers'.
Where are the days we all loved baby Anet, even if it wet its pants?
The way to go would have been:
- Reward points first week of the month through a bug free Xunlai system (satisfy PvP/PvE crowd)
- Skill balance update on time. (satisfy PvP crowd)
- Big April update in the second week of April. (satisfy PvE crowd)
As for Regina...Being the messenger of bad news is never a fun thing to do.
snaek
Quote:
Originally Posted by snow bunny
For all of you newbloods out there, skill balances actually make the game more interesting.
Huge skill rebalances, especially ones that fundamentally change a meta (LoD to WoH comes to mind) normally make the game more interesting. The fact that you'd all prefer to sit around eating Snickers bars and farming chocolate bunnies instead of playing a more dynamic game is worrisome. Surely grouping shit together and pressing 1 to blow up the screen must get boring after some time? |
all storage/hom updates really do, is allow you to do the exact same pve farming that you've been doin hours a day for the past couple of months, except just more efficiently.
Quote:
Originally Posted by il fez il
yeah that too.
I mean come on how dare you not have time to update the skills.... /endsarcasm Large updates like the one later this month takes a LARGE amount of man-hours, And a lot of people don't understand that. |
but afaik, izzy is gone and they don't even have a proper dedicated skill balancer anymore.
Amnel Ithtirsol
notskorn
Thanks for letting us know Gina
Nomme Moon
Must be fun being so secretive.
Anet continues to walk the fine line between completely shutting out their fans and playing a keen hiding game. You're seriously hiding a date for an update you announced 4 months ago that we all know is coming?
Seriously?
Anet continues to walk the fine line between completely shutting out their fans and playing a keen hiding game. You're seriously hiding a date for an update you announced 4 months ago that we all know is coming?
Seriously?
Div
As long as I get my free prediction rewards and strong PvE updates, I don't really care what else they do or don't do
Abedeus
Quote:
For all of you newbloods out there, skill balances actually make the game more interesting.
Huge skill rebalances, especially ones that fundamentally change a meta (LoD to WoH comes to mind) normally make the game more interesting. The fact that you'd all prefer to sit around eating Snickers bars and farming chocolate bunnies instead of playing a more dynamic game is worrisome. Surely grouping shit together and pressing 1 to blow up the screen must get boring after some time? |
I don't care about Storage updates. I care about SKILL BALANCES. Meta change, you know? How long will that Storage update keep people playing? A week? A day?
Skill updates make people return for much, much longer, and usually take less work than changing game's code to make storage better.
StormDragonZ
Skill change/balance is all I really care about anymore. As far as I'm concerned, if you don't farm, grind and/or perform runs, this update coming up will be completely one big letdown.
May sounds like a great month already.
Ask yourself: Between watching an elite skill get buried six feet under versus adding more storage for everyone, which one is more likely to be still on player's mind next month?
May sounds like a great month already.
Ask yourself: Between watching an elite skill get buried six feet under versus adding more storage for everyone, which one is more likely to be still on player's mind next month?
Apok Omen
Uh huh.....Okay. Yeah, sure. Oh, yeah.... Uhm...
So, because two people are working on an update that will increase the size of storage and make HoM account-wide (something that has been asked for since the start of EotN), PvPers have to continue suffering? Am I correct?
I, and many other PvPers, were hoping to have LC, PnH, Mirror of Ice, FF+Plague Sending, Warriors Endurance, etc. either nerfed or balanced. But, since storage and account-wide HoM's are so desperately needed to keep the game balanced and thriving, we won't be seeing it for at least another month.
I wonder how much testing it takes to look on the forums and pick out the most reasonably-sounding suggestion to nerf/balance an imbalanced/overpowered skill suggested by the people who play this game religiously.
And besides, this is the PvE community you are targetting. This is how it will go after they get what they wanted:
Day of the big update: "OMG, THANK YOU SOOOO MUCH, ANET, I WANT YOUR BABIES!!!! <3<3<3<3<3<3"
One week after the update: "Oh boy, I'm so glad I have all this storage to put my pretty armor in. And this improved HoM is simply amazing!"
two weeks, 3 days after the update: "Oh dear, it seems like I have too much stuff yet again, and nowhere to put it all. Oh well.... I guess I can sell something to make room... *sigh* Have nothing better to do now that my HoM is done...."
3 weeks after update: "Hey, Anet, can we have some more weapons/armor/skills for my ongoing PvE experience? No? Oh, then FFFFFF UUUUU!!!!! You never give us anything!! You degenerate bastards, DIEEEE!!! I WANT MOARRRRR!!"
Yeah.
If this big update happens to show up tomorrow, then I want someone, anyone, to start "testing" the new skill updates and have them done the week after.
So, because two people are working on an update that will increase the size of storage and make HoM account-wide (something that has been asked for since the start of EotN), PvPers have to continue suffering? Am I correct?
I, and many other PvPers, were hoping to have LC, PnH, Mirror of Ice, FF+Plague Sending, Warriors Endurance, etc. either nerfed or balanced. But, since storage and account-wide HoM's are so desperately needed to keep the game balanced and thriving, we won't be seeing it for at least another month.
I wonder how much testing it takes to look on the forums and pick out the most reasonably-sounding suggestion to nerf/balance an imbalanced/overpowered skill suggested by the people who play this game religiously.
And besides, this is the PvE community you are targetting. This is how it will go after they get what they wanted:
Day of the big update: "OMG, THANK YOU SOOOO MUCH, ANET, I WANT YOUR BABIES!!!! <3<3<3<3<3<3"
One week after the update: "Oh boy, I'm so glad I have all this storage to put my pretty armor in. And this improved HoM is simply amazing!"
two weeks, 3 days after the update: "Oh dear, it seems like I have too much stuff yet again, and nowhere to put it all. Oh well.... I guess I can sell something to make room... *sigh* Have nothing better to do now that my HoM is done...."
3 weeks after update: "Hey, Anet, can we have some more weapons/armor/skills for my ongoing PvE experience? No? Oh, then FFFFFF UUUUU!!!!! You never give us anything!! You degenerate bastards, DIEEEE!!! I WANT MOARRRRR!!"
Yeah.
If this big update happens to show up tomorrow, then I want someone, anyone, to start "testing" the new skill updates and have them done the week after.
Wild Rituals
Quote:
Uh huh.....Okay. Yeah, sure. Oh, yeah.... Uhm...
So, because two people are working on an update that will increase the size of storage and make HoM account-wide (something that has been asked for since the start of EotN), PvPers have to continue suffering? Am I correct? I, and many other PvPers, were hoping to have LC, PnH, Mirror of Ice, FF+Plague Sending, Warriors Endurance, etc. either nerfed or balanced. But, since storage and account-wide HoM's are so desperately needed to keep the game balanced and thriving, we won't be seeing it for at least another month. I wonder how much testing it takes to look on the forums and pick out the most reasonably-sounding suggestion to nerf/balance an imbalanced/overpowered skill suggested by the people who play this game religiously. And besides, this is the PvE community you are targetting. This is how it will go after they get what they wanted: Day of the big update: "OMG, THANK YOU SOOOO MUCH, ANET, I WANT YOUR BABIES!!!! <3<3<3<3<3<3" One week after the update: "Oh boy, I'm so glad I have all this storage to put my pretty armor in. And this improved HoM is simply amazing!" two weeks, 3 days after the update: "Oh dear, it seems like I have too much stuff yet again, and nowhere to put it all. Oh well.... I guess I can sell something to make room... *sigh* Have nothing better to do now that my HoM is done...." 3 weeks after update: "Hey, Anet, can we have some more weapons/armor/skills for my ongoing PvE experience? No? Oh, then FFFFFF UUUUU!!!!! You never give us anything!! You degenerate bastards, DIEEEE!!! I WANT MOARRRRR!!" Yeah. If this big update happens to show up tomorrow, then I want someone, anyone, to start "testing" the new skill updates and have them done the week after. |
This Post is Epic, Close this Thread here because this sums it up
FoxBat
Apok Omen
Once something in PvP is balanced, the state of the game is slightly more balanced. PvP has, unfortunately, seen the ugly side of Anet's attention. But, when something is addressed, we respond accordingly and either chalk it up as a step forward or a step backward. Then we leave it alone, and keep playing.
PvE, on the other hand, keeps seeing alot of nice additions, but always seems to need more.
PvE, on the other hand, keeps seeing alot of nice additions, but always seems to need more.
enlightened
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Sigh, I wouldn't mind if you delayed the skill update but to miss it completely is really lame. I really hope this big April update is truly amazing, almost like the Sorrows Furnace update.
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Guild Wars is dying on it's arse I'm afraid.
cataphract
DoomFrost
Meh, the only reason I look forward to updates is the skill changes. I love it when a skill gets a small or a huge change. It's why I still play the game. Bah! Guess I'll have to wait another month.
EPO Bot
enlightened
cataphract
Klas
Quote:
The latter: there will be no skill balance in April at all.
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Perhaps you need reminding that the skills mechanics form the basis of your entire game? Then again, the design philosophy seems to have taken second place to money making a long time ago.
How dissapointing, yet again.
Morgoth the dark
fb2000
Quote:
yeah that too.
I mean come on how dare you not have time to update the skills.... /endsarcasm Large updates like the one later this month takes a LARGE amount of man-hours, And a lot of people don't understand that. |
Semi-balancing the skills isnt all that hard at all, you just have to have a quick glance at a bit of PVE and a bit of PVP, heck, even read the hottest topics on guru, and you should know what is wrong. Skill balance doesnt necessarily mean you have to adjust every skill in the game..
but w/e, guess I'll have to make a sin . And make a couple of trades ;x
MirkoTeran
No skill updates? Did someone broke your "random-skill update generator" application?
AckmedJones
all the pve carebears can gtfo now you have no idea what you're talking about. some people play this game for other reasons than having 2 sets of fissure 1 black and 1 white and needing somewhere to put the one not in use.
there is a reason to be angry and call anet out believe it or not. the pvp community spoon feeds anet with information unlike any other game all they have to do is implement things. there is reason to be critical we're talking about two different sides of the spectrum and comparing competition and skill to looking good and farming. maybe if anet would get things together they'd have enough financial backing to support more employees such as WoW and please many.
when the game is very close to an all time diversity compared to the last couple of years and being ruined by skills like foul feast, warriors endurance, etc there's no reason to delay. nothing needs to be changed other than variables. infact if you'd rather waste no time and give these skills the smiters boon treatment there'd be no reason to test anything because nobody would ever try it. nobody is complaining about how many times the game was messed up because of an update when the sole focus was gw1, but to tell your customers your throwing them under the bus to put your 5 hamsters to work on a squeal is ridiculous. oh ya and we want you to buy it as well.
it's not that gw wasn't a great game but why settle for less when there is something greater to strive for? the player base would be much larger if other things were updated as well. other than adding new maps in the expansion what else has been done? maps in AB etc have been the same for years. frozen isle is the only completely balanced map in the game. what's the excuse for not dealing with the symmetrical problem on the catapult maps or the easy collapse bridge on imperial or the unplayability of dead isle and nomads?
instead you're busy playing around with some april fools joke that is completely absurd and not funny and took exponentially longer time than any skill balance would take.
this update cannot wait
there is a reason to be angry and call anet out believe it or not. the pvp community spoon feeds anet with information unlike any other game all they have to do is implement things. there is reason to be critical we're talking about two different sides of the spectrum and comparing competition and skill to looking good and farming. maybe if anet would get things together they'd have enough financial backing to support more employees such as WoW and please many.
when the game is very close to an all time diversity compared to the last couple of years and being ruined by skills like foul feast, warriors endurance, etc there's no reason to delay. nothing needs to be changed other than variables. infact if you'd rather waste no time and give these skills the smiters boon treatment there'd be no reason to test anything because nobody would ever try it. nobody is complaining about how many times the game was messed up because of an update when the sole focus was gw1, but to tell your customers your throwing them under the bus to put your 5 hamsters to work on a squeal is ridiculous. oh ya and we want you to buy it as well.
it's not that gw wasn't a great game but why settle for less when there is something greater to strive for? the player base would be much larger if other things were updated as well. other than adding new maps in the expansion what else has been done? maps in AB etc have been the same for years. frozen isle is the only completely balanced map in the game. what's the excuse for not dealing with the symmetrical problem on the catapult maps or the easy collapse bridge on imperial or the unplayability of dead isle and nomads?
instead you're busy playing around with some april fools joke that is completely absurd and not funny and took exponentially longer time than any skill balance would take.
this update cannot wait
scruffy
im pretty disappointed that the skill balance has been delayed, mainly because i feel like 'balance' is in sight just around the corner. i feel like many builds would be viable if you would just nerf the few problem skills that are available at the moment
pigdestroyer
oh my. so another mAT of lingering curse necros, and godmode mindblast eles, can't wait for it.
Morgan Crowe
Another month with lingering necro, smiters, we warriors and pnh monks. Looking forward facing 1warrspike in the mat and nH builds a lot.
The pvp community is obviously not big enough to get a little update at least (5-6 skills would have been enough).
The pvp community is obviously not big enough to get a little update at least (5-6 skills would have been enough).
Topinambour
well, after reading those 6 pages of whine and anger I must admit that nothing interesting have been said. Sad for the supporters/detractors of Anet.
As everyone, even if they don't have a clue about what they're talking about, except game's experience, I will say what I think about that situation. Not that my comment matters but whatever. First of all, there are those who think that Regina will pass the word around...Fools, she is only here to tell us what Anet have to tell us but in a beautiful and politically correct way. No offense but this job is only a communication one, and furthermore one-sided - from Anet to us, no complaint can be heard through the forums.
Second, I would say that I quite agree with InfernalSuffering on page 4 ( lazy me, don't want to quote ). The player base is divided in two as everyone's aware of, PvPers and PvErs. The former want Skill Updates because each month has brought its load of disappointment through "new fonctionnalities"," reverted back to previous values", etc.. Thus the pvp base is dwindling because noone wants to play another month without skill updates, even if this means that they get Imba/broken/overpowered skills. PvErs are PvErs, they want objects, accomplishments, title, grind etc. Basically, they'll always find a way through skill updates to farm a new or an ancient place. My point is that even if everything is very well thought up on the company's side, players will always find a way to farm ( for example the first 55, barrager, trapper, SF and its numerous variants,...), each one of these examples were the result of a skill updates or a breakthrough on the players' side.
Third, I also quite agree with the offensive Lutz, because skill updates are compulsory to keep having a game running and players not turning their backs to it. A "big" change in PvE needs time to be built, this is obvious, but as it was said, this update was announced months ago.
Fourth and last, there is always a comparison with the quality of the WoW updates. I can ensure everyone, and I think that a lot of people who also are playing WoW will agree, updates there are controversial. Big updates like this upcoming PvE update, or smaller updates like skill changes, they are all very well argued upon on forums. My point is that on top of that WoW is a much more PvE-oriented game than GW is, thanks to 5-man, 10-man or 25-man dungeons. Those who play both won't disagree. Guild wars is much more various on its ways to PvP.
That's why a game which is leaning much more toward PvP must prioritize PvP updates.
tl;dr: Summary of the situation, plus personal opinion, nothing fantastic.
As everyone, even if they don't have a clue about what they're talking about, except game's experience, I will say what I think about that situation. Not that my comment matters but whatever. First of all, there are those who think that Regina will pass the word around...Fools, she is only here to tell us what Anet have to tell us but in a beautiful and politically correct way. No offense but this job is only a communication one, and furthermore one-sided - from Anet to us, no complaint can be heard through the forums.
Second, I would say that I quite agree with InfernalSuffering on page 4 ( lazy me, don't want to quote ). The player base is divided in two as everyone's aware of, PvPers and PvErs. The former want Skill Updates because each month has brought its load of disappointment through "new fonctionnalities"," reverted back to previous values", etc.. Thus the pvp base is dwindling because noone wants to play another month without skill updates, even if this means that they get Imba/broken/overpowered skills. PvErs are PvErs, they want objects, accomplishments, title, grind etc. Basically, they'll always find a way through skill updates to farm a new or an ancient place. My point is that even if everything is very well thought up on the company's side, players will always find a way to farm ( for example the first 55, barrager, trapper, SF and its numerous variants,...), each one of these examples were the result of a skill updates or a breakthrough on the players' side.
Third, I also quite agree with the offensive Lutz, because skill updates are compulsory to keep having a game running and players not turning their backs to it. A "big" change in PvE needs time to be built, this is obvious, but as it was said, this update was announced months ago.
Fourth and last, there is always a comparison with the quality of the WoW updates. I can ensure everyone, and I think that a lot of people who also are playing WoW will agree, updates there are controversial. Big updates like this upcoming PvE update, or smaller updates like skill changes, they are all very well argued upon on forums. My point is that on top of that WoW is a much more PvE-oriented game than GW is, thanks to 5-man, 10-man or 25-man dungeons. Those who play both won't disagree. Guild wars is much more various on its ways to PvP.
That's why a game which is leaning much more toward PvP must prioritize PvP updates.
tl;dr: Summary of the situation, plus personal opinion, nothing fantastic.
Phineas
Anet has gone down the route of the needs of the many outweigh the needs of the few. It's my opinion that the greater portion of the player-base interacts with PvE moreso than PvP so this will appease more people than it upsets.
It seems to me that some PvE'rs didn't know this was coming. I don't recall anything officially mentioned in game and there are hordes who don't read fora/wiki pages, and as this forum shows a leaning towards PvP I understand the disdain being shown for what seems an unnecessary update. However, I believe more feel-good-factor will come out of this than ill-feeling. Some players will log in and be completely (and pleasantly) surprised with the storage update, some will have expected more but free stuff is always good and if there are more happy PvE'rs than unhappy-PvP'rs then the game, overall, is in good shape.
If the current PvP meta is so broken in someone's view then put the game down until it is fixed. It costs nothing to do so. If the game is not fun then don't load it. GW's metrics will show any decreases in active population and they will be able to target areas that make business sense to attract, but Anet are all too aware of the need for skill-balancing and so you can be sure that it will be addressed.
I believe that the larger chunk of GW2's player-base will also be PvE'rs and this is therefore the market segment to keep sweet. Having said that, I would hope to see some PvP changes made to GW1 soon to strengthen ties with that segment leading up to the introduction of GW2.
It seems to me that some PvE'rs didn't know this was coming. I don't recall anything officially mentioned in game and there are hordes who don't read fora/wiki pages, and as this forum shows a leaning towards PvP I understand the disdain being shown for what seems an unnecessary update. However, I believe more feel-good-factor will come out of this than ill-feeling. Some players will log in and be completely (and pleasantly) surprised with the storage update, some will have expected more but free stuff is always good and if there are more happy PvE'rs than unhappy-PvP'rs then the game, overall, is in good shape.
If the current PvP meta is so broken in someone's view then put the game down until it is fixed. It costs nothing to do so. If the game is not fun then don't load it. GW's metrics will show any decreases in active population and they will be able to target areas that make business sense to attract, but Anet are all too aware of the need for skill-balancing and so you can be sure that it will be addressed.
I believe that the larger chunk of GW2's player-base will also be PvE'rs and this is therefore the market segment to keep sweet. Having said that, I would hope to see some PvP changes made to GW1 soon to strengthen ties with that segment leading up to the introduction of GW2.
Lourens
Stop Killing Me Your Cheating,
Great no Skill update
Great no Skill update
gremlin
Quote:
Hmm i just have a question when does anet decide that a skill needs nerfing for example Shadow Form?
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Probably when one skill becomes the focus for a series of builds and begins to dominate pvp or to a lesser extent pve they think about balancing it.
Makes sense to me that when the variety of builds decreases in pvp it becomes a little boring and when the farming side of pve becomes exploited by a skill combo its time to do something.
The fact that those using the skill will get upset is no reason not to try to fix the problem.
Elephantaliste
No skill balance this month, but another bigger update coming, fair trade enough.
But what about today's update ? ^^
But what about today's update ? ^^
Horace Slughorn
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Good job keeping GvG broken and unbalanced for an even more extended amount of time, resulting in further unenjoyable gameplay from your already horribly balanced game. Also good job on creating yet another monthly tournament that is going to be amazingly boring, unbalanced, and not fun to watch or play at all. /roll for gold with whoever brings the most overpowered BS to the table.
Fix your game, my god. PvE updates are incredibly important. |
Also ty Regina for the update on the update.
Professor K
Quote:
No skill balance this month, but another bigger update coming, fair trade enough.
But what about today's update ? ^^ |
Seriously though, threads like these are always a hilarious read. The PVP vs PVE Wars continue. Surely there are still others who enjoy both aspects of the game, right? I'm all for this update but hope the next one is all PVP based so the PVEers can whine about how much ArenaNet hates them.
fb2000
Quote:
Did you even read the first post?
Seriously though, threads like these are always a hilarious read. The PVP vs PVE Wars continue. Surely there are still others who enjoy both aspects of the game, right? I'm all for this update but hope the next one is all PVP based so the PVEers can whine about how much ArenaNet hates them. |
That kind of thinking got us where we are. And thats what spawned the ridiculous expansion Eye of the North, which not only managed to make PVE extremely dull, but also reduce any interest left to PvP.
Ghost Dog
A remarkable amount of people complained because there was no info on GW2, so they screamed for more content.Now more content is in the works and PVP has had the past I don't know...year of exclusive updates and developer work and PVE gets an elite tweak here and there.
It's one mere month for the PVE content and here's the shitstorm in full force, honestly over react more.
I'm anticipating this update as I'm one of probably many who don't salivate over zkeys and grab as many accounts as I can, my storage and mules are packed and pvp only chars are here today gone tomorrow for me.I'm looking forward to this update and I'm probably not the only one.
It's one mere month for the PVE content and here's the shitstorm in full force, honestly over react more.
I'm anticipating this update as I'm one of probably many who don't salivate over zkeys and grab as many accounts as I can, my storage and mules are packed and pvp only chars are here today gone tomorrow for me.I'm looking forward to this update and I'm probably not the only one.