Locust's fury sin idea, the imbasin

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Xenomortis View Post
When it comes to Mark of Pain, I'd be looking to maximise the attack rate as I'd expect Mark of Pain to outdamage Death Blossom.
The only concern with MoP with Locust's, is that a heavily buffed sin may end up killing the marked target too quickly. well, first of all Locust's wont give you 100% to double strike, it will only give you about 74% and it does not effect leads and off-hands so you have to rely on weak assassin auto-attacks which even with buffs wont deal as much damage as the attack skills would with the same buffs. Sometimes, it is pretty hard and pointless to try to ball the foes perfectly for mop so you end up killing off some of them one by one and ms/db beats Locust at that, not to mention that it is less ench-dependant but w/e.
It will take a generic MS/DB sin three attacks to hit with Blossom, [golden fox strike][wild strike][death [email protected]], lets assume you got lucky to make three consequtive double strikes with the Locust, same time taken but more hits. lets see how much aoe damage they will deal with [email protected]:
MS/DB 43*2+38*4=238
Locust 6*38=228

Locust deals a little less damage, but you are not guaranteed to make exactly 6 hits.

snaek

snaek

Forge Runner

Join Date: Mar 2006

N/

dagger attack speed with 33% ias = 0.88 seconds

[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks


[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*

(*death blossom activated)

3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.

lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.


[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated

i.e. normal mode

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

^ What I meant is that if you are in full "DB/Moebius" mode it eats all your energy and leaves you short with energy for other utility. And yes, I have run out of energy with DB/MS, usually because of one or two missed attacks and because I do not generally pack Critical Eye.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

well minions attack once every 3 sec or so, LCFury sin almost every 0.5 sec
you need 6 minions to attack more often than LCFury sin.
and most of the time your sin listens to what you ping and your minions not.
anyway this reached 5 pages, so i am shocked lol
hmm, MoP necro + bonder monk + LCFury sin that aggro's about 30 raptors/veattirs/whatevers, i want screenies of the MoP damage lol

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

^lol

[rush][i am the strongest][disrupting stab][wild blow][critical agility][locust's fury][critical eye][air of superiority]

SY! was taken care of, so I could tamper with PvE skills to -maybe- make it worth the change from Blossom spamming... (not)

Chthon

Grotto Attendant

Join Date: Apr 2007

1. This build concept is... cute.

2. The damage is bad, for the reasons Snaek points out.

3. The damage is bad, even in the ideal situation with a AP-MoP teammate. Look at Snaek's post again. Even assuming all 4 of the Locust build's extra attacks hit a MoP-ed target with a dozen enemies in adjacent range, that does less damage than the 6 DB triggers the MS-DB build would do to the same dozen adjacent enemies. In fact, the Locust build falls further behind the bigger the mob gets.

4. I'm not sure if the purpose of this build is something actually worth doing. There's no point in spamming SY! more often than once every 4 sec (5 sec of you have a decent rank). Having a bit of extra adrenaline helps you buffer if you miss an attack, etc., but I'm not sure you gain anything worthwhile by taking it to this extreme.

5. Dodge This is a terrible skill for anyone who is supposed to be spamming SY!

6. Pain Inverter is a terrible skill on anyone who is supposed to be spamming SY!. Getting a good effect from it relies on you screwing up the SY! spam. Doh!

Also, it's a pretty bad skill generally. With a few dungeon bosses aside (I'm looking at you, Isuldur...), most monsters (a) don't live long enough for PI to do much, and (b) don't do enough damage that you couldn't just kill them faster via direct damage. Additionally, (c) reactive hexing is weak in general.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Quote:
Originally Posted by Bobby2 View Post
What Igor said. Not packing Crit Eye (or Crit Strike, if you will) is a case of severe fail. You only have 8 slots on your bar. Sometimes it's hard to make room for everything. When something has to go, I generally skip Critical Eye.

If we look on a standard PvE bar,

[build prof=a/w dagg=12+1+1 crit=12+1][critical agility][golden fox strike][wild strike][death blossom][moebius strike][save yourselves][/build]

This is sort of the minimum required to make the bar useful, in my opinion. You could compress by switching in Golden Phoenix Strike but then your entire combo becomes blockable, which isn't always a good thing. This is also 6 slots right there and we end up with 4 attack skills of which only 1 provides any utility. Still, this is a very good bar.

Now, if we really do want to be able to keep up Save Yourselves without 1: wasting a paragon elite for pretty unreliable returns (Anthem of Fury) or 2: bringing an entire extra character you might or might not bring otherwise (Orders Dervish with Dark Fury) we need to add:

[for great justice][air of superiority]

As you see this fills the entire bar. Now, this is only an example. By the way, that stuff about MS/DB not being "maintainable" was sort of an afterthought. It's not really a criticism of the build. However what was discussed seemed to be the best way to fuel SY!, in which case I felt that it might be prudent to note.

The reason that I feel Air is such a strong skill for this character isn't just that it will likely recharge FGJ. It's also for the other passive benefits, which include complete condition removal (handy for physicals), health given, energy given.

As for Dawg it's pretty obvious he can't even read the thread order.

Paul Dawg

Krytan Explorer

Join Date: Apr 2008

House of Myrthe (HoMe)

W/

That's the most serious concern for me, and why I still think the tried-and-true SY-spamming builds like warrior Godmode and Imbagon are still superior to any sin bar you can make with [locust's fury]. Yes, the bar I posted earlier in the thread was able to spam SY faster than any other bar I've ever used, but plenty of times I found myself reapplying SY long before the previous shot was going to wear off. And even with some mischief-making skills like [disrupting stab], you're still not going to disrupt casters nearly as much as an old-fashioned warrior armed with the famous ["for great justice!" (pve)][dragon slash]["save yourselves!" (luxon)][brawling headbutt] combination.

Quote:
Originally Posted by Chthon View Post
4. I'm not sure if the purpose of this build is something actually worth doing. There's no point in spamming SY! more often than once every 4 sec (5 sec of you have a decent rank). Having a bit of extra adrenaline helps you buffer if you miss an attack, etc., but I'm not sure you gain anything worthwhile by taking it to this extreme.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

Personally I just find it annoying having to reapply Locust's.

glountz

glountz

Jungle Guide

Join Date: Nov 2005

W/Mo

You don't need For Great Justice.

You don't need to devote a whole thread or build to find a way to spam SY!.

Just get 10 Kurzick/Luxons rank, have a 6 secs duration SY!, then play any bar you want with IAS to keep it up all the time.

A 6 secs SY! can be kept up with a standar Critical agility DB-MS bar without the need of FGJ.

Builds revolving around a unique skill are bad most of the time.


Seriously.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Moloch Vein View Post
You only have 8 slots on your bar. Sometimes it's hard to make room for everything. When something has to go, I generally skip Critical Eye.

If we look on a standard PvE bar,

[build prof=a/w dagg=12+1+1 crit=12+1][critical agility][golden fox strike][wild strike][death blossom][moebius strike][save yourselves][/build]

This is sort of the minimum required to make the bar useful, in my opinion. You could compress by switching in Golden Phoenix Strike but then your entire combo becomes blockable, which isn't always a good thing. This is also 6 slots right there and we end up with 4 attack skills of which only 1 provides any utility. Still, this is a very good bar.
It is. Still, if bar space is this much of an issue, I'd make the change to GPS, swap in Eye, and rely on Rigor calls.

Quote: Originally Posted by Moloch Vein View Post
Now, if we really do want to be able to keep up Save Yourselves without 1: wasting a paragon elite for pretty unreliable returns (Anthem of Fury) or 2: bringing an entire extra character you might or might not bring otherwise (Orders Dervish with Dark Fury) we need to add:

[for great justice][air of superiority] [Anthem of
[email protected]] is teh shiz. Free [enraging charge] for everyone, every 10 seconds? Yes plz. As has been pointed out you don't strictly -need- any adren buffs to keep up a 6s SY!, so this is just built-in redundancy.

Leaving the last PvE slot free to spend on [asuran scan]. Woot.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by expugnare
View Post
Well, I must confess my ignorance here; but, wouldn't this build be impossible to run? I'm counting four PvE moves.... SY, EBSOH, Air of Sup and Crit. Agil. Of course, I could be very wrong, as I never really play my assassin.

Or was it just a casual attempt at trolling, hence the "I used this for the lulz, must say its pretty funny."

Thanks. I was laughing so hard that nobody noticed...

you ruined my fun, dam you.

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

Quote:
Originally Posted by Bobby2
View Post
^lol

[rush][i am the strongest][disrupting stab][wild blow][critical agility][locust's fury][critical eye][air of superiority]

SY! was taken care of, so I could tamper with PvE skills to -maybe- make it worth the change from Blossom spamming... (not) why air of superiority? o_O

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

For more [i am the strongest] spammage

(pretty damn unimpressive - not worth trying)

Super Igor

Banned

Join Date: Mar 2008

why should you kno? Oo

A/W

given that it actually recharges all of your skills before 8 attacks run out, which would be very fast with locust... >.>

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

I'd like to point out something that was mentioned earlier on in this thread which interested me. ''Dodge this''. Everyone completely overlooked the effectiveness of the finales which paragons can use. I've been playing around with this for a little while now and honestly, you can create a pretty powerfull team using locusts.
[Critical agility]+[Locust's fury]+["For great justice!"] or [Mark of fury] (or even [Infuriating heat], which has been a very overlooked skill which, imo, is the best way to give the sin his adrenaline) = The ability to spam ["Dodge this!"] almost twice a second.
Give a paragon hero with spec 15/16 motivation [Finale of restoration] and [Purifying finale] ([Energizing finale] if you like) You can use this same paragon to use [Infuriating heat] or [Mark of fury]. Equip the asassin with vampiric daggers and suddenly you have an extremely durable front liner who gains roughly 160 health and loses a condition every 1.3 seconds for the price of a mere 10 energy. It is very easy to keep this healing on the sin and is completely unstripable, without needing to be reaplied for half a minute.

So this got me to thinking. How about a team build which uses the locusts to frontline?
5 locusts to hold all agro, maintain +100AL on party, pwn all they touch:
[Locust's fury][Brawling headbutt][Critical agility]["Dodge this!] x4 ( [Brawling Heabutt] isnt necessary, its just very good for HM when dealing with monks so its nice to have a couple of headbutters on your team. For those who would rather some other PVE skill, [Air of Superiority] is very nice for recharging shadowsteps such as [deaths charge].)
[Locust's fury]["Save yourselves!"][Critical agility]["Dodge this!"]x1
For the optional skills I would suggest stance removal ([wild blow]) and IMS or shadowsteps TBH. [critical eye] is nice, conjure spells [conjure lightning] are also good to have.
1 Finale paragon:
[Purifying finale][Finale of restoration]
Optional skills should be a general party support. [anthem of envy] is nice. [great dwarf weapon] is also good if human.
1 support necro.
[Mark of pain][Mark of fury], you get the idea.
And finish up with a smite monk with healing support.
[strength of honor][reversal of damage][smite hex] etc etc etc.
The monk and necro can even be combined, if you see fit. Freeing up your eigth slot.

Its a good build, imo. The sins pack a hell of a lot of damage and the best thing is that its defensive damage, what with the knock locking and SY spamming. But not only does it pack a punch, its also extremely versatile, the sins can take whatever secondary proff they like and have a lot of skill choices to spare, same with the other builds, too.

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

5 Blossom spammers would do better

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

tk;dr post FTL, post nothing than.
looks kinda interisting, lets get headbutt on my sin lol

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Bill Clinton
The ability to spam [dodge this] almost twice a second.
Quote:
Originally Posted by Bill Clinton
Its a good build, imo. The sins pack a hell of a lot of damage and the best thing is that its defensive damage, what with the knock locking and SY spamming. - Blossom spammers do SY! just as well
- Or pack Brawling Headbutt if it's been taken care of, KDlocking no prob with all the buffs you listed
- Dodge This spam = lolpinpricks compared to Blossom spam (never mind Asuran Scan, which you can't have)

All in all: I can do that voodoo that you do, only WITH pretty yellow numbers

Enjoy gimping yourself

FoxBat

Furnace Stoker

Join Date: Apr 2006

Amazon Basin [AB]

Mo/Me

[Golden Phoenix Strike][Death Blossom][Moebius Strike][Critical Eye][Critical Agility][Dodge This!][For Great Justice!][Save Yourselves!] if you really want dodge this....

I did the math and you need 120 extra damage per hit before fury > blossom. Dodge is like, 20 of that. Orders, barbs, and SoH will only get you another 40 or so.

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

120 extra damage, lolwut, show me the math.
you attack about 2 times a sec, that means according to your math blossom deals over 200 DPS.
Wow... just wow. I appreciate the attempt at a troll. Or at least, I hope that was an attempt at a troll.

Quote: Originally Posted by Bobby2 View Post
So that's the main argument? Leet Motivation healing? This is getting funnier by the minute So, what, you're actually going to argue with +150 health, +2 energy and the loss of a condition every single second for as long as
a) the assassin is attacking something (blocking doesnt matter, dodge this triggers after each attack)
b)the paragon has fifteen energy to spare.

Just because you're too short sighted, or stubborn, to see that its a powerfull build that doesnt follow traditional skills? Dont make yourself out to look like more of an idiot... please.

Quote:
Originally Posted by riktw View Post
120 extra damage, lolwut, show me the math.
you attack about 2 times a sec, that means according to your math blossom deals over 200 DPS. I think that he(or she) is accounting for a lot of adjacent enemies, or something. Which is the locusts main problem - a lack of AoE damage (but this can be resolved with a blood necro)

Bill Clinton

Krytan Explorer

Join Date: Mar 2009

Quote:
Originally Posted by Bobby2 View Post
I am completely converted.


All recognize the new pinnacle of team synergy or /uninstall.

...am I smart enough for you now? No, you're too scared of leaving the meta (and sarcastic :P)

Also to expand on what I have written above. I've just realised that [Great dwarf weapon] is far far far superior to [brawling headbutt] in this situation. First off, with great dwarf weapon on a locust sin they should be nocklocking the enemy constantly anyway since we're landing roughly four attacks every two seconds. Second, great dwarf weapon gives a very nice damage boost. Thirdly, by nock locking with GDW it allows the sin to keep attacking, whereass when using headbutt he must stop for 3/4 of a second and has to sacrafice about two hits (when taking after-cast into acount). Two hits doesnt seem like much but it adds up to a decent amount of damage, healing, condition removal and energy gain lost.
The only issue with GDW over heabutt is you need another player to cast it on you (not a problem in the team varient though, as the sins can cast on one another)

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

Interesting, I'd like to see the DPS of this. Although I can't say I like much the idea that you gotta rely on a hero to put the echos on you and another to spread Mark of Pain on the mobs just to support one character.

Axel Zinfandel

Axel Zinfandel

Desert Nomad

Join Date: Sep 2007

Northeastern Ohio

LaZy

P/W

There's also, like another build someone posted, no reason you couldn't run Dodge This on a Blossom Spammer build with motigons and all that crap.

Asuran scan is kind of overrated in blossom spammer builds anyway, since doesn't it only effect base weapon damage? and don't daggers have the worst of all weapons?

Bobby2

Bobby2

Furnace Stoker

Join Date: Jun 2007

Delayed in order to meet ANet's high standards

[MaSS]

W/E

Quote:
Originally Posted by Axel Zinfandel View Post
There's also, like another build someone posted, no reason you couldn't run Dodge This on a Blossom Spammer build with motigons and all that crap.
Truth. You'd be getting slightly less finale triggers, yet gain a bucketload of bonus damage. Oh well, there's no arguing with taste.

Quote:
Originally Posted by Axel Zinfandel View Post
Asuran scan is kind of overrated in blossom spammer builds anyway, since doesn't it only effect base weapon damage? and don't daggers have the worst of all weapons? Nope, it affects bonus damage from attack skills as well.

Quote:
Originally Posted by Bill Clinton
No, you're too scared of leaving the meta There is no 'meta' in PvE!

Unreal Havoc

Guest

Join Date: Dec 2007

I see no reason to run "Dodge This!" on an Assassin when you have access to Wild Blow and Wild Strike, that will both remove blocking stances completely, which is more beneficial to your team, especially if you have minions and other melee because it will allow them to pile in the damage. As for blocking enchantments, Rip Enchantment does a good enough job, seems everyone bringing heroes/teammates ino the equasion, among other methods of enchantment removal.

RadaArashi

Frost Gate Guardian

Join Date: Jun 2007

A/

Well he said the idea of 'Dodge this!' was to reap the benefits of the Paragon's buffs, but I'd like to see how it is damage wise. Even with the damage bonus, I can't imagine the pressure being any impressive due to the dagger's low base damage.

So yeah, Dodge This dealing unblockable damage is just a extra I'd say

riktw

Wilds Pathfinder

Join Date: Jul 2008

netherlands

Mo/E

well as far as i know meta means something like most played builds/team builds.
so there is some sort of meta in PvE, its abusing RoJ and CoP atm.

yellow nubers are nice.
but having every other mob dazed/blinded is very nice to, and that are not yellow numbers.
and less red numbers are always very nice to