Guild Wars, WoW, and Guild Wars 2
garethporlest18
Verene in other MMO's, especially LOTRO, the leveling is the actual game. That's the real fun, it's about the journey, not what is at the end. The end is simply that basically, although each MMO has stuff to do at the end of the journey. That's why you're not suppose to rush through stuff like that, because then it's over and you've played it out.
Verene
Well, grinding has never been fun for me. I learned that the hard way after I tried out FFXI and it took me days to even get to level five. Screw that noise.
karen the healer
Verene, did you ever play MASS EFFECT, I mean come on thats a gonna be a classic, and I think Dragonage Origins is gonna be awesome as well.
The trick is how are they going to implement there awesome storytelling into an MMO. My biggest complaint on most MMOs is lack of a compelling story. Its on of the things that turned me on to Guild Wars was a good story.
The trick is how are they going to implement there awesome storytelling into an MMO. My biggest complaint on most MMOs is lack of a compelling story. Its on of the things that turned me on to Guild Wars was a good story.
karen the healer
I might add Fallout 3 was awesome to.
upier
It depends on when D3 comes out and how much I get into it.
Well, that is depending on what kind of stunts they pull with the races crap. If they do ANYTHING like the whole Horde vs. Alliance crap where guys can't even communicate with eachother - I am going to tell them to shove it!
Well, that is depending on what kind of stunts they pull with the races crap. If they do ANYTHING like the whole Horde vs. Alliance crap where guys can't even communicate with eachother - I am going to tell them to shove it!
Verene
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Verene, did you ever play MASS EFFECT, I mean come on thats a gonna be a classic, and I think Dragonage Origins is gonna be awesome as well.
The trick is how are they going to implement there awesome storytelling into an MMO. My biggest complaint on most MMOs is lack of a compelling story. Its on of the things that turned me on to Guild Wars was a good story. |
(I also hated Oblivion and didn't bother with Fallout at all)
I do agree on the lack of a compelling story in most MMOs, and that's another reason why I got into GW. There's an actual plot! And the point of the game is to play through it instead of simply grinding to level up! That makes it a bit more immersive.
Gigashadow
Speaking of races, how is that going to work in the competitive PvP format? They said that your PvE character will be used as your PvP character also (with normalized stats), and there will be racial abilities, and it seems obvious those abilities will be disabled for competitive PvP. However, does every character, regardless of its actual race, look like a human when play in competitive PvP? If not, are all monks going to have to roll their characters as Asura to be slightly harder to click on, hidden behind a team of big Norn/Charr avatars? Because I hate Asura.
Bryant Again
ME has risen far and above to be one of my favorite RPG's ever, largely because it introduces my favorite way of implementing levels and monsters. Same thing happened with Oblivion and Fallout 3, but Oblivion - as much as I love it - put next to no emphasis on your character. Fallout 3 did a bit better in terms of having *actual* dialog, but I hate the aesthetic and the animations are awful as *shit*. HIRE BETTER ANIMATORS BETHESDA!
Apollo Smile
Mass Effect, great RPG, but ridiculously short.
Clone
Exactly why I'm no longer looking forward to GW2. No level caps? No thanks! With all of the titles, grinding some specific drop for the traveler, or doing most things these days, I get the feeling the game is a chore to do more often that I feel I'm having fun with it.
Boogz
Snow Bunny
If they launch GW2 with Reversal of Fortune, Frenzy, Warriors, Monks, Crippling shot, and Elementalists, I'll buy it.
If it launches with ANYTHING REMOTELY RELATED to Dervishes, Assassins, Ritualists, or Paragons, they can go screw themselves.
If it launches with ANYTHING REMOTELY RELATED to Dervishes, Assassins, Ritualists, or Paragons, they can go screw themselves.
Celeborn10
It seems that the GW devs have heard the WoW fanboys on the wiki.
"Omg I want mounts!"
"I want full world PvP as according to that fat b**tard on Youtube!"
These just the changes to the world and I might be able live with them provided they are not included in any semblance of organized PvP. Oh my, taking a look on the Wiki it seems that the reorganization might have wiped some of the more sinister proposals off. Honestly some of the skills proposed on the Wiki under Guildwars2\suggestions userpages look balanced but I will not buy the game if there is stealth/invisibility.
For the most part though I have high expectations for GW2 and my own suggestion: grammar and IQ tests for different servers. Yes, I am all for segregation between the mindless masses reminiscent of "The Adventures of Huckleberry Finn" and those willing to treat all their words with proper reverence.
(If the devs were to want to really raise the roof they could code in instances with spawns of npc's whose own skills/equipment dynamically vary based the team's skill-bars/equipment, or at the very least play more intelligently to prepare people for the steep curve to top PvP. I toyed with the thought of a training/learning AI that would counter moves in a mock GvG battle but that isn't realistic.)
"Omg I want the holy trinity with da tank and da nuka and the guy who keeps on healing me! Oh and I want the NPC's to focus on me because I taunt them! And I want players to have to aggro on me too!"
Da bog da trazio detzoo Gaygerovim broyachem...
"Omg I want mounts!"
"I want full world PvP as according to that fat b**tard on Youtube!"
These just the changes to the world and I might be able live with them provided they are not included in any semblance of organized PvP. Oh my, taking a look on the Wiki it seems that the reorganization might have wiped some of the more sinister proposals off. Honestly some of the skills proposed on the Wiki under Guildwars2\suggestions userpages look balanced but I will not buy the game if there is stealth/invisibility.
For the most part though I have high expectations for GW2 and my own suggestion: grammar and IQ tests for different servers. Yes, I am all for segregation between the mindless masses reminiscent of "The Adventures of Huckleberry Finn" and those willing to treat all their words with proper reverence.
(If the devs were to want to really raise the roof they could code in instances with spawns of npc's whose own skills/equipment dynamically vary based the team's skill-bars/equipment, or at the very least play more intelligently to prepare people for the steep curve to top PvP. I toyed with the thought of a training/learning AI that would counter moves in a mock GvG battle but that isn't realistic.)
"Omg I want the holy trinity with da tank and da nuka and the guy who keeps on healing me! Oh and I want the NPC's to focus on me because I taunt them! And I want players to have to aggro on me too!"
Da bog da trazio detzoo Gaygerovim broyachem...
brawler
I have played Guild Wars and WoW both. Both great games and both have different positives and negatives. If you are a hardcore RPGer and can devote several hours to complete something then WoW is the game to play. If you are laidback RPGer but still want a challenge then Guild Wars is the choice of game.
SigurdTheBalmung
I find your view on this interesting. I'm actually more amazed that Blizzard hasn't gotten a second MMO out already along side WoW. In the world of MMOs, only running one MMO means that when a subscriber leaves they have totally left. You no longer get anything from them. Most companies would rather keep multiple MMOs running and hope that if a subscriber leaves one of their games they will move onto another of their games and the company still gets that person's money.
draxynnic
Except then they end up competing with themselves. Is it really worth the effort of making a new game when one game would give you, say, five million players, and two would only give you three million each?
In that case, yes, it probably would be worth it, and even more at the level Blizzard plays at - but I personally think this is where NCSoft has got itself into trouble by splitting its potential player base among more than a half-dozen different MMOs, most of which don't reach critical mass and fail.
I respectfully disagree. The number of times I've tried a zaishen mission and failed five or six times with a moronic PUG and then picked up a bunch of heroes and henchmen and completed first try... I'd really rather not lose that safety valve. Besides, largely the zquests have done their job - populations of people looking to do a zquest now are if anything higher than you could expect to find in a mission lobby before heroes were introduced. But now, with the exception of a couple of missions that really do need human intellects in multiple places, you have a reasonable fallback position if the lobby for the mission you want is deserted...
...which, believe me, was a common enough occurance well before heroes were introduced, especially if you were in, say, an Australian timezone.
Regarding GW2 and microtransactions: Keep in mind that ANet is in a situation of getting revenue from an increasingly aging game with no expansion-pack level updates when the replacement is still at least a year off - and given that, they've done a good job of keeping microtransactions to things that people have asked for but aren't really needed to play the game (as opposed to the other game that was referenced that has microtransaction-restricted classes and equipment that are superior to their free equivalents). When GW2 comes out, it's possible that they'll go back to the model of having their main revenue stream come from expansions.
In that case, yes, it probably would be worth it, and even more at the level Blizzard plays at - but I personally think this is where NCSoft has got itself into trouble by splitting its potential player base among more than a half-dozen different MMOs, most of which don't reach critical mass and fail.
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If that happened it'd be like an offline game, played online. Heros kind of disgust me. I think they should be limited to missions or explorable areas, not both.
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...which, believe me, was a common enough occurance well before heroes were introduced, especially if you were in, say, an Australian timezone.
Regarding GW2 and microtransactions: Keep in mind that ANet is in a situation of getting revenue from an increasingly aging game with no expansion-pack level updates when the replacement is still at least a year off - and given that, they've done a good job of keeping microtransactions to things that people have asked for but aren't really needed to play the game (as opposed to the other game that was referenced that has microtransaction-restricted classes and equipment that are superior to their free equivalents). When GW2 comes out, it's possible that they'll go back to the model of having their main revenue stream come from expansions.
LONGA
I had play WoW only on a newbie content Grind wasn't that much and lvling require some actions.Other MMO like Lineage2 or something that you beat monster up base on gear's that require time for weeks or maybe months to acquire.Which is IMO retarded.
I like guildwars that you don't need to grind for months just to prepare for an encounter which last only 30 minutes.
I like guildwars that you don't need to grind for months just to prepare for an encounter which last only 30 minutes.
Bryant Again
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However, does every character, regardless of its actual race, look like a human when play in competitive PvP? If not, are all monks going to have to roll their characters as Asura to be slightly harder to click on, hidden behind a team of big Norn/Charr avatars? Because I hate Asura.
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But yea it'll be pretty interesting to see regardless...unless of course they restrict certain class to certain races. That just pisses me off horrendously.
SpyderArachnid
I think my only issue with WoW was that it was based on gear. If you didn't have the gear, you didn't have anything. You had to spend weeks on end grinding battleground and arenas just for the next set to come out. And if you didn't have the gear, no one wanted you in their raid.
Unlike Guild Wars, all gear is the same armor no matter if it is elite or max. You don't have to have elite gear to be good. I think that is what I like most about guild wars. Except, I wish there was more armor choices like there is in WoW. Makes for more customization and more uniqueness. Tired of seeing everyone in the exact same obby....
I will wait for GW2 and buy it when it comes out. Looking forward to it actually. And if it compares to WoW, that's another game I get to uninstall from my computer. Then it's Guild Wars all the way. Just hopefully, I can jump.....
Unlike Guild Wars, all gear is the same armor no matter if it is elite or max. You don't have to have elite gear to be good. I think that is what I like most about guild wars. Except, I wish there was more armor choices like there is in WoW. Makes for more customization and more uniqueness. Tired of seeing everyone in the exact same obby....
I will wait for GW2 and buy it when it comes out. Looking forward to it actually. And if it compares to WoW, that's another game I get to uninstall from my computer. Then it's Guild Wars all the way. Just hopefully, I can jump.....
hunter
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Gotta wonder if the folks at Blizzard are a bit concerned with the success of Aion and the upcoming GW2. It could cause some peeps to look at good ole WOW, the cash cow, as an aging stringy piece of meat. Off to the glue factory with yoo! We want Kobe beef |
hunter
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Well, grinding has never been fun for me. I learned that the hard way after I tried out FFXI and it took me days to even get to level five. Screw that noise.
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*hint* Starts with a G
hunter
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Since I play both games, too, I'd like to add some text as well
Guild Wars might have its own issues, yes. But compared to WoW it's not that bad, really. WoW's current PvP is in such a horrible bad shape that I've canceled my account. And Blizzard is really trying all their best to dumb down the game more and more. I guess this is the pice you'd have to pay for a "mass market game". If you want to please every player you have to reduce the game to the least common denominator. Which is not much. Yesterday I played my little monk after a long time. Compared to playing a healer in WoW it was so much more fun. I just realized how much better the skill system of GW is. And also I love the fact that trying out new builds in GW is so much more easy, especially with a PvP char. Not so in WoW. For every respec you have to pay. On top of this the fee raises each time! And swapping gear? Forget about it. Not to mention that you have to farm for hours and hours, sometimes weeks for your "starter" gear. So, yeah, I am looking forward to GW2. But I might try Aion was, well (like the idea of 3D combat thanks to flying) and Global Agenda Online doesn't sound too bad, either (love playing ET:QW). |
Tullzinski
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Blizzard is developing a brand new MMORPG too. hahaha
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I am F@#$%ing shocked!!! It is about time blizz did something totally new after a decade of the same rehash that everyone fawns over it will be nice to see ANYTHING not Craft/Diablo related.
Gigashadow
Good luck running around in 400 resilience as anything other than a DK or a pally. It's also a pretty hefty grind to get a full set of BG gear, although I'll admit I find WoW BGs more fun than the GW ones. Disc priest ftw.
slowerpoke
E3 is around the corner, and still no gw2 news in sight.
Plenty of big games are getting shown off/revealed.
its liek everyone else is having a party and you didnt get invited
Plenty of big games are getting shown off/revealed.
its liek everyone else is having a party and you didnt get invited
English Warrior
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Took me 3 days to gear up my DK in deadly and WG gear. I went from 0 - 400 resil in two days. Thats more than enough to own people in BGs and starter arena brackets. Nice try, scrub.
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Warlock 4 Lyf Bruva.
wetsparks
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"We have nothing to advertise for the new MMO because it’s a shell of a game thus far. We’ve already stated it’ll be a brand new franchise, which means the lore, art, and game play are being developed entirely from scratch. It’s an overwhelming process, but a process through which we excel. Our track record supports this"
I am F@#$%ing shocked!!! It is about time blizz did something totally new after a decade of the same rehash that everyone fawns over it will be nice to see ANYTHING not Craft/Diablo related. |
(Datura)
I believe GW2 will be unique. They will put some features many mmo players have been missing in gw1 into gw2 and the whole thing will have that Arena-Net charm.
A-Net has put a very unique spin into the way they use things like instancing/skill bar/heros/professions/gear/look/feel.
I'll play Diablo3 and it will be awesome but for an mmo, I like the kind made with GW dna.
A-Net has put a very unique spin into the way they use things like instancing/skill bar/heros/professions/gear/look/feel.
I'll play Diablo3 and it will be awesome but for an mmo, I like the kind made with GW dna.
Neo Atomisk
I haven't played WoW or many of the popular games out there.
I have played Runescape and Ragnarok Online, and those two games make GW look like heaven.
the flexibility of GW is really amazing. being able to undo problems with your armor or build is really what makes GW a great game.
I have played Runescape and Ragnarok Online, and those two games make GW look like heaven.
the flexibility of GW is really amazing. being able to undo problems with your armor or build is really what makes GW a great game.
draxynnic
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Originally Posted by Bryant Again
But yea it'll be pretty interesting to see regardless...unless of course they restrict certain class to certain races. That just pisses me off horrendously.
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what are you talking about? In the past ten years we got Diablo 2 + expansion, Starcraft + expansion, Warcraft 3 + expansion and WoW from Blizzard. They haven't released jack. Actually, now that I think about it, Starcraft was released over ten years ago. So three games in ten years and four expansions. They haven't rehashed jack and they haven't released jack for anyone to fawn over except WoW for years.
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Cacheelma
...um... what is this? Another WoW-bashing, GW-worshipping thread? AGAIN?
Aren't you guys getting tired of this kind of pointless threads? I sure am. I mean, for you, WoW is bad, Blizzard sucks, Anet is god. People who disagree are stupid. WE GET IT.
sigh....
Aren't you guys getting tired of this kind of pointless threads? I sure am. I mean, for you, WoW is bad, Blizzard sucks, Anet is god. People who disagree are stupid. WE GET IT.
sigh....
Bryant Again
You're talking to a DnDer. There was *nothing* stopping me from making a gnome paladin or a minotaur ranger. It's awesome being a "weird combo".
draxynnic
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You're talking to a DnDer. There was *nothing* stopping me from making a gnome paladin or a minotaur ranger. It's awesome being a "weird combo".
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Asura get away with it because they do acknowledge the gods, they just do so as part of a greater whole.
Of course, this could be resolved by making Charr PCs exiles, although the impression I'm getting is that they at least were planning to set up Charr and humanity as GW2's Kurzicks and Luxons with southern Ascalon as the prize, implying that Charr PCs are in fact largely loyal to the greater Charr society. I suppose it's possible, though, that they could make Charr dervishes specifically outcasts... if the dervish profession exists in GW2 at all, of course.
Bryant Again
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Heh. The advantage of D&D, though, is you can work with your GM to come up with a backstory that explains how your character came to break the cultural norm.
In an MMO, though, it's hard to see how someone is going to become a dervish among a culture that is openly antagonistic to the powers that a deity serves... and then go through the same starting sequence as everyone else. It's worth noting that among the Charr in EOTN, Dervish is the one profession that isn't represented at all (there are some secondary Paragons, after all). |
"I want to be a Charr Dervish!"
"You can't."
"Why not?"
"Because Charr don't believe in that."
"But why can't my Charr believe in that?"
"Because it's not entirely your character."
"Aw."
Don't limit the player, being able to create any character you want is easy for the devs to do.
Gigashadow
I really liked that EQ2 let you choose any race for any class, I hope GW2 is the same.
shoyon456
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Don't limit the player, being able to create any character you want is easy for the devs to do.
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GW does this well to a lesser extent aswell, with the same "Bye, wrong build" drawback.
If GW2 cuts back on profession/race combinations by making certain race/class combinations OBVIOUSLY more beneficial and other combinations completely redundant, then it will have failed and simply become another MMO on the shelves. Same can be said if they draw down the number of classes and cut out gameplay aspects of any classes. GW2 should be a more enriching experience from GW1, not a stripped down generic MMO version imo.
Bryant Again
Sephron
If you were rerolling characters in WoW due to a nerf, you must have been doing something wrong. Maybe you shouldn't have played Flavor of the Month classes.
Gigashadow
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If you were rerolling characters in WoW due to a nerf, you must have been doing something wrong. Maybe you shouldn't have played Flavor of the Month classes.
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Also I don't know when people got the idea that in a competitive game everyone should be stuck with one class. Guild Wars in fact makes it very easy to roll whatever your team setup needs given the current metagame, and this is a plus, not a minus. When everyone has equal access to the same classes, it becomes more about skill and less about what class you happened to pick years ago.