Quote:
Originally Posted by Burst Cancel
You were doing so well, too.
The (male) ego is a puppetmaster with a very black sense of humor.
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Hey thanks for the support! Seriously, though, you are right, I should have just pointed out the paragraph was stupid and left it at that. Now onto address the points:
Quote:
Originally Posted by Ghost Omel
Let me answer for him with a typical "WoW is better then GW statement that all WoWers use..
WoW provides more enviroment to travel in as well as a free roam world unlike Guild Wars. Has an Auction House and a way to get moeny easier as well as /Sarcasm: Good and balanced PvP for all: End sarcasm/
I just wanted to show typical WoW-fanboi response to the "utility" question you have asked the other posed just to ease some tention that "he" has aquired throughout the post..
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First of all, don't respond for me, your arguments are absolutely terrible.
Second, I think it is absolutely hilarious to be called a "WoWer" and "WoW-fanboi" by some random on this forum, considering that a) I don't play it, and b) I am among the more pro- GW/ANet people here. The difference? I'm not rabidly anti-WoW, unlike you. You see, if someone prefers to play a different MMO, it doesn't ruin my day, and does not affect me in any way. MMOs aren't sports teams, so snap out of it and stop treating them like one. Also, stop brown nosing Mordakai.
Quote:
Originally Posted by Mordakai
I noticed you now use utility to mean value.
If that's the case, maybe you can explain how WoW offers more "utility" than Guild Wars?
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I think we're going to end up talking in circles about the meaning of best, but since you're going along with utility, enjoyment, or value, by all means, I'll list a few ways in which many people I know are getting something out of WoW that they cannot out of GW, even though they are both games about whacking mobs/people.
I have some first hand examples, because I have tried repeatedly over the years to convince many people to play Guild Wars with reasoning including "It's the best PvP MMO ever created, there's no grind to get started, and you say you like PvP, but you aren't playing it. Why not? Come on, we'll help you get started!"
Most of them like the server community (social) aspect that is a sort of backdrop to everything that happens in the game. Who left which guild, who cleared what, who got what uber piece of loot, in-jokes in the community. Socially, they are extremely different games. WoW communities are server-based and smaller, where in Guild Wars it feels like you don't see the same person twice.
In WoW, people have personal reputations that they generally care about, and are actually a fair bit more polite in PUGs than they are in GW PUGs (where people are prone to ragequit or more quickly insult others), because getting a bad reputation might actually have consequences. All things being equal people will behave the same in different games, but they aren't equal; in GW there is less of a disincentive to be a jerk, because it is more anonymous and people don't need each other, since pretty much everything in the game can be H/H'd. Heroes are also a very anti-community-building feature, but it's by no means the only problem. GW2 is moving to a multi-worlds based approach, and reducing heroes to max 1 (as far as we know), to promote the social and community factor.
Character advancement. People like developing their character after reaching max level. They like loot. GW doesn't have interesting loot or character advancement options. GW2 will.
PvE, or other stuff to do when not doing the competitive PvP. Even PvPers don't PvP 100% of the time, and in fact most people I know do some mix of PvP and PvE in whatever game they are playing. However, GW's PvE could not keep them interested. In fact, their experience in it from the start (early Prophecies) was that it was pretty terrible, and they did not want to come back. I think this was partly due to the community aspect, partly due to boring loot, and partly due to not really liking the style of movement of GW. Also, when we didn't have 8 people on for our GvGs, they felt like there was nothing they wanted to do, and they didn't want to be the target of abusive people in RA. By comparison, they don't have a problem solo-queueing or dual queueing with a buddy, for a WoW BG.
GW's PvP learning curve is too difficult for newcomers to the game. Some of the people didn't actually come out and say this directly (others did), because it feels like a personal failing and people don't like to admit these things. But it's true. The people I know that tried out Guild Wars starting in team arena or even ABs, especially after Factions or Nightfall, did not know everything the classes can do or what all the skill icons are, got discouraged (and there's always the verbal abuse), and didn't want to come back. It is good for GW to have a high skillcap and be a complex game, but the steep learning curve discourages people. A known problem that is being fixed for GW2.
So while in the end, both games are about killing mobs and people, these are some of the experiences that GW1 did not provide, that WoW does/did, and that is why they went back to WoW after playing GW. Actually many them aren't playing WoW either any more, but they aren't paying GW either.